It all started with an early ring of an alarm clock and going out of home when pretty much at dawn. Then a rendezvous in the Katowice centre with the rest of our crew (Przemo (SM), Skinek (BA), Grom (Orks), Mailo (IG) and Jarlaxe (Chaos)) including the folks from Cracow(Oświęcim to be precise) - Inkq, who was meant to be tha main judge of the event and his brother (who played BAs). Two hours and a half hour of sleepy travel we arrived in Łódź, where the event took place.
Two days. 5 battles. 1250 points format. 50 players from all over Poland. Entire evening of the first day spent at the grill. Bucketloads of fun. That's basically the summary of the tournament. But I know you probably want to read more than that!
Let's start with the basics. The tournament had a 1250 point limit and an additional restriction - taking the same codex choice in any other slot than Troops was forbidden. Considering it was (theoretically, as, as always, practice showed some slight deviation) supposed to be a "for fun" tournament that really hampered my choices. In the end I decided on a more competetive list, which actually did me a lot of good. Here it is:
HQ: | Company Command Squad - Std, 3xMelta, Officer of the Fleet | 125 | |||||||
Chimera - ML, HF | 55 | ||||||||
Troops: | Veteran Squad - 3xplasma | 115 | |||||||
Chimera - ML, HF | 55 | ||||||||
Troops: | Veteran Squad - 3xmelta | 100 | |||||||
Chimera - ML, HF | 55 | ||||||||
Troops: | Platoon Command Squad - 3xFlamer | 45 | |||||||
Infantry Squad - GL, AC | 65 | ||||||||
Infantry Squad - GL, AC | 65 | ||||||||
Fast Atck: | Vendetta | 130 | |||||||
Fast Atck: | Hellhound | 130 | |||||||
Hvy Sup: | Leman Russ Battle Tank | 150 | |||||||
Hvy Sup: | Manticore | 160 | |||||||
1250 |
And now for the "meat" of this report!
Battle 1 - Kruker and Dark Eldar
Primary Goal: Capture the most out of 5 Coal Piles
Secondary Goal: Deny the opponent the control of two Coal Piles near his table edge
Deployment: Dawn of War
When I saw my opponent pull Raiders out of his bags I suddenly started to wonder how do I deal with a sea of Dark Lances. Luckily it turned out he didn't have that much of them, however still had a lot of troops, which could prove dangerous in such a scenario. He also had a beefed up jetbike Archon, a single squad of Wyches in a Raider and Haemonculi in half the Troops squads.
That's the deployment:
And that's my first turn:
He pushed forward and managed to repel me from my left objective, but with decisive movement and effective shooting I managed to pop most Raiders by the end of the game. Including getting rid of Wyches before they got too close.
With Vendetta bringing support of 3 flamers inside I was able to get rid of the Dark Eldar holding my opponent's points earning my 2 large points for the Secondary Goal, however the poor command squad got shot to death by the remaining Eldar.
By the end the heavy guns of the 42nd Cadian managed to put down most of the foul piratical Xenos. At the end, there was one or two Raiders left, hiding away behind hills. It did not come that lightly though. The Archon rushed off forward in the heat of the battle and managed to withstand a turn of entire army's shooting with his horrible 2+ Inv Save. He hacked up the second infantry squad, getting me down to two scoring units. Luckily, he managed to fail a save on an instant death shot, ending his reign.
All in all it ended as a decisive victory for the 42nd. I forgot to put a scoring onto one of the objectives at my edge, so I netted my opponent additional 2 points as well, but that did not matter.
Result: 21 : 4-ish (I actually forgot most of my opponents' scores. Oops!)
Battle 2 - Kheed and Blood Angels
Primary Goal: Sieze control of as many Sausages as you can. Units pick them up by ending their move in base to base contact. You control Sausages that are broguht to your deployment zone.
Secondary Goal: Deny the opponent having any Sausages in his deployment zone.
Deployment: Pitched Battle
The victory in my previous battle landed me on one of the top tables. I felt, and was right, that I'll end up against a far more demanding opponent now.
It turned out to be Blood Angels. He fielded a large-ish DC unit in a Rhino, a small Assault Squad in a Razorback and a 10-man AS on jump packs. Add a single Sanguinary Priest, a Librarian, a Lascannon Predator and a Furioso Dreadnaught to that and you get quite a low model count, but it turned out to be really deadly.
