Showing posts with label ms. marvel. Show all posts
Showing posts with label ms. marvel. Show all posts

Sunday, October 08, 2017

The last half-dozen Marvel trades I've read:

Elektra: Always Bet on Red

Like the Ghost Rider miniseries discussed below, this collection has no volume number on the spine, and appears to be the trade paperback collection of the miniseries. I could have sworn that when Marvel launched Elektra earlier this year, along with new solo series featuring other Daredevil adversaries Bullseye and Kingpin, it was mean to be an ongoing series. I went back and checked the solicitations and, sure enough, at no point did any of the five solicits for the five issues of Elektra refer to it as a miniseries; the fifth solicit mentioned the the climax of "Always Bet on Red," but that could have easily have been read as simply referring to the first story arc, not the entire series (After all, generally miniseries featuring such long established characters have a colon and a subtitle in them, identifying them as miniseries in the first place).

Perhaps shop-owners received more information than consumers, but it certainly appears that this was either a "stealth" miniseries, sold as an ongoing but only planned to run for a very limited time (because miniseries sell so much worse than regular series), or it was always intended to be an ongoing, but Marvel saw how poorly the first issue was ordered and realized immediately the market couldn't support an Elektra ongoing at the moment (I don't know why anyone at Marvel would think it would. If Daredevil was only selling just-okay as a monthly, ongoing series, common sense would dictate that there was much of a market for three Daredevil spin-offs, no matter how good the Netflix show is).

The only other place I can look for clues is in the book itself, and writer Matt Owens certainly seemed to structure the storyline as if he was going somewhere with it. The first arc is kind of a generic, almost random feeling one, in which Elektra stumbles upon Arcade's new version of Murderworld, set up in Las Vegas, where he has reinvented himself as a sort of celebrity crime lord. The plot and the script are fine, but it's the sort of story almost any Marvel character could have been plugged into with only minor variations in the specifics. The ending reveals that Arcade is kinda sorta working for Wilson Fisk, and that he had arranged to engage Elektra at Fisk's wishes, which sends her back to New York City...where the story ends.

I realize those last three paragraphs don't exactly sound like a ringing endorsement of the book, but it actually is a rather good, extremely well-made (if generic-feeling) genre story. Whatever shenanigans might have went into Marvel's decision to publish and promote it, that hardly affects the quality of the comic. All in all, this appears to be yet another example of Marvel knowing how to find, recruit and nurture comics talent to produce great Marvel comics, despite all the bumbling that apparently goes on when it comes to selling those comics to the public these days.

Owens is working with artist Juan Cabal, although, in another curious aspect of the comic's promotion, the solicit for the first issue said it would be drawn by Alec Morgan. Cabal's work is pretty incredible. It is highly detailed in a way that allows for maximum "acting" from the characters and clues or gags in the text in the backgrounds, but it is still clean, with a smooth, airy quality that helps ones eyes glide through the story. It reminded me quite a bit of the artwork of Jamie McKelvie or, to a slightly lesser extent, Kevin Maguire. In a rather rare example of this, cover artist Elizabeth Torque's style even lines up quite well with that of Cabal; were Torque not specifically credited, I could honestly be fooled into thinking the same artist handled both the covers and the interiors, only with the cover artist working with a different colorist.

The story, as I said, is fairly simple...to the point of simplistic. Elektra is in Las Vegas, running away from something or other (The last I saw of her, she was taking over Coulson's SHIELD team in Agents of Shield Vol. 2...or was it fighting an undead Hulk in Uncanny Avengers...? Both collections had Civil War II as their sub-titles.) Her bartender chats her up, and Elektra's keen eyes catch a mostly-hidden bruise on the woman's body. Later she finds her pretty badly beaten up by her boyfriend, a lieutenant for "The King of Las Vegas'" crime empire, and, so she puts on her new costume and kills a bunch of dudes. Then come some robots and, with an issue or so, she's being hunted through Arcade's Murderworld for the entertainment--and gambling opportunity--of his ultra-wealthy, low-morale clientele.

It probably shouldn't come as a surprise that Elektra wins, and that she abstains from killing Arcade, for reasons never made quite explicit.

As I said, this could just have easily featured Wolverine--the original, or any of the three versions running around the Marvel Universe at the moment--or The Punisher or a Spider-Man or a Captain America or Deadpool or Daredevil or Gambit or just about anyone who doesn't boast absurdly high power levels. Owens and Cabal make it specific to Elektra at a few points, including once near the beginning where Arcade talks about them as professional rivals, and how maybe he should have had the job/s Fisk had previously hired her for, and a few nicely structured scenes that refer back to her history in the pages of Daredevil.

This short sequence is pretty elegantly done--
--and there's a later once in which the narrative moves in and out of a flashback paralleling the current cation, with Cabal's artwork overlapping, to show here in two different costumes in two different settings, but basically facing similar decisions about how to fight against evil (Hint: She chooses not to knock its perpetrators out, tie them up and leave them for the police).

I'm kind of fascinated by Arcade--in fact, I probably wouldn't have even borrowed this trade if he weren't the villain--as he's such an absurd character, an assassin who spends millions, even billions on robots and so on in order to collect what must be the relatively paltry bounties from the heads of his victims. (Here at least Owens given him an elaborate enough scheme that he seems to be making enough to afford all that nonsense). Though he and Elektra are technically both assassins, I have to assume any semi-sane person in the market for a high-end killer would go for the lady who can quickly and quietly kill a mark with a pair of bladed ninja weapons than the guy who has to build a high-tech amusment park to use as a murder weapon.

Perhaps the most noteworthy aspect of the trade will ultimately be what Elektra's wearing, however. As even the cover image reveals, she's now wearing a sleek, modern, sensible black outfit, with only the red of her mask and the flowing red sash serving as visual echoes of her original design, which has only really barely changed in decades past. You'll notice this get-up looks a lot like the one Elodie Yung wore in Daredevil and The Defenders, which is another point in Netflix's favor over them 2003 Daredevil movie: Better costuming for Elektra.


Ghost Rider: Four on the Floor

There are a few curious aspects about this third collection of Ghost Rider Robbie Reyes comics by writer Felipe Smith.

First, it doesn't have a "Vol. 3" in the title, nor does it sport a "3" on the spine. This is likely because it was a miniseries, and not a continuation of the too-quickly-canceled, really-quite-good Ghost Rider ongoing...but, for the purposes of a trade reader, it's not exactly helpful, especially if the plan is to continue Ghost Rider as a series of mini-series, which the ending of this collection seems to indicate.

Second, the miniseries didn't have a sub-title; it was just called "Ghost Rider". "Four on the Floor" was apparently added later in the marketing of the trade.

I was also a little surprised that the book existed at all, as it isn't often that Marvel cancels a series and then brings it back for an abbreviated engagement like this, although I suspect it had something to do with the fact that Ghost Rider was appearing on the Agents of SHIELD TV show this year. There are a couple of variant covers that are specific to Agents of SHIELD, and that would also explain why Agent Coulson and May are among the guest-stars who show up in the course of these five issues.

And there are a lot of guest-stars, to the point that for much of the book, it seems like Smith is dividing his attention between Robbie and the hero team-up plot, the two mostly parallel plots intersecting only occasionally and, of course, for the climax. That other plot starts with Amadeus Cho investigating a bizarre alien entity of some kind that can take on the characteristics and powers of whatever it comes into contact with. So it moves from the appearance of a stone to a lab rat to a beetle in short order, and once it takes a bite out of a (Totally Awesome) Hulked out Cho's tongue, it gets a major upgrade.

Next on its list is All-New Wolverine Laura Kinney, and, before the series is over, Silk, at which point Cho calls in a couple of superpower-less SHIELD Agents to assist in the hunt. Smith did a pretty great job on this plotline, and he writes a really great--if slang-heavy, rather irritating--Amadeus Cho, and the character's interactions with the completely blase Wolverine were pretty priceless. By the time they run across the very scary, very weird new Ghost Rider for the first time, I found myself wishing that Marvel would have Smith write this version of Ghost Rider, Wolverine and The Hulk into a new, temporary, fill-in version of The Fantastic Four with a Spider-Man somehow (I mean, it's not like they are doing much else with the FF at the moment! Plus, Gabe and Laura's little clone sister Gabby don't get to spend any panel-time together, which seems like a tragic oversight; Gabby would be the world's best babysitter/bodyguard for Ghost Rider's little brother!).

The Robbie Reyes plot mostly picks up where it left off. He is trying to stay on the straight and narrow and raise his brother Gabe, while defending his neighborhood from evil in his other identity, the new Ghost Rider (who is empowered by the evil spirit of his late uncle, and rides not a motorcycle but a haunted, flaming muscle car).

I continue to really dig the specifics of this new Ghost Rider, including his metallic skull that makes him look more like a piece of infernal machinery than a, you know, ghost, and the way he roars with the sound of a revving engine. Additionally, his powers seem to be increasing, and he seems bonded with and able to move through his car in a way not unlike The Silver Surfer with his surfboard.

Robbie's major concern is the ex-con that gets hired on at his garage, a former gang member renowned throughout the neighborhood for his brutal killings of rivals. He says he's turned over a new leaf, but Robbie's not so sure, and Uncle Eli is even less sure, but then, Uncle Eli is always out for blood.

The plots intersect for the first time when Ghost Rider interrupts a Hulk and Wolverine fight against a local gang, and, after Robbie refuses to join them, they accidentally meet up again when Laura brings her monster-damaged car into Robbie's shop for repairs. At the climax, it takes the combined might of all the heroes, and Ghost Rider's magically-derived abilities, to finally shut the creature down.

