So, I played my first game of 40K in about 25 years... We used the Combat Patrol rules, which are slightly pared down and don't require list building. Each side is competing for points over five turns, via objectives which are the 40mm MDF discs. This was a learning game for both of us, and we forgot and likely misinterpreted many special rules. I've spiced up the pics with the LensFX app.
One one side: Lamenters Space Marines. Strengths include short-range firepower and armour, weaknesses include low numbers.
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Lamenters Combat Patrol |
- Terminator Captain
- Terminator Librarian leading five Terminators
- Five Infernus Squad Marines
Their opponents: the Genestealer cult. Lots of bodies and mobility, but squishy.
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Genestealer Cult Combat Patrol |
- Magus with ten Neophyte Hybrids
- Ten Neophyte Hybrids
- Five Aberrants
- Five Acolyte Hybrids
- Rockgrinder truck
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The forces meet across a ruined mining facility. |
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The Cult dominate a rocky outcrop and prepare to advance on both flanks |
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Merely six Astartes face down the xenos foe. |
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The Neophytes seize a ruin as the Rockgrinder rumbles forward |
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The Infernus Squad take an objective |
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Heavy Stubber fire ricochets off the tough Terminator plate |
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"Purge with flame!" |
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Terminators teleport in, but the Rockgrinder withstands the ambush |
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However, the Captain leads a charge and the vehicle is torn apart by powerfists. |
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The resulting explosion kills a Terminator and wounds the Captain |
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The Astartes destroy the remaining hybrids. |
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The Aberrants seize the opportunity to tear down the wounded captain. |
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The marines get their revenge. |
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A doomed counter-charge. |
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Behind us! More hybrids emerge from the shadows and threaten the Astartes' rear. |
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The pyreblasters eradicate one threat. |
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The Terminators about-face to eliminate the other. |
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The Magus desperately leads her troop off the hill to seize an objective as the marines are distracted. |
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But the Terminators' firepower is devastating |
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A charge finishes off the Cult. |
A victory for the Lamenters, but they did lose their Captain. The cult will rise up again!
The rules were... fine. Nothing innovative, but they appear to be a streamlined improvement over previous editions. They behaved as expected, and I'm glad they're free. I struggled with all the special rules and multiple weapon types. Bigger games will be very bloody and complex.
The 'buckets of dice and then nothing happens' critique of 40K is reasonable, but as a player-participant it is quite fun. Sometimes it does all swing on a D6.