Started out quite bad, by losing the Vendetta on turn 1. I decided to start with it on the table, instead of outflanking as I always do and it seems I got reminded why do I do that. It was also my first battle against the new BAs and I forgot quite a few quirks they have (How on earth could I forget transports are fast!) Besides, the scenario was much better suited to my opponent. Only after battle I learned I could grab the marker and hop back into a Chimera with it. Perhaps if I knew, I would be able to bring at least one home, meaning a draw.
Oh well! Needles to say, Blood Angels advanced and managed to catch my Leman Russ which I foolishly put too much forward, as you can see below.
Perhaps if I got one more turn of it alive, the battle would look totally different. As it looked now, at the end I was left with a single Infatry Squad in a corner of the table shooting ineffectively to the remnants of the DC. However my opponent lost quite a few models as well and it ended with only 344 VPs difference. Guardsmen managed to hurt advancing Marines quite a bit!
A cold shower after a decisive victory.
Result: 5 : 20-something
Battle 3 - Lesiu and Space Marines
Primary Goal: Control the most Great Places for a Grill out of 2 - in the middle of both players' quarters.
Secondary Goal: Dishonor your enemy, by having your HQ piss into their grill - an HQ model must be in base to base contact with the Great Place in your opponent's quarter at least for a moment
Deployment: Spearhead
Classic Marines this time round, an objective mission... Not bad! My enemy fielded two Tactical Squads, two Scout squads, a Predator, a Vindicator, a Whirlwind and a Chapter Master on a bike with fancy gubbins.
He started with reserving nearly everything... No, wait, he started with saying he has to go get a drink. Okay!
The battle raged, we shot each other, trying to put dents into the opponent's force, without overwhelming success. Aside from the beginning. I totally forgot about his outflanking Scouts. That cost me the Manticore at the very beginning of the game, which meant it didn't go smooth at all.
His shooting managed to immobilise my Leman Russ as well. Which then was used by my opponent quite well..
In the end, my Chimeras managed to reach the opponent's objective and even though it was blown up with most of the command squad killed, the Lord Marshal managed to reach the marker just in time to... er... Dishonor the Enemy *cough*.
On the other side of the table the Chapter master rushed forward and hit an Infantry squad near the marker, who unluckily (so I thought) managed to hold their ground. Somehow for the next 2 turns he did not manage to hit them at all! That didn't do much good for the poor infantrymen though and they were finally cut down. The Chapter Master then... fulfilled the secondary objective and rushed into another squad... Melta veterans were rushing to their aid but..
The Chapter master swinged his Relic Blade and killed a single guardsmen.
In return the guardsmen scored a few hits and managed to get 3 6s on To-Wound rolls!
But hey, he's got 3+ save, what can happen eh!
Ooops. One less Chapter master to contend with.
After both laughing for 10 minutes straight we continued the game shooting a bit here and there, but I just didn't have the firepower to push him out of the objective and neither could he push me, so it ended with a draw, slightly in my opponent's favor.
A really fun game, also thanks to my opponent's unorthodox behaviour!
Result: 11 : 13
After this battle we proceeded to enjoy grilled sausages and beverages all night long. It was this, that marks this tournament as one of the best and certainly one of the most enjoyable in the entire polish tournament scene! I managed to meet a couple of people that I only knew by forum nicknames and generally spent good time with our crew.
Battle 4 - Reyki and Space Marines
Primary Goal: Poison your enemy by bringing more Homemade Biologists to his deployment zone than he does into yours. Each player has 3 Biologists models with the following profile: WS3 BS3 S3 T3 I3 W2 A1 LD7 InvSv4+ armed with CCWs and being Independent Characters
Secondary Goal: Poison enemy's sasuages! To do that, bring a Biologist to one of two of your enemy's Grill markers (placed anywhere by the controlling player).
Deployment: Up to 18" from your board edge, over 24" from the enemy.
The battle I forgot to take pictures in. It was the first battle on the second day.. and let's just say I didn't feel that well, though it was mostly caused by me being silly enough and not taking anything I could put under my head while sleeping, which ended up in neck and head ache for half the morning.
Stil, my opponent fielded, a Tactical, a Scout squad with Sniper Rifles, a Devastator Squad with 3 MLs and an LC, a Predator, a Gate Librarian with 5 (..or was it more) TH/SS Termies and a 5 man strong Sternguard squad with lots of Combi-Meltas and a Heavy Flamer. A very annoying thing to deal with as Guard.
