Showing posts with label superboy. Show all posts
Showing posts with label superboy. Show all posts

Sunday, March 25, 2018

On a few collections of DC comics from the '90s: Aquaman, Green Lantern, Robin and Superboy

Aquaman By Peter David Book One

Peter David started writing Aquaman almost as soon as the previous ongoing series had ended. The thirteenth and final issue of the Shaun McLaughlin-scripted series shipped in 1992, while Peter David's four-part miniseries, Aquaman: Time and Tide, was released in 1993, paving the way for David's ongoing series, which began in 1994.

So hardly any time at all had really passed between the end of one series and the start of another, and yet reading David's Aquaman, it felt more like an entire age had passed, he so completely reinvented the character. His Arthur Curry--whose real Atlantean name Orin is used more and more--is a brooding, grumpy, self-pitying misanthrope, a former king more or less forced to continue his career as a superhero, because no one will leave him alone.

It is the visual shift that occurs in the early issues of Aquaman that are best-remembered, though. This is when Aquaman grew his hair long and grew a beard--it's more or less impossible to imagine Jason Momoa having been cast to play Aquaman in the Warner Bros live-action movies without this run of Aquaman comics having been published--and it's when he lost his left hand in perhaps the most ironic fashion imaginable, replacing it with a harpoon. By the end of this first collection of David's run on the character, he is wearing his new costume, too, his makeover complete.

The visual changes were all quite intentional, signalling not only a break with the character's clean-cut, Silver Age past, but an attempt by David, as he has his protagonist explaining within the scripts, to come up with an iconic symbol of his own, in the form of a weapon...specifically a weapon that surface-dwellers used against the creatures of the sea, repurposed and turned back on them by the sea's greatest defender.

Say what you will about the darker, more bad-ass take on Aquaman, it certainly worked. The series was the longest-running one Aquaman has ever had (David left after the 46th issue, but it continued under writers Erik Larsen and then Dan Jurgens, making it all the way to 75 issues). It was also, in my opinion, the best. This is the version of Aquaman that appeared throughout Grant Morrison's JLA, and has been around ever since...to a degree. During the New 52, Geoff Johns reasserted the character's original, Silver Age origins over those of David, Robert Loren Fleming and other Aquaman writers of the 1980s--in addition to upping his power levels to Golden Age Superman levels--but otherwise kept much of the character's chip-on-his-shoulder surliness.

Much of the strength of David's run came from neither reinventing the wheel--this isn't the self-conscious, revisionist, "Ultimate Aquaman" of Johns' more recent run, for example--nor jettisoning continuity, but rather of picking the character up where he was last left, giving him something new and life-changing to deal with (not the hand thing, so much as his discovery of The Atlantis Chronicles and coming to terms with what he learned in them), while fashioning for him interesting adventures dependent on interpersonal drama and as much mythology as superheroics. David never fell into the trap of recycling Aquaman's rogue's gallery--in this volume, Ocean Master and Black Manta both only appear briefly, and in flashbacks or dream sequences--or thinking of him as a reactive superhero who had to deal with, like, sea-going crime.

There was also a great deal of rewarding long-term plotting, some of which you can see here, as the events of Time and Tide inform those of the first year or so worth of the ongoing, as well as just good old-fashioned, shared-setting comic book scripting. The first issue of Aquaman I read monthly was #26, although I was easily coaxed into the series by well-executed guest appearances, each of which felt organic to an ongoing narrative, while also doing the job of drawing eyeballs to the book (For example, in this volume, Aquaman fights Superboy in one issue, and Lobo in another; the former is there because his turf is Hawaii, where there happens to be a pretty big naval base that Aquaman has business with, while the latter comes to Earth in order to avenge some dolphins, the only thing he cares about in the universe).

It also helped that David had a hell of a creative partner in Martin Egeland, the pencil artist who draws the bulk of this collection. I really liked Egeland in the 1990s, and his work remains pretty solid today, too. His characters are all quite expressive, and though he is prone to the excesses of the era--and there's an image or two where the muscles get out of control  and one shouldn't look too long at them or one will wonder why said pages were ever even allowed to go to print--there's a nice, fluid grace to the characters' implied movements. There are some incredibly dynamic scenes of Aquaman and Aqualad swimming, leaping and, in one memorable image, sort of skipping along a tunnel.

Looking back form 2018, I see a bit of Todd McFarlane in Egeland's style, although his fundamentals seem far better than McFarlane's ever were. (Does anyone know whatever happened to Egeland? I searched the name on comics.org after finishing this volume, and found relatively little beyond Aquaman and some superhero work from that time. Did he quit comics, or is Egeland a pseudonym, or...?).

This Book One collection begins with Time and Tide, which was drawn by pencil artist Kirk Jarvinen and inker Brad Vancata. The premise of the series was that Aquaman had retreated to his Aquacave in an attempt to continue the Atlantis Chronicles by writing about his own life, leading to a series of flashbacks. The first issue depict his first encounter with a superhero--The Flash Barry Allen--at the dawn of the Silver Age.

The second is devoted to his childhood, in which he is rescued from Mercy Reef as an infant by Porm, a friendly dolphin, who raises him as her own among her pod. It's a very Tarzan of The Apes sequence, and, in fact David takes quite a bit of inspiration from Tarzan in his portrayal of Aquaman, who he sees as something of an Atlantean answer to Lord Greystoke.

In the third, he is a teenager, and visits an Inuit village in Alaska, where he befriends--and inadvertently makes a baby with--a young woman named Kako. He also fights a polar bear and the first of the mythological deities he'll face during David's run.

And finally, in the fourth, we see Aquaman and Aqualad at the height of their Silver Age status quo, as they encounter Ocean Master who, at that point, is just another supervillain to Aquaman.

