Showing posts with label unicorn. Show all posts
Showing posts with label unicorn. Show all posts

Tuesday, March 17, 2020

Cursed Unicorn


Cursed Unicorn (1) [AL L and C, MV 240’ (80’), AC 2, HD 5, #AT 3 (2 hooves, horn) or Special (see below), DM 1d6/1d6/1d8, THAC0: 16, SV F8, ML 7

A unicorn who was cursed for using her healing powers to raise her maiden friend from the grave. 

(01) Dreadful Equine Head
Devouring a human or equine corpse bring back the Cursed Unicorn to it full hit points total +1hp. The more it eat corpses the more HP it gain. Instead of doing it usual horn attack, it can bite for d6 dmg and inflict a disease on a failed saving throw.  

(02) Bright Toxic Fumes
Instead of using it routine of 3 attacks the Cursed Unicorn can breath a cone shaped bright toxic fume. Save vs Poison or take d6 poison damage for 1d6 rounds.  

(03) Halo of Lies
Flies buzz around the Cursed Unicorn head, if one enter into your ear it plant a lie in your heart. Save vs spell to resist the effect. 

(04) Dark Hooves
They usually inflict d6 damages and leave a dark mark. But if the Cursed Unicorn recently fed on the corpse of a equine creature they do d8 damages instead (for one fight). 

(05) Dark Womb
The reborn body of the deceased maiden rest in the womb of the unicorn. Striking it womb inflict double damages but will kill the maiden if the maximum damage is rolled. When the Cursed Unicorn is brought to 0 hp, the womb can be cut open to free the maiden. Once released the maiden is unable to breath and will suffocate in 2d6 rounds if no one kiss her. The person who do this will feel a eternal connection with the maiden and with unicorns (advantage to reaction rolls, feeling their pain and sadness).

(06) Maiden Head
The maiden is stricken with grief but friendly, she will try to warn people away from the Cursed Unicorn. She have no control over her movements and the unicorn use her to do horn attacks (d8 damage). If adventurers hit the unicorn, the maiden feel the pain and plead them to cease their attacks. She will also plead them to release the unicorn from her curse instead of killing it even if breaking the curse will destroy her chances of being reborn.   

(07) Enchanted Horn
The maiden can use the horn ability 1 time per day to teleport someone away up to 360 yards. She will usually do this to prevent someone from being kill by the Cursed Unicorn's attacks. If the horn is cut from the maiden's head it can cure poison once a day. If someone is able to grab the maiden's head for a full round, she can use the healing power of the horn on them. 

(08) Halo of Fireflies
Fireflies blink around the maiden's head. These hold her memories, if one touch your skin you get a penalty of 1 point to your next initiative as you receive a bright flashback of this memory. Killing a firefly destroy the memory it hold. Eating one make the memory yours. If all the fireflies dies the maiden will have lost all of her memories and her sense of self.

Breaking the curse require (Roll two d10):

  1. The blood of a maiden
  2. A ray of moonlight 
  3. Holy ground consecrated by a community of women
  4. A faery circle
  5. A unicorn tear
  6. The bones of the maiden 
  7. A ivory tower
  8. Someone cured from poison by a unicorn 
  9. A blessed spear
  10. Menstrual blood transmuted into silver