- Oh no! Demon faced grublings are eating everything. (DS6 for a few, DS8 for a swarm)
- The tiny goons can easily track back their sulfuric and slimy trail to find from where they came.
- On the road they encounter a few random creatures who are angry or sad because the demon grublings ate their stuff.
- The trail lead to a Nasty-Gross entity that seem in pain, it is cursing nasty words and crying. It tears sprout grubling demons when they touch the ground!
- The entity roots are chained down a hole.
- Someone is cooking down the hole and the smell attract the grublings down the hole.
- Climbing down the hole the tiny goons encounter demon grubblings trapped in all kind of slimy traps (traps are DS6).
- At the bottom the goons find the Creepy-Gross Moleman Chef who chained the entity, he is preparing a delicious and spicy demon grublings soup! The Moleman Chef don't want to share the soup or to liberate the entity (DS10). He may offer to do so in exchange of a fetch quest to get exotic ingredients but he is lying and wont keep his promises.
- The key to the chains hang from the roof. Climbing up there is not easy (DS10)
- Other kinds of creatures are caged in the kitchen. The kitchen also contain all sort of pretty loot. A mutating and a rotting pepper (DS8) are guarding the kitchen.
- Liberating the entity turn it into a Pretty-Gross entity and it will emit magical dust that can be collected or maybe it can even award it flaming heart.
Showing posts with label goons. Show all posts
Showing posts with label goons. Show all posts
Sunday, September 22, 2019
Tiny Goons mini adventure: The entity that cried nasty grublings.
Tuesday, September 10, 2019
Tiny Goons
I missed the Tunnel Goons jam but here is a quick hack inspired by my blog article about how the gross can be positive too. (PDF version)
You are a ugly but cute creature looking for pretty things in a mutating landscape full of strange entities.
When you try to do something roll 2d6 + CUTE, GROSS or NASTY.
You are a ugly but cute creature looking for pretty things in a mutating landscape full of strange entities.
- Distribute 3 points between CUTE, GROSS and NASTY.
- You start with one cute, one gross and one nasty item.
- Your max inventory is 6.
- Your starting HOPE is 10.
When you try to do something roll 2d6 + CUTE, GROSS or NASTY.
Add one for each item that apply to the situation.
For each item that exceeds your max inventory subtract 1 from any CUTE or NASTY rolls.
For each item that exceeds your max inventory subtract 1 from any CUTE or NASTY rolls.
If the total is equal or greater than the action’s Difficulty Score (DS) it is successful.
If the task is super important or meaningful a miss reduce your HOPE by the margin of failure.
DS are 8, 10 or 12.
Regain HOPE by:
Regain HOPE by:
- finding pretty things (d6)
- making new friends (d6)
- eating something tasty (d6)
- sleeping in a warm cozy place (2d6)
- finding something truly wonderful (2d6)
If you lose all hope you become melancholic and can do nothing until you regain some.
The creatures, entities and obstacles that you encounter are:
The creatures, entities and obstacles that you encounter are:
(d6) 1-2 small like you (DS8), 3-4 bigger (DS10), 5 way bigger (DS12), 6 gigantic (DS14).
(d6) 1-2 cute, 3-4 gross, 5-6 nasty.
(d6) 1 spooky, 2 creepy, 3 moody, 4 spiky, 5 sleepy, 6 pretty.
Advancement
Level up at the end of a game session: add 1 point to one of your CUTE, GROSS or NASTY attributes and raise your HOPE or max inventory by 1. If your HOPE reach 20 you make a chrysalis and become something truly wonderful.
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