Showing posts with label james stokoe. Show all posts
Showing posts with label james stokoe. Show all posts

Friday, March 23, 2018

Comic Shop Comics: March 21st

Aliens: Dead Orbit (Dark Horse Books) James Stokoe's four-issue miniseries, now in convenient trade paperback collection format. Rare among mainstream publications of this nature, Dead Orbit is written, drawn, colored and lettered by Stokoe himself. I'm not sure if he hand-bound each volume and also personally delivered them to each shop this Wednesday morning, but I wouldn't be too terribly surprised either.

The result is a surprisingly personal take on a sci-fi/horror franchise that is just about as well-trod in many media as any other. That is, it's an Aliens comic, but it feels like Alien/Aliens was an invention of Stokoe's own.

I should note that the feeling is more evident in how the artist suffuses every aspect of the book with his own style, and not in how original the story is--although, it's worth noting that it is so true to the spirit of the original Alien film, with its mix of visceral body horror and dreadful isolation, in which space itself is just as scary a threat as the monster, that Dead Orbit seems fairly far removed from most of the other Aliens-related films, comics, etc.

A space station full of grizzled employees find a mysterious derelict ghost ship, and board it in the hopes of rescuing any passengers. The only ones they find are in suspended animation, and they wake them up rather violently, taking them back to their own station to heal them. And then, before long, Aliens burst out of their chests: Two of the three were carrying the parasites.

The rest of the book, then, is the handful of survivors trying to continue being survivors, while a scary alien or two stalks them.

There are a couple of pretty notable scenes, beyond how Stokoe handles the expected stuff, like the chest-bursting. (That he slows time down for, rendering it in a second-by-second, six-panel sequence, complete with anime-esque speedlines and, well, "anime time" and technique. If you've seen the movies or read even a handful of the comics, you've seen this sequence repeat over and over and over, but you've never seen it quite like this (Ramping up the body horror, the victims were all burned beyond recognition, so they are missing most of their flesh and features when they give "birth")

There's also a neat scene where the Aliens' acid blood comes into play, revealed while a large portion of the creature is blown off while in the vacuum of space, and so the blood forms deadly acid droplets floating around it.

The best, truest scene may be the one where our protagonists mistakes a few pieces of junk arranged just so as an Alien, a pretty classic mind-playing-tricks-on-you sequence that pretty much anyone who has ever been a child has experienced for themselves.

I wasn't really a fan of Stokoe's decision to tell the story out-of-sequence, which doesn't always work in comics as well as it does in film, and there's nothing really new being said here, it all just feels new, which is good enough with such an exhausted franchise.

As much as I enjoyed Orc Stain and Wonton Soup before it, Dead Orbit and Godzilla: Half-Century War make a pretty good argument for publisher's handing Stokoe whatever franchise he's interested in to do whatever the hell he wants with for a miniseries or two.

The ending comes a little abruptly, as the last panel on the last page is followed immediately by an unencumbered cover, that looks for a few moments like it could be a splash panel. The back matter though includes covers by Stokoe and others (the Geoff Darrow one is pretty great) and, more interestingly, some eight-pages of pencils that were part of Stokoe's pitch. That would have been a pretty different story, an action-packed one that, in these eight pages at least, seemed to focus on the marines more than the Aliens, who only appear in--by the horde--in the distance as sickly black scythe-headed blots.


Archie #29 (Archie Comics) It's a romance-free issue, as Archie's main conflict is the fact that he's lost his guitar, and needs to find it before the big dance, which he will be playing at. Meanwhile, Reggie tries to be nice, and no one trusts him, and The Blossom twins bully him, and get to the bottom of their own secret origin. That feels a little Riverdale to me, and it fits a little awkwardly with the rest of the book, as we're only told that their real father is a bad and dangerous guy who has hurt people, but don't really get any sort of detail to let us know why that is so. In that respect, it feels like an adult plot element in a story meant for kids, and doesn't sit quite right.

Writer Mark Waid, now with co-writer Ian Flynn, is still working with artist Audrey Mok, and this volume of Archie continues to look as good as it ever has, if not, perhaps, better.

I miss Jughead and Josie and The Pussycats, though. I wish they would bring those books back, or perhaps adopt a series-of-miniseries approach. As long as they can make them as good as they were. I suppose there's some wisdom into just ending the titles if they aren't certain future issues can be as good as the ones they already published.