Smith is mostly absent the artist he launched the series and character with, Tradd Moore (there is a short story entitled "Pyston Nitro Strikes!" in the back of the collection which reunites Smith and Moore), nor does he work with previous Ghost Rider artist Damion Scott, nor does he get to draw it himself. Instead, the art team is Danilo S. Beyruth and suspiciously large number of colorists involved (five). The artwork is fine, but can't help but feel a little lacking given how dynamic, exaggerated and elaborate Moore's art was, which can still bee seen on many of the non-variant covers.

Beyruth handles the storytelling and action quite well though, and there is a pretty great scene with a variation on the old "Fastball Special," where the monster picks up Wolverine by the ankles and uses her as a sword to attack Hulk, something Hulk repeats at the climax. The monster's transformations are also pretty fantastic, and at the climax, when it changes shape to reflect different DNA-derived powers and abilities and starts puking up Coulson-headed, Hulk-bodied extensions of itself to fight its foes well, damn, comic books are just pretty awesome, you know? And this book is a great argument of that fact.


Heroes For Hire By Abnett & Lanning: The Complete Collection

Given the timing of this 400+-page collection's release--in August of this year--it was almost certainly prompted by Netflix's Defenders series, which, despite its name, featured characters more closely associated with Marvel's Heroes For Hire team than any Defenders line-up. It's almost surprising that the image chosen for the cover features Ghost Rider so prominently, rather than Misty Knight, the closest the ensemble book has to a star, although I guess three out of the five characters on the cover have been prominently featured in Netflix's corner of the Marvel Cinematic Universe.

The bulk of the book is filled by the short-lived, 12-issue Heroes For Hire series by writers Dan Abnett and Andy Lanning and four different pencil artist, plus the five-issue Villains For Hire (which was basically just a continuation of the ongoing under a different title) and a "Spider-Island" tie-in one-shot.

On the face of it, this particular iteration of the concept is rather different from past ones, and actually seems to have a lot in common with the Distinguished Competition's Birds of Prey. The series' constants are Misty Knight and Paladin. Misty is supposed to be taking time off from active superheroing as she recovers from a very weird, very comic book-y trauma, and so she takes on the codename "Control," raiding her Rolodex to contact various specialist heroes for particular parts in various missions, doing so through a secure earpiece and asking the question, "Hello hero, are you for hire?" (She pays them not always in cash, but also in information or favors). Feeding them intel, she walks them through their parts of the missions; meanwhile, Paladin is Black Canary to her Oracle, her constant companion and the one mainstay among the rotating cast.

The heroes called upon vary very dramatically, but include the likes of The Falcon, Black Widow, Moon Knight, Silver Sable, Spider-Man, Ghost Rider, Elektra, Iron Fist, The Shroud and, um, Gargoyle, a character minor enough that I had never actually heard of him before this. Other heroes pass through in less official capacities, like The Punisher and Satanna. Part of the fun is that variety, and the spontaneous, almost random nature of who shows up when.

Despite spanning two different titles and enduring two crossovers of of differing scales--the smaller "Spider-Island" and the line-wide Fear Itself--Abnett and Lanning actually craft a particularly cohesive story that reads more or less like a single, epic, superhero novel...albeit with some sub-plots that don't seem to go anywhere (particularly that weird "Spider-Island" issue, which begins in medias res and ends with a cliffhanger that is never resolved in the pages of the book, just straight up ignored).

Misty is essentially battling a single villain with designs on New York City throughout, and several plots of the mystery villain surface and resurface, including human and exotic animal trafficking from the Savage Land and the sale of Atlantean drugs. "Control" proves to be a lot more than just a codename, as it is the modus operandi of the villain of the first issue, and the villain behind that villain, and, it's also the metaphorical subject of the whole thing; not only is Misty and the villain struggling for control of the city's underworld, but she is struggling for control over her own personal world.

After Heroes For Hire apparently shipped its last issue, Misty changes the operation to Villains for Hire, as she and the final boss villain use similar strategies that include teams of mercenary villains to make war on each other.

As might be expected for so many pages of comics produced in so little time, there are a lot of artists involved. Pencil artist Bra Walker handles most of the Heroes For Hire art, with six issues (mostly inked by Andrew Hennessy). Kyle Hotz pencils three and the Spider-Island: Heroes For Hire one-shot, Robert Atkins draws two issues and Tim Seeley draws one. Renato Arlem draws the five issues of Villains.

I liked Hotz's art by far the best. It's the loosest, most energetic and most dynamic, and his characters are all distinct-looking and have a cartoony edge that makes it clear he's not even trying to mimic reality, but rather create his own. Arlem's work is the polar opposite, and it's both remarkable and depressing how completely different Arlem's version of the main villain is compared to Hotz's version; they look like two completely different characters, the only thing they have in common is the peculiar shade of their skin.

The art's far from perfect, and there are a lot of panels of Misty's hair that look...off, but that's not as weird as the way she is so often posed. Not only does she suit up in red spandex to basically just work a microphone and keyboard in the comfort of her own workplace, she has a weird tendency to put her hands on tables, arch her back and bend over, thrusting her butt out. The tone of the art isn't generally going for this sort of over-the-top sexulization though, it just slips in here and there...enough to draw attention to itself.

The writing's not perfect, either. I imagine Abnett and Lanning inherited Misty's weird Iron Fist-chi-sparked phantom pregnancy from whoever wrote her last, and they try to move past it as quickly as possible, but given that it's the foundation to her current endeavor, it somewhat taints everything that follows. Also, there's repeated talk of the concept as a business, often just in joking terms between Paladin and Misty, but she does spend a lot of money on the likes of Elektra and Silver Sable, but it's not really clear how they make money. Like, I don't need to see a business plan in the comic or anything, but there isn't really any money in what Misty is doing, so she has zero income but crazy high expenses...? Is she independently wealthy, like her ex-boyfriend was...?

That said, the majority of the writing is quite strong, not only in the overall arc of the story and that the writers somehow managed to tell one big story despite the difficulties in doing so across multiple titles, but in the characterization. The characters that appear, from the likes of Spider-Man on down to the D-list villains in the final chapters, all feel and sound like themselves, and, for the most part, the narrative manages to exist within the shared universe setting of the Marvel Universe and use that to its benefit rather than its detriment.

I'm not sure where it originated, but there's a six-page "Heroes For Hire Saga" that basically explains the entire history of the concept in the Marvel Universe, like a Wikipedia article written in character. I confess to really digging it, particularly as I was trying to plug the Netflix versions of the characters into it. Like, I really want Carrie-Ann Moss' Jeri Hogarth to open "Heroes For Hire" with Luke, Danny, bionic-armed Misty Knight and Colleen Wing. That sounds like more compelling TV to me than a Defenders Season 2. They can have Jessica do PI work for them, and Matt Murdock can be their lawyer.

Poking around comics.org as I was writing this, I grow more and more confused by their choice of cover, as it leaves off the book's protagonist, and there are certainly some decent Misty-centric images they coulda went with instead:




Ms. Marvel Vol. 7: Damage Per Second

The title story refers to a three-parter in the middle of this particular collection. It involves a pretty insidious villain, a literal and figurative online troll that knows all of Kamala Khan's secrets, like the fact that she is Ms. Marvel, and is prepared to wreak havoc on her life and those of her friends, threatening to dox their most closely-guarded secrets. It's actually a pretty good story, managing to be relevant without preachy and moving several character arcs forward.

The true nature of the troll--that it's a sentient computer virus, instead of being attached to an actual person--is perhaps a little convenient, as is the way in which Kamala and her friends and allies defeat it. It turns out that, because the troll is learning its behavior and morality by observing human interactions online, to defeat it they merely have to turn the Internet purely good and benevolent for a while.

That they actually succeed is perhaps the most unbelievable aspect of this comic, which stars a young woman who can grow and stretch like plastic because of genes she inherited from an alien race, and part of which is set in a sci-fi African kingdom whose king dresses in a black bodystocking and cat mask.

Takeshi Miyazawa handles the art on "Damage Per Second." That arc is book-ended by two done-in-one stories, the first of which fails where the longer story arc suceeded. Drawn by Mirka Andolfo, it's a cute story about Ms. Marvel battling gerrymandering and encouraging civic engagement, as the same Hydra villains who previously served to give villainous form to urban gentrification reappear, this time with one of them running for Jersey City mayor.

Their nefarious plot is to unseat the current mayor--apparently they aren't reading Captain America: Steve Rogers, or they would know there's no reason to fight over Jersey City when they're about to control the whole country, if not the world--but thanks to Ms. Marvel's involvement, the city elects a noble, third-party candidate who wouldn't have had a chance in hell of winning otherwise.

While writer G. Willow Wilson has Ms. Marvel slap down a lot of the traditional rationale people give for not voting, I found the overall story kind of eye-rolling. It ends with the third-party candidate getting sworn in, and a few narration boxes from Ms. Marvel:
Revolutions don't happen overnight. They're long and complicated and messy and sometimes disappointing. But sometimes, if you hold out long enough, they work.
Of course, a revolution happening overnight is exactly what this issue was all about.

Like I said, the issue's heart is in the right place, and it is pretty effective in some places, but it undermines its own message with how pat it is.

The final issue of the collection is drawn by Francesco Gaston, and it is a Ms. Marvel-less issue of Ms. Marvel. A kind of check-in with Bruno and how he's doing over in Wakanda, where he's enrolled at Golden City Polytechnic Prep, it features Bruno being reluctantly talked into a dangerous caper by his new roommate, who is not at all who he seems. It features a few pages of The Black Panther.

