Mythmere posted this a little while ago and I'm jumping on the band wagon!
There's no way I could list everyone. So, first thanks to all of you guys, bloggers too! This list is by no means exhaustive.
I'll start by thanking Matt Finch and everyone who helped him create Swords & Wizardry. I found S&W the day I found the OSR. It was the first clone I ever read and when I did so, I fell in love with old school gaming, all over again. It was the first clone I ever played, as well. Thanks Matt!
Thanks to Stuart Marshall, Matt again and all the guys at the K&K Alehouse, for OSRIC. Damn, but OSRIC's just so... majestic! (I just realized I stole majestic from James Maliszewski, as well.) Awesome!
Thanks to Robert S. Conley for Blackmarsh! Very nice!
Thanks to Stefan Poag and Dragonsfoot for bringing us The Endless Tunnels of Enlandin. I want to run this. Cool module. Cool art, from Mr. Poag, of course.
Thanks to ChicagoWiz, for the Swords & Wizardry Quick Start, which I'm in the midst of running. Good Times!
Thanks to Courtney Campbell for Psionics, which is impressive as all hell, just like his other stuff!
Thanks to Greg Christopher for Errant and all the other free games, he works so hard to produce!
I'd better keep the blogger thanks short. There's like 400 of you guys, out there. Thank you one and all. I'm going to single out James Maliszewski, Jeff Rients, Zak S., Sham Bowman, Trey Causey, Dyson Logos and Al Krombach, for consistent, high quality, inspirational and very useful posts! Thanks! And please, keep it coming!
Please update your links to my new blog at http://dreamsofmythicfantasy.blogspot.com/
Friday, April 29, 2011
Sunday, April 24, 2011
OSR News from the Underdark Gazette - Sunday, April 24, 2011
I'd Want to Play a Weasel Wizard
Woodland Warriors by Simon Washbourne. Beyond Belief Games. Art by Darrel Miller and Gillian Pearce. Available in PDF for $5.00. 114 pages.
Cascade Failure by Greg Christopher. Dark Horse Game Design. Public Beta Available as a free download. 88 pages.
The Oerth Journal
The Oerth Journal has a new blog and is going back into production. You can download all the past issues at the new digs, as well as check out the submission guidelines and other bits of information. Here's Nellisir's initial post:
The first DCC RPG Adventure will be available for free, from participating retailers on Free RPG Day, Saturday, June 18, 2011.
And the Beta Rules for the game will be released for free, on the same day! Cool!!! What I've been hearing has gotten me excited about this game and I'm looking forward to checking it out!
New Stuff from Sham!
Sham of Sham's Grog & Blog gave us a table of Lost Heroes. Also available in his PDF section.
More Programming from the Cool Vulcan Dude
Brad of Skull Crushing For Great Justice got this Spellbook Generator up and running.
Locks & Keys
-C of Hack & Slash has a pdf on Locks & Keys for you to download. If you haven't checked out Courtney's stuff, you really need to!
More Gaming Goodness from Il Male
Castle Belial from Il Male of The Yaqqothl Grimoire. A one-page dealy with map, wandering encounter table, encounter key, etc. Then, go here for the dungeon level map. And here. And here for the dungeon level key. I think he's doing an OPD for the dungeon level as well.
And This is Why I Read Playing D&D With Porn Stars
Renovating the Fiend Folio: A.
The Winner of the OSR Links to Wisdom Wiki Logo Design Contest
Has been announced by Daddy Grognard! Congratulations!
And Speaking of Daddy Grognard...
An Adventure for Every Monster - Beholder.
Building a Better Dungeon
The Alexandrian has been posting a series on Better Dungeon Maps. Nice stuff!
Brave Halfling Sale
In case you missed it, it's John's birthday and he's been running a sale:
Robert Conley of Bat in the Attic posted some comparison info on POD companies. If Stuart Marshall is reading this, please note the RPGNOW cost for color printing. I think the OSRIC green looks really, really good! It would look even better on a physical copy of the book. :) Unless, that is, Black Blade/Usherwood is going to step up!
Got to work a Stuffed Dwarf into my Game...
Simon of ...and the sky full of dust posted Pathway to the Stars.
What's Dyson Been Up To?
Reposted from goblinoidgames.com:
Carter Soles of The Lands of Ara has some d30 Encounter Tables he pdfed for ya.
Character Sheets
smokestackjones posted his Pocket RC Character Sheet.
Resource Projects
Tsojcanth of The Lost Papers of Tsojcanth is working on an OSR Conservation Project.
And John Williams of Rule of the Dice needs help putting together a Resource Link List.
Product Updates
Matt Finch had a few things to say about the upcoming 4th printing of Swords & Wizardry Core. From Matt's blog:
Davidw updated his LL Screen.
Groovy!
Stewart Robertson of Strange Magic posted a snazzy new OSR Logo.
Podcasts & Videos
I've been missing the Save or Die update announcements, so did what I should have done in the first place and made a note to check the site itself. Lot's of new stuff to listen to!
One Grognard's Opinion: Reviews
James Maliszewski of Grognardia reviews Knowledge Illuminates.
Carter Soles of The Lands of Ara reviews Oubliette #5. And Queen of the Demonweb Pits.
Tenkar continues digging up Dragon bones.
Akrasia of Akratic Wizardry reviews Blackmarsh.
Zombiecowboy reviews Blackmarsh.
Mythmere blogs about The Lost Caverns of Tsojcanth.
Zachary Houghton reviews The Majestic Wilderlands.
Woodland Warriors by Simon Washbourne. Beyond Belief Games. Art by Darrel Miller and Gillian Pearce. Available in PDF for $5.00. 114 pages.
WOODLAND WARRIORS is a fantastic little role playing game suitable for kids and adults alike. It uses the popular Swords & Wizardry Core (with modifications to more closely suit the genre) which itself is based on the original role playing game of medieval fantasy adventure. Fans of any animal-based fiction, comics, fairy tales or cartoon movies will love this game. Set in the Alder Vale, Stonewell Abbey is a place of learning for the Kind and Murkenhill Fort is a bastion against evil. Players take the role of Mice, Moles, Hedgehogs, Squirrels and Badgers, who must protect their homes against the Verminous Rats and Weasels that pour down from the Murkenhills, intent on pillage and plunder. Danger and adventure awaits - are you brave enough to put your sword to the defence of The Alder Vale?Dark Horse Game Design
Cascade Failure by Greg Christopher. Dark Horse Game Design. Public Beta Available as a free download. 88 pages.
If you like Errant, Sci-Fi, and/or Post-Apocalypse, this is the game for you.
It is a hack of the Errant core system into a post-apocalypse sci-fi setting.
Cascade Failure is a setting where a really big intergalactic civilization comes to a heinous and sudden end, much like an oil-based civilization's collapse gives us traditional post-apocalypse. If the idea of surviving in a really high-tech universe after a really nasty collapse sounds intriguing, you need to check this game out.
It is also the most beautiful book I have made yet, in my opinion. The art is just fucking amazing. If for nothing else, read it for the art.Downloadable for free, on the left-hand column of his blog. He's also released an updated version of his Errant RPG.
The Oerth Journal
The Oerth Journal has a new blog and is going back into production. You can download all the past issues at the new digs, as well as check out the submission guidelines and other bits of information. Here's Nellisir's initial post:
Call for Submissions!
The Oerth Journal is back and looking for submissions! New leadership and a new staff means we are hungry for material (literally - we don’t feed our editorial xvarts unless they work!).
What is The Oerth Journal and what are we looking for?
The Oerth Journal is a long-running and distinguished online periodical first published in 1995. Devoted to the World of Greyhawk Campaign Setting, The Oerth Journalexplores facets of Greyhawk untouched by “official” development, from the mundane to the macabre, including adventures, gazetteers, esoterica, and “alternate” Greyhawks, as well as NPCs, deities, adventure sites, and simple lore.
The Oerth Journal is always looking for submissions for our regular departments and features: Denizens of the Flanaess; Of Oerth and Altar; Rogues Gallery; Tales from the Green Dragon Inn; and With Boccob’s Blessing, among others. (Summaries of all the regular features can be found in the guidelines document.) These features give many authors an easy “entry point”, but we welcome articles of any nature related to the World of Greyhawk. We also accept any rules edition or game system, including (but not limited to!) Basic D&D, OSR systems, AD&D, 3e, 4e, and Pathfinder. In addition, we welcome fantasy art and Greyhawk fan-fiction submissions!