When Aquaman begins, Garth pulls Aquaman out of his cave--where he's sprawled like Conan on a throne of coral--to help him investigate a downed nuclear submarine for the US Navy. It turns out to be a trap set by new, short-lived villain Charybdis, who has already captured a minor DC aquatic adventurer, Dolphin. It's in this battle with Charybdis that Aquaman ultimately loses his hand.

After he's slightly healed--or at least has managed to affix a harpoon to the stump--he and his new running crew head to Pearl Harbor in order to get answers about the trap the Navy sent them into, where they have to fight Superboy (whose Spider-Man-like fight chatter makes him a better fit for David than Aquaman, whose jokes sometimes feel out of character). Before they get their answers, they are sent to Japan in order to rescue Porm, and there meet Lobo.

The last four issues of the collection are an arc of sorts in which Aquaman returns to Kako's village with Dolphin, only to discover the son he never knew he sired--Koryak, who will become a supporting character in the series--and a group of Fourth World villains, The Deep Six. Meanwhile, Garth goes off on a mission of his own, to follow a lead that he thinks might indicate that his late girlfriend Tula (or Aquagirl, as you and I know her) is still alive, meeting Letifos, who will play a role in the Tempest miniseries. It's during these issues that Jim Calafiore's work appears for the first time; he's just there to fill-in for an issue or so, but he will eventually take over as the series' primary artist...to the detriment of the series, if you ask me.

This collection, which includes 13 issues altogether, also includes a new introduction from Peter David, in which he describes how he approached the series and how he tried to sell it. I was glad to read it; as I always say, all trade collections should have introductions. If they don't deserve introductions, then maybe they don't deserve to be collected at all, you know?


Green Lantern: Kyle Rayner Vol. 1

I was a fan of the Kyle Rayner version of Green Lantern, DC's sole Green Lantern for much of the 1990s and the one that was featured in the Grant Morrison, Mark Waid and Joe Kelly runs on JLA. I could go on at some length about the virtues of the character versus that of his predecessor, Hal Jordan, but the two main things that attracted me to the character was that 1) he was new and debuted around the time I started paying attention to the DC Universe outside of Gotham City and 2) a coffee-obsessed, twenty-something, freelance artist based in New York City was a lot more appealing to me than a middle-aged, former test pilot-turned-space cop from a blandly generic imaginary city.

I never quite understood the vehemence with which so many Hal Jordan fans hated the change at the time. Of course, the very first issue of Green Lantern I read was 1996's Green Lantern #76, which featured Kyle Rayner soaring through the sky above Gotham City, the bat-signal in the background. This was the first issue in the three-part "Hero Quest," in which the green Green Lantern went from city to city seeking some form of guidance from his more established peers: Batman and Robin in Gotham, then Captain Marvel in Fawcett and, finally, Wonder Woman in Gateway (He had already met Superman, The Flash, Donna Troy and the Titans in his adventures).

That issue, for what it's worth, was a good 20 issues of Green Lantern into Kyle's career, plus Zero Hour and several issues of New Titans and whatever other appearance he made in his first two years or so wearing the ring. While I read earlier issues too, I did so out of back-issue bins, meaning out of order. I had never read Kyle Rayner's first year or so as Green Lantern in the way it was meant to be read, the way it was published. DC is making that possible though, collecting his adventures into Green Lantern: Kyle Rayner, which begins with his very first appearance...that means three issues of "Emerald Twilight," in which Hal Jordan was still officially the Green Lantern of the title.

These issues are rough. It's not until #57, when Kyle moves to New York City, that the book starts to feel like the Green Lantern I knew, and thought the book was; that's a good six issues into his time as Green Lantern. Writer Ron Marz is the poor guy who had the job of turning stalwart Silver Age hero Hal Jordan into a cosmic-scale villain, doing away with the Green Lantern Corps and The Guardians of the Universe and all the trappings of the franchise from the past few decades and introducing a new character--in just three issues.

He doesn't do as good a job in the space allotted as I always assumed he had done, but then, I think Dan Jurgens also did a lot of the work in (retroactively) justifying Hal Jordan's heel turn in the pages of Zero Hour. I guess I had just filled in the blanks in my imagination, or imagined that they were filled in in the pages of Green Lantern.

So the book begins with "Emerald Twilight." The first issue, penciled by Bill Willingham and inked by Romeo Tanghal and Robert Campanella, is really quite good. In the crater that was Coast City, utterly destroyed in the events of "Reign of The Supermen," Hal uses his wish-granting ring in an attempt to bring it back...although this mostly amounts to his conjuring holograms or hard-light constructs of it as he remembered it, and having conversations with his loved ones...though he's essentially just talking to himself through the medium of his ring. Anyway, it's all handled pretty well; I've always thought having your city completely erased from existence, including just about everyone you know except your friends from work (with "work" being "the Justice League" and "The Green Lantern Coprs") is as good as any other contrivance to drive a fictional character mad more-or-less overnight.

In the last few pages of part one, the Guardians tell Hal to quit fucking around and come back to Oa. Pissed at them, them streaks off to comply, while Kyle makes his first appearance; seeing Hal in the distance, he thinks he sees a shooting star.

The next two chapters? Things get dicey. (Visually, as well as in the story. Part two is penciled by a Fred Haynes, in a very '90s style with lots of splashes. Darryl Banks, who draws much of the rest of the book and is the artist most closely associated with Kyle, comes on during the third chapter)

During the second chapter, Hal is confronted by a series of allies from the Corps, each trying and failing to either calm him down or beat him up, as at this point it's pretty clear his trip to Oa isn't going to be a friendly one. He fights and defeats eight Lanterns, stealing each ring and adding them to his own fingers, increasing his power as he collects rings. When he gets to Oa, he's faced with Killowog. He tells Killowog that he didn't kill any of the Lanterns, but left them with enough power to survive. The two of them fight though, and The Guardians play their last, desperate attempt to stop Hal: They release Sinestro, newly empowered with a GLC power ring.