And then we shot each other and his Terminators pushed forward and there was much dying. I foolishly ignored one of his wounded Biologists at my deployment zone, to shoot terminators, because I though I'll manage to hack them up. Well I didn't and my opponent ended up with 2 biologists deep in my deployment zone, hidden within a unit of TH/SS terminators.
However on the other side of the table things went a little better.I regained my momentum after dealing with half the Tactical which advanced against my Manticore, killing their biologist. I also suicude dropped one off the outflanking Vendetta who ran straight onto the objective, to at least get the Secondary objective done. A Hellhound tank shocked half the devastator squad and the scout squad as well. Devastators failed their DoG attack meaning I had one less Missile to worry about and Scouts didn't withstand the pressure withdrawing a few inches back.
And then it all started. I shot my enemy and he just did not manage to pass a single save. Everything dropped down dead as though all the guardsmen had plasma guns. The suicude biologist managed to survive somehow, so did another one, who made a mad dash to my opponent's deployment zone.
The terminators dropped dead from Vendetta's fire, but the Librarian managed to hide the remaining 2 biologists in there, making the running one crucial to victory. So I gave him a Move! Move! Move! order.. and rolled 1,1 and 2 for the run distances. I cursed under my nose, as the game ended then.
And then my opponent cursed as the biologist was just inside his deployment zone, scoring me a major victory! All in all however, if my opponent rolled a little better I would be in much deeper trouble! At one point I actually felt stupid for shooting him!
Result: 20 : 5
Battle 5 - Raca and Space Lions(Wolves)
Primary Goal: Annihliation!
Secondary Goal: Control more table quarters than your opponent.
Deployment: Triangles. Players deploy up to 6" away from a diagonal of the table and over 24" away from the opponent.
And so it turned out I am 7th in general ranking. Whoooa. I certainly didn't expect that. But somehow I knew, that now I will go up against some real badass army that will kick my butt thoroughly.
And I was right.
It was my first battle against Space Wolves, so far I only played on the other side of the fist. And somehow that didn't teach me to play bloody defensively, especially in a Kill Point mission! My opponent fielded a Wolf Lord on a TWC with standard gubbins (though no Bear Tale), 2 5-man squads of Grey Hunters in Rhinos (only one with MotW, both with Melta/Combi-Melta), a 5-man GH squad with a Cyclone Wolf Guard, a unit of Long Fangs (small one - only 3 MLs), a Predator, a Vindicator... and the Bane of the Guard - 5 Wolf Scouts with a meltagun.
I had to employ an anti-scout deployment, as the table wasn't so great for me:
It started out "well" when I blew up both the Predator and the Vindicator and forcing the Long Fangs to flee, but it went downhill from there. I was just too close and the Lord was just too fast. I got chewed up reeeal bad and actually when the Scouts came, they weren't needed at all.
By turn.. er, 4 I believe, there was nothing left for me. This certainly taught me a valuable lesson about playing both with and against Wolves... or at least their ruleset. I didn't really like the Space Lions idea (I mean, aren't Dark Angels Wolves greatest rivals!), but the execution and painting of the miniatures was really good (I especially liked the idea of using a model of some Lion thing... possibly a Fantasy Chimera as the MotW model).
Result: 0 : 25. Ouch!
That loss pushed me away to 21st place out of 50 people. Still not bad, especially considering I don't do tournmanets a whole lot! A couple more of that, more practice and who know, maybe I could actually end up somewhere...
Other shots I did include neighbouring tables in some battles:
And Skinek's Blood Angels!
There are also more shots from the event available here: http://picasaweb.google.pl/plooschack/GnC2l10# Wonder if you can spy me there!
In the end, I would like to thank all my opponents for excellent battles, especially those where I got the kicking. It certainly helped me learn and remember a few things! I also want to thank the organisers who made this wonderful event! Next year Katowice crew will surely arrive again! And last thanks go to that crew, which helped make that evening party as well as the long car rides much more pleasant!
Also I have decided I should do this tournament thing much more often! It's probably the best opportunity to play the game competetively and to learn new things - the better you play the better the opponents you face, which make for every match to be exciting and challanging.
And that's it, thanks for reading!
A Polish version of this report will be available tomorrow. I'm a tad too tired to translate now!
Read more!
Phew, finally got some sleep and can write a report on the tournament. For a first time in a long while a polish version of this post is also available - just click the flag! More, if you are a polish reader, read that one as it's slightly enhanced!