All in all, it's a pretty strong showing from one of Marvel's most reliable titles.

(If I've done my math right, which is only necessary because Marvel randomly renumbered the book despite keeping the same writer and many of the same artists in the rotating roster, there have been 37 issues of the series so far, all written by Wilson. The original 1977 volume of Ms. Marvel only lasted 23 issues, but the reigning champ is still the 50-issue, 2006-2010 series starring Carol Danvers and written by Brian Reed. Fingers crossed Wilson can hang in there at least another year and a half to beat the record...)


Patsy Walker, AKA Hellcat Vol. 3: Careless Whisker(s)

This is the third and final collection of writer Kate Leth and Brittney L. Williams' very idiosyncratic take on Hellcat, and I've gotta admit that this book being canceled? That actually kinda hurts. This was probably tied with The Unbeatable Squirrel Girl for my favorite Marvel comic, although I guess I should be thankful it lasted as long as it did at 17 issues; the similarly silly and similarly high-quality Mockingbird only made it to eight issues. (What else to the two books have in common? Female writers who are leaving comics to focus on other stuff, to the detriment of comics in general and Marvel comics in particular).

This volume finishes up the Hellcat vs. Black Cat story arc that was rather awkwardly cut off in the middle at the end of the previous collection, then moves into a weird but fun two-parter wherein Pats catches a bizarre cold (every time she sneezes, reality is altered in a strange but amusing fashion) and her rivalry with Hedy Wolfe is resolved in unexpected and, in the final issue, Jubilee takes Patsy and pals to the mall which, well, it's kind of crazy they went this long using Jubilee as a supporting character and somehow avoided the mall, isn't it?

The last splash page is pretty great, featuring almost every single character who appeared in the previous 17 issues in almost any capacity, all doing something or other at the mall (There's Doctor Strange and Wong, trying on hats at a kiosk, for example, and hey, it's the Cage-Jones family walking by a demon down on one knee, proposing to Hedy).

Farewell, Patsy Walker, AKA Hellcat; I fear you were just too good for this fallen world of ours.

I don't hold out a whole lot of hope that we will see a return of the series by Leth and Williams the way, say, Smith's Ghost Rider came back for a miniseries (above), but maybe, just maybe, someday Leth and Williams will reunite for a Jubilee series of some kind. After all, they are so far the only creative team to make teenage mutant mall-crawling vampire single mother Jubilee really work, without ignoring or somehow downplaying one of those aspects, you know?


Spider-Woman: Shifting Gears Vol. 1--Baby Talk

Alright, let's run through this again real quick. Despite the "Vol. 1," this is actually the third volume of writer Dennis Hopeless' Spider-Woman ongoing monthly, and the second one featuring the presence of pencil artist Javier Rodriquez, Jessica Drew's new costume and new direction (So I'd advise skipping Spider-Woman Vol. 1: Spider-Verse, which is a crossover tie-in in addition to being drawn by Greg Land, and instead start your reading with Spider-Woman Vol. 2: New Duds and then picking this one up...Remember what I said a few reviews ago about Marvel getting in the way of selling their own generally high-quality comic books to fans? The Hopeless/Rodriguez/Fish run on Spider-Woman is Exhibit Fucking A).

Spider-Woman isn't my favorite character, or even one I'm particularly fond of, so this series hasn't really been a particular favorite of mine (particularly since I've had such a goddam hard time reading it in order), but it really is a rather incredible book, and as well-made as anything either of the Big Two publishers have produced in the last few years...hell, it's better-made than about 90% of their books.

A lot of that credit has to go to Rodriguez, whose art isn't just perfectly conceived, designed and rendered, but it is always, always, always perfectly arranged upon the page (this is a good example of not judging a book by its cover because yes, that is a godawful cover). It's not just that the story-telling is perfect, it's that Rodriguez is almost relentless in finding inventive and unexpected ways of handling that perfect story-telling. There are so many splashes and or two-page spreads in this book that are somewhere between beautiful and insane.

This trade collects the first five issues of the latest volume of Spider-Woman, and what appears to be a short, five-page story from the pages of Amazing Spider-Man that brings readers up to speed with what Jessica Drew is up to now: She has stepped away from Avenging on a professional basis in order to open a private investigator business with the Marvel Universe's greatest investigative journalist Ben Urich and reformed Spider-Man D-List villain The Porcupine. Oh, and she's also pretty damn pregnant all of a sudden (the identity of the biological father isn't revealed until the final pages of this collection, although it's not either of the two most obvious suspects; one of them seems like he will be taking on the role of the child's father though, based on the last collection of the series, which, um, I've already read, because of how Marvel numbers this damn thing).
My favorite part of this sequence is Spider-Man's spider-sense  going off as Tony approaches. Although the fact that Tony wears his suit of super-armor to a party when he doesn't even have a secret identity to protect is kinda funny too.
The short serves as a sort of preview or introduction, after which we get a very, very full first issue detailing how the team is handling Jessica's delicate condition (Porcupine is doing all the fighting, which here includes taking on The Griffin and Ruby Tuesday...at the same time! I thought they were heavier hitters than this...?), Jessica, her BFF Carol Danvers and company throw a big "Maternity Leave Party" in which we get tons of guest-stars, we see how Jessica is adjusting to pregnant life and, finally, she visits some kind of crazy super sci-fi hospital that Carol keeps insisting she visit and then Skrulls invade. That's one issue! (Rodriguez's Skrulls look a lot more like the original Kirby ones than the ones that we all got so goddam sick of seeing back during Secret Invasion too, which is cool.)

The next three issues consist of, well, it's Die Hard in a super sci-fi hospital, only Bruce Willis is an extremely pregnant super hero, and instead of Hans Gruber and some terrorists with funny accents, the bad guys are Skrulls who are there to abduct a sullen teenage prince from the cancer ward.

It's pretty far away from what one might consider a "Spider-Woman" story, but given how flexible the character has proven over the years, and what Marvel has done with former Ms. Marvel, current Captain Marvel and Jessica Drew over the last decade or so, it kinda actually is. Rodriguez gets to draw all kinds of wild aliens--the maternity ward waiting room is just a delight to look at--and there are several amazing sequences in which Jessica must sneak through the fantastic settings of the hospital in order to reach one objective or another...when she has to backtrack (while carrying a head in a jar), he even finds a new way to present these settings in new and interesting ways.
The climax includes the most amazing two-page spread, which is basically a post-delivery Jessica Drew in a hospital gown with a pair of laser guns in a huge, deadly brawl against a small army of heavily armed Skrulls for the life of her child. It's...it's something to see.

The final issue is just as full as the one that begins the collection, as Jessica tries to adjust to motherhood and talks through her various insecurities and anxieties with friends who are almost all completely ill-equipped to understand what the hell she's going through...only The Porcupine, who has a daughter, really understands. Well, he and fellow father Ben Urich, who helps convince a reluctant Jessica to get back in the game by the end of the issue.

Tuesday, July 11, 2017

Some recent Marvel collections I read recently

All-New Wolverine Vol. 3: Enemy of The State II

Well, this was interesting move. Writer Tom Taylor follows a Civil War II tie-in, which was collected in the trade paperback All-New Wolverine Vol. 2: Civil War II, with a story arc entitled "Enemy of The State II." The original "Enemy of The State" was a 2004-2005 Wolverine story arc by writer Mark Millar, artist John Romita Jr and others in which Hydra, The Hand and a new group "killed" Wolverine, resurrected him as a brain-washed Hand super-assassin, and then sicced him upon SHIELD and a large swathe of the Marvel Universe, and he fought and almost-but-didn't-kill pretty much everyone...well, I think Northstar might have "died" for a while. It was pretty cool; Wolvie fought a shark, and JRJR drew it, so, you know, it had that going for it.

For this "Enemy of The State," Taylor puts this Wolverine in a situation that...isn't really like that at all. Just enough that they could get away with using the title, I guess. JRJR is not involved; it's drawn by Nic Virella, Djibril Morissette-Phan and Scott Hanna. There is no shark.

I'm not sure if Taylor used that title simply as an attention-grabbing call-back, or if he was making a sarcastic meta-point, since "Enemy of The State II" has hardly anything in common with "Enemy of The State," in the same way that Civil War II had hardly anything in common with Civil War (which was also written by Millar!). Probably the former.

So when we last saw All-New Wolverine Laura Kinney and her clone/little sister Gabby, the pair had just survived a Civil War II tie-in, and took the opportunity to tell everyone off, express their dissatisfaction with the very premise of Civil War II and announce their intention to stay out of it.

That entailed Laura putting cosplaying as Netflix's Jessica Jones--well, she put on a scarf and leather jacket--and packing up Gabby and their pet wolverine Jonathan for a cross-country trip to a stinky old cabin of Logan's, where they can sit out the civil war and also stay off the radar of Laura's old handler, who just mailed her a scary package tying into her origin as X-23. But trouble follows Team Wolverine!

Doused with her "trigger scent," which turns her into an unstoppable, mindless killing machine, Laura blacks out and kills the entire population of a nearby small town! (Spoiler: Not really, but she thinks she did). She's promptly arrested by SHIELD, escapes and then she tries to get to Madripoor, but along the way she's abducted by bad guys lead by Kimura, who wants to use her trigger scent to have her assassinate Tyger Tiger so they can...take over Madripoor? (I believe the original "Enemy of The State" took its name from the fact that the bad guys wanted to use Wolvie to kill the president of the United States, after his various fight scenes; I guess "The State" Laura is the enemy of is Madripoor...? Huh; I think the worst part of this arc may actually be its title...)