The bulk of the last issue is a fight to the death between Hal and Sinestro, with our hero breaking his archenemies neck and then killing Kilowog and destroying the main power battery and, apparently, The Guardians...?

In the last pages, the lone surviving Guardian, Ganthet, meets Kyle Rayner in an LA alley, seemingly at random, and hands him the last power ring in the universe, then disappears forever or so.

And the torch is thus passed.

Regarding "Emerald Twilight," what surprised me most is how few Lanterns Hal actually faces. It was my understanding that he killed the entire Green Lantern Corps which would have meant some 3600 Lanterns, right? Although I have absolutely no idea what was going on in Green Lantern comics just prior to this storyline, so maybe there were only a handful of Lanterns left at that point...? Or did destroying the battery somehow kill everyone? I have no idea.

Things stay rough for the next five issues, the first of Kyle's career. These issue's are pretty notorious, mostly because of what happens to Kyle's girlfriend, Alex DeWitt--this is the storyline from which the term "women in refrigerators" came from. And while it doesn't read any better in 2018, I do now wonder if perhaps this story wasn't a sort of necessary evil? Like, if it wasn't so egregious that it served as a sort of straw-that-broke-the-camel's back, drawing so much attention to the trope, giving it a name, that it was easier for other creators to avoid in the future? (Not that the phenomenon of killing off or visiting violence upon the female loved ones of male heroes as a way to motivate their actions went away afterwards, of course, but it's always easier to address a problem once that problem has been named.)

I'm also a little curious about how on-the-fly these decisions were made (This comic book series at this time in comic book history is a nexus for so many aspects of the mainstream comics industry and fandom that followed, that I think there could probably be a book written about it). The Kyle Rayner that seems to be getting introduced in the first few issues is a completely different one then the one who emerges a few issues later. When we first meet Kyle, he's a slacker in LA with a girlfriend trying to break into news photography, making for yet another superhero-with-a-media girlfriend pairing (Superboy, introduced just before Kyle, would also get a media girlfriend, in the form of Tana Moon).

She is killed off-panel and infamously stuffed inside of a refrigerator within issues of her first appearance, however, and after Kyle contemplates killing her killer in an act of vengeance, he ultimately leaves the city to begin a new life, at which point what would emerge as steady aspects of his turn as the main Green Lantern would emerge: His job, his city, his landlord, his relationships with super-women (First Donna Troy, then Jennifer-Lynn "Jade" Hayden). It makes me wonder if the sharp change in direction was intended to be subversive, or if Marz was making it up as he was going along, reacting to input from his editors.

In the middle of all that, DCU events intervene. Kyle briefly meets long-haired Superman and teams up with him against Mongul, the guy responsible for Coast City's destruction in the first place. Directly after Alex's death, Kyle finds Green Lantern Alan Scott--or perhaps he was Sentinel Alan Scott at that point?--waiting for him in his dark apartment, wanting to recruit him into helping with the whole Zero Hour thing (He does, but you have to read Zero Hour for that; here Scott does give Kyle a quick history of the Green Lantern Corps, told across four very full pages).

In Green Lantern #0, which seems to follow immediately on the heels of Zero Hour, Kyle and Hal battle on Oa, and there's a pretty interesting fake-out where it seems like Kyle might return the ring and legacy back to Hal, as if maybe his time as Green Lantern was meant to be more story-line specific, like when Jean-Paul Valley replaced Bruce Wayne as Batman, rather than when Wally West replaced Barry Allen as the Flash.

The collection includes two issues of New Titans, part of a crossover with that series that initiated Kyle's brief stint as a Titan (This era of Titans comics weren't all that great, but that was honestly my favorite line-up of Titans, with the possible exception of the Devin Grayson-written team), and the first issue of REBELS '94.

I suspect the next volume will be when the series starts to get pretty good, but these issues are all still intensely interesting, particularly from the perspective of what was going on with DC comics in the early 1990s, and various trends that were waxing and waning. Knowing how things have changed since only make some elements of these comics even more interesting too. For example, it's easy to imagine a young Geoff Johns reading these comics and getting pissed off, daydreaming about one day being able to undo all of the changes Ron Marz wrought.

And young Geoff Johns' dream came true!


Robin Vol. 5: War of The Dragons

One problem with these complete packages of particular series is evident from the first pages of the fifth issue of Chuck Dixon and company's long, healthy run on the Tim Drake version of Robin. This particular collection covers Robin #14-22, Robin Annual #3 and Detective Comics #685 and #686. Robin #14 was part of the four-part "Troika" story that introduced Batman's then-new costume and ran through the four main Batman books of the time. Actually, Robin #14 was the fourth part of it, so this collection opens with the conclusion of a story; it's beginning and middle somewhere else, probably uncollected (The solution, I suppose, would have been to either stick the first three chapters in here, or just collect "Troika" as its own, 90-ish page trade).

There's another multi-book arc collected in this trade, the title one, but the two Detective Comics chapters of "War of The Dragons" are included, perhaps because that entire arc was written by Dixon, who was then writing 'Tec as well as Robin, or because of how Robin-y that story was, as the warring dragons were King Snake, Lynx and The Ghost Dragons, the villains from the very first Robin mini-series.

