Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Wednesday, June 8, 2016

Lego: Vic and Elsa

Back in February I wrote about the episode of Jeff Stormer’s podcast Party of One where I played the RPG Atomic Highway.  My character in that game was a descendant of Frankenstein rebuilt to resemble the famous monster.  That episode was actually the second that Jeff and I recorded but the first one is lost to the ether.  I think it was something on my end but Jeff is way too polite to say so. 


With two games under my belt I think about the character a lot.  Randomly one day I was thinking about how Lego had made a greaser style hair piece and how I had a few Frankenstein’s monster head pieces.  The idea clicked into place like two Lego.  The moment I could dive into my parts bins I quickly threw together Vic.  I was super happy with the results but I immediately knew I wanted more.  Vic was nothing without his car Elsa (named after Bride of Frankenstein actress Elsa Lanchester).  I knew I had to build the car too.


Luckily for me I didn’t have to work completely from scratch.  Lego’s Speed Champion line currently has a Camaro two pack.  Once of those cars is based on the current model while the other is an older version that looked ready to drag race.  It was a perfect base.  There were things that needed to be on Elsa through; specifically a ram prow and two linked machine guns.  The ram prow was easy enough, Lego has made enough old style trains that getting a cow catcher just meat spending a few minutes on Bricklink. 


  The machine guns were a little different; Lego doesn’t care for realistic looking weapons.  After looking around for a little bit I decided to go the third party route.  I placed an order for the Brick Arms machine guns and clips that allow them plug into jumper plates.  The ram prow and guns required me to rework the front and hood of the car.  I lost a lot of the sleekness that’s in the original set but it looks far more dangerous.


Because of all extra hardware on the hood I raised the passenger area and roof up by one stud.  I also replaced headrest with a stickered tile that has a 13 on it.  Vic always had a rockabilly vibe to him, so when I found the 13 stickers I knew I had to use them.  I originally wanted the back end to be fully of survival type gear.  I really, really wanted propane tanks and things like that.  The scale eventually got the better of me.  Had I made the car 8 studs wide instead of 6 I think my original vision would have worked but by this point I was already fully committed to the smaller vehicle. 


I also wanted to only use half the back end.  That way I could still have part of the white stripe that goes down Elsa’s hood.  This literally was the longest part of the build.  I took apart and rebuilt the back end numerous times until I got to a version I was happy with.  The tool sled slides into place and is held in the back with the ladder and a chain.  It rests on smooth tiles so it’s easy to pull out for use.  Under the sled I used another of the 13 stickers.  With the scale I was only able to get a hammer, wrench, and socket into the tool area but I feel it gets the point across.



In the end I’m really happy with the results.  Both Vic and Else turned out extremely close to how I imagined them.  If you want to hear more about the character check out the Party of One Podcast.  Make sure you give a listen to more than just the Apocalypse Highway episode though, there are far funnier people playing there that me.

Wednesday, February 17, 2016

Party of One: Vic Frankenstein

Last month I wrote about how much I enjoyed Jeff Stormer’s podcast Party of One.  The show consists of quick one-shot RPG sessions starring a game master and a single player.  Some of these are very funny, others more exciting.  With a new player and story every episode the tone can change dramatically.  I’m talking about the podcast again because I got to record with Jeff and that episode is now available. That’s right, if you ever wanted to sit around a game table with me run over to Party of One’s Soundcloud page or look it up on Apple’s app store or Google play.

The game I got to play is called Atomic Highway.  It’s a perfect system to get that Mad Max style you may be interested in after watching Fury Road.  Our game took that formula and mixed in equal parts 50’s style Sci-Fi.  The basis of the game is I’m playing a literal Frankenstein’s monster who makes a living as a courier across the wasteland in his armored muscle car.  I’m in love with the character and the setting, so if you enjoy the episode you should let Jeff know how much you love Vic Frankenstein.


Here is the background I sent to Jeff when we were coming up with ideas for the game:

To protect itself the human mind is capable of ignoring those truths that would cause it shock and damage. Things that would demoralize the populace were trivialized and transformed into myth and legend. Yet even before the great disaster there were monsters roaming the Earth. The members of the Frankenstein bloodline had guarded Victor’s original work closely. Passed from generation to generation the burden caused most family members to hide themselves in the remote, hard to reach corners of the Earth. When the End Times came, Henry Frankenstein and his wife were already safe deep in a compound hidden in the Sierra Nevada mountain range. Time passed and Elizabeth bore Henry a son. But times had changed and even a routine delivery was no longer as easy as it once had been. Elizabeth died not long after Victor was born.