It takes the combined efforts of Gabby, time-travelling teenage Angel (Laura's boyfriend, remember), Teen Grey, the rather randomly here Gambit and some unlikely allies to not only straighten out what happened and why, but to also cure the trigger scent's hold on Laura once and for all, essentially purging her of the sorts of berserker rages that plagued her predecessor for so long and bringing to a close the grown-and-programmed-to-be-an-assassin part of her backstory.

It may have taken two consecutive trade paperbacks specifically labeled as sequels to comics from over a decade or so ago, but it looks like Laura, Taylor and All-New Wolverine are all ready to move on once and for all and into a less Old Wolverine sort of series. In essence, this storyline seems to complete the X-23 part of Laura once and for all.

The artwork is pretty rough, and the changes in personnel don't do any of it any favors. The trade collects issues #13-18; Virella draws the first two issues (with Hanna inking), and then Morissete-Phan comes on for an issue, and then Virella returns for an issue, and than Morissette-Phan returns for an issue, and then it's back to Virella again. I couldn't guess what was happening behind the scenes, but the results don't look so hot; the two artists draw one character, Roughhouse, completely differently, and thanks to a change in colorists, he even has different color hair, depending on the issue.

There are some minor things--Gambit's staff looks more like a huge pipe in a panel, Laura dons an Iron Man costume but leaves off the helmet for some reason--but it's mostly the aesthetic whiplash that hurts the visual aspect of the book...which, this being comics, is kind of an important aspect.

The comic has its moments--I liked the bit where Gabby responds to the smuggler who says she sees things differently, for example--but it's probably the worst of the three volumes collecting the series to date.


Avengers: Unleashed Vol. 1--Kang War One

Here's a good example of how challenging Marvel makes following their comics in trade paperback. Despite the "Vol. 1" on the spine, this continues writer Mark Waid's run on the flagship Avengers title, All-New, All-Different Avengers. That produced 15 serially-published issues of a comic book series and three trade paperback collections, which was apparently enough that Marvel decided they needed to relaunch the series with a new title and a new #1 issue, despite the fact that it had the same core cast (with Civil War II and Champions prompted a few defections) and that the same writer would be continuing the same storyline from his All-New, All-Different Avengers series.

To make matters more confusing still, the relaunched, renumbered and retitled comic book series is called simply Avengers, but it is being collected as Avengers: Unleashed for, um, reasons...?

As always, this is hardly an insurmountable barrier that is keeping larger numbers of people from buying and reading Avengers trade paperbacks, but it's still a barrier, and I can't quite make sense of why Marvel continues to keep throwing up such barriers at all. It seems pretty abundantly clear to everyone now, even Marvel, that whatever positive effects a continuous cycle of relaunches-in-numbers-only might have had in the past are disappearing, and I'm not convinced those positive effects of a temporary bump in periodical sales to comic shops were ever really more valuable than the potential loss of audience for the trade paperbacks which can, of course, last and sell indefinitely.

The copy I read, for what it's worth, came from the nearest book store to me, a Barnes and Noble. This store has the bulk of their graphic novels in two aisles; one devoted to manga, the other to everything else. Titles are shelved more-or-less alphabetically, but in this case Avengers: Unleashed Vol. 1 came before All-New, All-Different Avengers Vols. 1-3, probably because they decided to start the shelf devoted to Avengers comics with the adjective-less title. (If you want to catch up on Mark Waid's Avengers run, and haven't yet started, the actual reading order is All-New, All-Different Avengers Vols. 1-3, and then Avengers: Unleashed Vol. 1. Lockjaw and The Pet Avengers: Unleashed, while pretty good in its own right, has nothing to do with any of this).

After Iron Man Tony Stark got kinda sorta semi-killed at the end of Civil War II, and the kids Ms. Marvel, Nova and Spider-Man Miles Morales all decided to bounce and start their own team, what's left of this line-up quickly recruits a pair of old Avengers: Hercules and Spider-Man Peter Parker, the latter of whom basically buys his way on the team by offering them funding and a new headquarters on the top five floors of the Parker Industries, which used to be the Fantastic Four's Baxter Building. This seems to be one more point of comparison between the current Spider-Man and the old Iron Man, the main difference here being that none of Parker's teammates know he is both the rich guy funding them and letting them live in his Manhattan tower and a member of their superhero line-up.

Picking up on plot points from All-New, All-Different--particularly from The Vision issue of the Civil War II trade (reviewed in this long-ass post), Kang the Conqueror attacks the team pretty much as soon as Waid fleetly and efficiently sets up the new status quo. Waid, as I've said plenty of times previously, knows how to write comic books, and this one is very much an old-school superhero team book, right down to the pacing.

The plot, as almost all involving time travel are, is kind of complicated. Essentially, The Vision was facing a Baby Hitler situation with the infant Kang, and decided that rather than killing him, he would just abduct him and hide him. That resulted in adult versions of Kang attacking first The Vision and then the rest of The Avengers, and so the Kangs killed all of them when they were babies. They got that sorted out by the end of the third issue, but Waid then went in an unexpected direction, and had Captain America Sam Wilson decide that they should really quit playing defense and finish Kang off once and for all. All of that leads to recruiting a team of teams of Avengers from four eras, including the founders, attacking various parts of Kang's temporal empire.

The artist is now Michael Del Mundo, and as he's the only notable personnel change, he's probably the only real reason to bother relaunching, but given how often artists change on Marvel comics, it's not a terribly convincing reason. He is a great artist though, and his artwork, which he mostly colors himself, gives the interiors a painterly aesthetic that quite closely echoes that of cover artist Alex Ross (also retained from All-New, All-Different). He's really great with the trippy visuals, of which there are many. Some of these involve all the time travel and general super-hero craziness--as when Kang calls alternate version of himself in as reinforcements, and these resemble a MODOK-esque Kang with a giant head and little limbs, as well as a vaguely ape-like Kang. There are also just a few throwaway instances of Del Mundo going nuts with the visuals, as when he draws a Kang head that is itself made up of different versions of Kang.

Del Mundo is also great with lay-outs though, and there is some really effective "acting" bits, some of which call on the placement of characters, panels or lettering to have one character cut-off or silence another character visually as well as in the dialogue. He really gets to shine in the penultimate issue, in which Kang narrates his entire history on the way to a surprise ending, as the book consists almost entirely of double-page spreads, although rather busy ones with lots of visual information embedded in them. Overall, his presence really elevates Waid's Avengers run by his mere presence. Adam Kubert and those other guys were fine, but Del Mundo? Del Mundo is really, really good.

I'm no fan of The Vision, and I have been sick of Kang and his time shenanigans for almost as long as I've known who Kang is (I believe I audibly groaned when he first appeared within the pages of All-New, All-Different), but despite my personal distaste for some elements in the story arc, I still enjoyed the hell out of this comic book. If you like super-comics, this one is a good one--provided you can figure out when to read it!


Doctor Strange and The Sorcerers Supreme Vol. 1: Out of Time

Doctor Strange and The Sorcerers Supreme is a comic book series that simply shouldn't exist. Marvel has struggled with the character since 1996, which ended about 20 years worth of Doctor Strange ongoing comics in a pair of monthly series. His particular role in the Marvel Universe has meant he's never really been completely MIA for long, regularly racking up guest-appearances, memberships in various team books and rather regularly produced miniseries, but that the publisher has been able to keep the 2015-launched, Jason Aaron-written and (mostly) Chris Bachalo-drawn series going as long as they have is something of an achievement for a character some 20 years removed from his last ongoing series.

So of course Marvel, seeing some somewhat surprising success, immediately tried to strike while the iron is warmer than usual, launching a second Doctor Strange ongoing monthly series. (Similarly, when the latest volume of Black Panther proved a success with its first few issues, Marvel launched two additional Black Panther series, both of which were almost immediately canceled. Marvel seems so intent to find their next Deadpool-style cash chow that they seem to be treating everything that doesn't flop immediately as if they've found it.)

This context sets before Doctor Strange and The Sorcerers Supreme a rather unfortunately high bar: It doesn't just have to be pretty good, which it is, but it also must justify its very existence, and I'm afraid that as well-crafted as it is, as enjoyable as it was to read, it wasn't so great an achievement of comics story-telling that it had to be. The world would have continued to turn just fine were this a miniseries, or an original graphic novel, or a fill-in story arc of the monthly, or was simply never told at all.

Writer Robbie Thompson works mainly with the art team of pencil artist Javier Rodriguez and inker Alvaro Lopez, who contribute five of the six issues in this collection, while Nathan Stockman provides art for one of the issues. The premise is a rather simple one. When an incredibly powerful foe threatens Camelot, Merlin magically travels through time to assemble a super-group of various Sorcerers Supreme. In addition to Strange, these include familiar-ish characters Wiccan Billy Kaplan, from a future where he has inherited Strange's role; Strange's mentor The Ancient One, from a time when he was still a very young man and Sir Isaac Newton, who I am fairly certain has appeared in a Marvel comic of not too ancient vintage which I never read (I want to guess "SHIELD" was in the title, somewhere?), and his more intelligent-than-usual Mindless One, whom he calls "Mindful One."

Rounding out the team are two characters I thinkride anything, though).

Why Merlin plucked these particular characters from these particular points in time isn't ever explained, but it seems curious that he would recruit Strange at this particularly low-point in his magical powers, as well as The Ancient One before he was a little more, well, Ancient.