So after the opening, in which Robin must try and hold his own against The KGBeast, there's a two-part story penciled by Tom Grummett featuring Batman, The Spoiler and Cluemaster; the three-part "War" featuring art by penciller Steve Lieber and inkers Klaus Janson and Enrique Villagran (Huntress and Nightwing put in guest-appearances, and The Silver Monkey is introduced) and then the volume contains the transition from Grummett to new pencil artist, the late, great Mike Wieringo, which accompanies a series of extremely well-made shorter one and two-issue stories, which are something of a relief after the relative chaos of the Bat-family titles up to that point, with their years worth of inter-book crossover epics.

The unfortunately also late, but also great Mike Parobeck and Stan Woch draw "The Mouse That Ate Gotham," in which Robin meets an unlikely foe that causes chaos by attacking key points of key infrastructure. Ringo then takes over as penciler for a two-parter involving the return of The General (a badly bowlderized version of whom has been appearing off and on in the James Tynion-written Detective), which is followed by a second two-parter, this one sending Tim undercover to infiltrate a ninja-themed summer camp in order to stop a string of robberies by faux ninja second-story men (and women).

The final chunk of the book is the third Robin annual, one of 1994's Elseworlds-themed annuals. In this one, Batman is a samurai in feudal Japan, and Robin is his orphaned apprentice, who must try to complete his final mission after Batman is killed off. There are a clan of cat-eared female ninja , but beyond those Batmanly touches, it is mostly just a pastiche of samurai flicks. Villagran handles the art.

Reading and/or re-reading all these comics today--the annual, The Mouse and the ninja camp stories were the only ones I hadn't read when they were originally published--what seems most striking to me is how much effort Dixon put in to trying to make the teenage characters seem semi-realistic as crime-fighters. Batman was very protective of Robin, and Tim had to be very careful about who he fought and how, so as not to risk his life needlessly; when he confronted someone like The KGBeast, it stuck out as a dramatic moment because it was so relatively rare. In this volume, for example, he mostly deals with younger opponents, and/or the sorts of crimes that might not necessarily warrant Batman's undivided attention.

Dixon's Spoiler is as different from Tynion's Spoiler as his Tim Drake is; rather than hyper-competent, she's very much an amateur and work-in-progress, and it's a lot more fun to see her arguing with the Dynamic Duo, as, on the one hand, she's totally right to call Batman and Robin out for being sanctimonious jerks to her, but, on the other hand, they're proven right that she's really not ready to be a crimefighter (as when Robin takes two in the chest due to her recklessness, for example; thank God for Kevlar!)

I was also struck by how much The General--a ridiculously brilliant and mature military strategist who just so happens to still be a little kid--seems like a precursor to Damian, right down to his look. Here he basically looks like Damian with a different haircut. All of which kind of makes me want to read a comic featuring the current Robin and the original version of The General, although I suppose the New 52 reboot and Tynion's version of The General would make that impossible-ish.

Robin was in pretty great hands with Grummett handling the art for so much of the first year or so of the book, but Ringo was pretty much born to draw the character, and it is great to see the energy he pours into these early issues. I can remember being a teenager and finding myself much more excited about the book when Ringo's art started appearing under the covers. My esteem for all of these artists have only grown in the years since then, but yeah, there's a pretty clear line in the book's look as Grummett gave way to Ringo.

Looking ahead, it looks like the next dozen or so issues will contain the "Underworld Unleashed" tie-in (during which Killer Moth becomes Charaxes, something I recall hating and writing a letter to the editor about), a few issues of "Contagion" and probably "Legacy" tie-ins, and guest-appearances by Green Arrow Conner Hawke and Wildcat.


Superboy Book 1: Trouble In Paradise

DC begins its perhaps belated collection of the 1994-2002, 100-issue Superboy series with this 270-page, 11-issue trade paperback. The particular Superboy in question is, of course, the '90s one, the clone who was introduced in the post-"Death of Superman" 1993 storyline "The Reign of The Supermen" and then graduated to his own title, by his creators writer Karl Kesel and artist Tom Grummett.

This volume makes for some curious reading, as it starts off with what appears to be four issues of a very solid ongoing comic book series, then detours into four issues of almost impossible to make sense of crossovers, before getting back on track for a few issues.

Kesel writes all 11 of the issues included herein, and Grummett pencils most of them, usually inked by Doug Hazelwood. As for those first four issues, they are most remarkable in for how quickly they establish a premise for the series, which needed a pretty dramatic form of differentiation from the then-four Superman monthlies, and how quickly the creators start filling out Superboy's cast with new characters.

That differentiation turned out to be geographic, as Superboy, his manager Rex Leech, his manager's teenage daughter Roxy Leech, and Superboy's Cadmus-appointed chaperone Dubbilex, a psychic "DNAlien", arrive in Hawaii for the next leg of their "Superboy National Tour," an attempt to turn a buck on Superboy merch, and they more or less decide to stay...in large part because Superboy's crush Tana Moon has relocated there from Metropolis, where she firstmet and was covering Superboy for a time.

We immediately meet Sidearm, a low-level bad guy whose gimmick is a couple extra robot arm attachments; Silversword, the curator of a Hawaiian cultural museum who comes into the possession of a super-powered "animetal"; The Scavenger, a collector of mystical and super-powered artifacts (not to be confused with the Aquaman villain of the same name) and, of course, Knockout, a super-powered stripper who develops a sort of Batman/Catwoman sort of relationship with the Teen of Steel. In the first issue we also meet Sam Makoa, a federal agent working on the islands to combat villainous organization the Silicon Dragons.

