Wednesday, September 21, 2011

My Proof Copy - Now I Must Proof


Of course, I immediately spotted several errors as I began going over the text. Now, I'll have an actual book to point to when a player asks me what I'm running.

Monday, September 19, 2011

OSR News from the Underdark Gazette - Monday, September 19, 2011 - Catch-Up Edition

So, for a good month or so, everything dies down. Then, I go on vacation and all hell breaks loose, with new releases popping up all over the place! :)
I'll be making several Catch-Up News Posts over the next several days. No way I'll get everything I've missed and it will be at least a few weeks before the News settles back down to a stable format.  If you've put out anything over the past few months that you want to be sure is reported, drop me a line.
Hell Yeah!

Fight On! #12 ed. by Ignatius Umlaut - Available in Print for $9.99 and in PDF for $5.00! 88 pages.
This is the PDF version. Mutants! Androids! Robots! Pure Strain Humans! Fight On! is back, with another 88 pages of gut-wrenching, laser-pulsing, fist-pounding action! Rules variants, tables, adventures large and small, science fiction and fantasy, races, classes, monsters, spells, magic items, NPCs, history, opinion, and lore can be found herein! Featuring art and articles by Mark Allen, Ian Baggley, Lee Barber, Erin "Taichara" Bisson, Daniel Boggs, David Bowman, Simon Bull, David Coleman, Fat Cotton, Michael Curtis, Liz Danforth, Ndege Diamond, Ron Edwards, Kelvin Green, Tim Kask, John Larrey, John Laviolette, Lester, Gabor Lux, Heron Prior, Jeff Rients, Chris Robert, Zak S., Alex Schroeder, Jason Sholtis, Tim "Sniderman" Snider, Jennifer Weigel, and this issue's dedicatee James M. Ward, alongside many others! If want to take your FRP experience to the next level, don't delay - buy this issue and Fight On!
Table of Contents
Champions of ZED (Daniel Boggs) 3
Fast Company II – Nonhumans (Schroeder & Shieh) 11
It’s All in the Cards (Michael Curtis) 12
The Tomb of Kaman-Doh Rey’d (David Coleman) 17
The Apen (Andrew “The Venomous Pao” Trent) 20
Geologians (Tim “Sniderman” Snider) 22
The Witch Doctor (Scott Moberly) 24
Knights & Knaves (Barber, Green, Rients, & Cal) 25
Grognard’s Grimoire (Erin “Taichara” Bisson) 27
The City State of Dusal Dagodli (Gabor Lux) 28
The Darkness Beneath (Heron Prior & David Bowman) 32
Education of a Magic User (Douglas Cox) 44
Doxy, Urgent Care Cleric (J. Linneman & K. Green) 45
Sir Tendeth (Tim “Sniderman” Snider) 46
Creepies & Crawlies (T. Snider and Jeffrey P. Talanian) 60
Monstrous Ecology (Ron Edwards) 63
Random’s Assortment (Peter Jensen & Random) 64
Curses Gone Wild! (John Laviolette) 65
Artifacts, Adjuncts, & Oddments (Jason Sholtis) 67
Treasure Types (Simon Bull) 68
Dungeon Modules: The Rondo Rooms (Jeff Rients) 69
Pigdivot! (Chris Robert) 72
Where the Action Is (Zak S.) 80
Merlyn’s Mystical Mirror (Gabor Lux & Jo Kreil) 84
Notes from a Master (James M. Ward & Tim Kask) 86
The Oldest of the Old School

Dragons at Dawn Supplement I: Twilight by D. H. Boggs. Available in Print for $12.00 and in PDF for $5.00. 98 pages.
Supplement 1 is a broad ranging expansion of the Dragons at Dawn retro-tribute fantasy role playing game honoring the first years of adventure role playing as envisioned by gaming pioneer Dave Arneson. The contents include character class variations, alternate combat tables, new spells and rules for governing magic, expanded information on skills, morale, wilderness adventuring and a whole lot more!
And for any new followers of the OSR's doings, the first book in the series:

Dragons at Dawn by D. H. Boggs. Available in Print for $15.75 and in PDF for $7.25. 64 pages.
Welcome to Dave Arnesons Basement! It’s 1971 and you’ve been invited to play this cool new game… Experience the thrill of the very first fantasy RPG adventures with Dragons at Dawn, the rule set that harkens back to the early days of adventure gaming when everything was new and the possibilities endless. Dragons at Dawn is a retro tribute to the very first fantasy gaming system pioneered by Dave Arneson, the man who later went on to co-author the worlds most popular roleplaying game. The result of years of careful historical research, Dragons at Dawn is entirely consistent with Arneson’s original, largely forgotten methods of play developed roughly in the period 1970-1973. Dragons at Dawn approaches gaming with none of the assumptions and habits developed from later rules, allowing a return to a kind of free form and open style of interaction between players and referees to develop and play whatever aspects of fantasy adventure gaming the players like best.
New Stuff from the Frog God!

Hex Crawl Chronicles #'s 1, 2 and 3 by John Stater. Valley of the Hawks, The Winter Woods and Beyond the Black Water. 39, 32 and 32 pages, respectively. Available in versions for Swords & Wizardry and Pathfinder. The S&W versions are available in a Print & PDF combo for $9.99 each. PDF for $4.99 each. RPGNOW has the PDF's for $4.99!
1 - Valley of the Hawks

The Valley of Hawks is a wooded river valley that cuts across a verdant prairie. It is named for the giant specimen of hawks that hunt along its banks and, during the Spring, blacken its skies. In the days of myth and legend, the Valley of the Hawks was inhabited by a race of giants who carved their likenesses in stone and hunted monstrous creatures using the giant hawks as their ardent companions and helpers. In the shadow of the giants dwelled the trouping elves and their erstwhile goblin enemies, fighting and feasting and making sport of life. The coming of the golden men from the west sent the proud elves and vicious goblins into hiding, for they commanded powerful magics and built a grand city of metal and crystal. But the reach of the golden men exceeded their grasp, and within a few generations their city had fallen and sent its children into the valley as orphans, and the elves and goblins worked their vengeance on them until only a few bands of the golden men, as wild and savage as the beasts, still roam the Valley. And so our adventurers arrive in the Valley of the Hawks seeking fame and fortune. Perhaps they come from northern lands or southern lands or perhaps they were born in the Valley and seek to learn its secrets and use its wealth to found a new city in the manner of the long gone golden men, a city that shines and terrifies and engraves their names forever in the stories of elves and men.
2 - The Winter Woods
When the northern men came into this land they thought they had discovered a place of limitless possibilities – sparkling streams, fertile valleys and endless acres of rich timber. They didn’t realize they would have to contend with giant beasts, rapacious lycanthropes and the mysterious black arcs that visited the land from beyond the Black Water. Strike out into this land of dire wolves and giant badgers – bring news and trade to the isolated colonies of the northern men or fight through the lands of the wolfmen to find the palace of the mythical Queen of the Winter Wind.
3 - Beyond the Black Water
Across the Black Water there is a dismal land of grey hills and eerie shadows, the home of the strange merchants of the black arcs and their weird masters. Travel to a place where sane men dare not tread and discover the secrets of an alien and unwholesome land. Demon-haunted highlands and living forests await your arrival – don’t let a lack of courage keep them waiting.
Splinters of Faith - #'s 6, 7, 8, 9 and 10 have been released!
Ancient Evil Awakens
In a long-buried tomb, a grave robber restores a death-cult leader to life, and his cloud of evil spreads across the land. Left behind are the broken Scepter of Faiths and a litany of shrines to restore the weapon. But the evil one and his minions wait to destroy any who try...
Temples of faith, bastions of evil
Splinters of Faith™
is a collection of 10 adventures for characters of levels 1 to 15 that can be played individually or as part of an epic campaign to restore the Scepter of Faiths. Adventure in 10 fully detailed temples such as the Shield Basilica of Muir or the dwarven city of Anvil Plunge, and conquer the nightmarish Nether Sepulcher to restore the balance of good.
  • Ten complete adventures for low- to high-level characters, usable separately or as a massive linked campaign.
  • Eighteen unique temples (10 fully detailed) ready to drop into any campaign world.
  • New monsters and magic items to discover, and ideas for further adventures.
Retail Price: Each adventure is $4.99 for pdf or $8.99 plus shipping for pdf and soft cover book
Authors: Gary Schotter and Jeff Harkness


Advanced Adventures #18: The Forsaken Sepulcher by Alphonso Warden. Art by Peter Mullen and Johnathan Bingham. Available in Print for $12.00 and in PDF for $6.00. 16 pages.