All inquiries and proposals can be emailed to oerthjournal@gmail.com , and will be answered promptly.Dungeon Crawl Classics News
The first DCC RPG Adventure will be available for free, from participating retailers on Free RPG Day, Saturday, June 18, 2011.
And the Beta Rules for the game will be released for free, on the same day! Cool!!! What I've been hearing has gotten me excited about this game and I'm looking forward to checking it out!
New Stuff from Sham!
Sham of Sham's Grog & Blog gave us a table of Lost Heroes. Also available in his PDF section.
More Programming from the Cool Vulcan Dude
Brad of Skull Crushing For Great Justice got this Spellbook Generator up and running.
Locks & Keys
-C of Hack & Slash has a pdf on Locks & Keys for you to download. If you haven't checked out Courtney's stuff, you really need to!
More Gaming Goodness from Il Male
Castle Belial from Il Male of The Yaqqothl Grimoire. A one-page dealy with map, wandering encounter table, encounter key, etc. Then, go here for the dungeon level map. And here. And here for the dungeon level key. I think he's doing an OPD for the dungeon level as well.
And This is Why I Read Playing D&D With Porn Stars
Renovating the Fiend Folio: A.
The Winner of the OSR Links to Wisdom Wiki Logo Design Contest
Has been announced by Daddy Grognard! Congratulations!
And Speaking of Daddy Grognard...
An Adventure for Every Monster - Beholder.
Building a Better Dungeon
The Alexandrian has been posting a series on Better Dungeon Maps. Nice stuff!
Brave Halfling Sale
In case you missed it, it's John's birthday and he's been running a sale:
It is my birthday and I am celebrating by offering every product BHP has for Labyrinth Lord in one big PDF bundle for $20! The bundle disappears on Monday.For Publishers
Robert Conley of Bat in the Attic posted some comparison info on POD companies. If Stuart Marshall is reading this, please note the RPGNOW cost for color printing. I think the OSRIC green looks really, really good! It would look even better on a physical copy of the book. :) Unless, that is, Black Blade/Usherwood is going to step up!
Got to work a Stuffed Dwarf into my Game...
Simon of ...and the sky full of dust posted Pathway to the Stars.
What's Dyson Been Up To?
Reposted from goblinoidgames.com:
This Week at A Character For Every Game.
Easter Weekend is here, and that means another week of posts to pimp and promote.
- Erdea Manor was the main push of the week. I introduced the first level map last Friday, and stocked the first level in two parts on Monday (part 1) and then on Wednesday (part 2). Then today I posted the map for level 2, a level with secret passages and rooms linking various areas where an assassin used to roam.
- Random Pirates and Buccaneers - expanding on the encounter listing for Pirates and Buccaneers with a pile of unique pirates. Because every pirate deserves to be something special, or at least not a clone of either the Dread Pirate Roberts or Jack Sparrow.
- Level 1 Necromancer Spells - stolen directly from Diablo II and converted to classic D&D
- Six new Geomorphs that I drew for the DungeonMorph Dice project.
- And finally I compiled my posts on The Infinite Caves of the Shroom-Goblins into a six-page PDF to irritate and annoy your players.
D30
Carter Soles of The Lands of Ara has some d30 Encounter Tables he pdfed for ya.
Character Sheets
smokestackjones posted his Pocket RC Character Sheet.
Resource Projects
Tsojcanth of The Lost Papers of Tsojcanth is working on an OSR Conservation Project.
And John Williams of Rule of the Dice needs help putting together a Resource Link List.
Product Updates
Matt Finch had a few things to say about the upcoming 4th printing of Swords & Wizardry Core. From Matt's blog:
"I'm ready to get the Core Rules out there again, but with a slight nudge in terms of what they represent. The Core Rules have changed a bit since the advent of WhiteBox and Complete. Originally the Core Rules were the OD&D I was publishing. A catch-all to represent the whole game in miniature. Now it fits badly as a catch-all, since with WB and Complete the gamut is actually covered. There's no need for what Core originally was. Where I see it now is as the archetypal 4 (yes 4) class system, with the thief being optional but still side-by-side with the other 3. I want to fix movement, I want to add the optional saving throw categories, I want to put in the wilderness encounters. I want it to be clearer that it's the LBBs plus the GH supplement (minus the paladin because more important than anything else, it's the archetype-classes game)."And further down:
"When I start working on this, it might happen fast, but I expect lots of frustrations. Once it's done, though, I will put up a hardback, softback, free pdf, and rtf file. It's just that the background work required on a book like this is more complex than most people realize (if you're not a graphic/layout artist) and I really don't want to put up a book that's about to get pulled off for a new "version."Check out the Basic Fantasy News page, for more updates on works-in-progress.
Just keeping everyone in the loop, since there are lots of questions about this. I expect this printing to come out of the gate very strong. More details as they emerge."
Davidw updated his LL Screen.
Groovy!
Stewart Robertson of Strange Magic posted a snazzy new OSR Logo.
Podcasts & Videos
I've been missing the Save or Die update announcements, so did what I should have done in the first place and made a note to check the site itself. Lot's of new stuff to listen to!
One Grognard's Opinion: Reviews
James Maliszewski of Grognardia reviews Knowledge Illuminates.
Carter Soles of The Lands of Ara reviews Oubliette #5. And Queen of the Demonweb Pits.
Tenkar continues digging up Dragon bones.
Akrasia of Akratic Wizardry reviews Blackmarsh.
Zombiecowboy reviews Blackmarsh.
Mythmere blogs about The Lost Caverns of Tsojcanth.
Zachary Houghton reviews The Majestic Wilderlands.
Fitz of Shouting Into The Void has some things to say about Adventure Mythmere's Design Deskbook Vol. One.
ChicagoWiz has some Thoughts on World of Greyhawk Boxed Set.
Tsojcanth posted Part 2 of his Vornheim Test-drive.
Maptime!
Jeff Rients of Jeff's Gameblog posted an update of his Wessex campaign map.
M.P. of Planet Cthlol has updated his campaign map. It's big!
Evan of In Places Deep posted another Dark Country Map. W/Encounter Tables. And an Unstocked version.
Telecanter has a dungeon map.
John Laviolette of The Nine and Thirty Kingdoms continues his awesome geomorph work.
Dan of Tales from the Tower continues his awesome Middle-Earth I.C.E. offerings.
Trey of From the Sorcerer's Skull posted his Weird Adventures: City Neighborhoods Map. (Waiting patiently, ever so patiently, for Weird Adventures.)
Geomorphs from Stonworks. Village Set.
What I'm Pimping This Week
Blackmarsh by Robert Conley. Bat in the Attic Games. Available in Print for $7.00 and in PDF for Free. 24 pages.
In the days when man knew only the working of stone and fought for their existence against the orc and the goblin, the sky turned to ash and down fell the fiery mountain onto the land. The world tore open and the grey waters rushed in. Those who survived the impact were lost as boiling clouds rushed out in all directions leaving a wasteland in its wake.
Maptime!
Jeff Rients of Jeff's Gameblog posted an update of his Wessex campaign map.
M.P. of Planet Cthlol has updated his campaign map. It's big!
Evan of In Places Deep posted another Dark Country Map. W/Encounter Tables. And an Unstocked version.
Telecanter has a dungeon map.
John Laviolette of The Nine and Thirty Kingdoms continues his awesome geomorph work.
Dan of Tales from the Tower continues his awesome Middle-Earth I.C.E. offerings.
Trey of From the Sorcerer's Skull posted his Weird Adventures: City Neighborhoods Map. (Waiting patiently, ever so patiently, for Weird Adventures.)
Geomorphs from Stonworks. Village Set.
What I'm Pimping This Week
Blackmarsh by Robert Conley. Bat in the Attic Games. Available in Print for $7.00 and in PDF for Free. 24 pages.
In the days when man knew only the working of stone and fought for their existence against the orc and the goblin, the sky turned to ash and down fell the fiery mountain onto the land. The world tore open and the grey waters rushed in. Those who survived the impact were lost as boiling clouds rushed out in all directions leaving a wasteland in its wake.