Batman #43 (DC Comics) The World's Greatest Detective has figured out that Harley Quinn and Poison Ivy are more than just really good friends.


Bombshells United #14 (DC) The focus on this issue is on the Bombshells-iverse's Suicide Squad, who come to blows with Black Canary, Bumblebee and the two Batgirls present. They are all in Hawaii to figure out what's going on with this weird music thing that Canary seems to be tied to, and are forced to team-up when the music thing takes over two of the Squaddies.

David Hahn is the artist for this issue. I really like the new design for vampire Barbara Gordon--er, Gourdon--whose cape/wings extend from a backpack shaped like a little coffin.

Oh, and we get our first look at Bombshell Oliver Queen. It's just a single image, but he looks a bit Errol Flynn-like which, in my humble opinion, is what he should always look like.


Justice League #41 (DC) In this third-to-last issue of Priest's run on Justice League--and the third-to-last issue of Justice League before it is relaunched in June with a #1 and a new writer--the imperiled Justice League satellite has crash-landed in Africa...specifically, the fictional nation of warring tribes more-or-less ruled by bad guy Black Panther analogue, The Red Lion (First seen in Priest's Deathstroke run).

I actually kinda like that Priest didn't even bother bridging last issue's cliffhanger ending, in which the satellite was plummeting from the sky and Cyborg came up with a complicating plan involving the super-powers of like a half-dozen different heroes working in concert to keep them all alive, and the fact that the main League is alive and well, while the Batman's "of America" team has gone home. I mean, it's not like there was any real suspense over whether or not both Leagues were going to be killed off or not.

The Red Lion claims their satellite as his own by right of salvage, while his government's army, his nation's warring tribes and LexCorp all convene with weapons drawn and spoiling for a fight, testing the League's commitment to stay out of things like civil wars and international politics.

One of the cliffhangers here felt...off to me, involving as it does Wonder Woman being apparently shot repeatedly with automatic weapon fire, causing her to collapse into unconsciousness, and bleeding profusely. I know her powers have fluctuated and changed radically over the decades, but I thought currently she was invulnerable to bullets (Hell, Aquaman is almost completely bulletproof at present).

The Fan makes an appearance, wearing a horrible, horrible costume.

I'm really excited about the just-announced Snyder-written Justice League book, but this has been good enough that I'm kinda sorry Priest won't just keep writing it for awhile. Maybe if there is another secondary Justice League book, Priest will be able to write that or, if not, hopefully DC will offer him the book as soon as Snyder decides to move on to something else.


Nightwing #41 (DC) The text on this issue's cover--"At Last"--pretty perfectly encapsulates my feelings about this Nightwing vs. The Judge story arc, which has comprised the entirety of writer Sam Humphries' run on the title to date. I think it was about 500 issues long, or maybe it just felt like it.

In all honesty, it has been a perfectly adequate super-comic, but, given the number of perfectly adequate super-comics out there these days, that's just not enough.

Sunday, April 10, 2016

Review: Godzilla In Hell

This is perhaps one of IDW's most surprising comics based on an intellectual property license, and they've certainly published some doozies. The format may be that of a standard comic book mini-series–it was published serially as five numbered issues–but it doesn't tell a single story so much as serve as a sort of challenge to its creators (which number among them two that are likely to be among many Godzilla fans favorites). It's that almost avant garde aspect that makes the collection such a startling read, as the creators are met with simple guidelines–the three words of the title and nothing else, apparently–and then get 20 pages to do whatever they want, several mixing literary allusion and theology into a story featuring a character still best-known for particularly cheesy and cheap mass entertainment aimed at children.

I was repeatedly struck by how deep and how daring some of these stories turned out to be, but never as struck as I was by the simple fact that IDW commissioned such a series in the first place.

Each issue has its own creative team and tells its own discrete story, with nothing in common save the obvious. Collected into a single volume, Godzilla In Hell becomes an anthology.

The first issue is by James Stokoe, creator of the excellent Godzilla: The Half-Century War (maybe the best of IDW's many Godzilla comics to date). One of his claims to fame on that series was how he decided to illustrate Godzilla's famous cry, and there are several instances of his clever uses of incorporating lettering into his art in his story, including integrating the title into the walls of the deep pit that Godzilla falls down to reach Hell (Godzilla himself is drawn tiny, making the fall itself seem astronomical, given what we know of Godzilla's size) and Dante's "Abandon All Hope Ye Who Enter Here" carved into a gigantic obelisk waiting to greet Godzilla. He responds, as he so often does, by blasting it to rubble using his atomic breath.