The tournament had a simple ruleset. 2100, special characters and IA units (with some exception -flyers, gargantuan creatures and the silly Deathstorm and Lucius Drop Pods) allowed. In each battle both players would roll 2d6 to pick their objective for the game. Everyone plays three battles, each with different rulebook deployment.
Here's the list I took with me:
HQ: | Company Command Squad - Standart, 3xMelta, OoF, Astropath | 155 | ||||||
Chimera - ML, HF | 55 | |||||||
Elites: | Psyker Battle Squad(10) | 110 | ||||||
Chimera - ML, HF | 55 | |||||||
Troops: | Veteran Squad - 3xplasma, fist | 130 | ||||||
Chimera - ML, HF | 55 | |||||||
Troops: | Veteran Squad - 3xmelta, fist | 115 | ||||||
Chimera - ML, HF | 55 | |||||||
Troops: | Platoon Command Squad - 3xFlamer | 45 | ||||||
Infantry Squad - GL, AC | 65 | |||||||
Infantry Squad - GL, AC | 65 | |||||||
Infantry Squad - GL, AC | 65 | |||||||
Infantry Squad - GL, AC | 65 | |||||||
Special Weapon Squad - Flamer, 2xDemo | 80 | |||||||
Special Weapon Squad - Flamer, 2xDemo | 80 | |||||||
Fast Atck: | Vendetta | 130 | ||||||
Fast Atck: | Vendetta | 130 | ||||||
Fast Atck: | Banewolf | 130 | ||||||
Hvy Sup: | Leman Russ Battle Tank | 150 | ||||||
Hvy Sup: | Leman Russ Demolisher - Plasma Cannons | 205 | ||||||
Hvy Sup: | Manticore | 160 |
Battle 1 - El Che - Space Marines
My objective: Recon - each scoring unit in opponent's deployment zone is worth 500 VPs
Opponent's objective: Take & Hold - each scoring unit within 12" of the table center is worth 500 VPs
Deployment: Dawn of War
My opponent fielded a lovely Space Marine army - Vulkan He'stan, 3x5 TH/SS Termies, a single Tactical with a Razorback, 2 5-man Scout squads(one with sniper rifles, the other with a combi-melta), 2 MM Attack Bikes, a Speeder Storm and 3 Land Raider Redeemers.
I won the roll to start the game and started with deploying just two infantry squads. My opponent did not deploy anything, so in our respective turns everything rolled onto the table. All his transports popped Smokes and waited for the turn of heavy shooting. When I saw 3 Redeemers trodding my way I was a little discouraged. Getting them down certainly won't be an easy feat. Luckily the Manticore did not fail me. Over the course of the game it blew one of them up and immobilised the two other. Razorback vanished rather fast too, just as the Attack Bikes, that managed to pop the Banewolf first however. The Scouts in storm rushed forward eliminating a Vendetta and then getting some heavy pounding, unfortunately surviving it however. The game was looking good, till the termies finally reached my and started obliterating my units one by one. There was a highlight, when 2 terminators got smacked with the butts of the lasguns before they could even react and when Vulkan ate a melta to the face, however there wasn't a lot of me left in the end.
I made a huge mistake however, that cost me the game. To the very end I was sure that my opponent's deployment zone means his half of the table, since it is Dawn of War after all. Turns out it was in fact the area 12" from his table edge. I learned of it way too late unfortunately and just could not reach that area. To make matters even worse, my enemy managed to bring all of his scoring units into the middle, scoring a lots of points. The TH/SS termies also reaped a lot, netting my enemy 3 additional points for destroying 75% of my models.
Not a good start, could've been way better if I played a few things differently. TH/SS termies are almost unkillable. I also should've focused my forces on one side and just rush forward. If I would manage to get past his Land Raiders within the transports there was little with which he would be able to get my units off his deployment zone. But well - I kept thinking it's the half. A lesson for the future - make sure you know the rules!
Result: 3-20
Battle 2 - Grom - Orks
My objective: Cleanse - control the table quarters, they are controlled by scoring units and contested by anything within them. Own quarter worth 300 VPs, side ones 600 and the enemy's is 1200 VPs.
Opponent's objective: Seize Ground - 5 counters to control, 550 VPs each
Deployment: Spearhead
And so I hit upon one of our own crew. Although I didn't get a chance to play with Grom yet. He fielded 3 Trukks full of Boyz one having a Warboss inside, another Warboss on a bike with a bunch of Nob Bikers, 2 Looted Wagons, 2 Warbuggies and 30 foot-trodding Shootas, 2x6 Lootas and some Grots, as well as 2 Deff Koptas with Rokkits and those Saw things.