The Mountain That Fell left a gift; magic. Near and far, those of learning and strong of heart discovered new powers to shape the world. In the desolation around the Smoking Bay the adventurous found viz, magic in physical form. And there was more, scattered amid the landscape were strange artifacts and stranger creatures that survived The Mountain That Fell. For a time men, dwarves, orc, goblins, and other races braved the dangers and fought each other in the wastelands. Then the elves came into Blackmarsh expelled the feuding races, drove the monsters out, and healed the land.
In the present day, many come to Blackmarsh to harvest viz, kill monsters, or seek the strange artifacts left by The Mountain That Fell. The only force that stands against the wilderness is the Blackmarsh Rangers. Anyone who is willing to defend the land and its people are welcomed into their ranks. Powerful kingdoms outside of Blackmarsh are beginning cast a covetous eyes toward the land's riches. Will the adventurers of your campaign become wealthy and powerful? Or will their bones join the many that have sunk into the swamps?
Blackmarsh is a complete, ready to run setting for your campaign. It can be run as its own setting or an expansion of your existing world. Contained in Blackmarsh are 17 geographical entries, 78 described locales, and one detailed town; Castle Blackmarsh. Each entry provide one or more adventure hooks to use in your campaigns.The PDF download does not include the cover, but Rob posted a nice copy of it, here.
About the News
Unless otherwise noted, all links to products and files are to the individual authors sites, pertinent posts, or sales pages. I don’t link directly to files, unless that is the only link available. The OSR News is produced as a service to the community and is entirely a non-commercial endeavor on my part. I have received no remuneration for advertising or reporting on any of the items appearing herein. Occasionally, the News might feature an item, which the author has sent me a complimentary copy of, for purposes of writing a review.
As always, the What I’m Pimping This Week section of the OSR News and its accompanying blog widget, feature products which I have purchased (or items which are available for free download) and wish to support. At times, the item I'm pimping may be one which I received a complimentary review copy of, from the author or publisher. No one has asked me to spotlight their material in this section and I have received no payment of any kind for doing so.
Please feel free to send me information on any new releases, events, or other items of interest, which you would like to see mentioned.
Labels:
OSR News
Wednesday, April 20, 2011
The Black Mete Session 2 - More OSR Stuff Gets Used and I Almost Kill Somebody
Dammit, we are playing today!
Sunday, I was sick, tired, still out-of sorts, two players couldn't make it and we were unable to get started until 3:00. I was determined not to call the game. So, at 3:00, the Cleric, Mage, Halfling Hero and their hirelings, entered ChicagoWiz's The Dungeon of Akban from the Swords & Wizardry Quick Start.
I used ze bulette's Hireling record sheet this go around. It's easier on my old eyes and has a generator on the back, as well. Also, it lists the Saves for 0 level types.
One more new OSR thing was used this week. Jeff Rients Enchanted Holy Symbols article from FO! #1 Which lead to the player question of the afternoon "What does Ithyphallic mean?"
My head was hurting like hell. It was only shear obstinance that kept me from calling the game. Fortunately, two things happened:
Sunday, I was sick, tired, still out-of sorts, two players couldn't make it and we were unable to get started until 3:00. I was determined not to call the game. So, at 3:00, the Cleric, Mage, Halfling Hero and their hirelings, entered ChicagoWiz's The Dungeon of Akban from the Swords & Wizardry Quick Start.
I used ze bulette's Hireling record sheet this go around. It's easier on my old eyes and has a generator on the back, as well. Also, it lists the Saves for 0 level types.
One more new OSR thing was used this week. Jeff Rients Enchanted Holy Symbols article from FO! #1 Which lead to the player question of the afternoon "What does Ithyphallic mean?"
My head was hurting like hell. It was only shear obstinance that kept me from calling the game. Fortunately, two things happened:
- The players chose the short rout, leading pretty much straight to the main baddie in the dungeon.
- That encounter was a blast!
But first:
You Make the Call!
Player 1, a Halfling with the ability to Hide in Shadows, is separated from her party by a Portcullis Trap. After dicking around for what the DM considered to be an inordinate amount of time, the party hears sound coming from behind the room in which the trapped player is located. The Halfling PC decides to Hide and does so successfully.
The Skeletons round the corner. Do they see the Halfling? How do skeletons see? Do they sense living things, or do they have some sort of eyesocket sight?
If we take Sinbad Movies as our model, then they're capable of perceiving movement at least well enough to actually fence, as opposed to just hacking away at the living presence in their way. Also, on the one hand, the little Halfling had nothing but shadows to hide in. On the other, the party on the other side of the portcullis were directly in front of the skeletons field of... vision, or whatever.
I could make arguments either way, but decided that the Halfling's Hiding worked at least well enough that the Skeletons were drawn to the living beings who were directly in front of them and making a lot of hoopla.Which may have been a mistake. The skeletons went up to the portcullis, dropped their jaws and began shaking wildly, as they couldn't get at the party. Said party, farted around another 15 minutes, before finally deciding to break out the flaming oil.
After screwing around with portcullis traps and skeletons.
I guess the player's were trying to be Good or something, because they decided to engage Tisha, the evil Cleric of the Toad-God in conversation, first. Which, gave her the time and opportunity to easily employ a gift I gave her, courtesy of Mr. Rients.
After rolling a random choice from amongst the PC's and NPC's, the Halfling Hero PC had to make a Save, which she failed. Which eventually lead to this, after the PC MU cast his Magic Missile:
DM to Player: "Your fellow party members are trying to kill someone you Love! Now, what are you doing?"
Hilarity ensued! Seeing the inter-party conflict, two of the meat-shields and the pack-bearer immediately failed morale and took off! With all the horses, it was later discovered. The two other meat shields eventually fell to goblins.
The PC Cleric had Commanded the evil Cleric to go to sleep, which lead the PC MU to try a sliding dagger-stab, to get around the Charmed Halfling, who was trying to awaken her dear friend. After applying all the various adjustments, he Hit! While the Halfling and the MU were struggling, the Cleric sneaked around and engaged Tisha the evil NPC Cleric. She went for the Cause Light Wounds but, alas, only rolled 2 point for damage, so the already wounded PC Cleric again escaped death! He then impaled the evil NPC Cleric with his trident, a torrent of blood spewing forth over his head (he's a Halfling, as well.)
They found a few prisoners and made their way to the magic fountain room. The PC MU pricked his finger and dropped some blood into the "cup" to open the door. The only two PC's who drank from the fountain received some minor beneficial effects. The totally new player was the only one wise enough not to go drinking from strange fountains in dungeons. (He's fairly paranoid over-all, though, so for all that he's a newb, he's got a good shot at surviving!)
I felt a lot better once that main battle got going. There was a lot of energy at the table and the whole thing was so fraught with frenetic peril, that it had a real sense of urgency and danger! Things could have easily went very bad, indeed! Lot's of fun!
Labels:
Play Report,
The Black Mete
Sunday, April 17, 2011
OSR News from the Underdark Gazette - Sunday, April 17, 2011
Robert Conley's Blackmarsh
Blackmarsh by Robert Conley. Bat in the Attic Games. Available in Print for $7.00 and in PDF for Free. 24 pages.
The Trilogy is Complete!
Adventures Dark and Deep Bestiary - Playtest Version by Joseph Bloch
Creatures Below the Shattered Moon - Volume 5 by Joseph Browning. Art by David Esbri, Joan Guardiet, Rick Hershey. Expeditious Retreat Press. Available in PDF for $3.00. 5 pages.
Planet Eris by Jimm Johnson. Available for Free. 53 page PDF. Look for the pic on the right and column of Jimm's blog.
Tim Brannon of The Other Side recently blogged about them and posted links to his The Complete Netbook of Witches and Warlocks, for 2e. Also, his Liber Mysterium: The Netbook of Witches and Warlocks for 3e.
Updates on the Links to Wisdom
Daddy Grognard is hosting the Logo competition and you have until Aprill 22, to cast your vote! Meanwhile, Alex Schroeder has made it easy, easy, easy to submit new links! A toolbar bookmarklet that will submit whatever page you're looking at!
