Showing posts with label moon. Show all posts
Showing posts with label moon. Show all posts

Saturday, May 23, 2020

Silver Hairs

Place these rumors around a village near a forest.
Most of them are true but some may be false.
  1. If you watch carefully you can find silvery hairs entangled in tree branches.
  2. The silver hairs fall on the ground and make things grow better.
  3. Sometimes the silver hairs make you dream if you touch them. 
  4. There is silver dust in the wind, on a windy day you can taste it in your mouth.
  5. I have seen a grey feary in the woods, it was very shy. 
  6. The silver hairs came after the night of the shooting stars. 
  7. The hairs made little Briel sick, now she have silvery eyes and is blind. 
  8. Old man Harry collect hairs to study them in his shack, he is a bit crazy. 
  9. Sansa's wife say that the hairs are from a angel who live in woods.
  10. Sansa say that the angel in the woods healed her dog.  
  11. Farmer Pete say that he received a message from the sky, he barely make sense. 
  12. People say that Noam the miller maried a grey faery, I saw his silver wedding ring. 
  13. Hunter Mika have seen a huge silver rock floating in the woods, it must be worth a lot of coins.
  14. There is a odd man at the inn, he is paying to hear stories about the hairs. 
  15. Some farms have been raided by a band of marauders. 
  16. The marauders want to capture the angel, they trapped a grey faery to use as bait. 
  17. I saw something glow in the old barn of widow Vilma. 
  18. Bradley say that the stars move at night, he is building a thing to look at the sky. 
  19. Mirel's gave birth a few day ago, Luva say that her baby have silver eyes.
  20. My niece told me that she dreamed about a silver kid, I saw one in my dreams too. 

Monday, January 8, 2018

Moon Titans

Playable character race:

Moon Titans
Elven like giants who live on the moon

Attributes modifiers 
+2STR
-2CON

Classes: fighter, illusionist, cleric 
Multi class: fighter-illusionist 
If played as "race as class" use the elf template for XP and fighter-mage abilities.

Special attributes 

Strong but delicate: 
Being large creatures they start with a extra hit dice (only apply CON modifier once) and receive a bonus to STR but being used to the low gravity of the moon they receive a CON penalty and are easily exhausted. They can also receive penalties when their size handicap them.

Night vision: 
They can see perfectly under the night sky (but not underground).
They receive -1 to hit when fighting in sunlight or in a very bright environment.  

Moon metal weapons: 
New characters start with weapons that count as silver weapons. Moon metal weapons give +1 to hit when wield under the moon light. Moon metal slightly glow in the dark when exposed to the night sky. Moon weapons are bigger but lighter, this balance out and their damage die remain the same as normal weapons. When buying weapons and armors from man sized settlements, Moon Titans must pay double the price for their size. Non moon metal weapons and armor count as a extra encumbering item. 

Moon bridge: 
Once every moon phase a titan can sing for 1 turn while standing in the moonlight to open a moon bridge to the moon or to any location they already visited that can be reached by moonlight. The phase of the moon influence the travel:
  • Full: being lost (none), random moon creature encounter (4/6) 
  • Gibbous: being lost (1/6), random moon creature encounter (3/6) 
  • Half: being lost (2/6), random moon creature encounter (2/6) 
  • Crescent: being lost (3/6), random moon creature encounter (1/6)  
  • New: being lost (4/6), random moon creature encounter (none) 
Duration: a gate remain open for both side for 1d6 + level turns. Travelling through the gate usually take 1d6 rounds.

Being lost: mean that the gate open to different place, roll a d6: 
  1. Open into the shadow dimension or a alien sphere or plane.  
  2. Open on the moon or the dark side of the moon (if the target was the moon) 
  3. Open close to the target location but travelling took 1d6 days (that only felt like turns). 
  4. Open 1d6 hours of walk away from the target location. 
  5. Open close to the location but in a place that complicate things. 
  6. Open close to target location but in a place that give interesting opportunities. 
Random moon creature encounter: mean that the travelers encounter something while traveling through the moon bridge, roll 1d6:
  1. Major selenite predator (1) (4 to 8 HD, six legged) 
  2. Minor selenite predators (1d6) (2 to 4HD, six legged) 
  3. Moon pests or bugs (2d6) (1/2 or 1HD) 
  4. Moonbeam or moonstone elemental (1d4) (HD change with the moon phases) 
  5. Selenite humanoids (1d6, random alignment and dispositions) 
  6. Dreamer (make a reaction test to see if they are generating a dream or a nightmare. To move on the group must kill the dreamer or find a exit from their dream or nightmare) 

Thursday, March 31, 2016

Moon Fish Mage

Moon Fish Mage learn their spells from their moon fish familiar.
There spheres of influences are water and moonlight.
They can learn other spells from other sources but it take them the double of the time to learn them.
They have good relationship with mermaids and moon related creatures. 

Tuesday, January 19, 2016

Moon Elf of Niru

The new zine YNGARR is available in PDF as pay what you want on DriveThruRPG.
Source: http://spacewizards.blogspot.ca/2016/01/yngarr-pdf.html
Here is one of my illustrations for the zine: a strange moon elf.


Friday, September 25, 2015