I managed to win the starting roll again and my opponent decided to hold off most the things in reserves. For him to rid me of my objective all he needed was a single unit on a table quarter... I'm really not a fan of this mission.
The game one pretty on sided it turned out. My guns shot and shot and there were less and less Orks every turn. His reserves turned up earlier than he wanted, even though I had an OoF and were picked off. The biggest highlight has to be the Manticore shooting his Shootas and annihilating 24 (!) in a single shot. The remaining 6 decided it's not worth it and promptly fled the battlefield. I would've fled too! The Boyz came in too fast and didn't have much luck, popping some Chimeras open but the getting annihilated with massed fire. I made one mistake and gave my opponent an easy kill - one my Vendettas. I really shouldn't have rerolled that outflank result - it could've really saved me in the end of the
The end wasn't so easy however. Since I started, Grom had the last turn. And he sure used it well. His Bike Warboss managed to hide through the battle - the final shot from the Manticore missed him altogether. In the last turn he turbo-boosted contesting on quarter. A single Nob BIker survivor rushed to control an objective. Last surviving boyz tried to contest another but luckily rolled to little for run and did not manage to enter it. We rolled to check if there would be a 7th turn (5+) and unfortunately for me there wasn't. And thus, my opponent turned a solid victory into a draw, well played!
However I'm also in the opinion the Cleanse mission wasn't too well thought out. It was just way too easy to contest a quarter and since both players have different objectives it puts the Cleanse playing person somewhat behind. This opinion is further reinforced by the next battle.
Result: 13-10
Battle 3 - Sokles - Orks
My objective: Take & Hold - each scoring unit within 12" of the table center is worth 500 VPs
Opponent's objective: Cleanse - control the table quarters, they are controlled by scoring units and contested by anything within them. Own quarter worth 300 VPs, side ones 600 and the enemy's is 1200 VPs.
Deployment: Pitched Battle
A very nice battle and a very nice opponent, a pleasure of a battle. He fielded two 10-man strong Nobz units with a Warboss each in Battlewagons, 2 Deff Koptas, 2 big mobs of Shootas (can't remember exactly how strong they were 20+ however), 2 smaller (i think 16 strong) mobs and 2 Tankbustas units, riding in the Shootas' trucks.
First time I haven't got the first turn and failed to win the initiative. The game started off quite hot. The Deffkoptas rushed forward with the scout move and first turn movement - blew up the Banewolf and crunched through an infantry squad.. and got stuck in combat very very close to the Manticore! The Battlewagons rushed forth and Tankbustas stood in the back. The big Shoota mobs were in reserves, while smaller ones hid somewhere behind as well. I managed to shoot the Manticore ones blowing up a Battlewagon and with the rest of fire - crippled the other one. A single Trukk exploded as well. Then the Assault phase came and the Deffkopta managed to defeat the infantry squad and consolidate straight at the back of my Manticore... Uh oh.
In the next turn one squad of Nobz reached my lines (The other got stuck in the back - Pinned by the destruction of their Wagon - a lifesaver for me) and the Deffkopta slowly but surely headed towards the Manticore... Truly the Emperor looked upon me that moment! The Big Shoota failed to do any damage and when the Deffkopta assaulted the immobile Manticore even though it had autohits all it managed was to Stun it! The Nobz started to reap a bloody tally in my infantry squads however and there were a bit too many Rokkits flying around for my taste. Also Shoota Boyz came out and started harassing the Chimeras with their Big Shootas. When my turn came the tables turned a bit however. Thanks to the luck with Manticore I was able to neutralise the Deff Kopta (which actually wasn't that easy. The only unit initially in range and los to it was the Demolisher.. and it really wouldn't be smart to shoot the Deff Kopta with that, when it's base-to-base with my Manticore!) with the lucky arrival of a Vendetta. The Nobz were picked off but the hail of fire and thanks to the Psykers - fled the field. The other Nobz were finally killed too, by enough Demolisher fire.
The veterans started making their way to the middle. They never reached it however- too much fire on the Chimeras and some failed Ld checks. Luckily enough enough Troops managed to get to the middle in time. One of the Vendettas failed its mission, being destroyed and having its SWS Pinned, but in the end two of my scoring units managed to be in range. In the last turn a Vendetta rushed towards the only uncontested quarter and easily stole further points from my opponent - silly, silly Cleanse.