Stokoe faces the silent (save for a few growls) monster with a series of bizarre challenges as he stomps through a seemingly endless, rocky wasteland, including a vast sea of floating humanoid shapes that swarm the king of monsters and, ultimately, his own double, which Stokoe brilliantly designs into a horrifying monster wearing Godzilla's shape like a disguise.

Several of these elements are more or less classic visions of hell, but none so terrifying as the ending, which really drives home the most horrifying aspect of eternal damnation. Without giving away the ending, Stokoe not only puts Godzilla in a hell that feels both universal and personal to the protagonist, but uses it to demonstrate Godzilla's inhuman, force-of-nature will. While "hope" doesn't really seem like an emotion one might attribute to the monster, despair certainly isn't one either, and it's the absence of despair more than the possession of hope that keeps him relatively unruffled as he goes about falling and fighting forever.

That's followed by a story written and painted by legendary Godzilla artist Bob Eggleton. It's a much more straightforward story, told in a much more straightforward manner. While there's no dialogue, save for the occasional "REEE-UUNNNNNKKKK" or "SKREEONK," this story is anything but silent, as Eggleton narrates it, making for an extremley sharp contrast to Stokoe's preceding story.

In poetic, if purple, prose, the artist tells us that Godzilla has awoken in hell, "The abysmal plain of the underworld presenting all which has failed or gone wrong." But, he seems to assure us, Godzilla doesn't really deserve hell, either because he's a good rather than bad monster, or, perhaps, simply because he is a monster, and thus more animal than sentient, soul-bearing, morality-comprehending creature. "This is not his final destination," Eggleton's narration states, "but a journey, a test..."

Godzilla in Purgatory, then.

His Godzilla travels from one arena to the next, in each new setting–a flaming world of nuclear wars, a frozen cavern, the sea–he faces a demon version of an old opponent or ally. After three fights comes the boss battle, with "The reason the leviathan was brought into this horrific netherworld...King Ghidorah, the great three-headed dragon, the golden devil." You know Dante's devil had three faces, right?

A whirlpool sucks him below the waves before he can do battle with his archenemy, and the narration tells us that he is being taken to "fresh levels of torment...or a way out..."

After these first two stories, it becomes apparent that, despite the changes in story-telling styles, one could read at least these first few stories as connected, given how each ends with Godzilla falling from the level of hell the story is set on, so that perhaps this is the same Godzilla (varying artistic styles and visual signifiers notwithstanding) on the same journey through different parts of hell (Spoiler alert: That holds true of the rest of the stories too, if you want to view them from that angle).

Eggleton's story is something of a disappointment after Stokoe's, and the narration sucks some of the mystery out of the concept, but who's going to complain about Eggleton painting two-pages of sequential art featuring Godzilla battling Rodan, Anguirus and Varan through portentous settings?

The third story is the first by an entire creative team, rather than a single creator. Ulises Farinas and Erick Frietas write this issue, while Buster Moody draws it. Godzilla is facing off against his opposite number Space Godzilla in the ruins of Rio de Janeiro, with the Christ The Redeemer statue watching from a hell above. As Space Godzilla powers up, it crumbles to dust and rubble as well, and after a page or so of fighting, the Godzillas lock breath weapons, increasing their power more and more until the entire world is destroyed.

So that's what it takes to send Godzilla to the afterlife, apparently.

He awakes beholding a gigantic, Purgatory-like mountain, the words "Submit, Serve Peace" echoing from it on repeat. A host of tiny angels with butterfly wings (or should that be moth wings, given the fact that this is a Toho licensed comic?) stream toward Godzilla, and he smashes one between his massive claws like it was a bug.

In response, the disembodied voice cries "You shall learn to submit to peace!" and Godzilla is plunged far, far below ground again, this time awaking in an endless cavern of ice, little red devils (well, little to Godzilla; they're our size) hiding behind stalagmites and, curiously, the rubble of Christ The Redeemer laying in the shape of a cross next to Godzilla.

