How to Magnetise the Dark Eldar Razorwing
Posted by Hal'jin in Converting, Dark Eldar, Heavy Support
Right, about time for some tutorial! Dark Eldar Razorwings. Everyone loves the model. However it comes with a real ton of armament options and being a DE model it's all very flimsy thin and hard to drill in, so I had to come up with some way to magnetise those, especially the missiles, which are probably the thing that will get changed the most. If you ran into some problems I hope this little article will help you out!
So here we have our fighter. I have magnetised everything that is interchangable, as laid out in front of him, although I haven't magnetised all missiles yet. I am using cylindrical 3x1 mm neodymium magnets for this, small would be handy, but can't be even 1 mm bigger than that.
Let's start with the fighter's underbelly. First the two missile holders that are in the middle - the ones moulded onto the hull. Drill two smal holes in the red spots marked below. Easy enough.
Next the more tricky part, the outstanding missile holders. It's probably best done beore you glue them onto the hull. You have to cut them down a little bit, following the red line as shown in the picture below. Remove everything marked red and glue the magnet roughly in the same position as in the photo. Make sure all magnets you attach are polarized in the same direction - that way any missile will fit any spot, else it might get very annoying.
Now for the missile. Not as hard as one might expect. Drill (carefully), a hole in the spot marked by red roughly in the middle between the holes, a bit more to the front. The red lines show the distance from both of them
And that's it for the missiles, you can do that easily with each missile variant. Now for the rest - the hull guns. They're really easy to magnetise. First put a magnet inside the square hole in the fighter. The 3mm magnet should fit perfectly in. However push it in, so that you have space for two magnets inside. That way you won't have to drill into the gun. (So there should be a 1 mm gap between the end of magnet and the flat area within the gun "hatch")
Then simply cut off the square peg and glue a magnet into its place
The last part - the forward splinter weapons. You have to do that before you glue the hull together! First cut down the splinter weapon block thing, as shown below. Cut out as much as you can from the top. Below you can see a Splinter Cannon that is uncut and the rifles that have been adjusted. Then simply put a magnet at the backside.
On the Razorwing itself it's a bit more tricky. There is a "bar" inside that prevents the prow gun to be pushed too far in. Place a magnet flat on top of it. It will be powerful enough to hold the weapon, but careful with polarization there. The cutting down of the top of the block makes it possible for the weapont ob e taken out and put back in after you glue the hull together.
And that's it, I hope you find it useful. I'm slowly runnning out of things to post, will have to get working more, but Skyrim just had its release and I'm kinda stuck into it now. But still, see you on Thursday!
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Time for something heavier again. Two newly painted vehicles sported by the 42nd Cadian!
Starting off with the Chimera of the 303rd Veteran squad. Nothing too fancy, just a regular Chimera, although I did decide to put a tank commander on there to help it stand out a little. Also since there is no accessory sprue in the kits anymore...
A little shot from a different angle.
From the rear, you can clearly see the 303rd squad number on it! Also shows how dull is a Chimera without the stowage...
And a closeup on the tank commander. I actually really like the new version of him, looks good!
But the Chimera isn't the only thing, there's also an additional Leman Russ in its most basic variant!
I did have some leftover accessories so I could spice him up a little. Also I have to say I really like the new LRBT design. Even though it isn't much different the turret just feels better.
A shot on the rear
And a little closeup on the turret.
All in all I am quite pleased with those. Although it seems that the humble LRBT isn't as efficient as it used to be and I am only noticing it now. Even though it kills Marines quite nicely it just doesn't have the "oomph" other HS choices have. Oh well, I still do have two and will field them from time to time. Maybe if I get to do the Armored Company I was thinking of...
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Another addition, painted for the tournament. What I reckon is more or less, the best Leman Russ variant there is with today's metagame.
Leman Russ Execturioner, is what you've probably reckoned what I'm talking about. A great tank, both in rules and in looks, I love the plasma cannon!