The Ugly Green Button
By now, you've no doubt seen the Print/PDF button thingies appearing all over your favorite blogs. Thanks to Matthew of Rended Press for finding that one! Trollsmyth has kindly made a post, linking some of his greatest hits, so you can go back and print/pdf, away! Cool idea Trollsmyth! And thanks to everyone who'sBeen Assimilated followed Matthew's lead. I spent a lazy Friday night, pdfing every post with a Dwimmermount label, over at Grognardia. Just in case...
Found This. Don't Know If It's Any Good. But it's Free And I Like the Title/Cover!
Crawling for Cash by Ben Wright. Available in Print for $15.11 and as a Free PDF Download.
Please, do yourself a favor and check out Jeff Rients' One Issue Campaign series, if you haven't already. Then, see Kelvin Green's take on the idea.
Danger!
Daddy Grognard has a Woodland Dangers random table PDF you can download.
Raising Funds for Lupus
ChicagoWiz is having a Fundraiser for the Lupus Foundation of America. You can get your hands on some comics and Dragon magazines. I'm not sure what's left, as I'm not on Facebook, but by donating, you can apparently make ChicagoWiz walk. A lot!
Old School Rocks
Joseph Browning and Shawn of Rather Gamey have teamed up to bring you these t-shirts, to help fund the OSR presence at Gen Con. To get a better look at them, head over to Zak's blog.
New Stuff from Sham
Head to Sham's Grog & Blog for some Monster Business. Also available in PDF.
Year of the Dungeon
Tony Dowler has a new Year of the Dungeon Compilation up.
Scottsz Continues His Epic Greyhawk Research Project
Cold Text File C1 - Part 9. Posted at Lord of the Green Dragons.
GIMP Gear
ze bulette of Dungeons and Digressions has some cc licensed Dungeon feature Icon GIMP Brushes you can download.
Tiddlywinks? What the hell does Tiddlywinks have to do with D&D?
Berin Kinsman put out a new version of his Campaign Tiddlywiki. Free. He's also started a blog series on Fritz Leiber, you might enjoy. (I now expect someone to come up with a way to use Tiddlywinks in D&D. Opening locks, maybe?)
Some Red Tide Info
SineNomine pops into this thread with some further info on Red Tide.
Logical
Brad of Skull Crushing for Great Justice has made an AD&D NPC Generator.
Time to Check in with Dyson Logos
Reposted from goblinoidgames.com:
Quoted from Mr. Kramer's post at the Knights & Knaves Alehouse:
Nautical Adventure: The Temple of Tides.
Tim has Been Remodling!
Tim of Gothridge Manor has added an Excellent Gaming Stuff for Free page to his blog. It's far more up-to-date than mine (time, blessed, cursed, time!) so be sure to check it out. Another page lists all of The Newbie Blogger Award Winners and another page is set aside for Knowledge Illuminates, including Sales Figures and Links to Reviews!
We Need a Hero!
Joeskythedungeonbrawler posted a new version of a classic potion.
Product Updates!
A few of days ago, I had some fun with Mythmere's Adventure Design Deskbook Volume One. Matt gave us an update on the new edition of the series, Friday:
Wheel of Evil from Faster Monkey Games is now available in Print! $11.99. The PDF is still available for $6.00.
Video & Audio
Bighara continues his Echoes from the Geekcave with Turning Undead and Player Interest.
Azird83 has a video review of Swords & Wizardry Complete.
tetsubo57 has a video review of Kingmaker.
Samwise7 of Darves Hill has some more play session Audio for you.
One More Freebie!
the venomous pao, once again hosts a new Barbarians of Lemuria adventure, written by G-Man! Children of the Void! And if you haven't downloaded the original free version of BoL, you can do so, here!
One Grognard's Opinion: Reviews
Tsojcanth of Lost Papers of Tsojcanth takes Vornheim for a test-drive. He has some more Vornheim fun, here.
ChicagoWiz tells us about Obsidian Portal.
John of the Lonely Garett continues his series on Fight On! #1.
Professor Pope has a Play Report of Knowledge Illuminates.
The Jovial Priest has been posting a series on the much-maligned Dungeoneer's Survival Guide.
Haque in Black has a review of Splinters of Faith: Modules 1-4.
Delta has a play report of G2 Glacial Rift of the Frost Giant Jarl.
Tenkar began a new series, The Draconic Archeologist, combing through the bones of Dragon.
Taketoshi of Zero XP Adventures has posted Stonehell: Session 3.
Blair of Planet Algol has a Quick Vornheim Review.
Maptime!
Visit FrDave at Blood of Prokopius. The second map! Click on it. Enlarge it. Be Amazed!
Knightvision Games posted a preview dungeon map for their upcoming ST1 Sunken Temple of Ta'nask.
Last week I posted a link to Omer Golan's forum thread, where he was putting his campaign setting materials. He's since opened a blog, Wounded Gaia and you can check it out, here including his map of the Zagadur Isles.
Greg of The Weirdlands of Xhuul posted his Cross-section Sketch of Hlatl.
Evan of In Places Deep posted his Xenroth and/or Irass Continent Map and IRASS Map Take II.
Carter Soles of The Lands of Ara shows us a close-up of The Kingdom of Noffel and posts the map for
Wraithstone Island.
Johnathan Bingham of Ostensible Cat posted his Isle of Maedsid.
Blair of Planet Algol posted his Map of the Pluton Zone.
John Laviolette of The Nine and Thirty Kingdoms continues posting these Awesome Geomorphs!
John at The tales of Kaelaross has A Map of Thaldion, Capitol of Teiglin.
Yesmar of Sickly Purple Death Ray posts awesome maps every week! Here's the Tomb of Yekelil.
Jimm from The Contemptible Cube of Quazar posted the map from his Skull Mountain Megadungeon campaign.
What I'm Pimping This Week
Tome of Tomes by Joseph Browning. Expeditious Retreat Press. 18 pages. Available in PDF for $3.00.
Blackmarsh by Robert Conley. Bat in the Attic Games. Available in Print for $7.00 and in PDF for Free. 24 pages.
In the days when man knew only the working of stone and fought for their existence against the orc and the goblin, the sky turned to ash and down fell the fiery mountain onto the land. The world tore open and the grey waters rushed in. Those who survived the impact were lost as boiling clouds rushed out in all directions leaving a wasteland in its wake.
The Mountain That Fell left a gift; magic. Near and far, those of learning and strong of heart discovered new powers to shape the world. In the desolation around the Smoking Bay the adventurous found viz, magic in physical form. And there was more, scattered amid the landscape were strange artifacts and stranger creatures that survived The Mountain That Fell. For a time men, dwarves, orc, goblins, and other races braved the dangers and fought each other in the wastelands. Then the elves came into Blackmarsh expelled the feuding races, drove the monsters out, and healed the land.
In the present day, many come to Blackmarsh to harvest viz, kill monsters, or seek the strange artifacts left by The Mountain That Fell. The only force that stands against the wilderness is the Blackmarsh Rangers. Anyone who is willing to defend the land and its people are welcomed into their ranks. Powerful kingdoms outside of Blackmarsh are beginning cast a covetous eyes toward the land's riches. Will the adventurers of your campaign become wealthy and powerful? Or will their bones join the many that have sunk into the swamps?
Blackmarsh is a complete, ready to run setting for your campaign. It can be run as its own setting or an expansion of your existing world. Contained in Blackmarsh are 17 geographical entries, 78 described locales, and one detailed town; Castle Blackmarsh. Each entry provide one or more adventure hooks to use in your campaigns.The PDF download does not include the cover, but Rob posted a nice copy of it, here.
The Trilogy is Complete!
Adventures Dark and Deep Bestiary - Playtest Version by Joseph Bloch
What it's got:
- All of the monsters from the original Monster Manual (some in other guises for legal purposes)
- Some of the monsters from the original Monster Manual II
- A couple of the monsters from the original Fiend Folio
- A few new monsters
What it's not got, but will eventually as new playtest versions are released:
- Most of the monsters from the original Monster Manual II
- Most of the monsters from the original Fiend Folio
- The rest of the new monsters
- Random encounter tables (can't be done until the final creature list is nailed down)
- An index (ditto)
- Lots of formatting changes
- Artwork
We now have a complete set of books for playtesting purposes, even if we know that the Bestiary will be considerably expanded as the playtest period wears on. Enjoy!How About Some Sorcery & Super Science?