Result: 14-6
Best Unit: Manticore. No doubt it really is a powerful toy giving a lot every battle. Probably even a bit too powerful for its point cost.
Worst Unit: Banewolf. Did absolutely nothing in each game, except for firing it's Heavy Bolter once. Wow. It either got killed fast or just wasn't where the action was even with its 18" movement.
In the end I ended up 16th out of 35 players. Not bad for the first tournament ever I guess! I learned quite a lot during those battles and will know how to play on the next one! I really had lots and lots of fun however, so that surely wasn't my last tournament.
Unfortunately my camera got lost and I took no pictures, even though I played some really nice armies and there were many more impressive ones out there. Someone did take photos however, so if I get the hold of them I'll be sure to post!
Lutowy Grunwald
Zasad Grunwaldu myślę nie muszę już przytaczać, jakby co można je znaleźć chociażby tutaj. Przejdę od razu do rzeczy. Oto rozpiska z jaką się wybrałem:
HQ: | Company Command Squad - Standart, 3xMelta, OoF, Astropath | 155 | ||||||
Chimera - ML, HF | 55 | |||||||
Elites: | Psyker Battle Squad(10) | 110 | ||||||
Chimera - ML, HF | 55 | |||||||
Troops: | Veteran Squad - 3xplasma, fist | 130 | ||||||
Chimera - ML, HF | 55 | |||||||
Troops: | Veteran Squad - 3xmelta, fist | 115 | ||||||
Chimera - ML, HF | 55 | |||||||
Troops: | Platoon Command Squad - 3xFlamer | 45 | ||||||
Infantry Squad - GL, AC | 65 | |||||||
Infantry Squad - GL, AC | 65 | |||||||
Infantry Squad - GL, AC | 65 | |||||||
Infantry Squad - GL, AC | 65 | |||||||
Special Weapon Squad - Flamer, 2xDemo | 80 | |||||||
Special Weapon Squad - Flamer, 2xDemo | 80 | |||||||
Fast Atck: | Vendetta | 130 | ||||||
Fast Atck: | Vendetta | 130 | ||||||
Fast Atck: | Banewolf | 130 | ||||||
Hvy Sup: | Leman Russ Battle Tank | 150 | ||||||
Hvy Sup: | Leman Russ Demolisher - Plasma Cannons | 205 | ||||||
Hvy Sup: | Manticore | 160 |
Bitwa 1 - El Che - Space Marines
Mój cel: Recon - Za każdy Scoring Unit w całości w strefie rozstawienia przeciwnika na koniec bitwy +500VP
Cel przeciwnika: Take & Hold - Za każdy Scoring Unit w całości w 12 calach od środka stołu na koniec bitwy + 500VP
Deployment: Dawn of War
Mój przeciwnik wystawił dość straszną armię SMów, na widok której trochę pokiwałem głową - Vulkan He'stan, 3x5 kowali, tacticale w Razorbacku, 2 5-man Scoutów (snajperzy i zwykli z combi-meltą), 2 AB z multi-meltami, Speeder Storm i 3 Land Raidery Redeemer.
Wygrałem rzut o zaczynanie i wystawiłem tylko dwa squady zwyklasów. Mój przeciwnik w odpowiedzi nie wystawił nic, więc wszystko powyjeżdżało dopiero w naszych pierwszych turach. Redeemery wytoczyły się na stół, odpaliły smoki i czekały, a ja jęknąłem w duchu. Zniszczenie tego z pewnością nie będzie łatwe. Na szczęście Mantikora mnie nie zawiodła. Rozwaliła jeden i immobilowała (z pomocą Demolishera) dwa pozostałe Landki. Razor pękł raczej szybko, tak jak i AB i Speeder, choć zdołały ze sobą zabrać Banewolfa. Scoutom ze Storma udało się rozstrzelać Vendette. Dostali dość mocny ostrzał ale 2 przeżyło - co zemściło się na mnie pod koniec gry. Mimo wszystko gra wyglądała całkiem nieźle, dopóki termosy nie wpadły w moje oddziały. Co prawda dwóch zginęło od razy obrywając z kolby lasguna, jednak było to za mało żeby je powstrzymać. W końcu udało mi się je trochę przerzedzić, a Vulkan dostał meltę w twarz, ale straty były trochę za duże.