The issues are pretty formulaic. After the first, each begins with an origin story of sorts featuring one of the characters who will play a bigger than usual role in that particular issue, and then the narrative will plunge into the next step of their adventure. It takes some unexpected twists, as the threat Merlin calls them to face isn't what it first appears, Merlin himself doesn't stick around too long, and one of the Sorcerers betrays the others.

Rodirguez's art is uniformly excellent. The designs of all of the new and/or altered characters are all pretty great, from Rodriguez's version of an adult Billy to The Demon Rider and Conjuror, and, as should be the case with a 1960s-born, Steve Ditko-created character and milieu, there are plenty of opportunities for show-stoppingly intricate and imaginative imagery, like Strange and Merlin's walk-and-talk through time in the first issue, or a visit to (and battle within) Merlin's Escher-like library (which seems to owe quite a bit to the Distinguished Competition's Doctor Fate's tower).

The guest-art is strategically employed, coming during the fifth issue, a sort of pause to the action in which we learn the origin of the Marvel Universe's Sir Isaac Newton, and see his first meeting with Doctor Strange (back when he was at the height of his powers, hanging out with Clea). The final issue, for which Rodriguez appears, is a cute, clever (but kind of irritating in practice) choose-your-own-adventure style comic.

All-in-all, it's a particularly creative comic book, but it doesn't really offer anything that one can't find in the other Doctor Strange ongoing (which has also seen Strange teaming up with various sorcerers and mages, including pre-existing Marvel characters and intriguing new ones). That makes it a somewhat idiotic publishing decision--unless Marvel really thought that the movie would create so many Doctor Strange fans that they could do like they did with Guardians of The Galaxy, and build a line around the doctor--even if it does have entertainment value and impressive execution.

In other words, it's a pretty good comic that probably shouldn't have ever been published...at least not as a $3.99/20-page ongoing monthly.


Ms. Marvel Vol. 6: Civil War II

This is the first trade paperback collection of Ms. Marvel that I did not purchase a copy of. (That's right, it's time for everyone's favorite aspect of EDILW--Caleb Talks About His Comics Buying Habits!). Ms. Marvel has been one of the handful of Marvel comics I have been not only reading in trade, but buying in trade as well (due to cancellations, I think Unbeatable Squirrel Girl is now the only one I'm still buying regularly in trade!). The week this one was released, I let it sit on the shelf at the comics shop because it was a Civil War II tie-in, and I wanted to wait until I actually read Civil War II before I read this tie-in to it, and Civil War II was still going on. And then it was expanded to last an extra issue or something. And I think it was also late...?

Anyway, by the time I had read Civil War II in its collected form, Ms. Marvel Vol. 6 was months old, and given that I had already read something close to 10,000 trade paperback collections sub-titled Civil War II that I had borrowed from the library, I didn't see any reason to not just borrow Ms. Marvel Vol. 6 too, rather than spending $17.99 on it (Well, aside from "voting with my dollars" so that Marvel keeps Ms. Marvel going, I guess, although I don't know if they make many decisions like that based on trade sales...Oh, and making sure some really great comics creators get some extra royalties...?).

So the lesson here, Marvel Entertainment Decision-Maker Who Is No Doubt Reading This Post And Hanging On Every Word,  is that tie-ins to event storylines can make excellent jumping-off points, particularly if said event is delayed. You have probably heard this before, but every jumping-on point is also a good jumping-off point, and pretty much anything at all that disturbs a comics reader's buying habits in anyway is perilous.

So this six-issue collection has a four-issue Civil War II-related story arc sandwiched in between two issues that serve as a good prelude and a good epilogue, respectively; taken as a single unit, writer. G. Willow Wilson's sixth volume of the series is a pretty well-constructed story with its own beginning, middle and end.

The first issue was drawn by the series' original artist, Adrian Alphona, and guest-stars Ms. Marvel's then-fellow teen Avengers, Spider-Man Miles Morales and Nova...although not in the capacity one might expect. There is a Tri-State Science Fair going on, and Kamala Khan, Bruno and other members of her supporting cast are there competing against the New York contingent, lead by Miles. When there's an issue that forces the superheroes to suit up, Nova is just kind of flying by.

That final issue is drawn by Mirka Andolfo, whose work frequently appears in DC Comics Bombshells, and follows Kamala to her ancestral home in Karachi, where she has gone to try and clear her head from the terrible things that happened to her during Civil War II and the tie-in arc. Ms. Marvel has already been pretty blessed with all-around great art, but Andolfo is a really good fit, maybe particularly for this particular story, which has Kamala out of costume for most of it--she purposely left her costume back in Jersey City. Andolfo is probably a good name for the editors to keep in mind when the regular artists need a break.

As for the tie-in arc, Wilson's got kind of a difficult job, as Kamala has particularly close bonds with the two opposing "generals" in the war, having taken her superhero name from her lifetime idol Captain Marvel Carol Danvers, and having served alongside Iron Man Tony Stark on The Avengers for a few years now (our time). Those bonds, and her relationship with Miles, meant Civil War II writer Brian Michael Bendis all but had to include her in the series itself, and the moment she decides Carol has gone too far is one of the more dramatic ones in the series, at least if you know/care about the character. Additionally, Ruth Fletcher Gage and Christos Gage used Kamala a bit in their tie-in arc, which was collected in Captain Marvel Vol. 2: Civil War II.

Wilson doesn't include any of those scenes, and her arc doesn't really quite line-up with the events of Bendis' main event series. They fit well enough though, as long as you don't think too much about the timeline between the various books (When I was a high schooler, this would have infuriated me, and I probably woulda wrote an angry letter to a letters column). Instead, she keeps Kamala busy in Jersey City, where Carol Danvers has assigned her to be the team leader of a group of four young (superpower-less) volunteers who are quite excited about this whole predictive justice thing.

Kamala is obviously a little torn on the matter, because it's so obviously illegal and dumb--these kids un-ironically dress like Hitler Youth, topping off their outfits with arm bands and Saddam-like berets, and keeping the victims they don't actually arrest in a makeshift Guantanamo in an abandoned Jersey City warehouse. On the other hand, it's Carol Danvers asking her to help. (The business with Miles doesn't come up in here at all; his appearance at the science fair was his only appearance in this volume.)

When a classmate gets citizen-arrested by the group, and Bruno gets badly injured, Kamala finally flips sides, trying to orchestrate a demonstration of how Ulysses' powers don't always work, one that gets Captain Marvel and Iron Man in the same place at the same time, for all the good that does.

Wilson's arc is actually pretty ambitious, as she tries, not terribly successfully, to tie Marvel's civil "war" with the geo-political events that created Pakistan. The four tie-in issues including flashback sequences drawn by Alphona that are set in the 1940s, the 1970s and in Kamala's childhood, as well as shortly into her career as Ms. Marvel. These reveal the origin of that thing she wears on her left arm, how she first met Bruno and some poetic suggestions about her Inhuman bloodline, as her grandmother and mother speak of something special inside them, something from beyond the stars.
The tone is a little all-over the place, though. Alphona's artwork in those four issues is his most stately and serious--well, there's a lot of silliness in Kamala's second-grade classroom--but the modern day business, all drawn by Takeshi Miyazawa, features a Canadian Ninja Syndicate who attack with, like, chickens and straight edges. The family history is meant to be taken quite seriously, while the Jersey City action is melodramatic in the mighty Marvel manner--all the Carol Vs. Tony stuff--while Kamala's difficulties with Bruno and her other friends are also supposed to be serious, but those scenes come between ones of over-the-top junior fascist nonsense. While not technically part of the arc, the very first issue is Alphona at his loosest, with most panels busting at the borders with little gags (Each long or medium shot is worth scrutinizing for visual gags, mostly centered around the science projects in the background, and callbacks aplenty can be found in the later classroom scene).

It's...a weird book. Well-written, extremely well drawn and with an ambitious amount of humor, drama and melodrama, it's nevertheless tonally unique, as if Wilson is deciding scene by scene what kind of modern Marvel book her Ms. Marvel is going to be, a serious one, a comedic one or a Nick Spencer-esque combination of the two.

Oh! I just noticed as I was writing this that, according to the back cover, this is rated "T+"; I found that a little surprising, if only because Ms. Marvel is one of the publisher's most consistently teen-friendly, genuinely all-ages comics I've encountered.


*Let me go check my bookshelf to be sure! Let's see... Ghost Rider canceled, Howard The Duck canceled, Patsy Walker canceled, lost interest in All-New, All-Different Avengers and Star Wars, didn't care for that first volume of the current Black Panther...Yeah, jeez, if I'm not going to keep reading Ms. Marvel in trade, I am currently down to just Squirrel Girl! At least for the time being. I am sure that will change in the near-ish future.

Sunday, August 28, 2016

These are some of the Marvel collections I've read lately:

All-New Wolverine Vol. 1: The Four Sisters: Thor is a white woman now. Captain America is a black man. The Hulk is a still a big green guy, but now he's a Korean-American teenager when he's de-Hulked. Spider-Man is still a white guy, but there's also a second Spider-Man, who is a half-black, half-Latino teenager (and there are, like, three female Spider-People, each starring in their own comic book series). Pretty soon, Iron Man is going to be a black teenage girl.

While one could argue the merits of the particular method for increasing the diversity of Marvel's heroes–I've personally never thought that simply handing the codenames and costumes of middle-aged white guys to black characters, for example, was the best way to go about creating compelling superheroes of color–but Marvel Comics has clearly been devoted to creating a line-up of heroes far more reflective of the world we live in today, rather than the world of 1960s pop culture, from which all these characters originally sprang (or re-sprang, in Cap's case). As far as I've been able to tell, it's all worked pretty well so far, in large part because so many of those comics have been so good.