Creatures Below the Shattered Moon - Volume 5 by Joseph Browning. Art by David Esbri, Joan Guardiet, Rick Hershey. Expeditious Retreat Press. Available in PDF for $3.00. 5 pages.
After the cracking of the moon and before the rise of Atlantis the world was a place strange to the thoughts of honest men. The death throes of science amid the birth of magic sculpted new generations of conquerors who strode the lands forging civilizations of steel, sinew, and sorcery from the decrepit hulks of the ones that fell before. Tyrannical wizards, amoral super-scientists, charismatic catalysts, and multifarious mutants battled for wealth, power, and honor. It was ten thousand years of barbarity; ten thousand years spent in the shadowy shells of past glories, hiding from horrible creatures that scratched and skittered for blood; ten thousand years of tyranny and injustice, ten thousand years of Sorcery & Super Science!A Free OD&D Supplement
This short PDF provides a harried GM with 19 new creatures, suitable for various power levels and certain to bring additional life to the world under the shattered moon.
Don't forget to pick up the Sorcery & Super Science! Core Rules as well as download The House of Blue Men, a free adventure featuring quickstart rules. Also don't forget about Creatures Below the Shattered Moon - Volume 1, 2, and 3 and Objects Below the Shattered Moon - Volume 1 and Volume 2. Finally, drop by our Sorcery & Super Science Blog for additional Sorcery & Super Science goodness!
Planet Eris by Jimm Johnson. Available for Free. 53 page PDF. Look for the pic on the right and column of Jimm's blog.
RULES ADDITIONS & MODIFICATIONS FOR THE SKULL MOUNTAIN MEGADUNGEON, THE SPARN EMPIRE, AND THE WILD LANDS OF OROSRemember Netbooks?
Tim Brannon of The Other Side recently blogged about them and posted links to his The Complete Netbook of Witches and Warlocks, for 2e. Also, his Liber Mysterium: The Netbook of Witches and Warlocks for 3e.
Updates on the Links to Wisdom
Daddy Grognard is hosting the Logo competition and you have until Aprill 22, to cast your vote! Meanwhile, Alex Schroeder has made it easy, easy, easy to submit new links! A toolbar bookmarklet that will submit whatever page you're looking at!
The Ugly Green Button
By now, you've no doubt seen the Print/PDF button thingies appearing all over your favorite blogs. Thanks to Matthew of Rended Press for finding that one! Trollsmyth has kindly made a post, linking some of his greatest hits, so you can go back and print/pdf, away! Cool idea Trollsmyth! And thanks to everyone who's
Found This. Don't Know If It's Any Good. But it's Free And I Like the Title/Cover!
Crawling for Cash by Ben Wright. Available in Print for $15.11 and as a Free PDF Download.
Sometimes you just want the simple pleasure of sticking a sword into an orc and walking away with its gold. This game will let you do that. It's about trying to make a living killing monsters.Jeff Thinks of the Coolest Things...
Please, do yourself a favor and check out Jeff Rients' One Issue Campaign series, if you haven't already. Then, see Kelvin Green's take on the idea.
Danger!
Daddy Grognard has a Woodland Dangers random table PDF you can download.
Raising Funds for Lupus
ChicagoWiz is having a Fundraiser for the Lupus Foundation of America. You can get your hands on some comics and Dragon magazines. I'm not sure what's left, as I'm not on Facebook, but by donating, you can apparently make ChicagoWiz walk. A lot!
Old School Rocks
Joseph Browning and Shawn of Rather Gamey have teamed up to bring you these t-shirts, to help fund the OSR presence at Gen Con. To get a better look at them, head over to Zak's blog.
New Stuff from Sham
Head to Sham's Grog & Blog for some Monster Business. Also available in PDF.
Year of the Dungeon
Tony Dowler has a new Year of the Dungeon Compilation up.
Scottsz Continues His Epic Greyhawk Research Project
Cold Text File C1 - Part 9. Posted at Lord of the Green Dragons.
GIMP Gear
ze bulette of Dungeons and Digressions has some cc licensed Dungeon feature Icon GIMP Brushes you can download.
Tiddlywinks? What the hell does Tiddlywinks have to do with D&D?
Berin Kinsman put out a new version of his Campaign Tiddlywiki. Free. He's also started a blog series on Fritz Leiber, you might enjoy. (I now expect someone to come up with a way to use Tiddlywinks in D&D. Opening locks, maybe?)
Some Red Tide Info
SineNomine pops into this thread with some further info on Red Tide.
Logical
Brad of Skull Crushing for Great Justice has made an AD&D NPC Generator.
Time to Check in with Dyson Logos
Reposted from goblinoidgames.com:
This Week at a Character for Every Game
Hola! Another week, another occasional post of interest to you old-schoolers:Usherwood Adventures is Hiring $$$
- Last week I introduced the Infinite Caves of the Shroom-Goblins.
- This week I present the fully stocked contents of said caves in two posts. Areas 1-14. Areas 15-29.
- An overview of the first 10 days of the RPG Blog Carnival on RPG Cartography (warning: lots of links... like two score of em).
- Journey Down The Dark One Mines - a map from a game of How to Host a Dungeon.
- Tucker's Kobolds - editorial on my hatred for the little beasts, and a Tucker's Kobolds racial class for Labyrinth Lord or Basic D&D.
- Lost Cities of the Fallen Empire - First set of tables to determine the basics of a lost city to explore.
- Erdea Manor - Surface and first levels of this classic-styled dungeon that I'll be stocking on and off over the next week.
Quoted from Mr. Kramer's post at the Knights & Knaves Alehouse:
Usherwood Adventures is undergoing a large-scale re-design and edit. Knowing my limitations as a writer, I am seeking an energetic editor willing to give each page a thorough (if loving) scrub. Beyond grammatical issues, I am also looking at OSRIC compliance, continuity, and fresh thoughts on the content itself. It will be a cash-paying job (to be discussed offline), as well, the editors (I'll consider up to 3 individuals) will get a free copy of my upcoming Usherwood Adventures Expansion for OSRIC that is due to be released late Spring/early Summer.
This expansion material is 100 pages of new PC races, PC classes, monsters, magic, the Usherwood take on psionics, and includes a Foreword by Stuart Marshall. Much of this material has never been published before, and will only be available in this book. The material has been written to be setting-agnostic, so it can be easily added into your existing non-Usherwood game.A Mini-Adventure from ... and the sky full of dust
Nautical Adventure: The Temple of Tides.
Tim has Been Remodling!
Tim of Gothridge Manor has added an Excellent Gaming Stuff for Free page to his blog. It's far more up-to-date than mine (time, blessed, cursed, time!) so be sure to check it out. Another page lists all of The Newbie Blogger Award Winners and another page is set aside for Knowledge Illuminates, including Sales Figures and Links to Reviews!
We Need a Hero!
Joeskythedungeonbrawler posted a new version of a classic potion.
Product Updates!
A few of days ago, I had some fun with Mythmere's Adventure Design Deskbook Volume One. Matt gave us an update on the new edition of the series, Friday:
The four volumes of this series are all written, and will be published as a single volume by Frog God Games in the fairly near future (I don't have the estimated date, yet, but soon). In the meantime, if you want to get just one (or both) of the first two volumes, you can get printed copies at Frog God Games -- the various legacy products from BBP that are in stock are all listed here. (look on the right hand side to see the list).He's also put the original Volume One PDF up on Lulu, at a Discount. You can pick this up for $3.50!
Wheel of Evil from Faster Monkey Games is now available in Print! $11.99. The PDF is still available for $6.00.
Video & Audio
Bighara continues his Echoes from the Geekcave with Turning Undead and Player Interest.
Azird83 has a video review of Swords & Wizardry Complete.
tetsubo57 has a video review of Kingmaker.
Samwise7 of Darves Hill has some more play session Audio for you.
One More Freebie!
the venomous pao, once again hosts a new Barbarians of Lemuria adventure, written by G-Man! Children of the Void! And if you haven't downloaded the original free version of BoL, you can do so, here!
One Grognard's Opinion: Reviews
Tsojcanth of Lost Papers of Tsojcanth takes Vornheim for a test-drive. He has some more Vornheim fun, here.
ChicagoWiz tells us about Obsidian Portal.