The Forsaken Sepulcher is An OSRIC(tm) module designed for 4-6 adventures of levels 10-14.
The ancient and fragile map found in the party's latest treasure tells of a pocket dimension, of the blasted and barren planetoid within, and of the spectacular mausoleum upon the forbidding rock. The treasure was hard won and the map obviously kept with some care, but could such be true? What type of creature would build a tomb complex so far from the very eyes such things are typically meant to impress?
Regardless the how and why of the place, the forsaken sepulcher lies out there beyond the realms of normal adventurers, waiting for brave or foolhardy explorers to step through a special gate and view it in the flesh.
Advanced Adventures #19: The Secret of the Callair Hills by Geoff Gander. Art by 
John and Daisey Bingham, William McAusland and The Forge. 12 pages. Available in Print for $12.00Available in PDF for $6.00.
The Secret of the Callair Hillsis An OSRIC(tm) module designed for 4-6 adventures of levels 3-5.
The Callair Hills are a true frontier region. Bounded to the east by impassable mountains, to the southeast by dark forests, and to the north by goblin lands, these windy hills are largely cut off from more civilized realms. If it were not for the rich veins of silver that lie close to the surface here and the passable soils, this region would have been entirely ignored throughout history.
And now something is rotten in the Callair Hills. Over 10 farms have recently been raided and the farmers slain in their homes. Their animals are left alive and either escape when food and water run low or suffer a piteous death in cages or pens sealed-fast. Most unusually, all the farms' worldly possessions are left undisturbed. There is something rotten in the Callair Hills, and it seems bent upon murder most foul...
Advanced Adventures #20: The Riddle of Anadi by James C. Boney. Art by John and Daisey Bingham. 12 pages. Available in print for $12.00 and in PDF for $6.00.
The Riddle of Anadi is an OSRIC(tm) module designed for 5-7 adventures of levels 6-10.
The ancient name of Anadi is legendary among sages, mystics, and wizards throughout the land. It was the Great Sage herself who researched countless magical rituals and spells commonly used today. Yet none know what ultimately became of Anadi; rumors abound that she ascended to godhood, she was enslaved by some demon of the nether planes, or that she simply died and is buried in some long forgotten location.
Information concerning her fate was non-existent for centuries until a long lost journal written by one of her acolytes surfaced in forgotten ruins explored by enterprising adventurers. The scant information from the journal tells little of Anadi's demise other than that she finally met forces she could not control. It does, however, direct the reader to her final resting place deep in mountains infested by trolls and other creatures deemed too dangerous to battle by anyone but the most determined souls.
The most famous scholar of the largest nearby city wishes to hire intrepid adventurers to seek out the final resting place of Anadi, plunder it for its secrets, and if possible, determine what ultimately happened to the great half-elven sage. He will pay handsomely, of course, and share any discovered magical knowledge gained with the clerics and wizards of the party.
Anadi's final resting place awaits! Can your adventurers wrest the great riddle of Anadi's fate from the dust of ages?
Advanced Adventures #21: The Obsidian Sands of Syncrates by Joseph Browning. Art by  John and Daisey Bingham. 16 pages. Available in PDF for $7.00.
The Obsidian Sands of Syncrates is an OSRIC(tm) module designed for 6-10 adventures of levels 4-7. It was the tournament adventure at GenCon Indy 2011.
Returning from a successful trading voyage to far-away lands, the party's ship is stranded in the doldrums. After two days without any wind, the sky darkens and small particles of black ash fall like a dark snow. The party's two native guide-translators panic and begin wildly yelling, quickly whipping themselves into a fury of fear. Faster than the group can react, the two guides pull their small knives and stab themselves in the chest repeatedly as they jump over the side of the ship. Their dark-skinned bodies unnaturally sink down into the depths below the glass-like surface of the still sea as, one-byone, each party member feels an irresistible sleep suddenly come upon him.
When the party awakes, it finds itself in what appears to be a giant coliseum, their seaworthy boat stranded upon the obsidian sands that line the floor of the great arena. What foul sorcery has sent you here and how will you return to your world?