Again, all of those new characters appear in just the first 80 or so pages. Then things get a little messy. This is a problem with all of these collections. On the one hand, if the goal is to make them complete collections, then naturally they should include all of the issues of the series. On the other hand, because comics of the time so frequently included crossovers to other books--and Superboy, like Robin, would find this happening a lot, as in addition to line-wide crossovers like Zero Hour, it would also participate in the family-specific crossovers--that means including random chapters of larger stories that sometimes don't make much sense when read alone.

So by the fourth issue, Superboy is showing signs of the "clone plague," and heads to Metropolis to participate in "The Fall of Metropolis" crossover in the Superman books (there is no participating issue of Superboy though; he just heads off to Metropolis in one issue, and then the story picks up with Superboy cured).

Then there are two issues from "World Collide," the 14-part, 1994 Superman family/Milestone crossover that ran through seven different titles, and a one-shot. The third and eighth parts appear here, and they don't really make much sense at all read like this; the first of these is mostly intelligible, involving Superboy and Superman fighting The Parasite in the ruins of Metropolis, but the latter finds the storyline in full-swing. Superman and The Blood Syndicate are dealing with the results of a towering, omnipotent giant's attack on one side of a dimensional rift between the DCU's Metropolis and Milestone's Dakota, while Superboy teams up with Static and Rocket to tackle the giant head-on. There's some nice interaction between The Kid and his fellow teen heroes from the Milestone-iverse, but plot-wise? It reads a lot like the eighth issue of a 14-issue storyline. (I'm not sure what the market for it would be, but if DC's going to go ahead and publish these little slices of it, they might as well release "Worlds Collide" as a trade paperback of its own.)

And then we get two issues of Zero Hour tie-ins. As I've noted before, as tie-ins to line-wide crossovers, the Zero Hour tie-ins are generally pretty easy to read on their own, as most of them deal not with the plot mechanics of the main miniseries per se, but with the fall-out of those mechanics, which mainly means a standalone story in which the title character must deal with time going crazy. Those issues were then immediately followed by loose, thematic tie-ins--#0 issues recapping the heroes' origin stories and setting up future storylines. They were, essentially, jumping-on point comics.

For the tie-in, Kesel and Hazelwood introduce Superboy to the original Superboy; pre-Crisis Clark Kent when he was a boy. That Superboy arrives in Smallville, Kansas just as a plane carrying Dubbilex and our Superboy crashlands outside of town, and his Smallville occasionally appears and overwrites modern Smallville. It's a pretty great comic, really, and includes my favorite page in this whole book. Clark is confronted with the modern Superboy, and then walks off panel saying "Excuse me. I'll be right back." Just as our Superboy turns to the adult Lana Lang to ask what's up with Clark, he comes streaking back on to the scene, now in his Superboy costume, and clocks his modern incarnation. It's a wonder that guy even had a secret identity so long...

For the zero issue, Superboy has a rematch with Sidearm, and then he and Tana Moon spend some time with vacationing Metropolis super-scientist Emil Hamilton, who runs tests on Superboy as his origin is retold...including his first encoutner with Sidearm, from Metropolis on his first night outside of Cadmus. This is the issue in which Superboy acquires his special sunglasses--the first bit of tinkering with what would prove to be a very flexible costume--which gives him X-Ray vision, as well as approximating other Superman powers (Remember, at this point, Superboy was a clone whose sole super-power was tactile telekenisis, which he used to approximate Superman's strength, speed, invulnerability and flight, but didn't grant him Superman's various visions; Geoff Johns would later retcon the character to be an actual clone of Superman, with all of Superman's powers).

It is there that the series resumes the momentum Kesel had planned for it, free of crossovers. The final two issues collected herein introduce King Shark, one of the characters most formidable and, perhaps, longest-lived villains (although Kurt Busiek, Gail Simone and others would rather radically change his personality and, ultimately, his design, in the next decade or so), and a shape-changing character named B.E.M., who can transform into monsters based on whatever the last thing he touched was. These two issues were penciled by Humberto Ramos, whose style was a sharp departure from that of Grummett's, and was, at this point in his career at least, still rather rough. Ramos would get a lot better rather quickly though, and would eventually become a favorite of mine.

These comics are now almost 25 years old, and it certainly shows. The art, particularly that of Grummett, aged quite nicely...if anything, it looks better today, compared to what you might see in too many other DC Comics on the shelves at the moment (seriously, compare this to the insides of the New 52 Superboy or Teen Titans, originally starring a new version of this character, for example). The costume design, well, that's another matter. Superboy's fashion choices look downright bizarre now, and if you scan the covers of the series on comics.org, you'll see him gradually adopting differing costume elements as artists try to find something less 1994 for him to wear. Other than the main character, though, most of the other new characters look more or less timeless; certainly compared to the Milestone heroes, almost all of whom look as early 1990s as super-characters can look (Even poor Icon, who should have a pretty iconic costume, has that weird thing going on around his eyes).

Kesel's use of slang--and Superboy was very much in the constantly chattering, Spider-Man mold of quipping superhero--is dated to the point where it can be kind of crige-worthy, although, perhaps ironically, we are now so far removed from 1994 that it's easy to assume that maybe that's just how people all talked back then...? Like, when I read Silver Age Stan Lee-written comics, I just assume every one in the 1960s talked like, say Benjamin Grimm and Johnny Storm, you know?

Somewhat intriguingly, this collection is more thoroughly designed than the others in this post. While the figure of Superboy on the cover is re-purposed from Grummett and Hazelwood's image from Superboy #1, the background of that image is removed, the figure is enlarged so that his extremities extend beyond the borders of the space, and even the logo has been redesigned. There's a sort of Trapper Keeper aesthetic to the collection, which is...well, which is appropriate.