He is immediately faced with Space Godzilla, and an evil, Satanic presence. The devils fly down Godzilla's throat. Then the host of heaven flies down his throat after the devils, the rubble resurrects itself in the shape of a cross, and here is the conflict in a single panel:
Heaven cries, "Serve God! Submit to God!" while Hell criews, "Enter the throat! Become one with Hell!"

Both Heaven and Hell want Godzilla, but what does Godzilla want?

Well, he uses his divine power-up to put down Space Godzilla, and when Heaven essentially says Godzilla owes his allegiance to the "my army of peace," Godzilla demonstrates that he wants what he always wants: To be left the fuck alone.
He breathes atomic fire in the direction of Heaven, snatches up a handful of both angels and devils and–in the book's most surprising moment, both sides betray God and Satan and fall to worshipping Godzilla, who couldn't care less, as he kills a handful of each and stomps off, the cross rubble once more.
This is probably the best of the five stories herein, and one of the best, most direct Godzilla comics I've ever read or seen, as it pretty directly and elegantly defines the character as an elemental force of destruction beyond morality and, here, beyond even God. Blasphemous? Maybe in certain circles, but then, that's Godzilla for you. He's a monster, not a man, and all he does is fight and fight until his conflicts have been killed or otherwise destroyed, and then he moves on until it's time to fight again.

The next issue, another by a creative team, is written by Brandon Seifert and drawn By Ibrahim Moustafa. Another mostly silent story, with only monster calls and roars for sound. This is the most meta of the stories, and the one that requires (and rewards) repeated readings the most. On the opening splash, Godzilla stands triumphant over the crumpled bodies of two of his greatest foes, King Ghidorah and Destroyah.

Almost immediately they rise to do battle again, and the three monsters battle throughout a seemingly abandoned Tokyo, one of them occasionally suffering what would appear to be a death blow, only to rise again later–as when Ghidorah flies Godzilla high up into the sky only to drop him so that he's impaled by Tokyo tower. (!!!)

During all the fighting, Godzilla eventually notices a huge and seemingly impenetrable wall, and tries to break it. Eventually he does, and finds himself beyond his own narrative confines. The character is outside of the film, outside of the panels of the comic book, in complete nothingness.

It's a maybe obvious, but well-done, version of existential dread for a fictional character of any kind, told and sold eloquently by Moustafa's artwork.

Dave Wachter closes out the book with another mostly wordless story. In this one, Godzilla determinedly trudges through several inhospitable settings, irritated but unfazed, not showing the least bit of fear or concern until he's swarmed by millions of strange red, cycloptic, bat-winged creatures. He attempts to escape them, and keep moving forward, by scaling a titanic mountain, atop which a creature that is all tentacles rest, red towers on either side of it reaching up and disappearing into the black clouds that fill the endless sky.

Godzilla's breath weapon won't work, as if he were in a dream, and he can't scale the mountain. So in a weirdly emotive panel, he spreads his arms and closes his eyes, and the creatures completely devour him, skeletonizing him in moments. But! Each creature's mouthful of Godzilla has turned it into a piece of Godzilla, and they then swarm the bones, acting as Godzilla's flesh and muscles.

He/they can now not only fire the atomic breath, but they can do so from endless mouths, every cell of this reborn Godzilla, blasting aways the guardian creatures, the clouds above and even carving a smooth pathway to the top of the mountain, upon which we see the red pillars were actually just part of an obscured torri gate. Godzilla passes through, a quote from Buddha hovering in the panels of the last two pages and, on the final page, he emerges, alive and whole once again, bursting from the sea.

The quote?

It is better to conquer yourself...

...than to win a thousand battles.

Then the victory is yours.

It cannot be taken from you...

...not by angels or demons...

heaven or hell.

–Buddha
How appropriate is it that at the end of a series in which Japanese Godzilla contends with a series of interpretations of the traditional, Western conception of Hell, he ultimately finds salvation in a the example and words of Buddha and a Shintoist symbol...?

It's a great, even beautiful ending to a great, even beautiful series. I can't recommend it highly enough.


***********************

I must confess that I was a little disappointed that the infernal figure standing between Godzilla and Ghidorah on Jeff Zornow's EC Comics-esque variant cover for Godzilla In Hell #1 never showed up within.
While these issues took on a cool, often philosophical bent, it also would have been great fun to see Godzilla fighting traditional denizens of hell like Cerebus and The Furies, or Beelzebub, Baphomet and Asmodeus, or denizens of Dante's Inferno, like Geryon and others.