A Perfect Opportunity to Abuse some Henchmen!

ASE1: Anomalous Subsurface Environment by Patrick Wetmore. Art by Brian "Glad" Thomas. Available in Print for $17.57 (Publisher Grade Paper) or, $20.18 (Standard Paper.) Available in PDF for $13.49. 87 pages.
Put those dark elves back in their box and get your gonzo on! Riches, glory, and super-science await the bold and the clever in the deep places under the ground. This module describes the dinosaur- and wizard-infested future of the Earth, the city of Denethix, and the first level of the megadungeon that beckons from below: the Anomalous Subsurface Environment.
If you head over to Pat's blog, the Map Pack is available for free download, on the right. Also, James Maliszewski's review can be found here.

You Can't Go Wrong with Frog-Gods!

6-Pack Adventures: Kiss of the Frog God (LotFP) by The Crazy GM and James 'Grim' Desborough. Postmortem Studios. Available in Print for $5.61 and in PDF for $1.99. 24 pages.
The first 6-Pack adventure for Lamentations of the Flame Princess (and compatible Old School systems) sees the characters entering the cursed town of Morbury where people are missing and somethign foul and twisted lurks in the godless swamps. 6-Pack Adventures have everything you need for an evening's gaming. Battlemat, tokens, monsters, pregenerated characters and an adventure.
Something from Goblinoid Games

Shadowbrook Manor by Patrick Kennedy. Art by Mark Allen. Goblinoid Games. 13 pages. Available in PDF for $4.95. 
This Labyrinth Lord adventure is suitable for characters of levels 1-3, and is usable with similar basic or advanced fantasy role-playing games.
Once a powerful proponent of Law, the Archmage Tazimack the Red was eventually driven mad by a fear of mortality. As he slipped into insanity his retirement home began to reflect the chaotic bent of his mind. Long after Tazimack's unnaturally animated body has disintegrated, his manor house remains as a shadow cast by a twisted intellect. Can the characters bring order to this chaos?

New Stuff from Robert Pinnell

Beneath the Barrier Peaks by R. C. Pinnell. Available in PDF for $2.99. 23 pages.
A mid to upper level adventure for characters 5th-9th using Advanced rules."The Scarson River has dried up. The party must reach its source and discover why."
Fen of the Frog King by R. C. Pinnell. Available in Print for $5.95 and in PDF for $2.25.
For Holmes77 & OD&D characters levels 4-8. The southern caravan route is being attacked, and the Lady Elena has vanished in a coach headed in that direction. The Baron's dark memories of his past now haunt him, fearing that the Lady is rushing south to rejoin with her lover, exiled to the Fetid Swamp. (Book is heavily styled in OS feel)
The Fallen Fane by R. C. Pinnell. Available in PDF for $3.50. 25 pages.
This adventure is designed for First Edition Advanced Rules. With minor modifications it can be used with any fantasy role playing system (OD&D, Holmes, Moldvay-Cook-Marsh, Mentzer) It is meant for a party of 6 to 9 characters of levels 4th to 8th, which should include at least 1 cleric and magic-user of 5th to 7th level. Centuries past a woodland faun became obsessed with a forest nymph. Kidnapping her, he took her deep into the heart of an ancient wood where he found the ruins of a fallen fane. When the nymph's people came to rescue her the faun prayed to the deity of the ruins for help, but was tricked. Now the faun's petrified body rests within the ruins, awaiting to be rejoined with its spirit.
Bone Mountain by R. C. Pinnell. Available in PDF for $3.50. 10 pages.
For Classic adventure systems, levels 4-6. "Legends speak of a mountain rich in treasure, where gold nuggets lay on the surface waiting to be claimed. But do you and your friends have the curiosity to seek out the mountain to see if the stories are true?"
Outpost of the Ogre Overlord by R. C. Pinnell. Available in ebook and EPUB for $2.99.
The party has followed the tracks of marauders to an isolated outpost. From a distance giant beings can be seen atop guard towers. Hired to avenge the deaths of innocents, the question is, 'how to begin ' Designed for 1st Edition Rules but in old Judges Guild style, for characters levels 4-8. The cover shown is included. 
More from John Stater