Henry was a warm and caring father and did everything he could to make sure his son was protected. Young Victor grew up with a hunger for learning. He was a teenager when the raiders had found the Frankenstein compound. While he and his father had managed to fend off the attackers, Victor was struck with a bullet through the heart. The boy died almost instantly. Henry’s grief was unbearable; he had lost everything. Except he was a Frankenstein, he didn’t need to let fate dictate who lived and who died. The dead raiders provided more than enough material.

Vick was not Victor, the personality was different. The memories of the past were gone. Vick was less studious and wilder, but Henry loved him anyway. The two lived happily for many years until Henry’s age had finally caught up to him. Vick mourned his father but knew he couldn't hide from the world much longer. Sealing up the compound Vick loaded up his car. It was like him, an amalgam of the cars the raiders had attacked in. He headed out into the wasteland to sate his wanderlust, to finally see the world that was beyond the mountain peaks.


Party of One podcast can be found HERE.

Tuesday, February 16, 2016

Kickstarter: World Wide Wrestling RPG Season 2

Kickstarter has had a lot of incredible campaigns in the past.  I don't have shelves filled Kickstarted goods, but I have backed my share of products.  One of my favorites was Nathan D. Paoletta's World Wide Wrestling RPG.  The game which involved both in ring action and backstage maneuvering was perfect for the person like me who writes sprawling backstories for created wrestlers in video games.  The game is easy to play, true to the source material, and obviously written with a lot of love.  Because of this I was thrilled to see that a second book is recently been added to Kickstarter.


World Wide Wrestling RPG: International Incident is adding more testicular fortitude to the main game.  As the name implies many of the new gimmicks will have an international flavor to them.  Lucha Libre wrestlers can now show those High Flyers how it's really done.  Japanese style Puroresu will teach those American audiences what "Strong Style" really means.  Besides the new gimmicks the game also introduces rules for growing your promotion, audience moves, mythic moments, off camera stroke, long term play, and additional tips on match flow.

I backed the project the moment I heard about it.  If you haven't picked up the original yet, there is even a pledge tier that includes both games.  Check out the Kickstarter by clicking HERE and check out Nathan's website by visiting ndpdesign.com.

Monday, January 11, 2016

Party of One

There are a lot was ways to watch or listen to people playing table top role  playing games.  Party of One is a new Podcast that does things a little differently.  Instead of a huge cast of players, Party of One focuses on the Game Master Jeff Stormer and a single player.  Each podcast is a different game and a different player, so they can vary greatly on tone and subject matter.  As of this writing there are four episodes already recorded and they cover things like luchadors and ancient mummy detectives.  While some of them are serious, when they get funny they are very funny.

Each podcast is self contained, so it’s a great study in telling one and done stories.  The longest adventure is just under an hour and a half.  So you aren’t going to get sprawling Tolkien-esque epics.  These are tightly structured, quick stories.  It’s amazing how much gets done in an RPG session when the table doesn’t spend a half hour talking about how to approach the bad guy’s evil lair.

Knowing that these are solo sessions is one of the things that make it so interesting.  In a larger group game, building that special snow flake character can be looked down upon.  Not every person in a party of five can be a long lost prince or time displaced WWII soldier.  But when you’re the only one playing, you’re free to go wild with the wildest of concepts.  You can make that brooding loner character that never would make sense in a team setting.  It’s a very cool dynamic that is fun to watch play out. 


I really can’t recommend Party of One enough.  The Party of One podcast can be found on Soundcloud, Apple’s App Store, and on Google play.  So find it however you prefer and put it in your ears.

Tuesday, June 30, 2015

Sharing Ted

It’s story time again here at That F’ing Monkey and today I’m talking about Ted.  Not the movie about the bear, but a children’s book from Tony DiTerlizzi.  Tony’s name is associated a lot with the Spiderwick Chronicles now, but when I first discovered his work it was back in the Dungeons and Dragons Monstrous Manual.  His art had this ethereal feel that I was fascinated with.  It wasn’t until White Wolf produced Changeling: The Dreaming that I began really following his work.


When White Wolf first started publishing the Vampire: the Masquerade roleplaying game they stated that they were going to create five systems; Vampire, Werewolf, Wizards, Ghosts, and Fairies.  I remember laughing how silly a fairy book was going to be; when Changeling finally came out (1995) I was blown away.  It was a difficult game to run correctly but it remains my favorite White Wolf game ever created.  Tony’s art stood out in those Changeling books.  His illustrations had an otherworldly grace that helped cement all of the far out concepts the game was throwing at the reader. 