Tuesday, February 18, 2014

42 awesome things about James Stokoe's Godzilla: The Half-Century War

Godzilla's been on my mind a lot more than usual lately, thanks in large part to the recently-released teaser trailer for the upcoming reboot of the previous, 1998 attempt at a Hollywood reboot. So with Godizilla on my mind and a Christmas gift bookstore gift card in my hand, I finally got around to reading James Stokoe's Godzilla: The Half-Century War in trade, the format I've been waiting to read it in.

It was awesome, and I loved it. How did I love it? Let me count the ways...

1.) It was an auteur take on a familiar, corporate trademark type of character. I have a love/dislike relationship with publisher IDW when it comes to many of their licensed comics. They obviously have an ambitious licensing program, and they tend to snap up a lot intellectual properties that I would theoretically love to read comics created around—G.I.Joe, Transformers, Ghostbusters, Teenage Mutant Ninja Turtles—but they tend to expand their franchises so quickly, with multiple titles and, in some cases, mutliple continuities, that by the time the books start making it into trade, I'm so lost as to what to read and in what order that I have no idea how to proceed.

Despite that, I'm glad they decided to do this particular Godzilla miniseries, and that they gave it to a single cartoonist—Stokoe does everything but edit the series, and he gets some color assists—with such a distinct style and unique vision. While Godzilla's name is on the cover, and it's his mug that's on almost every page, this is as much if not more of a James Stokoe comic than it is a Godzilla comic, and readers familiar with the cartoonist's work from Won-Ton Soup or, more likely, Orc Stain, will be thankful of that. There are a lot of Godzilla comics and movies. But there's only one James Stokoe, and thus only one James Stokoe's Godzilla.

2.) That scream. If you've ever seen a Godzilla movie, you know what Godzilla sounds like. It's not an easy sound to imitate, let alone translate onomatopoetically into writing. Stokoe got around that in an extremely inspired fashion on the fourth and fifth pages of his first issue of the series, rendering Godzilla's cry into an oscilloscope-inspired visual, meant to remind the reader of the film cry more than recreate it (Or, if one's never heard a Godzilla scream, then to create one of their own in their imagination to match that visual).

It's effective enough that Stokoe doens't need to keep returning to it; whenever he draws Godzilla's mouth open in a howl or roar, you know the sound that's coming out of it after seeing that image. (For comparison's sake, in IDW's Godzilla: Kingdom of Monsters, Godzilla appears roaring "SKREEEE-ONK," and in their just-plain Godzilla, his first roar is similarly written "SKREEEEE-ONNNNNK!").

3.) There's almost no variation between the way Godzilla "really" looks in the movies and the way Stokoe draws him. Godzilla's original look has become more and more preposterous seeming the more and more we learn about prehistoric monsters of the sort that originally inspired the character, and as his popularity grew and sequels were spawned, that look became more or less defined by the means at the filmmakers' disposal to pull it off—no matter how great the costume or special effects, Godzilla still had to look like a guy in rubber suit because, well, he is a guy in a rubber suit (Hence the attempt to improve Godzilla for that 1998 reboot, which, obviously, didn't go over well with, well, anyone).

Stokoe's Godzilla looks just like a faithful drawing of the guy-in-a-suit Godzilla of the old Toho films, right down to the way he walks, the way he stands or poses, the huge fat thighs, even the seams of the costume.

4.) Nevertheless, Stokoe's Godzilla still looks cool, and like he belongs organically, intrinsically in the world around him. The main character, Ota Murakami, and others refer repeatedly to Godzilla's impenetrably thick hide and armor, which explains the "seams" that appear here and there on the monster's bulk. That's apparently where the various pieces of "armor" are fused together.

The fact that he's drawn into a drawn environment is largely responsible for making him seem so realistic, despite the unrealistic design. Stock footage and miniatures never need to be married to shots of a guy in a suit, since everything is coming form the same place—Stokoe's pen.

5.) Godzilla's face as Noh mask...? Here's something I never noticed, never considered about Japanese cinema's most famous giant monster until reading this comic, and seeing this particular panel: Viewed from a certain angle, Godzilla's visage looks a bit like a Noh mask, of the sort used to designate gods or monsters in the traditional Japanese dramatic form.