Nod #9 by John Stater. Available in Print for $9.00 and in PDF for $3.50. 60 pages.
This issue of NOD features Yun-Bai-Du, a fantasy city with an Asian flavor. Other articles include a basic setting for Napoleonic fantasy, magic coins and portals, the Jack-of-All-Trades class and adventures for the Pars Fortuna RPG and Mystery Men! RPG 60 pages.
Nod # 10 by John Stater. Available in Print for $10.00 and in PDF for $3.50. 85 pages.
NOD is rounding out Summer with the remainder of the Mu-Pan hex crawl begun in issue 8. It also presents the Leech, a new playable class, randomized chimerae, two new races for PARS FORTUNA, two new Demon Lords and a continuation of Phantastes. 80 pages.
Mythmere's Adventure Design Deskbooks

Frog God Games will be publishing a complete version of Mythmere's Adventure Design Deskbooks, which I believe will comprise four parts. Previously, parts one and two were published. Part 1, was re-released in PDF and recently, Matt re-released the PDF of Part 2, Monsters. These are available for $3.50 each, for anyone who doesn't want to wait for the new edition. For the price, you might find it worth your while to check one or both of them out and see if you'll want the upcoming full version. Also, I have both of these and they're bloody awesome!

Knockspell!!!

Knockspell #6 ed. by Matthew Finch. Available in print for $12.00 and in PDF for $5.00. Also available from RPGNOW.
66 pages.
The magazine of old school gaming! Issue #6 is chock-full of great resources and articles about Original D&D, Advanced D&D, Swords & Wizardry, and other old-school games. This issue contains the adventure module "Isles on an Emerald Sea IV," by Gabor Lux, the module "Catacombs of Ophir" by John Stater, short fiction by Al Krombach (of the Beyond the Black Gate blog), and a host of articles on other subjects including locks, Byzantium, random perks and flaws, and much more!
1 Editor’s Note Matt Finch
2 From Kuroth’s Quill #4 Allan T. Grohe, Jr.*
11 Random Orc Generator by Robert Lionheart
14 Isles on an Emerald Sea IV by Gabor Lux
18 Random Perks and Flaws by Stefan Poag
21 Fire and Other Eldritch Energies by Matt Finch
26 The Body in the Street: Fiction by Al Krombach
28 OUCH, My Brain Hurts! by Robert Lionheart
35 Catacombs of Ophir by John Stater
39 A Duet of Bards by Doyle Tavener and Tenkar
45 Locks and Traps as a “Mini-Game” by James Pacek
47 City Source: Byzantium by Matt Finch
56 New Magic Items (various authors)
57 Deadly Distillations and Fantastic Fermentations:
Alchemical Ideas by Matt Finch
59 New Monsters (various authors)
What I'm Pimping This Week... Till I Change It!

Noble Knight Games.

When I put the News on hiatus, I also began doing some out of print game shopping. Most notably, I've been on a Judges Guild quest! Noble Knight Games has been quite helpful and I've been entirely pleased with their service! Helpful, communicative, forthright, friendly and fast, they're a good and true alternative to the ebay game! So, a big shout-out to the folks at Noble Knight Games!

About The News 
Unless otherwise noted, all links to products and files are to the individual authors sites, pertinent posts, or sales pages. I don’t link directly to files, unless that is the only link available. The OSR News is produced as a service to the community and is entirely a non-commercial endeavor on my part. I have received no remuneration for advertising or reporting on any of the items appearing herein. Occasionally, the News might feature an item, which the author has sent me a complimentary copy of, for purposes of writing a review. 
As always, the What I’m Pimping This Week section of the OSR News and its accompanying blog widget, feature products which I have purchased (or items which are available for free download) and wish to support. At times, the item I'm pimping may be one which I received a complimentary review copy of, from the author or publisher. No one has asked me to spotlight their material in this section and I have received no payment of any kind for doing so. 
Please feel free to send me information on any new releases, events, or other items of interest, which you would like to see mentioned.