In 2001 I had finished my time in the Air Force and moved back to Florida.  I’m pretty sure I was just checking out a local Barnes and Nobles when I saw that Tony DiTerlizzi was going to be doing a signing at the store.   Excited I returned during the signing to see that it was for a children’s story book.  I don’t think I had noticed what the signing was for when I first saw the notice, I just knew an artist I greatly admired was there and I wanted to meet him.  The signing was for Ted, a book about a child and his imaginary friend.   I grabbed one of the books to get signed, because that’s what you do at book signings. 


There weren’t a lot of people there, I’m sure signings now are a much bigger event for him.  To stay in theme with Ted I remember the people that were with Tony were all wearing birthday hats.  The signing was a party with laughing and just being too loud for a bookstore.  I got my book signed and I gushed to Tony about his Changeling work.  He was incredibly nice to the full grown man without a child, standing in the kid’s section, and getting a child’s books signed for himself.  I was made to feel totally welcome and after a little while I took my new book home.  I was thrilled that he had done a tiny sketch for me and the book was proudly put up on my bookshelf.


Over the years I hadn’t thought much about Ted.  Something this past weekend brought it to mind though.  I think I had a daydream about an old Sidhe character that I missed terribly.  Because in my mind Changeling is forever linked with Tony's images.  I looked at my three year old son and asked him, “How about we read a special book tonight before bed?”  He was excited, he didn’t know what the book was only that it was special.  So that night we read Ted.  I'm happy to say he sat captivated by every page.  So today I just wanted to thank Tony DiTerlizzi.  For all of the years I was able to enjoy his art and now for all the years to come where I can share his art with my son.

Wednesday, May 21, 2014

Dark Dungeons: The Movie

It’s time for a history lesson!  I started playing Dungeons and Dragons in the 80s.  I wasn’t even in my teens when I started so I had to have my parents take me to game stores.  I was lucky too; there were a few really good ones around us at that time.  So my parents were aware of what I was doing with all the dice, notebooks, and miniatures.  It was also around that time I first saw all of the religious warnings about how dangerous Dungeons and Dragons was.  The most famous of these is the mini comic from Jack Chick called Dark Dungeons.


That comic was released way back in 1984.  Now it is becoming a licensed movie.  Sure it’s a low budget movie that is premiering at GenCon but it is still official.   The movie started with JR Ralls winning 1,000 in the Oregon lottery.  After that he wrote to Jack Chick and somehow was given the rights to make this movie.  Finally Ralls took the idea to Kickstarter to round out his funding. 

The movie can be preordered at darkdungeonsthemovie.com.  This is really a must own for anyone who has spent time around a table throwing funny dice and pretending to be fantasy warriors.  The movie is going to be a faithful adaption of Chick’s original comic; which means it is going to be so over the top insane that I can’t wait to see it. 

Tuesday, May 6, 2014

Lego: Edge of the Empire

I’ve been very happy with Fantasy Flight’s Edge of the Empire role playing game.  It receives a lot of criticism because of its use of proprietary dice but I think the system works perfectly.  I started with Star Wars RPGs way back in the West End.  The license has gone through a lot of variations and a handful of different companies before arriving at where it is today. 


I’ve been running an Edge of the Empire campaign for a few months now and despite some rocky parts I couldn’t be happier about where the game is headed.  Because I enjoyed it so much I ended up creating Lego figures of all the characters.  Ofanea Antath is the Twi’lek, the astromech is R2-X8 (Rx for short), Miran Quix is holding the knives, and Jelnik Pelo is holding a blaster.


The group is currently exploring ancient ruins for a Datacron, on the run from a Hutt crime lord, searching for leads on a mysterious Crystal Nexu statue, and hunting down an ex-partner who betrayed them all.  Needless to say there is a lot going on and the player’s don’t currently know the half of it.  If you like to throw dice and pretend you’re a scoundrel I can’t recommend Edge of the Empire enough.

Tuesday, April 22, 2014

Dragon Age Inquisition

Thanks to the Dragon Age Facebook page we now have the cover of the new Dragon Age game.  The cover is gorgeous and does something that really impressed me.  Bioware likes to give its player’s choices, I’m not saying all of those choices actually mean anything, but they are there.  One of those choices is the sex of the game’s main character.  When Mass Effect 3 came out they had two covers; so players could show off a male or female Shephard. 