Niestety popełniłem błąd, który kosztował mnie całą grę. Praktycznie do samego końca byłem przekonany, że, jako że to Dawn of War, strefa rozstawienia przeciwnika to jego połówka. Kiedy dowiedziałem się, że w rzeczywsitości jest to 12" od jego krawędzi było już za późno. Ostatkiem sił posłałem Vendettę z wetami, jednak jedyną możliwość wystawienia ich był deep, przy którym nie dość, że zniosło ich z upragnionych 12" to jeszcze się rozbili. Mój przeciwnik dostarczył wszystkie 4 scoringi do środa, a jako że kowale sporo się narąbali to dostał jeszcze dodatkowe 3 DP za rozbicie.
Kiepski początek, mogłoby być o wiele lepiej gdybym trochę inaczej zagrał. Kowale są cholernie odporni. Myślę, że trzeba było skupić siły i pchnąć prosto naprzód. Jeśli minąłbym LRy miałbym VPki w kieszeni, bo mój przeciwnik nie miał za bardzo czym mnie stamtąd pozbyć. No ale ja myślałem, że to połówka co jest dobrą nauczką na przyszłość, aby zawsze upewnić się, że znam zasady!
Wynik: 3-20
Bitwa 2 - Grom - Orks
Mój cel: Cleanse - Za kontrolowanie na koniec bitwy ćwiartek: przeciwnika +1200VP, bocznej +600VP, swojej +300VP
Cel przeciwnika: Seize Ground - 5 znaczników, za kontrolowanie każdego na koniec bitwy + 550VP
Deployment: Spearhead
I tak trafiłem na jednego z naszej ekipy. Co prawda z Gromem nie miałem przyjemności jeszcze zagrać. Wystawił 3 Trukki Boyzów - jednych z Warbaossem, kolejnego Warbossa na Biku z paroma Motonobami, 2 Looted Wagony, 2 Warbuggiesy, 30 Shootasów, 2x6 Lootasów, trochę Grotów i 2 Deffkopty.
Znów udało mi się zacząć, a Grom zdecydował pozostawić większość sił w rezerwach. By pozbawić mnie ćwiartki wystarczyło aby cokolwiek wjechało na nie. Ta misja zdecydowanie była bez sensu moim zdaniem.
Gra była trochę jednostronna jak się okazało. Moje działa strzelały a orki parowały. Rezerwy przeciwnika weszły trochę wcześniej niż tego chciał i zostały powstrzymany. Ciekawym momentem bitwy było gdy Mantikora wystrzeliła w Shootasów i zdjęła 24 (!) jednym strzałem. Pozostała szóstka szybko wzięła nogi za pas i opuściła stół - też bym zwiał! Boyzi którzy przyszli za szybko wiele nie zrobili, ale otwarli trochę Chimer. Popełniłem błąd i wystawiłem Vendette trochę za blisko mojego przeciwnika. Gdybym tego nie zrobił być może gra skończyła by się inaczej. Niepotrzebnie przerzucałem rzut na Outflank.
Końcówka nie była jednak wcale prosta. Jako że to ja zacząłem, Grom miał ostatnią turę i bezwzględnie i bardzo dobrze ją wykorzystał. Warboss na bajku zboostował kontestując jedną ćwiartkę, jeden ocalały nob zrobił to samo zajmując znacznik. Boyzi wybiegli i prawie skontestowali kolejną ćwiartkę, ale na szczęście rzucili za mało na runa. Niestety dla mnie nie było już 7 tury i tak zwycięstwo zmieniło się w remis, Grom wykonał kawał dobrej roboty.
Mimo wszystko jednak nie mogę oprzeć się wrażeniu, że misja z ćwiartkami nie była zbyt dobrze przemyślana. Zbyt łatwo jest odebrać przeciwnikowi bonusowe VP, w porównaniu do chociażby zajmowania środa, które dało się powstrzymać jedynie wybijając scoringi przeciwnika.
Wynik: 13-10
Bitwa 3 - Sokles - Orks
Mój cel: Take & Hold
Cel przeciwnika: Cleanse
Deployment: Pitched Battle
Bardzo przyjemna bitwa i super przeciwnik. Wystawił dwie dziesiątki Nobów z Warbossami w Wagonach, 2 Deff Koptasy, 4 moby Shootasów (2 duże i 2 małe) i 2 oddziały Tankbustasów w Trukkach Shootasów.