Friday, September 9, 2011

Published Digest Perfectbound Version of Characters & Combat

I spent the day formatting a perfectbound Digest version of Judges Grimoire Series: Book I - Characters & Combat. 86 pages (three at the end are blank, because even though Lulu stated 84 pages as the minimum, it wouldn't recognize the file until I increased it to 86.) This will be available at cost, for the much more reasonable price of $3.79 and again, in PDF at no charge.

Now, I'm just waiting on Lulu.

Hunting for art was fun. Once you learn a few tricks, you can find some really nice Public Domain illustrations, out there. The cover piece is from an edition of Le Morte d'Arthur, illustrated by Aubrey Beardsley.

Most of the interior illustrations, come from an old edition of Ivanhoe, but I've been unable to find the name of the illustrator. Apparently, that wasn't thought of as too important and Chrome's translation of the text, provided no insights. There also appears to be two signatures, on several of the pieces. If anyone recognizes the work, let me know as I would at least like to mention the fellow.

I've been thinking of restricting my next campaign to Chainmail being the best armor available. 

Dude looks all kinds of serious! The Axe makes a statement, I think.


Wednesday, September 7, 2011

I Wasn't Expecting This Rating

OnePlusYou Quizzes and Widgets
Created by OnePlusYou - Free Dating Sites

New Cover/Title - Excerpt from the Alignment Chapter. Now awaiting my proof copy

All set up on Lulu. Ordered my proof copy. 43 pages. HC. Download will be free and if anyone likes it enough to want a print copy, it will be at cost for $16.08. In the near future, I'm going to do a perfectbound version, so I can have some cheap copies for use at the table.

As mentioned previously, Lulu is running a special between now and December 13. They'll send you a coupon code, worth up to $25 off of your proof copy, when you publish. Once you publish, the code must be used before any revisions are made to the book, otherwise it won't work. If you have anything laying around that you want printed, now's the time!

So, I got my first copy for just shipping costs. Cool!

Also mentioned previously, this is basically my Player's Handbook, minus spells. I may go ahead and write a spellbook, just for the sake of completeness, but then again I may not. I'm happy with my current options. Ditto for monsters. I do have some ideas for further books in the series, though.

At any rate and if nothing else, when my players ask me what game I'm running, I'll have a book to show them. :)

Alignments.


Appendix B

On Alignment

Lawful – Lawful beings believe in working with others towards common goals, with an eye towards building a civilization and in creating and upholding government and law. The main focus will often be that of striving for the common weal, though in some, the belief in Law will be bent towards a tyrannical, enforced stratification. In either case, the advancement of civilization, will be central to the point of view held.

Chaotic – Chaotic beings believe that no authority or rules, should be allowed to interfere with their wills and that so-called civilization, is just another case of the strong, dominating the weak. While some Chaotic beings are respectful of life and even altruistic, if anarchistic, most tend towards wickedness.

H. P. Lovecraft described the Chaotic point of view, when he wrote:
"The time would be easy to know, for then mankind would have become as the Great Old Ones; free and wild, and beyond good and evil, with laws and morals thrown aside and all men shouting and killing and reveling in joy.“
The more sophisticated adherents of Chaos, actively and assiduously work to overthrow civilization and its fruits.

Neutral – Neutral beings are, for the most part, selfish, disinterested in any cosmic conflicts and are mostly out for themselves. They will uphold Law, if it is to their benefit and undermine it, for the same reason. Such beings tend to act in a more “lawful” manner, when dealing with family and friends, or, sometimes, more extended “families,” such as fellow cult members and so forth. Basically, Neutrals look out for themselves and have small-minded attitudes, about what and who constitutes their community.