But since the new Leman Russes lack the accessory sprue and I have a few Russes already, I had to do something with this one. So a little conversion was made...
All in all I am pleased in how it turned out although I do miss the extra stowage and the track guards that the accessory sprue provided.
And here's the little conversion, a female tank commander! She turned out quite okay I think, although in the greater scale of things it's quite an unnoticable details. I did have to sculpt... some.. parts.. considering the tank commander has no armour..
A little closeups on the plasma sponson.
And the main cannon. The OSL isn't perfect, seems I've done better 4 years ago, oops.
Anyway, the tank is really good and is definitely worth fielding, especially when there's an abundance of power armors running around. I've tested it with good results and it's also pretty much the only Leman Russ found in competetive Guard lists around here. It's also great fun to use, throwing 5 plasma cannon shots and looking the enemies burn is always fun! Go get one, if you play Guard!
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Last post from my own comfy chair in Poland. Tomorrow a 12+ hour car trip ahead of me, hooray! But I have taken plenty of pictures to last for at least the next full month of content, woo! This time, some heavy armour!
Fun fact. The rear part of the turret is magnetised, in case I'd ever want th ebattery that goes with the Lascannons, but it apparently tilted a little (The magnet is a little too weak with all that plastic inbetween) and I haven't noticed, and I can't really take new shots. Ooops!
Of course there's more!
As I mentioned, oops! The back hatch is openable and it's actually the inside wall of the Rhino stuck right there. It isn't painted though, and is quite pointless anyway, so I didn't really take a picture.
Another tilted thing, the damned sponsons! One actually snapped on me, due to carelessly applied glue. It was a real pain to reattach! Still, seems 3 mm diameter magnets aren't that tough, but the bigger ones won't fit. Oh well. If you tilt them up they stay that way till you bump the tank, so it's okay
I tried to Wolf-ify the tank somewhat hence the tails, tails everywhere. And of course the runic inscriptions.
And some runic plates, just like the Land Raider.
And that's it. As I'm writing it I realised that I didn't take a closeup of the tank commander. Sorry! Still, I hope you liked it.
I think it looks pretty decent, too bad it doesn't see battle often. The Predators are really handicapped in this edition with all the defensive weapons nonsense. This loadout seems to be the best for the price, but it's still mostly a pillbox. But still, I liked the model so I took it. Also I'm not a fan of 3x5 ML Long Fangs... Although maybe the Vindicator would have been a better choice. I guess I'll have to have both!
And now, time to mentally prepare for a long trip. See you in 1200 kilometers!
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Look what I found on my camera's memory card! Looks like I took some pictures back home with an intent of posting them, and I kinda forgot. Ooops! But nothing is lost!
So here I got some pictured of my two Long Fangs squads. Hope you enjoy them!
The first one, lead by Bjorg Longarm.
And the second, by Gudleifr Alienbane.
Of course there's more if you just click below.
So first of all, we have closeups Bjorg, a grizzled veteran of a thousand battles.
The next three chaps with Missile Launchers. As you can see each is slightly different. They're a combination of Tactical Squad ML, Devastator one, and the one from AoBR.
And from the back! Notice how all of them have grey hair, fitting for such old veterans!
The last ML chap and a single one with a Multi-Melta. Sadly, he doesn't find as much use, however the weapon was so awesome I had to use it!
And from the back!
The second squad leader - Gudleifr Alienbane. Once upon a time he has served in Deathwatch for quite a prolonged time and keeps a few keepsakes from that time, which he recalls with fondness. Firstly - his name of course. The second thing is his black helmet. And the third - the litanies and the =I= signs on his shoulderpads.
He now uses his experience to guide his fellow Wolves.
Lascannons! First made just because they're awesome, but turned out to be really useful on the battlefield, even though an expensive option.
How is that not badass!
And the final three. More cheap Missile Launchers and a single Plasma Cannon.
The Cannon is pretty much same as the Multi-Melta. However notice that he has no squad markings on his shoulder. That's because in the future I might make a third squad that uses Plasma Cannons more extensively which will make a tad more sense than such mixed squad. But not anytime soon!
