Showing posts with label Chain of Command. Show all posts
Showing posts with label Chain of Command. Show all posts

Thursday, 30 January 2020

CanCon CoC- France '40

I had my first game of Chain of Command at CanCon. This was a participation/ demo game run by Trailape. My opponent was Gorillamo, running the French.

The French mission was to destroy two caches of supplies before the German blitzkrieg captured them. The French have a platoon with attached engineers and a 25mm AT Gun. I had a platoon with an attached Pz I.

I deployed one squad with a 50mm mortar on the low brushy hill to the bottom right, who covered the advance of the remaining squads on the left. 

Germans cover the buildings
Some French rifle fire near their first objective was hit with a fusillade of return fire, including a very accurate mortar blast. Unfortunately for me, the mortar ran out of bombs and was never able to resupply!
Suppressing fire!

The other squads advance through the fields towards the French cache.


My moving squads became bogged down under fire despite covering smoke.

More French slow down the German advance

My Pz I trundled on and was immediately destroyed by the AT gun! My force morale was crumbling rapidly and my squads weren't advancing.

25mm gun fires down the street...

... and destroys my little tank!

The French engineers destroyed their first objective, and ran for the second- a disabled tank.
Kaboom! Cache destroyed, and a French squad withdraws under withering fire.

But the engineers were caught by devastating MG-34 fire and were destroyed before completing their mission.
Twin MG-34s fire down the street

The French engineers are unable to blow the second cache. 

It was a fun game which could have gone either way. Trailape was engaging, the terrain was appropriate, and the accents were outrageous. I liked the variable turn lengths, the patrol phase, and the inability to micromanage every soldier. I'd play again, but I don't think I'll be jumping into a new period...

SFx with LensFx iOS app.