The new Dragon Age cover simply made it impossible to tell which gender the character is.  It’s a simple solution that works perfectly in this instance.  We still don’t have an actual date for the new Dragon Age’s release, but I’m sure as that date gets closer and closer I’ll be completely consumed by it like I have been with the other games.

Wednesday, March 26, 2014

Table Titans Kickstarter

Scott Kurtz is more famous for PVP, but he’s been producing a second strip based around and group of people playing Dungeons and Dragons.  The strip switches its focus between what is happening in the player’s lives to what is happening in their game.  Scott took everything he learned about comics and storytelling over the years on PVP and produced a fantastic strip.  I’m biased to the subject manner, but Table Titans has become one of my favorite web comics.


The first volume of Table Titans is now on Kickstarter.  We’re at the midway point in the Kickstarter and the book is already fully funded.   That means it’s time to watch the stretch goals.  There have already been a couple of things unlocked, like a playable adventure module so you can send your party on the same adventure the Table Titans went on.

In addition to the book and the stretch goals there are also a couple of additional items you can pick up by donating at a higher pledge level.  Pinny Arcade pins, beholder dice bags, shirts, and vinyl figures are all available if you have the funds.  If you like role playing games check out Table Titans, if you’re already a fan make sure you check out the Kickstarter. 

Tuesday, March 18, 2014

ANAmap

Today’s update goes out to all those Game Master’s out there creating maps for your players to loot their way through.  Dungeon Masters, Storytellers, or whatever your game system calls them put a lot of time into running their role playing games.  One of those time consuming things can be creating maps for your locations.  Sure graph paper has been the old stand by for years but there are other options out there.  The ANAmap creator is one of those things.


The ANAmap tool is a free map editor.  It’s simple to use too.  The editor has a list of items you can add to a map; clicking on a space adds that item to the map.  Once you have everything laid out the way you want to you can add text to the map.  Then you can export the entire thing to a PNG and print it off for your next game session. 


There isn’t a whole lot you can say about the tool.  It’s incredibly simple to use, super convenient, and free.  I’ve already started using it for the game I’m running.  Check it out for yourself by clicking HERE. 

Wednesday, March 5, 2014

Blue Dungeon Tiles

I’ve been rolling dice and filling in character sheets for a very long time.   Over that time I’ve seen a lot of different table set ups.  As some roleplaying games have become more and more dependent on having some sort of representation for players and their enemies.  There are numerous products out there to help build dungeons; maps, white boards, and tiles are all very popular options.  There is a project up on Kickstarter right now that combines a few of these ideas.


Blue Dungeon Tiles are pre-printed tiles that act as miniature white boards.  The Kickstarter also states that permanent marker can be used on these and then still erased by covering that marker with an erasable one and then erasing both.  The basic set is 48 tiles that contain rooms and hallways with solid blue walls and borders.  The blue was chosen so that black markers will show up on both the white empty space and on the blue spaces.  The blue also matches blue painter’s tape, so if you need to tape pieces together it will look seamless.


As of this writing the Kickstarter has 48 days to go and has already raised 6,000 of it 9,500 dollar goal.  There are two sets of “expert tiles” that are currently set as stretch goals.  These expert tiles have more specialized designs like curved walls or diagonal hall ways.  There is also good number of add-ons that you can include with your pledge.  If you are looking for something new to bring to your gaming table check out the Blue Dungeon Tiles on Kickstarter by clicking HERE.

Tuesday, January 14, 2014

Earthdawn

I’ve spent a lot of time sitting around a table rolling dice and pretending to be someone I’m not.  Like most role playing groups I started with Dungeons and Dragons.  It didn’t take long after that though and I was buying rule books from any game I could get my hands on.  I can still vividly remember the first time I saw the Shadowrun book sitting on a store shelf.  It was at a store called Comic’s Etc which is long gone.  The movie theater it was next to is now a hair salon and cosmetology school.  The Fun Machine arcade it was across from, I don’t even know what is in that space now, I just know it isn’t Street Fighter cabinets. 


Shadowrun is one of my gaming group’s favorite games.  It’s something we always come back to after trying something different.  So when the publishers of Shadowrun created a fantasy game called Earthdawn we were already interested.  Slowly in the game’s fiction we were teased that Earthdawn and Shadowrun were set in the same world.  We were hooked.  Suddenly we had dropped our machine guns for crystal swords.  We went from Street Samurai to Sword Masters, our Deckers became Beast Masters, and our Mages became…well they stayed Mages actually. 