I had previously only read two of these 11 issues--Superboy #1 and Superboy #0; my comics budget was a lot more limited in 1994 than it is now--and I enjoyed this book immensely. I do hope DC continues collecting Superboy. Looking ahead, it appears that the next 11 issues includes "Watery Grave," a Suicide Squad story, in which Superboy, Knockout, King Shark and Sidearm work alongside Captain Boomerang and Deadshot, and, depending on whether or not they include Superboy Annual #1, guest-appearances by New Blood Loose Cannon, Green Lantern Kyle Rayner and maybe The Legion of Super-Heroes.

Sunday, June 26, 2011

Trades I Waited For (Part 1): Superboy: The Boy of Steel

Here’s a pretty good example of what, precisely, is so scary about DC Comics’ plan to relaunch their entire line of comics later this year, a plan that involves an ambitious digital strategy, an increase in production of titles, redesigns of all of their characters and a reboot of their fictional history.

As a whole, the publisher hasn’t been very good at planning very far ahead (Grant Morrison’s Batman comics and Geoff Johns’ five-year Green Lantern run aside), and over the past half decade or so has shown an increasing tendency to change its collective mind quickly, and often change direction suddenly.

The comics collected in the trade Superboy: The Boy of Steel were originally produced and published in 2009 and 2010, which might conceivably seem like a long time ago to someone who deals with superhero comics as monthly serials (and I think that’s fine for DC to focus on that side of their business over trade readers, honestly), the trade was just published in May of this year. A month and a few days ago.

Since the first of these Superboy comics from Adventure Comics was published, the $3.99/32 page title changed it’s numbering and focus, losing the Superboy feature and Legion of Super-Heroes back-up to become a secondary Legion book, a back up-less $2.99/22 page book.

Since the first of these Superboy comics was published, DC launched a new Superboy title with the same premise (Superman’s resurrected teenage clone moves in with his namesake’s recently widowed mother and super dog in Smallville in order to learn the lessons the original Superman did), but an entirely new creative team of Jeff Lemire and Pier Gallo. And they announced that same new title’s cancellation (with August’s #11) and a new Superboy title with another new creative team and a (seemingly) radical new direction.

And, finally, since the first of these Superboy comics was published, their creative team Geoff Johns and Francis Manapul moved on to an entirely different title—another volume of The Flash—which has, of course, also been canceled and set to relaunch with a slightly different creative team (Johns is leaving, Manapul is staying and getting anew partner).

When I originally finished reading this collection a few weeks ago and was thinking of whether it was something to blog about or not, I was planning on at least asking readers for advice on what to read next. See, I really enjoyed this and knew DC had continued to publish more stories about these characters by different combinations of creators, but I wasn’t sure what came next (There was some Blackest Night stuff in Adventure Comics which I assume got trade-collected somewhere, and then the Lemire Superboy).

Now reading more seems like a somewhat quixotic venture. There isn’t really any more just like this, and what little there is similar to this has been scrapped by its publishers as something not worth pursuing, comics brush that needs cleared in order to plant something new and better.

That’s a shame. I really rather liked this book.

It gets off to a perhaps needlessly rocky start. There’s a one-page prose summary of Superboy’s biography—his debut, the discovery of his retconned origins, his death and his resurrection—followed by the “Origins & Omens” back-up from 2009’s Adventure Comics #0. Do you remember those? I had honestly forgotten them until I saw this one.

They were short six-page stories that ran in the back of all of DC’s super-comics just before the launch of Blackest Night. They were all essentially the same story. Evil, scarred Guardian of the Universe Scar looks in The Book of The Black, a giant black book in a framing sequence, and then the focus shifts to a recounting of an origin story, with some ominous hints about the near future sprinkled in. Here it’s Lex Luthor’s origin and then-current status quo—captured by Lois Lane’s dad in order to build Kryptonian genocide machines for a war with New Krypton—with the hint being the imminent return to life of the then-dead Superboy.

I can understand why they stuck it in here, for completeness’ sake, but it seems needlessly confusing, as it only serves to bring up something from the Green Lantern books and Superman books that have nothing to do with the contents of the trade. Like, if someone wanted to know a good Superboy comic and asked me for a recommendation, I’d probably pick this—but I could see them giving up after six pages. (Including everything, even the unimportant stuff, by the way, seems to cater to the trade audience instead of the monthly audience, which, as I stated before, is often DC’s focus; it doesn’t hurt to create content exclusively for your monthlies to help incentivize readers buying it…even if that content is, like these six pages, kinda lame).

Not that I have much room to talk about a reader un-friendly beginnings. I did just spend the first 800 words or so on what was intended to be a review of Superboy: The Boy of Steel on a tangent of sorts.

Anyway, after the clunky first few pages, Boy of Steel is smooth sailing all the way through: It’s pretty great super-comics, and despite the fact that they were culled from parts of Adventure Comics and at least one Superman special, despite the references to past Teen Titans stories and at least one scene that goes nowhere (I know it actually goes to the Legion back-up, but since those aren’t part of this collection, it seems to go nowhere) it actually holds together and forms a structurally sound, completely pleasingly complete story with a beginning, middle and end.

The Geoff Johns who shows up here is the gentle, good-humored, character-focused Geoff Johns whose work is often over-shadowed by the more popular Geoff Johns. This is the Geoff Johns who co-wrote Booster Gold, Stars and STRIPE and the occasional, quieter “downtime” issues of JSA and Teen Titans.

The story he’s telling is remarkably accessible, with a sturdy enough, hooky structure to hand a graphic novel on. Superboy, cloned from DNA taken from the worlds’ greatest superhero and the world’s greatest villain (Lex Luthor, if you don’t follow these things as closely as most of us here), is worried he might end up taking after his bad dad instead of his good one. So he keeps a little journal checklist, to compare his behavior to, checking off all of the Superman things he does (“Went to Smallville High,” “Joined a team of super-heroes) and all of the Luthor things he does (“Lied to Superman.”)

