You are a ugly but cute creature looking for pretty things in a mutating landscape full of strange entities.
- Distribute 3 points between CUTE, GROSS and NASTY.
- You start with one cute, one gross and one nasty item.
- Your max inventory is 6.
- Your starting HOPE is 10.
When you try to do something roll 2d6 + CUTE, GROSS or NASTY.
Add one for each item that apply to the situation.
For each item that exceeds your max inventory subtract 1 from any CUTE or NASTY rolls.
For each item that exceeds your max inventory subtract 1 from any CUTE or NASTY rolls.
If the total is equal or greater than the action’s Difficulty Score (DS) it is successful.
If the task is super important or meaningful a miss reduce your HOPE by the margin of failure.
DS are 8, 10 or 12.
Regain HOPE by:
Regain HOPE by:
- finding pretty things (d6)
- making new friends (d6)
- eating something tasty (d6)
- sleeping in a warm cozy place (2d6)
- finding something truly wonderful (2d6)
If you lose all hope you become melancholic and can do nothing until you regain some.
The creatures, entities and obstacles that you encounter are:
The creatures, entities and obstacles that you encounter are:
(d6) 1-2 small like you (DS8), 3-4 bigger (DS10), 5 way bigger (DS12), 6 gigantic (DS14).
(d6) 1-2 cute, 3-4 gross, 5-6 nasty.
(d6) 1 spooky, 2 creepy, 3 moody, 4 spiky, 5 sleepy, 6 pretty.
Advancement
Level up at the end of a game session: add 1 point to one of your CUTE, GROSS or NASTY attributes and raise your HOPE or max inventory by 1. If your HOPE reach 20 you make a chrysalis and become something truly wonderful.
1 comment:
God I love this. Like seriously, this is so up my alley that it's almost beyond belief! I'm reading your article on Gross-Good things right now and I completely agree! Nihilism is all well and good but we need rays of hope occasionally. And though I personally am more a proponent of the weird/strange/odd, Grossness is at least adjacent to that! Very, very good, I hope to play this one day!
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