Pierwszy raz nie dostałem pierwszej tury i nie przejąłem inicjatywy. Gra zaczęła się dość ostro. Deffkopty poleciały do przodu na scout movie i w pierwszej turze wbiły się w moje siły. Banewolf eksplodował od razy, a oddział piechoty... niestety wystał (chociaż równie dobrze mógł zabić tą koptę..). Wagony ruszyły naprzód, a tankbustasi korzystając z pożyczonych Trukków podjechali, ale trzymali się raczej z tyłu. Duże moby Shootasów czekały w rezerwach, a dwa małe - schowane za los blokerami. W końcu nastała moja tura. Mantikora zaraz się odegrała i wraz z resztą armii otwarła jednego Wagona i uszkodziła drugiego. Jeden z Trukków też nie wytrzymał ciśnienia ołowiu o pancerz. Wtedy nadeszła faza assaultu, kopta jakimś cudem pogoniła squad... i stanęła sobie zaraz z tyłu Mantikory. Ups!
W następnej turze przeciwnika było jeszcze gorzej. Drugi Wagon dojechał i wypluł swoich Nobów. Drudzy na szczęście musieli posiedzieć w dziurze - nie zdali Pinningu. Nadszedł czas na ruch Kopty... Zaprawdę Imperator spojrzał na mnie łaskawym okiem! Kopta odpaliła Big Shoote nie robiąc absolutnie nic, po czym zaszarżowała. Mimo że trafiała automatycznie, jedyne co udało jej się zrobić to zasadzić Stuna! Uff. Nobi poradzili sobie jednak trochę lepiej - wyrżnęli do nogi całe dwa infantry squady. Ponadto ciężki ostrzał Rokkit zewsząd nękał Chimery z wetami wraz z Big Shootami Shootasów którzy zdecydowali się w końcu pojawić na stole. Ale gdy przyszła moja tura sytuacja nieco się odwróciła. Udało się zneutralizować Koptę (A nie było to takie proste, jedyne co mogło mieć do niej los to dwa Lemany. Strzały z placków to jednak niezbyt dobry pomysł gdy stoi ona przystawiona do drogocennej Mantikory!) Vendettą, która wyleciała z rezerw. Nobi też jakoś nie wytrzymali ostrzału i z małą pomocą psioników wzięli nogi za pas. Wagon wybuchł, zasłaniając drugich Nobów, jednak mała szpara między wrakiem a wielką skała pozwoliła Demolisherowi powoli się ich pozbyć.
Weterani starali się dotrzeć do środka stołu, jednak im się to nie udało. Wszystko przez pechowe testy Ld. Na szczęście wystarczająca ilość Troopsów dotarła do znacznika na czas. Druga Vendetta wiozła jeszcze jednego, niestety została strącona, a SWS który był w środku nie zdał Pinningu. Mimo to dwa Troopsy zarobiły dla mnie 1000 VP. W ostatniej chwili Vendetta skontestowała jedyną ćwiartkę, którą mój przeciwnik trzymał (i to jeszcze fuksem - stała na dwóch ćwiartkach i rzutem kością zdecydowaliśmy którą kontestuje) i ukradła dodatkowe VPki Soklesowi. Ech, ten Cleanse.
Wynik: 14-6
Najlepsza jednostka: Mantikora. Jest cholernie dobrą zabawką i każdej bitwy dużo dała. Może coś w tym jest że jest trochę przegięta. ;) Aż się boję co by było gdybym miał więcej niż jedną.
Najgorsza jednostka: Banewolf. Nie zrobił nic przez 3 bitwy, oprócz dwóch eksplozji i pojedynczego strzału z HB i bycia zdecydowanie nie tam gdzie powinien mimo 18" ruchu.
Skończyłem na 16 miejscu na 35 graczy. Myślę, że to całkiem nieźle jak na pierwszy turniej. ;) Sporo się nauczyłem, wiem jakie popełniłem błędy i będę wiedział co robić na następnym. Tym niemniej bawiłem się bardzo dobrze i na pewno ni był to ostatni turniej. No i wreszcie jestem w stanie dopasować nicki z forum do twarzy, chociaż czasu żeby z większością porozmawiać za wiele nie było, ale mam nadzieję, że jeszcze będzie okazja. :)
Niestety gdzieś zgubiłem aparat i nie mam żadnych zdjęć, a szkoda, bo na stołach było kilka naprawdę ładnych armii. Ktoś jednak robił zdjęcia, jak uda mi się do nich dorwać, dodam je do posta!
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