Aaand that's it. I have one more update coming up and then it'll have to wait till I get my army with me again.
By the way I would still appreciate help with the Dark Eldar!
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The vehicle park of my Great Company is getting quite close to completion. This time, a model I always wanted to have - a Land Raider where my freehand attempts strike again.
And the look half-decent. I should probably practice something more complex though. It might come in hand in the future (though not the DE I mentioned...)...
As you can see, I added quite a few elements in an attempt to Wolf-ify it a bit. Storm Shields, random wolfish elements, tails and such.
The top that shows yet another freehand, that is probably a little funny. Oh well, I can't draw too well. You can also see runic plates I added, inspired by the vehicles in the codex (Mine are a bit more uneven though!)
A shot at the interior. It actually looks good in that picture. The interior... didn't really turn out as I had hoped and for the first time I was glad it can't be seen too well... But as you see, I added a couple of things on the inside as well.
And that's it for the Land Raider. It could still use some weathering powder, I'll get to it eventually, probably in a batch with other vehicles. It's quite a dirty work, the powder ends up everywhere in the end, so I prefer to use it as seldom as I can.
Also that's what's on the painting table as I'm writing these words.
And on a closing note, both armies painting charts (as of 6.10). The IG one grew a bit... It also includes a Leman Russ I won in a combat patrol league recently. Yaay.
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Long Fangs and the Vehicle Conundrum
Posted by Hal'jin in Heavy Support, Long Fangs, Space Wolves, Vehicle, WIP
Time for more Wolves, sorry IG fans! The veterans, as you have easily guessed, are not quite yet in a state to be shown. However there is a problem with which, I would love to get some aid solving!
But first things first, the long range support of the Wolves! An invaluable unit, a must have for every Wolf army - The Long Fangs!
Assembled fully recently, this unit took a while to get together. Getting hold of so many Missile Launchers wasn't easy and I might need 4 more for another pack! There's more shots of them and the aforementioned issue explained below!
The middle one is obviously the squad leader. The Multi-melta guy looks awesome, but I started to wonder how many battles will he eventually see. MMs are nifty, when something nasty deep strikes near you or a careless vehicle swoops by closely, but points-wise there isn't always room for him!
The second pack will surely contain a Plasma Cannon Long Fang, which might face the issues of the multi-melta one, by a much larger margin. But I just can't not make him. Why? Take the Space Wolves codex and look at the picture near the description of the Long Fangs in there. Must have.
But the problem I have is not related to Long Fangs and their armament! It's related to something even heavier - vehicles!
I still haven't show you the Rhinos I've assembled, though truth to be said they aren't that heavily converted, so I guess I'll just post the finished deal, but before it's finished... yes.
How in Terra's name do you paint Space Wolves vehicles?!
I just can't seem to grasp the color scheme used by GW. Instead I've done some experiments, but I need your opinions. Which one is better?
The first one: Basecoat is same in both, 50/50 Space Wolves Grey/Shadow Grey. This one is then drybrushed with Space Wolves Grey.
Second one: Is just basecoat, to show you how exactly it looks. This is much closer to what GW is presenting. I honestly have no idea how to highlight it properly, it almost seems as though GW doesn't do that at all and they still look amazing after applying all the battle damage.
Third option: Wasn't tested, but I was thinking that maybe drybrush is the way to go, but it should be made darker. So instead of SW Grey, there'd be something like 2:1 SW Grey/Shadow Grey. And SW Grey as the final, very delicate drybrush.
What do you think? Perhaps you have access to some awesome tutorial on those? I'd love to know!
And just to show some more, what is under the brush right now:
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42nd Cadian Background
I Hate Right Hands
- Introduction
- Part one: The Basics
- Part two: The Dark Box of Wonders
- Part three: Don't Eat the Green Stuff
- Part four: We've Seen Lots 'o Fights
- Part five: Don't Drink the Paints
The Work Done
Tactica Imperialis
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