The one example of this diversification-through-legacy trend I personally was the most ambivalent about, however, was that of turning Wolverine into a teenage girl.

Marvel killed/"killed" Wolverine quite a while ago, in a sort of temporary death that seems way too easy to come back from to create even the illusion of semi-permanence (He lost his healing factor, and then was encased in molten adamantium, which cooled around him, not unlike a fly in amber. It doesn't take much imagination to think of ways to get him out of that situation and back into circulation when it becomes desirable to do so).

Wolverine may have been popular, but he wasn't the sort of hero who played a big, symbolic role within the Marvel Universe (like Captain America), nor did he have a particular job that couldn't be left vacant (like Doctor Strange, The Sorcerer Supreme), nor did he have a particular turf that needed the protection of a particular superhero (like Daredevil or Spider-Man). In other words, Wolverine is not a character that anyone would need to replace for any reason upon his death.

Marvel replaced him with two Wolverines, though. The first is an alternate universe version of himself from the pages of Old Man Logan, who, given the fact that Wolverine is already an immortal character, is basically just Wolverine with different hair. And then they made Laura Kinney, Wolverine's clone with the always lame codename X-23, Wolverine, giving her Wolvie's blue-and-yellow X-Men costume.

In the broadest sense, it doesn't make a whole lot of sense in-universe, and I don't think there was a very convincing rationale ever offered in-story, although in terms of marketing it makes perfect sense. It gives Marvel a literally "all-new" Wolverine to star in All-New Wolverine, it finally gives Laura a superhero name rather than a number (Sorry anyone who was hoping she would eventually take the name Wolverine Girl or Wolverina) and it makes for an interesting juxtaposition with the time-lost, teenage X-Men that Brian Michael Bendis introduced to the modern Marvel Universe during his All-New X-Men/Uncanny X-Men run (Laura appears alongside most of them in the pages of the rebooted second volume of All-New X-Men).

All that said, and given my general apathy towards Marvel's mutants (surpassed only by my apathy for its Inhumans), I was prepared to skip this series entirely–until my friend pretty much insisted that I read it, as it was such a great comic book and, in her words, maybe her favorite comic book of the moment (Of course, she doesn't read Transformers Vs. G.I. Joe, the actual greatest comic book of the moment*).

So writer Tom Taylor is teamed with artists David Lopez and David Navarrot (with Nathan Fairbain on colors) and tasked with turning X-teen X-23 into the new legacy version of Wolverine. The first six issues comprise a rather tidy single story arc, with just the last two pages of cliffhanger providing any kind of loose end. Tear that page out of the trade, and this reads like a complete graphic novel.

Taylor wisely makes this story more about Laura's past than Logan's, and our first, issue-length adventure features her attempts to take down an assassin in Paris, debuting her new Wolverine costume and getting an assist from fellow All-New X-Men and boyfriend Angel (the teenage one from the past, now with fire wings, not the grown-up version who...actually, I lost track of him again. Sorry).

It's a pretty great issue–although it would have annoyed the fuck out of me if I paid $4 for an action scene and had to wait a month for the next scene–detailing Laura's common powers with all-old Wolverine and a major thing that will separate them. This Wolverine, though built to be a weapon just like the original, won't kill. As a hallucination of her clone-daddy tells her, "You're the best there is at what you do...but that doesn't mean you have to do it." It also illustrates the thing that makes the book a worthwhile read: Its sense of humor (The scene where Angel expresses his relief that Laura did not die was pretty priceless, and the point at which I felt the book hook me).
The assassin, it turns out, is a clone of Laura...of sorts. She was part of a series of Laura clones, all of whom look like her, and all of whom were trained to be killers like her, but none of whom have the claws and healing factor. They've also got a fast-approaching expiration date, and they've formed a sort of terrorist cell to lash out at the world before they go.

Meanwhile, the shady company that created them, Alchemax, wants them back, and they want Laura's help in doing so. Naturally, she's torn, but agrees to help, seeing as how her clone sisters are a terrorist cell assassinating folks now.

The rest of the volume then is concerned with Laura's attempts to find and save her sisters, and her trying to figure out who the worse of the two groups of bad guys are, and which she should throw in with. Spoiler alert: She sides with the clones, who have been through the same horrible stuff she has but want to fight back in a proportion greater than that which Laura does at this point in her life.

In a sense, it's almost a cliche sort of Wolverine story, despite the fact that this Wolverine isn't the old one, but Laura's struggles to be better than the weapon she was made to be, than the weapon she's been and than the weapon Wolverine himself all-too willingly was, gives this a somewhat different spin. As does its sense of humor, much of which comes from the very welcome (if early) guest-star appearance of first Dr. Strange and then The Wasp. And the near-constant presence of Gabby, the youngest and most innocent of Laura's clone sisters, who is to this book as Molly was to Runaways. (Taskmaster also makes an appearance, and I've gotta call bullshit on how thoroughly and how quickly Laura kicks his ass. I'll buy his inability to see the foot-claw coming, but the rest? I guess we'll just put that down to Laura having home-book advantage...as well as being a hero fighting a villain).

On the subject of foot-claws, one of the many things I never really liked about the character was that in what seemed to be a rather random differentiation from Logan, she had two rather than three hand claws, and one claw in each of her feet (Similarly, Wolverine's biological son Daken, who I have also lost track of, had two claws in each of his hands, and one in each of his wrists.)
Taylor and company rather consistently make good use of those foot claws throughout, essentially retroactively justifying the character's original design. If you have a super-power, however weird it might seem, than you have to use that super-power pretty regularly, and it has to make sense within that story. In fact, I'm pretty sure Anton Chekov wrote something about foot-claws once...

Captain America: Sam Wilson–Not My Captain America: Remember the last collection Marvel released featuring the newer, Sam Wilson version of the character? The entire six-issue, 2015 run by Rick Remender, Stuart Immonen and company? (Sure you do; we talked about it right here fairly recently.)

Well, you can go ahead and forget about it. That "ongoing" was canceled with the rest of Marvel's line for a few months last year as part of Secret Wars, and then came back with a new number #1 issue–and, in this case, a new creative team, new title and new direction–and is all but ignoring the last comic featuring this character with a big "1" on the spine.

It's not that writer Nick Spencer is contradicting or ignoring the events of Remender's run miniseries All-New Captain America, exactly. Former Falcon Sam Wilson is still the new Captain America. His avian partner Redwing is still ambiguously vampiric (just like Jubilee!). Sam is still working with Misty Knight. Rather, Spencer is ignoring the cliffhangers that Remender's All-New ended with.

Those cliffhangers? First, that Hydra had so thoroughly infiltrated the world that there was now a Hydra agent on every single superhero team. That's a fun idea, and could have had the makings of a fun crossover story, leaving fans to wonder which member of The X-Men, The New Avengers, The Pet Avengers, etc were secretly bad guys working for the Nazi analogues. The other? SHIELD told Sam that Misty Knight, who had claimed to be working for them throughout the entire story arc, was not an agent of SHIELD, implying that OMG she too might be Hydra!

It takes Spencer and Daniel Acuna, who draws the first three issues of the new series, all of two issues to set-up the new status quo which, to be fair, does have Wilson quitting his formal affiliation with SHIELD after they tied up all the Hydra business (Whatever Remender had been planning then seems to either happened off-panel in the months that passed between the end of All-New Captain America and the launch of Captain America: Sam Wilson, or Remender plans to go forward with it somewhere else at some point).

None of that is necessarily a bad thing, just a rather odd thing, and it further makes reading (certain) Marvel comics difficult. Like, Marvel's frequency of reboots have gotten to the point that it's quite possible for a book to leave an interested reader before the reader can even consider dropping the book.

All that said, I really rather liked Spencer's take on the character, which involves not only writing Sam Wilson as a very, very different Captain America, but one who doesn't really struggle with the legacy in a way that too few comics starring (let's face it, temporary) legacy characters ever do.

Spencer also rather boldly has his Captain America, and his Captain America comic book, wade into politics. At least, that seems like a pretty bold move considering Marvel's general reticence when it comes to publishing anything that can be seen as political, and thus offensive to some (I'm thinking especially of the scene in the first issue of Fear Itself in which writer Matt Fraction seemed to be discussing the so-called "Ground Zero Mosque" nonsense without actually using any details, just enough to imply that he was writing about it).

Sure, Spencer is still somewhat coy about Sam's specific politics–he never uses the words liberal or conservative, Democrat or Republican–but it's not too difficult to see where Wilson stands on many issues, and to figure out what those positions are in contrast to the people who are opposed to him, be they passersby, TV talking heads or villains.

There's a pretty great passage in which Sam narrates the hell out of the dawning realization that America was just as divided as ever, and that even though Steve Rogers may have stayed above the fray, that doesn't mean he has to: "If I really believed I could make a difference–If I really believed I could change some minds, do some good–then wasn't I obligated to try?"

And then there's this great transition from the last panel on one page to the first on another. In one panel, Sam is calling a press conference, and stands at a podium, saying "Good evening, I'm gonna read from a statement–"

And in the next, we see a bunch of headlines reacting to that statement, like "Cap Versus The Constitution?," "Sam Wilson: Captain Anti-America" and so on.

Of course, in other places, it's much more clear exactly what Sam might think about certain issues. His first case is busting The Serpent Society (The Marvel Universe's KKK stand-ins), who are attacking illegal immigrants trying to cross the southern border (although, this being a superhero comic, it's a little more complicated and weird than it at first seems). Later, the major villain of this first volume, a ruthless businessman literally dressed like a snake, expresses a bunch of Randian/Republican economic philosophy, culminating with "someone has to make America marvelous again–"

So yeah, not too subtle. And all the better for the (relative) lack of subtlety.