True Neutral – The True Neutral, believes Law and Chaos to be necessary parts of Nature and seeks a balance of these powers and values, both within themselves and within the multi-verse as a whole. To this end, they endorse the “Law of Nature,” as they see it, which often leads towards the sort of conduct that is seen in the Neutral alignment, above. That being a more “lawful” stance towards what they see as their communities, and a “chaotic” approach to dealing with others, reflecting the sort of dominance and submission, which they see in nature: the so-called “law of the jungle.” Druids, in particular, take their interpretations to a “cosmic” level, often leading to a bizarre mixture of sophistication and savagery.

Monday, September 5, 2011

Houserule Doc on Lulu - And Another Stab at Disarm

I decided to write up another Disarm Maneuver ruling, as the one I was using previously was based on something Michael Curtis worked up and I don't know if he intended it to be OG content, or not. I'm going to release my houserule doc, shortly and wanted to get everything properly squared away and set up on Lulu. I was going to contact Michael about it, but I was awake in the middle of the night and decided to write a new ruling, mainly to see what I might come up with. Also, it was faster than writing Michael. :)

My releasing the doc, is for the purposes of one DM talking shop with a few hundred others, not because I think I've edited the latest and greatest version of D&D. I know most of you would have already taken it that way, but for the benefit of any drive-by commentators, I thought I'd mention it.

Milieu Master Rulings: Book I - Characters & Combat is basically an alternative Player's Handbook, but without any spells included. I may or may not write my own version of the spells at a later date. In my campaign, I'm using the MU and Cleric spells from Swords & Wizardry Core 4th printing. For Druid spells, I'm using John Stater's work.

My main reason for putting this up on Lulu, is so I'll have a HC copy for myself and copies for the table. The PDF will be free. If anyone expresses an interest, I'll send the link for the print copy, which will be available at cost, $16.05.  It's an 8.3 X 10.7 HC and clocks in at 42 pages, plus the covers.

The doc is written by myself, though the vast majority of the rules originally comes from OGL sources, of course. While some of my own ideas and tweaks are present, mostly this is just a re-edited version of D&D, with material drawn from the usual sources; retro-clones and OGL work of some of my fellow bloggers.

Lulu is also running a special: If you publish a book, you'll get a discount code, good for up to $25 off of your proof copy!

Disarm: A Fighter, Paladin or Ranger may attempt to disarm an opponent, who is wielding a one-handed weapon. An attack roll is made at -2 To Hit, -3 if the defender is wielding a small-sized weapon. If a hit is made, the attacker must make a Saving Throw at -3. If he rolls a true 18 or 19 To Hit, then there is no penalty to the save. A True 20 rolled To Hit, or on the attackers Saving Throw will automatically succeed with no further rolls being necessary. Otherwise, if the save is successful, the defender must then make a saving throw to hold onto his weapon.

Thursday, September 1, 2011

Judges Guild Ready Ref Sheets - NEW and at Cover Price

I love getting mail! Of late, I've been working on my Judges Guild collection. I blame the blogger formerly known as Bigby's Left Hand! He sold me a copy of the Revised City-State.of the Invincible Overlord. Then, I just had to order The Wilderlands of High Fantasy from Noble Knight, as well as a few other choice items.

Which brings me to Different Worlds Publications. Different Worlds have a few new Judges Guild items left for sale. All at cover price. Including the Ready Ref Sheets. $2.99. Which, I received in the mail today, along with Shield Maidens of Sea Rune! Best $2.99 I've ever spent! Some relatively minor shelf wear, which is to be expected, considering how long this has  been in storage. Overall, though, a sharp copy!

I am doing the Happy Dance!

You've no doubt came across many references to this book, while tooling around different OSR blogs. It's kind of like a condensed DMG, in booklet form for OD&D. 56 pages filled with lots of random tables, encounter tables, monster stat blocks, attack & saving throw charts, construction costs, etc. If you don't have a copy and want to see what it's all about, or just want a new/back-up copy, the DWP price beats the hell out of anything you'll find on ebay! Especially for a new copy! I placed another order with DW today and went ahead and ordered me a second copy of the Ready Ref Sheets while I was at it. At $2.99, it's well worth getting a second copy of something I plan on using the hell out of!