John of the Lonely Garett continues his series on Fight On! #1.
Professor Pope has a Play Report of Knowledge Illuminates.
The Jovial Priest has been posting a series on the much-maligned Dungeoneer's Survival Guide.
Haque in Black has a review of Splinters of Faith: Modules 1-4.
Delta has a play report of G2 Glacial Rift of the Frost Giant Jarl.
Tenkar began a new series, The Draconic Archeologist, combing through the bones of Dragon.
Taketoshi of Zero XP Adventures has posted Stonehell: Session 3.
Blair of Planet Algol has a Quick Vornheim Review.
Maptime!
Visit FrDave at Blood of Prokopius. The second map! Click on it. Enlarge it. Be Amazed!
Knightvision Games posted a preview dungeon map for their upcoming ST1 Sunken Temple of Ta'nask.
Last week I posted a link to Omer Golan's forum thread, where he was putting his campaign setting materials. He's since opened a blog, Wounded Gaia and you can check it out, here including his map of the Zagadur Isles.
Greg of The Weirdlands of Xhuul posted his Cross-section Sketch of Hlatl.
Evan of In Places Deep posted his Xenroth and/or Irass Continent Map and IRASS Map Take II.
Carter Soles of The Lands of Ara shows us a close-up of The Kingdom of Noffel and posts the map for
Wraithstone Island.
Johnathan Bingham of Ostensible Cat posted his Isle of Maedsid.
Blair of Planet Algol posted his Map of the Pluton Zone.
John Laviolette of The Nine and Thirty Kingdoms continues posting these Awesome Geomorphs!
John at The tales of Kaelaross has A Map of Thaldion, Capitol of Teiglin.
Yesmar of Sickly Purple Death Ray posts awesome maps every week! Here's the Tomb of Yekelil.
Jimm from The Contemptible Cube of Quazar posted the map from his Skull Mountain Megadungeon campaign.
What I'm Pimping This Week
Tome of Tomes by Joseph Browning. Expeditious Retreat Press. 18 pages. Available in PDF for $3.00.
Books in fantasy games have always been sources of mystery. We're all familiar with the sight of the magic user's eyes lighting up like a 5-year-old at Christmas when one is found. This work provides 100 tomes for your gaming pleasure, ranging from the magical to the mundane, from the common to the unique. Never again will you be at a loss to describe that recently found libram.
Tome of Tomes is a compilation of books that could be found on a sage's shelf or on the shelves of a city library. Each tome is described and classified according to field of study and special knowledge category (if applicable).About the News
Unless otherwise noted, all links to products and files are to the individual authors sites, pertinent posts, or sales pages. I don’t link directly to files, unless that is the only link available. The OSR News is produced as a service to the community and is entirely a non-commercial endeavor on my part. I have received no remuneration for advertising or reporting on any of the items appearing herein. Occasionally, the News might feature an item, which the author has sent me a complimentary copy of, for purposes of writing a review.
As always, the What I’m Pimping This Week section of the OSR News and its accompanying blog widget, feature products which I have purchased (or items which are available for free download) and wish to support. At times, the item I'm pimping may be one which I received a complimentary review copy of, from the author or publisher. No one has asked me to spotlight their material in this section and I have received no payment of any kind for doing so.
Please feel free to send me information on any new releases, events, or other items of interest, which you would like to see mentioned.
Labels:
OSR News
Friday, April 15, 2011
The News: A Bit of a Change of Focus and a Request for Input
Thanks to Matthew for finding it and Jeff for helping to popularize it, those Print/PDF buttons are popping up all over the OSR. They seem, for the most part, to be working rather well. I for one, am rather pleased. Now, when I want to save something, I don't have to pull up OpenOffice to make a quick pdf.
It also brings to a head, something that's been on my mind of late. Namely, the smaller pdf output I report on every week. Hell, technically speaking, everyone who has that button on their blog and writes a useful gaming tool of some sort, now comes under that aspect of my self-determined mandate!
As I've written before, trying to link every bit of useful gaming material being blogged, would be absurd! That becomes more and more true, every day. I've added a ton of new blogs to my roll, over the past few weeks!
As I've also written, the News isn't about quality. It's about what's out there. I also break this rule on a regular basis, by reporting on blog-posts and the like, which fall outside my usual reporting practices, but I feel excited enough about to share.
I'm comfortable with that inconsistency, because it's relatively uncommon and I don't feel I'm trying to set myself up as the arbiter of what is and isn't good, by doing so. Nor do I feel that if I report on something going on at blogs 1 & 2, that anyone at blogs 3 - 400 (or so) would take that personally, or as a slight that they were being left out. There's a ton of quality material being put out. It's just impossible to mention all of it. It's impossible to even mention all of the really good stuff, which I wouldn't want to try to do, for the reasons already mentioned. But, if something Epic is going on, I'm going to want to share that and ignoring it would seem to not be in the best interest of the community.
One of the main reasons for linking the small pdf output, is to help shine a spotlight on individual blogs, especially newer and smaller ones. As my Welcome widget states, this blog is Dedicated to the furtherance and promotion of the Old School Renaissance.
In short, Promoting everyone I can is as important to me as Informing everyone I can. But, due to the current state of things, I've made the decision to quit reporting on the smaller pdf output. Say, anything that would fit into a blog post or two. Which brings me to the following: What exactly do you guys want to see?
Ok. The following stuff stays for sure:
It also brings to a head, something that's been on my mind of late. Namely, the smaller pdf output I report on every week. Hell, technically speaking, everyone who has that button on their blog and writes a useful gaming tool of some sort, now comes under that aspect of my self-determined mandate!
As I've written before, trying to link every bit of useful gaming material being blogged, would be absurd! That becomes more and more true, every day. I've added a ton of new blogs to my roll, over the past few weeks!
As I've also written, the News isn't about quality. It's about what's out there. I also break this rule on a regular basis, by reporting on blog-posts and the like, which fall outside my usual reporting practices, but I feel excited enough about to share.
I'm comfortable with that inconsistency, because it's relatively uncommon and I don't feel I'm trying to set myself up as the arbiter of what is and isn't good, by doing so. Nor do I feel that if I report on something going on at blogs 1 & 2, that anyone at blogs 3 - 400 (or so) would take that personally, or as a slight that they were being left out. There's a ton of quality material being put out. It's just impossible to mention all of it. It's impossible to even mention all of the really good stuff, which I wouldn't want to try to do, for the reasons already mentioned. But, if something Epic is going on, I'm going to want to share that and ignoring it would seem to not be in the best interest of the community.
One of the main reasons for linking the small pdf output, is to help shine a spotlight on individual blogs, especially newer and smaller ones. As my Welcome widget states, this blog is Dedicated to the furtherance and promotion of the Old School Renaissance.
In short, Promoting everyone I can is as important to me as Informing everyone I can. But, due to the current state of things, I've made the decision to quit reporting on the smaller pdf output. Say, anything that would fit into a blog post or two. Which brings me to the following: What exactly do you guys want to see?
Ok. The following stuff stays for sure:
- New Products Available for Purchase.
- New Free Products of any length.
- Reviews from around the blogosphere.
- News on Upcoming Stuff (products and other things of interest.)
- Events & Happenings, of interest to the community.
- Blog Spotlight. Which, I intend to make a regular feature.
- Product Updates.
A few questions:
- Are you guys enjoying Maptime? Is it useful? Fun?
- What about # 2, above? Maybe a rule of thumb of 6+ pages? I'm not happy with that answer, but...
- What else do you want to see? What's your favorite part of the news?
I'm going to devote some time to considering all of this and also to thinking of ways to make the News better and of greater service to the community. Please let me know what you think. Any comments, questions, observations, etc., are most welcome!
Labels:
OSR News
Thursday, April 14, 2011
Making an Adventure with "Mythmere's Adventure Design Deskbook Volume One"
There were two volumes of the Mythmere's Adventure Design Deskbook series released thru Black Blade. As I understand it, the original plan for the series has been scrapped and a one volume hardcover design book is planned. I don't know the details. The two volumes which were released, Principles and Starting Points and Monsters, are still available in print from Frog God Games' Swords & Wizardry Legacy Products page.
As this could possibly be construed as a review and as far as I know, Congress still says I have to be all kinds of up-front about that sort of thing, I'll mention that I purchased the PDF from Black Blade and wasn't asked to write this post.