While working his way through the list, Superboy acclimates himself to his new life and picks up a new supporting cast (with a particularly prominent role given to Krypto The Super-Dog) while reuniting with his closest friends, in big scenes that were intended to serve as fan service (in the Western comics sense). So Superboy and his best friend Robin-turned-Red Robin share a moment, and Superboy and his ex-girlfriend Wonder Girl share a few moments and, at the climax, he gathers together with his little super-clique. Along the way, he crosses paths with both of his genetic fathers, and Johns gives Luthor a particularly nice—if nasty—character defining scene in the issue with perhaps the most fun cover.

I’m curious about how effective Johns’ scripting might have been were he not working with Manapul and colorist collaborator Brian Buccellato.

Manapul is quite skilled at evoking the youth of the main character and the many teens in the series, which has long been one of the greatest and most obvious deficiencies among many of the artists who have drawn these Teen Titans, as they usually look, dress and “act” like adults.

Because of Manapul’s smooth but effectively expressive art, and Buccellato’s colors, the entire book has an extremely painterly feel to it, and most of the scenes—particularly the many in Smallville—seem to be occurring either at night, dawn or dusk. This is a very moody comic, unusually moody for a mainstream superhero comic, actually, but the mood isn’t a dark or brooding one, it’s nostalgic, elegiac.

I can’t say enough good things about Manapul’s work as seen in this book, and particularly his Krypto. I’ve always been a fan of the super-dog, so perhaps I was a particularly easy sell, but Manapul’s Krypto is maybe the best one I’ve seen this side of Crisis On Infinite Earths, and I love the way he depicts the dog’s emotions and that Geoff Johns (who often seems like the avatar of superhero decadence), gave him such a sweet, important and realistic role in the book.

DC makes a lot of strange decisions, and changes their minds about those decisions frequently and without warning, but this, at least, is one comic strip they got quite right.

...

Let’s look at some art, okay?

Here’s about half half of a double-page spread, from the first full story in the book: The other half is a cornfield stretching diagonally back into the horizon. That’s really a hell of a splash page, and a rare one in which the space isn’t wasted and actually serves the story.

Manapul’s Krypto often reminded me of Jill Thompson’s Beast of Burden work, particularly in the scene where Superboy investigates Luthor’s old Smallville home and he and Krypto find Superman.

This was my first favorite panel featuring Krypto, though: Finally, here’s a nice image of Tim Drake:There’s a scene where Superboy asks Tim to take off his Red Robin cowl, and it was pretty amazing how vastly his visual appearance seemed to improve without the cowl on (Although, as noted before, Manapul drew him like an actual teenager, so Manapul’s Red Robin looked superior to a lot of other artists’ version of the character).

I think if they would have ditched the cowl for a little red or black domino mask and maybe tweaked the Hawkman-like harness, Tim might actually look cool as Red Robin. Instead they went with this.

Monday, May 14, 2007

A waste of perfectly good Penetra-Vision



Guys, guys, guys! You do realize there's a hot teenage girl right there, don't you?

Sunday, June 04, 2006

Dream Trades: The Superboy Team-Ups


Last Wednesday saw the long awaited release of Superman/Batman #26, a special issue of the Jeph Loeb-written series plotted by his late son Sam, who sadly didn’t live long enough to see it’s publication. Fleshing out the story are some of the best writers in the business, and drawing it are an assortment of all-star artists.

The main story focuses on a team-up adventure between Superboy and Robin, DC’s two top teen heroes. The pair were both in the latest incarnation of the Teen Titans and, prior to that, were both members of the teen team Young Justice (yeah, it’s a lame name—but it’s still better than “The Ravers,” Superboy’s first team).

During writer Geoff Johns’ run on Titans, he’s repeatedly stressed the friendship of Superboy and Robin, something that has seemed more than a bit forced, considering how little on-panel time the two have spent together (they’re rarely ever alone with one another; most of the times they did team up over the years, Impulse was always along for the ride).

Now, why anyone wouldn’t buy Superman/Batman #26 as a single issue is beyond me, but I suppose there are some who just don’t buy single issues no matter what. In which case, I suppose it will need to be collected in a trade at some point, huh? But where?

That’s the question we’ll try to solve in this first installment of the Dream Trades feature, in which I scour the long boxes to assemble trade paperback collections that don’t exist, but probably should.

The most obvious trade to put that issue in would be something like, say, SUPERBOY/ROBIN, which could collect all of the two teen titans’s team ups.

Their very first meeting occurred in two-part, prestige format series from 1996, a series that boasts one of the most awkward titles of any DC comic book ever, Superboy/Robin: WF3: World’s Finest Three . It was co-written by primary Superboy scribe Karl Kesel and primary Robin writer Chuck Dixon, and featured art by Tom Grummett and Scott Hanna. The story involves Metallo attacks Gotham City while Batman’s out of town and Superman’s unreachable, so Robin resorts to calling in Superboy, the only hero with a Super- in his name who’s listed in the phone book.

The only other major team-ups between the two were Superboy #85, in which the Boy of Steel comes to Gotham and ends up teaming up with Batgirl, though Batman and Robin are both prominently featured, and Superman/Batman #7 by Jeph Loeb and Pat Lee, in which the pair perform an errand for their mentors and do some bonding.

Even if you finished our imaginary SUPERBOY/ROBIN trade off with the lead story from Superman/Batman #26, it wouldn’t add up to a terribly exciting collection, would it?