The first edition of Earthdawn was released in 1993.  It went out of print in 1999.  After that there have been fan re-launches giving us the second edition, the classic edition, and the third edition.  Now a new Fasa is on Kickstarter raising funds for a new edition.  The Kickstarter is for a new Player’s Guide and a new Gamemaster’s Guide.  Right now the reward choices involve PDF copies, softcover, and hardcover books.  If you want to get really ambitions you can pay to have the game developer run you through an online game.

This kickstarter started on the 13th and has already raised the 10,000 they were looking for.  That doesn’t mean you don’t want to go check it out yourself though, especially if you’re a fan of the role playing game.  Additional funds are just going to help the other books they have planned get published, so it’ll help things a new Companion or a book on the Questors.  They haven’t added these stretchgoals to the Kickstarter yet, but I don’t think they were expecting to clear their goal so quickly.  There are still 29 days to go in this, so it is probably worth keeping an eye on.  Check it out for yourself by clicking HERE

Tuesday, June 4, 2013

Skyrim Legendary Edition

If you like large open world fantasy RPGs you have probably already played Skyrim.  You may have spent countless hours as the Dragonborn.  If you’re that person today’s news probably won’t do you much good.  If you’ve somehow resisted the game’s siren call you are in luck.  Today marks the release of the Legendary Edition of Skyrim. 


Legendary Edition includes the Dragonborn, Hearthfire, and Dawnguard DLCs that have come out in the past year.  You get all of that for 60 dollars.  If you’re not worried about playing all of the add-ons the release of the Legendary Edition should drive the original’s price down.   Even the used versions of Skyrim were keeping most of their value so now you can pick up the basic game cheap or get a deal on all the DLC.




I’m one of the people who somehow managed not to get pulled into the game the first time.  The Legendary Edition is making it really hard not to jump in.  When the game guide looks like a phone book you know the world has a lot to offer.  Skyrim Legendary Edition is available on Xbox 360, PS3, and on PC.  If you do pick this up on PC the community has thousands of mods just waiting for you.  Some of them are amazing and some will have you scrubbing your skin with bleach after you see them because it's the only way to feel clean after that.

Wednesday, March 13, 2013

Shadowrun Returns First Look


Last year I shared with you the Kickstarter for Shadowrun Returns.  Shadownrun is one of my favorite pen and paper RPGs but also has a history in video games.  The Shadowrun Returns Kickstater was set up to fund a brand new Shadowrun video game.  This is a roleplaying game, so it will be nothing like the last game that came out for the X-Box 360.  The fundraiser was extremely successful and the team has been hard at work on the game.  Now we can see exactly what they’ve been working on.


The video above is almost 20 minutes worth of game play footage.  If you’re a fan of the Shadowrun setting I think you’ll be very happy with what they are showing off.  This is a game I’m very excited for so expect to see more on it as it gets closer to release.

One last note, I’m going to be taking some time off for Megacon and other things this week.  So That F’ing Monkey is going to take a break until next Tuesday.

Friday, December 14, 2012

South Park: The Stick of Truth


The second trailer for South Park: The Stick of Truth debuted at the VGAs. To be honest, it doesn’t show you a whole lot more then the first trailer. That’s okay with me though, I’m already sold on the game. It’s an old school RPG written by Matt Stone and Trey Parker and being developed by Obsidian Entertainment. The game has been pushed back a bit, but I think that has more to do with the state that THQ is in than it does with game quality. Obsidian has a long history of not getting to enough time to finish their games, it looks like they are getting it this time.


Currently pre-orders will get you the Bulrog Chicken Attack, Cartman’s Kick-Ass Sais, and Samurai armor. Gamestop is advertising they have the Mysterion Superhero Pack that includes a Super Hero Costume and a Mysterion Summon.

Tuesday, July 3, 2012

Dungeon Village

I’ve had at least one game from developer Kairosoft on my phone since I bought my first iPhone years ago. The company makes simulation games that are simple enough to pick up easily but take a long time to master. The first game of theirs I ever played was Game Dev Pro, where you run your only game design studio. Dungeon Village came out last month, it took me a couple weeks to hear about it, but now I can’t stop playing it.


Despite being full of knights, dungeon dives, and monster slaying this is not a RPG. Instead you’re tasked with running a town that will attract adventurers. As your town becomes more popular new adventurers will start showing up. Just outside the town is where the adventures were face monsters. You can watch these battles, but the only way you can influence those battles is by supplying the adventurers with equipment and healing items.


