Monday, April 5, 2010

Magic Swords – Random Table of +2 Intelligent Weapons, A Bit More Detailed, This Time

More Intelligent Swords for Labyrinth Lord/AEC. I forgot to add the extra Willpower points for Spell-like abilities, on the last post. Languages are left unstated.

The Following is declared Open Game Content.

Table of +2 Intelligent, Magic Swords.

 

aec2c6da8da083ce82e11110.L 1. Name: Azorn’s Lament

Int: 12. Psyche: 8. Willpower:  22. Communication: Verbal, Read Magic.    Alignment: Neutral. Powers: Adds +2 to the morale of the wielder’s henchman, followers, etc., and +2 to his max. # of retainers. Allure 2/day. Suggestion 1/day.                                                 

The sword is ornate, in a dignified kind of way. The pommel depicts the visage of a noble king, crowned, with emeralds for eyes and tiny gemstones of various kinds, worked into the crown. Etched sigils, filled with emerald dust, run up and down the length of the blade.

Created by the Magus Azorn, the sword was intended to make up for some of the deficiencies of his brother, Brose, who was the commander of Azorn’s troops.

Azorn’s Lament will advise it’s wielder to gather as many followers, henchman and troops as possible, hoping to again, one day be wielded by a mighty commander of men. The sword is manipulative, cunning and heartless. Everything and everyone, is just a tool for it to feed its ego and accomplish its desire of being wielded by a victorious commander. It has a respectable knowledge of military history and has been involved in many battles, over the centuries. This has enabled it to both hone its comprehension of military tactics and to pick up some interesting, behind the scenes knowledge of some important historical events.

2. Name: Love’s Mercy

Int: 9.  Psyche: 8. Willpower: 19.                                                        Communication: Communion. Alignment: Lawful.                                                  Powers:  3/day the sword may release a volley of 3 Positive Energy Missiles, which always hit and do 1d6+1 points of damage each to Undead, creatures drawing energy from the Negative Material Plane and Evil Outer Planar creatures. 2/day the sword may cast Protection from Evil. The wielder is immune to energy drain.

Love’s Folly has a blade and hilt, which are both made of glassteel. Simple white leather is wrapped round the hilt. Roses are etched into the blade, filled in with diamond dust.

The Sword was originally created to slay the Lady Orimar, an intelligent, self-willed Undead Warrior, cursed to that existance, as retribution for her blasphemies. The knight who wielded the blade was her former husband, who commissioned a friend to create a weapon, which would aid him to end the mockery of life, which his former lover had become.

Full of sorrow and hatred for all undead, the sword will do all within its power, to insure its wielder destroys any undead it knows to exist.

3. Name: Crimson Hate

Int: 10.  Psyche: 7. Willpower: 19.                                                      Communication: Verbal. Alignment: Chaotic.  Powers: 1/day, the sword can Implant Emotion: Hate, into the wielder, as the spell, granting +2 to saves, hits, damage and morale. The character is at a minus 1d4, in regards to any Influence checks, while this power is in effect.

Forged from a curious, dull red ore, etched sigils filled with a dark green mineral adorn the blade. The hilt is made of the same, green substance, wrapped in red leather.

Crimson Hate despises everything, including itself and its wielder. It will always, eventually, contrive to have its wielder slain, usually by forcing him to remain engaged in a losing battle. There is a 3% cumulative chance per week, that it will make the decision to do so. 1/week, when in a city, town, or other civilized settlement, the sword, of its own accord, will cast a Phantasmal Monsters spell, which it will use to attempt to murder whomever it has decided to focus its ire upon. The sword will never reveal this power to its wielder and due to a psychological quirk, it is incapable of manifesting this power in battle. It will only think of this capability, when the psychological conditions are right for it to manifest. Originally, this last ability was within the control of the wielder. Crimson Hate may have began its existence as a somewhat different kind of sword, thus providing an example of an intelligent sword changing, significantly, over time. Its origins are unknown and the sword itself, claims to no longer remember its creation, stating only that it has existed for over a thousand years.

4. Name: Buermenor’s Vengeance

Int: 9.  Psyche: 6. Willpower: 16.                                                     Communication: Communion, Reads Magic. Alignment: Neutral.                              Powers: Detects Orc’s, within a 100 yard radius. 1/day, the sword can unleash a 5d6 Fireball.

A black iron blade, the pommel of which is wrought of silver, worked to depict the head of a lion, roaring.

The sword was created by the Wizard Buermenor for the use of an Elven Adventurer, who accepted a Geas to slay 1,000 orcs, in exchange for the sword. The reason for Buermenor’s intense hatred of orcs is unknown.

Though the sword doesn’t have a Motivation in the technical sense, it is most intent upon slaying orcs and delights in this task. It will pressure its wielder to do so, but not to the point of foolishness and will not attempt to prevent its wielder from fleeing such a battle. It will, however, contrive to get itself a new wielder, if its current master is too reticent to slay the humanoids.

5. Name: Orison of War

Int: 12. Psyche: 11. Willpower: 25.                                                        Communication: Verbal, Read Magic. Alignment: Lawful                                    Powers: Casts Prayer 2/day. Cure Light Wounds 2/day.

A steel blade, the sigils etched in its blade glow a brilliant red. The leather which wraps the hilt, is inscribed with red ink, offering a prayer to a God of War.

Created by priests of a War God, the blade originally served the commander of a religious military encampment. Lost when that outpost fell, the blade will now serve any warrior not of chaotic alignment.