Perhaps more exciting would be something more gigantic and completist, something with a ton of Superboy stories his newer fans probably missed, something in the vein of an omnibus or Showcase Presents volume; maybe even a black-and-white volume with the lower-grade paper, allowing DC to jam-pack it with old stories they were never going to collect in a trade anyway, yet still keep the price relatively low. Something like this (imagine harp sound that happens at the beginning of a flashback or dream sequence in a TV show when the visuals get all wavy)…

DC PRESENTS: THE SUPERBOY TEAM-UPS

A collection of the best Superboy team-up stories from his fictional career of superhero-ing, assembled in chronological order. An original cover by Tom Grummet, a forward by Karl Kesel, and an afterward by Dan DiDio, who wasn’t simply the guy in charge of DC when Superboy got killed—he also co-wrote Superboy’s title just before it’s cancellation. Inside we’d find the following…

Superboy and Robin: The above discussed WF3 and the two Superman/Batman issues.

Superboy and the Suicide Squad: When his villains King Shark and Knockout get press-ganged into joining Amanda Waller’s squad on an underwater suicide mission, Superboy volunteers to join them. Their team includes SS regulars Deadshot and Captain Boomerang. This story ran in Superboy #13-#15.

Superboy and Green Lantern: In Superboy #20 the new Superboy met the then new Green Lantern Kyle Rayner, as they battled the Scavenger and Black Manta in a pretty decent one-issue story. They re-teamed later in a better two-part story spanning GL #94 and Superboy #47, in which they encountered volcano goddess Pele.

Superboy and the Legion of Superheroes: A classic, Silver Age team-up got reinvented for the ‘90s in Superboy #20-#21 and Legionnaires #31.

Superboy and Clark Kent: In Adventures of Superman #541, a just-married Clark Kent and Lois Lane were honeymooning in Hawaii, and encountered a monster from Hawaiian folklore. Having temporarily lost his powers, Clark has to sit on the sidelines while Superboy saves the day.

Superboy and The Ravers: Though he was on Young Justice and the Teen Titans and even the Legion of Superheroes (briefly), Superboy’s first team was actually The Ravers (Hey, it was the ‘90s!), created and written by Karl Kesel. In issues #7-#9, Superboy and his team (Including Sparx, Rex the Wonder Dog, and the newest bearer of the Dial H for Hero belt) go on a road trip through the DCU, meeting (deep breath now): The Flash, Impulse, Guy Gardner, Firehawk, Blue Devil, Booster Gold and Blue Beetle, Two-Face, Lady Black Hawk and the then electric-powered Superman.

Superboy and “Team Superman”: In extra-sized one-shot Team Superman #1, Superboy joins Superman, Steel and Supergirl in a fight against a particularly deadly cosmic villain. It was written by then still pretty much unkonwn Mark Millar, and featured art by Georges Jeanty and a cover by Brian Stelfreeze.

Superboy and Captain Marvel Jr.: In Superboy + The Power of Shazam! #1, the two teenage versions of Superman and the most Superman-like superhero teamed up—like all of the “plus” specials, it wasn’t a remarkable story, but it was plenty of fun.

Superboy and The Flash: Following the success of the Bruce Timm-produced
Batman and Superman cartoons, DC launched an anthology title that cast an animated-style spotlight around the rest of the DC Universe. It was a short-lived series, but was great while it lasted, giving the DC Universe of the ‘90s an old, Silver Age Showcase treatment. Each issue of Adventures in the DC Universe had a reader-friendly feature story introducing a superhero or two, and back-ups. In #14, the lead story, by writer Steve Vance and John Delaney, featured a Superboy/Flash team-up in which the heroes race one another.

Superboy and Risk: Neither of these two cocky teen heroes made it out of Infinite Crisis in very good shape, did they? This one-shot was part of a series of specials designed to pimp Dan Jurgens’ version of the Teen Titans (which Superboy sort of tried out for in the team try-out issue). In each one, a Titan teamed up with another more popular hero. In Superboy & Risk Double-Shot #1, Jurgens and Kesel told the tale of Superboy going 21 Jump Street-style undercover as a nerd at a high school. The art was by Joe Phillips, who may not be the definitive Superboy artist (that would probably be Tom Grummet), but is probably my favorite.

Superboy and Superboy Sr.: In Young Justice cross-over event Sins of Youth, Klarion the Witch Boy pulls a universe-wide age swap, making all the teen heroes adults, all the adult heroes teens and the JSA toddlers. In Superboy Jr. and Superboy Sr. #1, a now adult Superboy teams up with a now teenaged Superman. Nice, cartoony art by Rob Haynes.

Superboy and The Creeper: In Superboy #93, the maniacal Creeper has lost his grin, and it’s up to Superboy, Jimmy Olsen and Perry White to make him smile somehow if they plan on saving the day (it actually makes sense in context). They go to great, great lengths to do so.

Superboy and Batgirl: In addition to their first meeting in Superboy #85, Batgirl and the Kid would meet again on a cruise in Batgirl #39. A few issues later, Batgirl would hop a train to Smallville, Kansas in the hopes of sharing a kiss with the Boy of Steel, though fate keeps intervening. Dylan Horrocks and Andrew Sibar’s Batgirl #41 would be the issue to include—and don’t leave out the gorgeous James Jean cover!

Superboy and Raven: In Teen Titans #26, Geoff Johns teams a considering retirement Superboy with empathic Raven, and together the two explore his soul.

Superboy and Nightwing: In Teen Titans #33, Johns is joined by old Young Justice artist Todd Nauck for one of the last Superboy stories ever told, in which he alone answers Nightwing’s call to take on Alex Luthor’s multiverse-making tower.