Instead you’ll spend most your time picking what buildings to add, throwing events, and trying to meet the criteria to advance your town to the next level. Items you come across can be used to upgrade the visiting adventurers or your buildings. So you have to decide if you want your store to make more money or if you want your wizard to have more hit points. It’s a unique take on the fantasy setting and can be pretty addicting. It will cost you four dollars, but if you’re anything like me you’ll be spending hours on this one.

Saturday, April 7, 2012

Shadowrun Returns

I still remember the first time I saw the Shadowrun RPG. It was way back in its first edition and I was at a comic store that has been closed for many, many years. I had already played the Cyberpunk roleplaying game, but this was something that had everything Cyberpunk had and it included magic. Suddenly there were visions of Troll Street Samurai running through my thoughts. It was a game setting I fell in love with and have followed for many, many years.


When the Sega Genesis came out with a Shadowrun game I was blown away. I think I played through as all three of the choices. I’m pretty sure I went Samurai first, then Gator Shaman, and finally as a Decker. I loved it. Years past and we got an Xbox 360 Shadowrun game, that might have been okay on its own, but it didn’t feel like Shadowrun.


Wednesday Shadowrun creator Jordan Weisman put up a Kickstarter to fund a brand new Shadowrun game. Not a sequel to the 360 version, but a single player turn based RPG for the PC. This is the game people have been waiting for. How do I know that? It only took 28 hours to reach the goal of 400,000. 28 hours. There is still plenty of time to get in on this though. Pledging just 15 dollars will get you a copy of the game. Some of the higher level rewards are amazing. The more money they make, the more they can do things like add Mac support.

As of right now the game is expected to launch on January of 2013. From everything on the Kickstarter it looks worth the wait.

Saturday, August 13, 2011

Tonight

I've been playing Dungeons and Dragons or other roleplaying games since I was 8 or 9.  I still look forward to the night of the week I get to spend with my friends and roll some dice, even if they are virtual ones now.  The song below is by Allie Goertz.  If you've ever found yourself huddled around a table with a pizza stained character sheet in front of you then you should find something to relate to in the song.


The MP3 isn't ready yet apparently but it is coming soon. More information on Allie can be found at her Facebook.


Monday, March 7, 2011

Natural 20


So I was recently asked to join in a good ol' role playing game. The last time I had gamed was before I moved from Orlando. So at least 3 or so years now. The system is White Wolf's new World of Darkness, a setting I know very little about. Back when I was a nerdling in high school I played the hell out of the original World of Darkness setting. I know way more than anyone should about that setting. Werewolf: The Apocalypse being my favorite.
 

Yep I played a Fianna more often than not. Although that did not stop me from reading every book I could get my hands on, and subsequently learning pretty much all you could about the world this game was set in. Why bring this up? Am I just going on a quest down memory lane? Yes. But mainly I am going to talk obsession.

Us nerds have the ability to go crazy over minutia of our current obsession. Toy collectors must know about every little variant made of the line of the moment. Most Star Wars superfans know the back story to every alien you see in the cantina scene in A New Hope, most of whom you only see for a few frames of film. Ask a baseball nerd how many home runs Damon Berryhill (thank you Google) had in whatever season he played.

Personally I have to know the background of whatever I am into this week. I HAVE to know. When I started playing Warhammer 40k I read a metric shit ton of information that was just leading up to the 41st millenium. Now I am trying to get my head around this new World of Darkness thing.



By that I mean I am reading every thing I can get my grubby paws on. I am also trying to forget everything I know about the old WOD, which as I said, is considerable. No longer is there a True Black Hand that I had to search through dusty tomes for any glimmer of information (young internet friends, it was hard to find anything except porn of course). I am honestly not sure if the easy availability of info is a good thing or if I enjoyed hunting for which book I could find stuff on the Shadow Crusaders (those who hunted and destroyed the users of the discipline of visisitude).

So what do you obsess over? Do you enjoy the hunt or would you rather just have it as quick as you can type it into Google? Let your F'ing voice be heard!

Also I am now going to end each of my weekly posts with what book I am reading that week.

Reading this week: Gotrek and Felix - Dragonslayer by William King

Wednesday, July 21, 2010

It matters not what you fight, but what you fight for.


Despite what it may look like on the blog, my comic budget has shrunk considerably in the past year. I’ve moved mostly to trades except for two titles. It shouldn’t be surprising that one of those is the Flash, but the other is Mouse Guard. It is one of those books I’ll happily pick up the individual issues and then spring for the hardcover when that is released too.

So what’s so great about mice? Check out after the jump.

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