Through the power of the Blogosphere, I was able to catch up in person with Captain Darling of the Miniatures Emporium, and the Old Gits.
The Captain and I played our way through the first five scenarios in the Jacobite Rising rules using the venerable Commands & Colors engine. The highland charge is a powerful tactic, but its teeth can be pulled by inflicting casualties on the Scots before they get stuck in. We both quite enjoyed these 17th & 18th century battles with an emphasis on morale rather than absolute casualties.
We kept the theme with an evening in the Captain’s shed of battle playing a five-person game of Song of Drums and Shakos. Three of us were starving Jacobites on the run after Culloden, ambushing a Government supply wagon. I haven’t played a Ganesha game for a few years, and had forgotten how fun they can be. It wasn’t a perfectly balanced scenario, and the Jacobites pulled off a bloody win.
Government forces escort the cart |
Jacobites spring out of the ground! |
Flanking force from the other side |
Look at that tartan! |
My commander, McDreamy |
Ferocious hand-to-hand fighting |
The Government forces try desperately to repel the rebels |
This officer held his own despite being grossly outnumbered |
But the Scots prevailed! |
It was great to meet Captain Darling and the Old Gits in person, and appreciated the hospitality!