These six-issues basically constitute one big story arc, establishing the still new-ish Cap's new status quo.

Without SHIELD funding, he's set up shop with a small team that includes Misty Knight, former D-Man Dennis Dunphy (in a new, "cooler" costume with no mask, but a sweet beard; I liked the old look better, and with Wolverine dead and Wolverine II rocking the yellow and gold, this is the perfect time for Dunphy to bring back his Wolverine mask!), what appears to be another comic book analogue to the hacker group Anonymous (here it's The Whisperer**) and...Redwing, sometimes ("Redwing Approval Still Sky High At 93 Perecent" a headline shortly after the panel revealing all Cap's bad press assures us).

Not unlike what he was doing with Luke Cage's Mighty Avengers, this Cap is trying to be a little more of the people, and is fighting crime and injustice via hotline tips. The first takes him to Arizona, where he encounters the Sons of the Serpent.

Turns out they are working with a minor Marvel mad scientist who is splicing people with animal DNA, which will gradually bring about the new Falcon...and, awesomely enough, brings about the return of Capwolf. Even more awesomely, Sam Wilson temporarily being a werewolf is here treated like little more than if he had a head cold. It's nothing to angst about, it's nothing to even worry about, Sam Wilson is just randomly going to finish off the story arc as a giant werewolf, giving Misty something to make fun of him about for the remaining four issues of the book.
And it turns out the mad scientist is working for Serpent Solutions, snake-themed supervillain Viper's reconstitution of The Serpent Society as a slightly-more-evil-than-average corporate entity with a finger in everything, leading to plenty of fun visuals like Viper on the golf course, cartoon golf clothes on over his snake suit, and the line about how America needs someone to make it great marvelous again, "and I say I'm just the super villain in a snake suit to do it."

It is fantastic.

Spencer's script is funny, to the point that I would be tempted to call the book an outright comedy, but when compared to some of the other books Marvel is currently publishing (i.e. most of the rest of those in this post), it has more in common with their traditional fare. Rather, this is a superhero comic book with a sense of humor...as well as a rather unique point of view. It's Spencer's take on the Marvel Universe (previously seen in books like The Superior Foes of Spider-Man and Ant-Man/Astonishing Ant-Man), only here applied to one of the characters at the center of that universe.

The artwork is a bit of a step down from what Stuart Immonen was bringing to Sam Wilson's adventures in the previous Captain America comic. It takes four-to-five artists to draw just six issues; Acuna handling the first three (with a "with" credit on #3 going to Mike Choi), Paul Renaud draws #4 and #5 and Joe Bennett and Belardino Brabo pencil and ink the sixth issue.

Based on their past work, I'm not a huge fan of either Acuna or Bennett, but in both cases this is by far the best work I've seen from either. Surprisingly, it all kind of flows together remarkably well, too. I prefer a comic like this to have a single artist, with a strong "voice" that allows the artist to make the book as much theirs visually as the writer might make it theirs verbally. That's gotten harder and harder to find these days, and sometimes the best we can hope for is a single artist per arc. We don't really get that here either, but, like I said, everyone involved in drawing or coloring this book does a pretty remarkable job, and they all blend together better than expected.

I'd highly recommend this volume...to anyone who likes fun and/or funny superhero comics, regardless of how they might normally feel about Captain American and/or Sam Wilson.


Howard The Duck Vol. 1: Duck Hunt: Because Marvel just can't help but relaunch their books at an alarming frequency, the second collection of writer Chip Zdarsky and artist Joe Quinones' Howard The Duck comic is labeled "Volume 1." Whatever happened to Howard The Duck #1-#5, the first Howard The Duck #1-#5 of the Zdarsky/Quinones run, not the second Howard The Duck #1-#5, which also exist? They are in Howard The Duck Vol. 0: What the Duck. Wouldn't it be easier to label the first volume with "Vol. 1" and the second volume "Vol. 2"? Yes!

But if there's one thing that Marvel, as a publisher, is opposed to, it is the logical use of numbers. If there are two things they are opposed to, the other is making it easy for readers to find and enjoy their comic books.

And so welcome to the second collection of the Zdarsky/Quinones Howard The Duck comic, Howard The Duck Vol. 1.

I'm going to go lie down for a few minutes.

...

Okay, I'm back.

So it's eight months after the events of Secret Wars, and there are several changes in Howard's life, although Zdarsky and Quinones will explain those in the course of this volume. It opens "three months" ago, at the conclusion of the Howard The Duck/Unbeatable Squirrel Girl crossover, which is the last story in this collection.

Not feeling as fulfilled in his new life as a private investigator, even with the help of "Aunt" May Parker as his administrative assistant or Skrull-shape-shifted into a tattoo artist Tara as his friend, Howard decides to try and return to his own dimension. To do this, he consults with Doctor Strange (who really gets around, it seems) and then takes The Abundant Glove to The Nexus of All Realities in Man-Thing's Citrusville swamp.

Things...don't go well, as Howard and Tara encounter first The Wizard and Titania, and then female clones of Howard and Rocket Raccoon (made to be breeding partners for them by The Collector when he briefly had the pair of them in the previous collection) and then they all get involved in a big, weird, epic space adventure that ultimately includes The Silver Surfer, a would-be Herald of Galactus named Scout, Galactus himself, The Guardians of The Galaxy (now up one Thing and down one Peter Quill) and, of course, a fight with The Collector.

It's all as weird and wild as one might expect, especially since all of that takes only about four issues. As he proved so able of doing last issue, Zdarsky manages to fill just about every panel of every page with a joke, deeply embedding Howard in the Marvel Universe without ever really resorting to parody of the characters and the setting as the source of the humor. The Marvel Universe, particularly after so many decades of existence, is such a weird place that one need not make fun of it to find the humor in it. One need only have its characters observe that strangeness as they wander around in it.

Zdarsky also does a fine job of nailing Howard's particularly jaded voice, which makes the character a particularly good guide to the universe (And, as annoying as Marvel's renumbering practices are, Howard, like The Unbeatable Squirrel Girl, at least observes that as well; Quinones' variant cover for the first issue replaces the new tag-line "Trapped In A World He's Grown Accustomed To", itself a riff on the original tag-line, with "Trapped In A Renumbering He Never Asked For!" A tiny little "Again" appears beneath the "#1").

Howard's attempt to get home, which takes he and Tara and their allies to a high-stakes battle in outer-space, is interrupted by a one-issue origin story of the new humanoid duck and raccoon characters, drawn by Vernoica Fish. Quinones draws the rest of the book...except for the Erica Henderson-drawn Unbeatable Squirrel Girl #6, which is included herein, as it is one half of the "Animal House" crossover between the two.

It should perhaps prove unsurprising that a crossover between two of Marvel's three best comics at the moment (Patsy Walker, obviously), is pretty great.

Howard is hired to find a missing cat, and since all cats look the same to him, he tries to abduct Nancy Whitehead's cat...but Nancy is the roommate of Doreen Green, AKA Squirrel Girl. Then Kraven the Hunter rolls up in the Kra-Van, tosses Howard in a sack and takes him to the estate of an eccentric, superhero memorabilia-collecting lady who would like to hunt "the most dangerous game."

But since hunting people is illegal, she's decided to hunt potentially-dangerous game that falls into a legal gray area, like people-ish animals or animal-ish people. So when Squirrel Girl goes to rescue Howard, she finds him imprisoned alongside Rocket Raccoon, Beast of the X-Men, a not-even-disguised version of the cat from Grant Morrison and Frank Quitely's We3 and Weapon II, which is basically Wolverine, if Wolverine were a talking squirrel rather than a mutant (He's got the little Barry Windsor-Smith eye-piece and wires and everything).

Squirrel Girl and Kraven find themselves in the hunt as well, and it is awesome. There's so many great things in this, but probably my favorite part is the gag on the last page, which comes after Kraven has decided to re-think his life, and becomes a hunter-of-hunters. It sure seems easier than hunting Spider-Man!

The crossover spans an issue of each of the titles, and they are each done by their respective creative teams. It's pretty damn weird to see someone other than Henderson drawing Squirrel Girl these days, since her version of the character is so incredibly distinct (especially compared to the Barbie doll figured-version of the older Great Lakes Avengers comics), but I enjoyed seeing the characters in the hands of the other creative teams and, especially, seeing Zdarsky trying to do those weird "alt-text" style jokes that Unbeatable Squirrel Girl writer Ryan North does in his book.

As I read both Howard and Squirrel Girl in trade, I guess that means I'll be paying for the same content twice, but heck, at least the content is good content.


Ms. Marvel Vol. 5: Super Famous: Good news! While Marvel may have idiotically rebooted the Ms. Marvel ongoing after Secret Wars despite the fact that nothing at all about the creative team, the cast or direction of the book had changed, when it came time to collect the second issues of Ms. Marvel numbered 1-6, they kept the number of the collections, meaning that Ms. Marvel's sizable collection-reading audience need not do the mental gymnastic required of readers of, say, Mark Waid's run on Daredevil. Huzzah!

This volume picks up months after the end of Secret Wars, as each of the post-Secret Wars books did. There were two big changes in Kamala Khan's life during that time, one of which took up so much of her time and mental energy that she barely noticed the other. That first is that she joined the Avengers (the All-New, All-Different squad, which was and still is the flagship team at the moment), while the other is that her best friend-with-an-unrequited crush on her went ahead and fell in love with a classmate. That Bruno now had a girlfriend is something that Kamala was literally the last person to know about, which is a neat, somewhat sly way to handle the time-jump Marvel's books were all forced to incorporate, and of illustrating the confused world of teenage relationships (Despite having rebuffed him and all but encouraged him to find someone else, Kamala is nevertheless hurt, annoyed and confused that Bruno actually went ahead and did just that).

