After playing around with D&D 5 last year (and deciding that, while there are some elements of it that I like, overall it's not really my cup of tea), I'm just about to start a new Labyrinth Lord campaign.
I've just finished compiling a short (6 page) house rules document, including details on the custom races and classes of my (very vaguely imagined) setting.
Click here to check it out!
Showing posts with label pdf. Show all posts
Showing posts with label pdf. Show all posts
Saturday, 9 January 2016
LL Campaign House Rules
Labels:
house rules,
labyrinth lord,
pdf
Thursday, 31 December 2015
Free PDF: Adventurer Cleric Class
My beef with the cleric has been long and well-roasted.
In the new year, I'm going to be starting a new Labyrinth Lord campaign (a welcome change after my experiments with D&D 5 this year) and thought it was maybe about time to come up with a divinely blessed class which is to my taste.
Lo and behold! The adventurer cleric.
The design goals of the class were:
You can download the PDF here.
Wishing everyone a happy 2016!
In the new year, I'm going to be starting a new Labyrinth Lord campaign (a welcome change after my experiments with D&D 5 this year) and thought it was maybe about time to come up with a divinely blessed class which is to my taste.
Lo and behold! The adventurer cleric.
The design goals of the class were:
- (Primarily) A divine class without any moral imperative and which can fit in with the usual assortment of mercenaries, rogues, cut-throats, and murder-hobos.
- Cutting down the power of clerical magic a bit -- no raise dead.
- Reducing the class' spellcasting advancement -- no spell at 1st level and a maximum of fifth level spells.
You can download the PDF here.
Wishing everyone a happy 2016!
Labels:
classes,
clerics,
labyrinth lord,
pdf
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