I was reading scottsz' continued analysis of T1-4, in the comments of this post.
Something scottsz said in his latest, along with several other passages of his insightful commentary, set off a spark.
I had already decided that I didn't want "T2" to be a megadungeon. I wanted it to be T2, not T2-4 and suitable as a follow-up to T1. Also, T1 is taking place before the Giants/Drow modules, as those events are going to be in play, whether or not the players decide to investigate.
The Temple of Elemental Evil? It really was devoted to the Elder Elemental Eye. And Zuggtmoy? She aided Eclavdra and the EEE, in an attempt to weaken Lolth.
So, is Zuggtmoy trapped inside the ToEE? Yes. A smaller ToEE.
And, I know how she's trapped. I just need to come up with a plausible excuse, for the Druids to be banned from Nulb and the ToEE area, but still be able to operate in Hommlet. I've got a lot more studying to do and need to go back over scottsz' work, very closely. But, I know where I'm headed.
Earlier, I speculated:
Going further, Zuggtmoy might have allied herself with the EEE. How well known where the doings of the EEE cult, to Lolth Worshipping Drow? At the battle of E. Meadows, might those latter have fought a pitched battle, in the depths of the ToE, managing to imprison Zuggtmoy?
Could the whole of the surface world forces, been fighting a proxy battle, for allies unknown to any but those at the highest level of command?I think the Druids are going to be responsible for setting Zuggtmoy's prison. I gotta work out, all those wheels-within-wheels.
Death Fungi Doom!
No, that's not quite right! All those undead wouldn't fit very well. I'd need something like...
Michael Curtis' Wrecking Crew. The Fungal Dead!
The fungal dead are human corpses whose bodies have been overtaken by a virulent strain of unwholesome fungus. These alien spores animate their non-living hosts into a nightmarish semblance of life and seek to spread the colony into new, recently-deceased corpses.And of course, instead of a Vampire, down there, we have Zuggtmoy, needing the PC's as much as they're going to need her! And a certain bizarre, keening/humming plant creature, which puts fungi into a stasis, instead of undead. Crypts? Or, maybe thousands of dead combatants, strewn about the dungeon. Put into stasis right before the demonic fungi, was ready to activate their corpses.
Maybe old Zeke has been making forays into the place, taking out bodies one by one and burying them. Unawares, of the quiescent evil, of all that sickening growth. I might need to tweak the timeline, a bit. Maybe decide that St. Cuthbert's followers believe all bodies must be buried. An anti-cremation doctrine might fit well, with old Cugel-dudes historical inspiration.
Now, as an added bonus, I can throw a few scary undead encounters into the dungeon. :)
And a secret area, where one of Matt Finch's Shrooms, also lies in stasis, awaiting a foolhardy party of adventurers. If I get lucky, the players will never even know he exists. Until long after they've left the dungeon, that is!
Can I get a Mwahaha!? :)