These six issues, drawn by regular artists Takeshi Miyazawa and Adrian Alphona, plus Nico Leon, roughly divide into two storylines. In the first, drawn by Miyazawa and Alphona, we are introduced to Kamala's new, Avenging status quo (Tony drops her off at her house after missions, and gives her advice on her physics homework) and her slow-dawning realization that Bruno has a new girlfriend. Meanwhile, she fights the forces of gentrification–quite literally, since this particular case of gentrification includes mind-control and is being carried out by a villainous organization (G. Willow Wilson does a pretty great job on this story, making the driving conflict that is at once both a real-world concern and a silly supervillain plot, in the best tradition of old-school "relevant" comics).

In the second, Kamala gets still more obligations when her older brother seeks to marry, and she decides the best way to try and be in several places at once is to 3D printer clones of herself. It obviously goes completely wrong, but in a rather amusing fashion that can only be sorted out by the intervention of her hero Carol Danvers and a hug from Iron Man. In this story, Wilson gets to simultaneously work Kamala's family dramedy with superhero shenanigans about as hard as she has yet during her run on the title (Er, including the previous volume, not just the first six issues of the new volume).

The artwork is a little more all over the place than I'd like, but all three artists are really great ones. And color artist Ian Herring, who handles all six issues, does as good a job as possible of making it look as if all of the pages herein belong together. I most enjoyed Miyazawa's contributions. Not only do we get to see him draw the whole All-New, All-Different Avengers line-up in his particular style, but he does a fine job of presenting a frazzled Kamala visually; her hair is a mess throughout the first issue, and she looks delightfully out of it.

Leon, however, probably gets the most fun bits, as it's that second half of the book devoted to Kamala's ever-increasing number of dim-witted, barely functioning clones, all of which are drawn with an emoticon-simple expression, gifted with a word or two of vocabulary, and subject to horrifyingly melt at the most inopportune times.

Marvel's got so many high-quality funny books these days, but Wilson and company's is perhaps the best of those that keeps one foot in the serious supehero genre. Ms. Marvel is the Spider-Man of the 21st Century. Which I'm fairly certain I've said about at least one other super-character before, but unlike that character, Ms. Marvel is a Marvel character. So maybe I should say instead that "Ms. Marvel is the publisher's Spider-Man for the 21st Century."

Whatever. It's fun, it's funny, it's melodramatic, it takes superheroics more seriously than the publisher's outright comedic titles, it's always well-drawn–it's pretty much exactly what one would want from a superhero comic book.


Patsy Walker, AKA Hellcat! Vol.1: Hooked on a Feline: I think a great deal of the delight I took in this comic book came from the fact that unlike every other book on this list, I had no idea what to suspect from it. I wasn't familiar with the work of either writer Kate Leth or artist Brittney Williams, and while I liked Hellcat because of her weird, real-world origin and her association with various Marvel characters I've liked over the years (Son of Satan, The Defenders and She-Hulk, whose last title she was featured in), the last Hellcat comic I read was the baffling Kathryn Immonen miniseries.

As it turns out, Leth is a hilarious writer, who packs the book with jokes broad and subtle, and takes the same approach to Marvel Univers humor that Chip Zdarsky takes in Howard The Duck. As I said above, the setting is so weird that it's pretty much inherently hilarious; one need only frame it correctly to mine it for comedy. And mine Leth does.

And as for Williams, she is an amazing artist, her style looking akin to a compromise between those of Erica Henderson and Gurihiru, retaining flexibility to be tweaked in either direction as needed, so that the characters can occasionally become even more cute than they are usually designed, or even slip into super-deformity.

And as for Hellcat? Leth incorporates her real-world origin as the star of a pre-Marvel, Archie-like teen gag comic into the present storyline, incorporating characters from those comics into this one (Her rival Hedy Wolfe has control of those comics, and is re-publishing them to great financial success, which Patsy is unable to share in; in a perfect world, Marvel too would be doing so, or at least publishing a story per issue as a back-up, just as Archie Comics has been doing in their rebooted line). The story picks up right where we last saw her, working as a freelance P.I. for She-Hulk's firm...until she's not.

She has a business plan, though, a sort of staffing agency for super-powered people who don't want to use their powers to either fight or commit crime, but, in the meantime, she takes a series of low-paying jobs that she is terribly suited for. Meanwhile, an obscure Asgardian villain is in town, and it's up to Patsy to take her down.

While she reconnects with old friends and makes new ones, She-Hulk, Valkyrie, Doctor Strange (him again!), Howard The Duck and Tara all guest-star, and a bunch of supeheroines put in cameos when Patsy invites them to lunch.

That accounts for the first five issues. The sixth and final one collected here is a done-in-one drawn and colored by Natasha Allegri, who has a perfectly darling, manga-inspired style that makes everyone look simultaneously completely adorable and like they are from modern fan art from some lost 1970s children's cartoon from Japan no one's ever heard of.

In that story, Patsy and her new friends cajole She-Hulk into joining them for a day off at Coney Island, where they run afoul of Arcade, and must best him in various deadly amusement games or forfeit their lives. As darling as Allegri's Pasty and company might be, it's her Arcade and her Jessica Jones that are really mind-bending, given the fact that those aren't characters anyone ever sees in a style anything like this. Also, She-Hulk reverts to her Jen form, which...I can't actually remember the last time I saw her not Hulked out.

The only thing wrong with these first six issues? Williams' cover for the sixth showed Hercules on a float in The Mermaid Parade, and yet Herc is nowhere to be found in the interiors. Something to work into future issues, ladies.

And speaking of covers, the variants filling up the final pages of this collection include variants by some of my favorite artists: Sophe Campbell, Erica Henderson, George Perez, Marguerite Sauvage and Kevin Wada.

If you're a fan of any of the books covered in this post and haven't read Patsy Walker yet, please do so. You'll love it.


The Unbeatable Squirrel Girl Vol. 3: Squirrel, You Really Got Me Now: Despite the cover of The Unbeatable Squirrel Girl #1 (Vol. 2), which Marvel also used for the cover of this particular collection of the series, The Avengers team that dominates so much of it don't really appear within the book much.

Squirrel Girl may (rather incongruously) be part of Robert Da Costa's A.I.M./Avengers merger team (the one appearing in New Avengers at the moment), but that is really only acknowledged at the end of the first issue herein, in which Dorreen takes her friends Nancy, Chipmunk Hunk and Koi Boy with her to Avengers Island's food court, which is full of restaurants with Avengers pun names (Soup Thor Salad, for example, or Foods That Are Rich In Iron, Man). So if you were hoping to see artist Erica Henderson draw the hell out of all those new New Avengers, sorry. (Speaking of the cover for the second Unbeatable Squirrel Girl #1, it bears the words "Only Our Second #1 This Year So Far" on it; again, at least they have a sense of humor about it...and at least Marvel put the numeral "3" on the spine rather than "1," making this an easy book to read in trade.)

The first issue finds Doreen Green getting a new, Nancy-designed costume and a visit from her mom. The last 40-pages are devoted to the "Animal House" crossover with Howard The Duck, which I mentioned above. In between them is a fantastically convoluted time travel story involving Squirrel Girl's first and perhaps greatest enemy: Doctor Doom. Through a series of weird circumstances, Squirrel Girl finds herself marooned in the 1960s. She quickly discovers that she's not the only person from her time period there, and not only must she find away to return to her own era, but she must save the time stream itself from Doom, who is armed with Doomipedia, which tells him exactly how he conquered the world...and, of course, proceeded to name everything after himself.

It's...complicated. But Ryan North sure writes a hell of a Doctor Doom, his arrogance both perfectly, hilariously demonstrated and, here, the key to his defeat. It's buried in one of those computer programming jokes I don't really get, because I am dumb, but unlike every other computer-smart person, Doom never learned a traditional programming language, but rather invented his own, where all of the components are variations of "Doom," meaning a bunch of computer programming students speak a language he can't comprehend.

It is awesome, and there is so much good stuff in the Squirrel Girl Vs. Doctor Doom story arc that it rewards multiple reading. The first time is, after all ,full of some very weird, very unexpected surprises.

I remain convinced that the "Unbeatable" in the title doesn't refer to the character Squirrel Girl herself, but the comic book Squirrel Girl itself, which really can't be beat.


While I'm at it, I suppose I should link to reviews of other recent-ish releases I recently read (and reviewed) that are also Marvel collections. I covered Moon Girl and Devil Dinosaur Vol. 1: BFF and All-New, All-Different Avengers Vol. 1: Magnificent Seven for School Library Journal's Good Comics For Kids blog. They're both pretty good, the former more so than the latter, as the Avengers book has some slight structural problems. All in all though, Marvel seems to be in a pretty good place creatively these days, at least with books for younger readers and lower-tier characters (Other parts of the line are, of course, a mess).



*Please note that Transformers Vs. G.I. Joe was still being published both at the time my friend said that and at the time I wrote this review, which has been sitting around in a draft for a while now. I suppose that I could change that now that Transformers Vs. G.I. Joe has ended, but why pass up an opportunity to remind everyone that Transformers Vs. G.I. Joe was pretty much the best thing ever?

**Whose true identity was revealed during the "Standoff" crossover story, which I read after I wrote the Captain America review above, but before I posted this post.