Today, we're going to use the random tables contained in Volume 1, to make an adventure!
I'm feeling sluggish, uncreative and generally out of sorts, today. So, my current emotional reality will make for a fine test of the material.
"This first book is about the topmost level of adventure design: a cardinal rule, the elements of a good adventure, the location, the villain’s plan, and the adventurers’ mission. These all provide context – the framework upon which the details hang. Oddly – and I’ve had this confirmed to me by several brilliant adventure authors – the context is often not the starting point for creating an adventure." - Matt Finch, ADD V 1
I'd better quote Matt's Cardinal Rule, as well:
There are four sub-tables within Table 1-1B: Locations. Each sub-table has 100 entries.
Results
OK. I could stop here. I can immediately think of several directions to go with this thing. I'm glad I didn't scrap those first results, because it's starting to sound pretty cool! But, since my main goal here is to explore Matt's book, I'm going to continue and see what else the Tables have to say!
There are sub-tables for each of the Villainous Plans entries, more than one for most of them. 21 pages worth, so they get rather detailed.
The Food thing is one of the simpler choices, with only one table to further flesh things out. We now turn to Table 1-23: Food-Related Activities. There are 20 possible results, here. Result:
Allright. As Matt says:
Ok. I'm back. As an aside, this type of creative daydreaming is the quickest and surest way I know of, to pull up personal psychological data. Once you start learning your personal bank of symbols, there's a lot of places you can go.
Now, back to our regularly scheduled adventure.
About ten or so miles outside a population center, an estate sits upon the coast. The Sorceress living there, has three children. These children are all gifted Psionics. Who are emotional vampires needing the fear, pain and terror of sentient beings, to survive. The Sorceress is horrified at what she has to do to feed her children, but what choice does she really have? The nearby town has, for years, been subject to disaster, deprivation and violence. Which grows worse and more frequent, as the children grow older. When the children were younger, she would damage herself to feed them. Hidden beneath her clothes, are horrid scars and grotesque alterations. As her offspring grew older, their need outstripped her ability to provide for them.
Allright then! In a way, I wish some results involving more detailed tables had come up, but, this smaller Random Table path proved itself, admirably! By the way, I love this book. You should get one, before FGG runs out!
As this could possibly be construed as a review and as far as I know, Congress still says I have to be all kinds of up-front about that sort of thing, I'll mention that I purchased the PDF from Black Blade and wasn't asked to write this post.
Today, we're going to use the random tables contained in Volume 1, to make an adventure!
I'm feeling sluggish, uncreative and generally out of sorts, today. So, my current emotional reality will make for a fine test of the material.
"This first book is about the topmost level of adventure design: a cardinal rule, the elements of a good adventure, the location, the villain’s plan, and the adventurers’ mission. These all provide context – the framework upon which the details hang. Oddly – and I’ve had this confirmed to me by several brilliant adventure authors – the context is often not the starting point for creating an adventure." - Matt Finch, ADD V 1
I'd better quote Matt's Cardinal Rule, as well:
A good adventure should maximize meaningful player decisions.Today, since we're using Volume 1, we will indeed be going with context. So, the book kicks off with three sets of tables for generating a location. The last, takes a more abstract approach. (rolls d6.) The d6 tells me to use the second table. :)
There are four sub-tables within Table 1-1B: Locations. Each sub-table has 100 entries.
Results
- Structures Description: Coastal
- Structure: Sanctuary
- Feature (First Word): Mutant
- Feature (Second Word): Spawn
That seems really on the nose. The results can generate some mind-bending gestalts and I'd prefer something more wild and woolly! I almost scrapped that and re-rolled. But, let's see where it's going.
A set of tables for generating adventures starting with a Mission is next. I'm not going that route today and will instead jump right into the meat of the matter. Most of the tables in this volume are about generating a Villain!
Table 1-11 is the Master Table of Villainous Plans. There are 15 entries on this table. Result:
There's more detail in that entry and indeed, many of the tables and entries have extensive commentaries. I'm only aiming to show the results, though, not reproduce the book, so I'll keep things as bare bones as possible.
- Food – the villain seeks to get food for himself, a monster, or for his organization.
OK. I could stop here. I can immediately think of several directions to go with this thing. I'm glad I didn't scrap those first results, because it's starting to sound pretty cool! But, since my main goal here is to explore Matt's book, I'm going to continue and see what else the Tables have to say!
There are sub-tables for each of the Villainous Plans entries, more than one for most of them. 21 pages worth, so they get rather detailed.
The Food thing is one of the simpler choices, with only one table to further flesh things out. We now turn to Table 1-23: Food-Related Activities. There are 20 possible results, here. Result:
So, we go to Table 1-35: Unusual Minions and Lieutenants. Three sub-tables of 20 entries each. Results:
- The villain/monster’s food processing operation outside a community is causing environmental-type damage in the community (fouled water, poisoned grass, clouds of poison gas, etc)
- Nature of Minion: Sorceress
- Unusual Characteristic: Very Concerned with Personal Appearance
- Reason Why in Villains Service: Unwilling Minion.
Allright. As Matt says:
"Virtually every prominent adventure author I’ve talked with about this question has answered it in the same way. A creative adventure begins with a visual image of some kind."Matt's preface has a lot to say about the creative process and use of random tables. From my experience, I agree with Mr. Finch and visual imagery, daydreaming, etc., always take me where I want to go. So, I'm gonna go and smoke a cigarette and daydream about that ecological thing. Be back in a minute.
Ok. I'm back. As an aside, this type of creative daydreaming is the quickest and surest way I know of, to pull up personal psychological data. Once you start learning your personal bank of symbols, there's a lot of places you can go.
Now, back to our regularly scheduled adventure.
About ten or so miles outside a population center, an estate sits upon the coast. The Sorceress living there, has three children. These children are all gifted Psionics. Who are emotional vampires needing the fear, pain and terror of sentient beings, to survive. The Sorceress is horrified at what she has to do to feed her children, but what choice does she really have? The nearby town has, for years, been subject to disaster, deprivation and violence. Which grows worse and more frequent, as the children grow older. When the children were younger, she would damage herself to feed them. Hidden beneath her clothes, are horrid scars and grotesque alterations. As her offspring grew older, their need outstripped her ability to provide for them.
Allright then! In a way, I wish some results involving more detailed tables had come up, but, this smaller Random Table path proved itself, admirably! By the way, I love this book. You should get one, before FGG runs out!
Labels:
Adventure Design,
Matt Finch,
Random Tables,
Reviews
Wednesday, April 13, 2011
What's the Evil Asshole's Motivation?
What's the Evil Asshole's Motivation?
Roll the Stones, er... dice.
1. Wants to "Paint it Black."
2. Pissed and frustrated because he can't get no "Satisfaction."
3. Wants the whole world to go "Back to Zero."
4. He's just all fucked up and "Blinded by Love."
5. Has too much "Sympathy for the Devil."
6. He's a wacked-out "Midnight Rambler."
7. He got swept-up into the Revolution in the Air and became a "Street Fighting Man"
8. He has no conscience at all and is just ok with "Winning Ugly."
9. Has to be on top, because he refuses to be a "Slave."
10. He didn't mean for it to get so out of hand, but was caught between a "Rock and a Hard Place."
11. Trying to Prove everything's a Joke and Nothing really Matters, after he experienced "Love in Vain."
12. Acting out because he feels "Shattered."
Labels:
Random Tables,
The Rolling Stones
Monday, April 11, 2011
Repost: Go To Hell! Revisiting Ed Greenwood's The Nine Hells
I was thinking about Mr. Greenwood's articles and decided to repost this, with a few revisions. The Nine Hells, remains one of my favorite Dragon articles of all time and probably my absolutely favorite thing by Mr. Greenwood.
Go To Hell! – Revisiting Ed Greenwood’s “The Nine Hells.”
(Since this is some kind of review, I'd better mention that no, no-one has paid or enticed me in any way to write about this series of articles, written over 25 years ago.)
The article was split into two parts, the second was published in issue # 76. Two follow-up pieces, “The Nine Hells Revisited” and “Eight Devilish Questions” appeared in issue # 91. Taken all together, the series runs to a little over fifty pages and gives the DM a wealth of information, for running a game in the Infernal Realms.
