The first of a series on characterful optional rules, mainly for wargames and skirmish games, but possibly inspiring adaptations of other kinds of game too. I'd imagine most gamers collect this kind of rule to try out when an opportunity arises, or incorporate them into their house rules, and the point here is to help in this, by suggesting rules not matching a triffle or drawing attention to rules other gamers are using.
What got me thinking about this most recently was a post at the excellent
Tales from the Maelstrom with
a couple of their house rules. Have a read of those, and the first comment at least. For me they're simple, but realistic, and they add a lot to gameplay. They're also a reminder of the danger of war and the natural reactions of combatants.
To add to them, how about the need to take a test not only for taking cover nearby, but for approaching too, or modifiers to morale tests for proximity? Perhaps a mechanism to represent the desire to retrieve the remains and remove them from the field?
If you decide to use any of this yourself, it could help to have a way of marking the locations, so I've put together a quick set of 16 rather graphic counters to this end; just print to thin card and cut along the divisions. They're all yours to modify and print as you wish and I dedicate them to Colonel Kane and all the other guys at Tales.