Orison of War has a vast knowledge of military tactics and history, as well as heraldry, games of strategy and related fields.  It has a quite thorough knowledge of the religion and organization, from whence it came. It’s sole motivations are to make war and teach its knowledge, to whomever is willing to listen. 

6. Name: Tongue of the Toad

Int: 12.  Psyche: 12. Willpower: 27.                                                       Communication: Verbal, Reads Magic.                                                      Alignment: Chaotic.  Motivation: Slay Lawful Clerics.  Powers: 1/day, the sword can summon 1d3 Giant, Poisonous Toads. Animate Dead 2/week. In pursuit of its motivation, the sword will excrete a powerful, save or die poison, when directly combating Lawful Clerics.

A gray-green blade, with a hilt of black iron, wrought into the shape of a toad headed human, the tongue of which wraps itself down the hilt.

The sword was created by sick cultists, to serve the God of Toads and Slimy Things. 

Created to slay Lawful Clerics, the sword is easily sidetracked, but will occasionally insist that its wielder get back to the business of slaying its dedicated enemies. Unholy and malicious, the sword delights in all manner of chaos.

7. Name: Ganna’s Wail

Int: 8. Psyche: 7. Willpower: 16. Communication:  Verbal, Reads Magic. Alignment: Chaotic. Powers: 1/day, the sword can emit a cone shaped Sonic Blast, 20’ in diameter at its maximum length of 60’, which will do 6d6 points of damage to all within its area of effect, save for 1/2 damage.  Detects Secret Doors on a 2 in 6 chance.          

A simple blade, attached to a silver hilt, which is wrought into the shape of a nude elven female, screaming in rage.

Ganna’s Wail was created by an elven mage named Vanthalas, who bound the spirit of an actual banshee into the sword. The act of binding brought the spirit back to itself, somewhat, altering its mad rage by focusing its hatred on Vanthalas. The sword is not the easiest to work with, but has accepted its fate and will assist its wielder, so long as he/she agrees to aid it in its quest to find and destroy the swords creator. If successful, the act of slaying Vanthalas may increase the swords power, free the spirit, alter its alignment and sanity for good or ill, or otherwise change the psyche of the blade.

8. Name: Bane of the Eumycetes

Int: 12.   Psyche: 12. Willpower: 27.                                                       Communication: Verbal, Reads Magic. Alignment: Lawful.   Motivation:  Slay intelligent True Fungi. Powers: +2 to Saves vs. Poison. 1/day, the sword may cast a 6d6 Fireball. In pursuit of its Motivation, the sword will grant its wielder +1 to all saves.

A purple blade, the sigils etched into the metal and running up and down its length, are filled with the dust from black diamonds. The hilt is a simple cross affair, of steel, wrapped in black leather.

This rather plain looking blade, was created to combat an assault upon the maker’s world, perpetrated by a Demonic Fungi Queen.

The Sword’s intent is bent upon its Motivation and if no known Fungi foes are available, it will insist that its wielder delve deep into dungeons, searching out and eradicating any such form of life.

9. Name: Herald of Light

Int: 7.  Psyche: 7. Willpower: 16.                                                           Communication: Communion. Alignment: Lawful.                                               Powers: Light 2/day. 1/day, the sword may unleash a burst of Positive Material Energy, doing 6d6 points of damage in a 30’ radius, to all Undead, Evil Outer Planar creatures and those drawing energy from the Negative Material Plane. All other creatures, except the wielder, must save or be stunned for 1d2 rounds.

The sword is a simple affair, with lightly etched sigils, glowing white in its steel blade. A simple, white leather hilt, completes the ensemble.

Made by the Clerics of a Lawful religion, to battle the undead of a nearby Megadungeon, the sword has been lost and found again, several times, over the centuries.

The sword will insist that its wielder delve deep into the Megadungeon for which it was originally intended. Its quite obsessive, on this issue

10. Name: The Ophidian Stone

Int: 12. Psyche: 11. Willpower: 25                                                          Communication: Verbal, Read Magic. Alignment: Lawful.                                     Powers: 1/day the sword can Haste the wielder. The sword acts as a Ring of Spell Storing and may hold 6 spell levels.

The blade and hilt are made of magically hardened and sharpened Lapis Lazuli. The Calcite veins shift and flow, up and down the length of the sword, forming and reforming sigils, which flash with white light. Occasionally, they will form the shape of a serpent, winding itself about the sword.

Created by the First Archmage, to help protect the peoples upon his leaving their world, the sword has had many, many owners and is well known, amongst historians and student of magical lore.

The Ophidian Stone has a sharp sense of humor and delights in meeting new beings and studying their ways. The sword’s knowledge is vast; treat as a sage in the fields of The History of Magic and Politics. While adventure is its chief concern, it also remembers its maker’s intent that it provide protection for common folk and will sometimes get attracted to and wrapped up in a “cause.”

4 comments:

  1. Cool - I think magic swords are a more difficult magic item to create due to their history (and the campaign specificity) implied by their existence. Does that make sense? Unique items, in other words.

    I think of my copy of Loremasters' "The Book of Swords" v.I now, every time the subject of magic swords comes up. Not because it was exceptional, but because it's so 1982.

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  2. Good sutff. I really like all the world detail in the descriptions--adventure-fodder!--and the name Ganna's Wail is really evocative to me, for some reason.

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  3. The image of the Tongue of the Toad is awesome.

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