Part 1 deals with a few introductory matters, like what to do with all those pesky, LE deities. Then, plunges into a plane by plane description of the Hells, from Avernus, to Stygia. Part 2 covers Malbolge to Nessus, then lists the changed ways in which spells, magical items, and character abilities will operate in the Hells.
The entries for the individual planes start with short descriptions of the levels and their common inhabitants. These run about two-thirds of a page, or so, in length on the average, with Avernus being the longest, at a little over a full page (aside from any artwork.) But they give the DM enough information to take things from there. Someone once said that true evil was banal. The landscapes of the Hells are uninspiring, for the most part. Drearily predictable. But, Hell itself is anything but boring.
After setting the scene for each level, Mr. Greenwood begins describing the various important NPC’s inhabiting these places and this forms the main part of his Hellish Gazetteer. Considering who the author is, it comes as no surprise that this is both the focus of the work and where it truly shines.
(Since this is some kind of review, I'd better mention that no, no-one has paid or enticed me in any way to write about this series of articles, written over 25 years ago.)
“Yes,” agreed the Paladin who had fought at his side. “You have joined an endless battle, my lord. But if you weary of fighting it here, amid that which you hold dear, then come with me – I ride on the hells tomorrow.” Ed Greenwood – The Nine Hells, Part 1.That Paladin lives eternally in the front-piece to the first part of one of the most famous articles ever to grace the pages of Dragon Magazine. The art, by Larry Elmore, depicts a Paladin standing by the side of, presumably, a Name Level Fighter. At their feet lay the smoking corpse of a devil. Judging by the depiction and speech, our Paladin has the kind of poise worthy of Dr. Who. But, he has another thing coming! He’s about to storm Ed Greenwood’s Hell, and in the July 1983 issue of Dragon Magazine, # 75, we followed him.
The article was split into two parts, the second was published in issue # 76. Two follow-up pieces, “The Nine Hells Revisited” and “Eight Devilish Questions” appeared in issue # 91. Taken all together, the series runs to a little over fifty pages and gives the DM a wealth of information, for running a game in the Infernal Realms.
Part 1 deals with a few introductory matters, like what to do with all those pesky, LE deities. Then, plunges into a plane by plane description of the Hells, from Avernus, to Stygia. Part 2 covers Malbolge to Nessus, then lists the changed ways in which spells, magical items, and character abilities will operate in the Hells.
The entries for the individual planes start with short descriptions of the levels and their common inhabitants. These run about two-thirds of a page, or so, in length on the average, with Avernus being the longest, at a little over a full page (aside from any artwork.) But they give the DM enough information to take things from there. Someone once said that true evil was banal. The landscapes of the Hells are uninspiring, for the most part. Drearily predictable. But, Hell itself is anything but boring.
After setting the scene for each level, Mr. Greenwood begins describing the various important NPC’s inhabiting these places and this forms the main part of his Hellish Gazetteer. Considering who the author is, it comes as no surprise that this is both the focus of the work and where it truly shines.
We get Dukes, Chancellors, Outlaw Devils and more than enough Hot Devil Babes (the various consorts,) to fire the imagination of this DM, especially when he was 15. We get motivations, alliances, enemies, frenemies, personality traits, hobbies and machinations, as well as troop lists for the various Dukes.Of course, we get the stats and powers of all these movers and shakers, as well. The Infernal courts are a dark imagining of the byzantine political climate of our own governmental institutions, and the juicy “court gossip” of the Hells is definitely entertaining.
“Phongor is the dreaded Inquisitor of Hell; he is responsible directly to Asmodeus for the provision of complete and accurate news of the hells and other planes. To do this, he has subverted the spies of Adramalech (so that they report first, and most fully, to him), enlisted spies of his own (and spies to watch his spies; he trusts no one), and perfected the art of torture on devils, the lesser creatures of the hells, and intruders alike.” Ed Greenwood – The Nine Hells, Part 1.
"Lilis, consort of Dispater, is one of the older and weaker female devils, but her careful diplomacies and strategies and her attention to events in the hells and elsewhere (her network of spies is said to be second only to that of Asmodeus) has kept her own position in the infernal regions as secure as that of any of the nobility of the hells. Lilis and Biffant (q.v.), Dispater’s provost, are as trusting and as close as two devils ever become – but they are (thus far) unswervingly loyal to Dispater, making his control of Dis the envy of other Archdevils.” Ed Greenwood – The Nine Hells, Part 2.
“The Nine Hells Revisited,” provides more “Outcast Devils,”those natives who are Unique in the Monster Manual sense, but have been cast out of the hierarchy and are forced to eke out an existence hiding in Avernus, all the while scheming to force their way back into their society. Information on how devils become Greater Devils is provided. The unique Arch-Devil Gargoth, is introduced, a being who is perhaps, as powerful as Asmodeus, but who lives on the Prime Material and may, or may not, be in league with the Lord of Nessus. Several pages are devoted to the various kinds of treasure which may be found on the various levels of the hells (woo-hoo!), providing some more flavor to the various planes, as well as their inhabitants. A few more odds and ends, such as travelling the Styx, round out the article.
Lastly, in “Eight Devilish Questions,” Mr. Greenwood provides some answers to a few questions submitted by readers of the original two-part article.
In his work on The Hells, Mr. Greenwood wrote a very entertaining D&D supplement. We get a description of a setting which fascinates many DM’s and players, along with details of the major NPC’s which make the place tick. Also, the rules necessary for running such an alien environment, new lore and answers to various questions concerning the Devils and their home. A few maps of interesting locations, would have been appreciated, though.
Even if the DM never plans on actually sending his players to Hell, the various personalities presented can have a major impact on PC’s who are on the Prime Material. All those shadowy schemers and homicidal plotters are the real heart of “The Nine Hells,” and poor fools on the Prime can become involved with those dangerous beings in a host of ways.
Lastly, in “Eight Devilish Questions,” Mr. Greenwood provides some answers to a few questions submitted by readers of the original two-part article.
In his work on The Hells, Mr. Greenwood wrote a very entertaining D&D supplement. We get a description of a setting which fascinates many DM’s and players, along with details of the major NPC’s which make the place tick. Also, the rules necessary for running such an alien environment, new lore and answers to various questions concerning the Devils and their home. A few maps of interesting locations, would have been appreciated, though.
Even if the DM never plans on actually sending his players to Hell, the various personalities presented can have a major impact on PC’s who are on the Prime Material. All those shadowy schemers and homicidal plotters are the real heart of “The Nine Hells,” and poor fools on the Prime can become involved with those dangerous beings in a host of ways.
But, I loved this article so much, that I gave my players a reason to go to Avernus. Their 14th level characters managed to survive the thirty or so in-game minutes it took to accomplish their snatch-and-grab mission and escaped right as an infernal army was descending upon them.
The truth is, I set it up so that they wouldn’t have too much difficulty, so long as they kept their heads down and played it smart. It became apparent, rather quickly, that they couldn’t afford to dawdle. I just wanted to give them a taste of Hell. Surviving that environment for any length of time would require a lot of stealth, guile, power and luck from PC’s. Unless they somehow got themselves invited, which would be a dangerous situation in and of itself. Mr. Greenwood’s Hell is very well organized, and its armies will swiftly mobilize, dealing with any intruders as decisively as possible. A “Ride on the Hells,”a la the crazy Paladin we met at the beginning of our journey is sheer suicide. He just doesn’t seem to be the stealthy, keep your head down, type.
In Paizo’s last issue of the magazine, they listed their “Top Ten Issues of Dragon.” Numbers 75 & 76 were the first two presented. I can only suppose that the TSR policy of appeasing the Satanic Panic crowd, kept them from including the articles in one of their Best of compilations. So, if you don’t already have these, you’ll need to get the original issues. “The Nine Hells” issues are definitely worth going to the trouble of procuring.
In Paizo’s last issue of the magazine, they listed their “Top Ten Issues of Dragon.” Numbers 75 & 76 were the first two presented. I can only suppose that the TSR policy of appeasing the Satanic Panic crowd, kept them from including the articles in one of their Best of compilations. So, if you don’t already have these, you’ll need to get the original issues. “The Nine Hells” issues are definitely worth going to the trouble of procuring.
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