6.) All of Stokoe's lettering is good. While his rendering of Godzilla's cry is the most grabby and impressie bit of lettering Stokoe accomplishes in the comic—there were actually a couple of posts on the major, professional comics blogs about that image alone—it's worth noting that Stokoe similarly invests all of the lettered dialogue with volume and emotion not merely through the usual comics tricks of italics, bolds or starburst-shaped dialogue balloons, but by making the words big and emphatically shaped when someone is screaming or shouting.

He does the same with sound-effects,  similar to the way they're employed in manga: The louder the sound, the bigger the sound effect drawn into the panel of the action making the sound.

7.) The comic tracks the basic, real-world history of Godzilla. The title refers to the main character Murukami's life-long relationship with Godzilla, meeting him as a young lieutenant in the Japanese Self-Defense force in 1954, during Godzilla's first rampage, and by dint of that "expertise" (i.e. surviving it), he and his fellow soldier Kentaro end up spending the rest of their lives seeking a solution to the world's Godzilla problem.

That is, incidentally, the year Gojira was released in Japan, and  during the next 50 years of the comic, we  watch as the story of Godzilla transforms from a sort of man vs. monster one-off horror story into a monster vs. monster drama, with the creatures multiplying and their arena extending to the whole world. Other monsters are introduced in the order they appeared in during the films, until the climax, in which monsters from outer space have begun descending on Earth, and the stakes are finally apocalyptic in nature.

8.) As with the films, Godzilla gradually transforms from villain to hero. In the original film, Godzilla is the bad guy, although perhaps a sympathetic one, depending on the viewer (He wasn't quite as tragic a protagonist as, say, King Kong or Frankenstein's monster, though). As monsters emerged in the sequels for him to fight, however, Godzilla gradually came to be the "good" monster, or at least the monster we were meant to root for as he battled the heel monsters. This was especially the case when it came to invading monsters from outer space, like the three-headed King Ghidorah.

9.) The colors. I suppose this may be a generational thing, but for me, Godzilla exists mainly in pale, slightly sickly colors of 1970s and early '80s afternoon television and, later, in black and white (My fascination with the character existed mainly when I was a child, and the few times I've sought him out since have been to look back at things like the re-release of the original film, and Marvel's Essential collection of their short-lived comic).

Half-Century War is apparently colored by Stokoe and Heather Breckel, who is credited with color assists, and I think it's safe to say its colors don't resemble those Godzilla normally appears in, no matter how much you might have messed with the tint on your old television set.

There are a lot of reds, pinks and oranges, particularly in the skies and fires and action, with the darker color of the title character standing in sharp relief, along with the greens and purples of the settings he stomps on or crashes through. Godzilla's "fire"—radiation, as Murakami corrects a character at one point—is almost unique in the book in its bright, pale, blue-white color, which the growths on Godzilla's back crackle with before he emits in a beam.

10.) It's nice to see Stokoe draw human beings. Best known for Orc Stain, which is full of orcs, many readers probably haven't seen Stokoe spend a whole lot of time drawing human beings, so it's fun to see him do so here, and somewhat surprising to see how much his human characters resemble those of Akira Toriyama and, to a lesser extent, Jamie Hewlett.

11.) The human characters and their drama are actually engaging. I thought that perhaps the fact that while I loved giant monster movies as a child, I actually loathed about 75% of them was simply childish impatience on my part—I was watching Godzilla vs. The Sea Monster so I could see Godzilla fight a sea monster, not listen to all these Japanese people talk like ventriloquists (I had no idea what dubbing was as a child). But returning to some of the films as an adult, it was pretty clear that Godzilla movies—and other kaiju films—were generally pretty terrible, and the human drama was just something you had to sit through—like the commercials—before you could get to the good stuff.

That's not the case here. While we make pretty enormous jumps through Murukami's life time, sometimes a decade or more at a time, his motivation is pretty straightforward and consistent. He wants to destroy Godzilla and his monstrous ilk, and he grapples with relating to the monster and understanding both his role and Godzilla's role in the world.

12.) Stokoe draws incredibly detailed buildings, whether standing or in rubble. The amount of detail in this comic is often stop-reading-and-stare high, from the very first panel where Stokoe draws little squares for seemingly every city block in Tokyo, to the various scenes in which monsters rampage through cities, Stokoe taking the time to have drawn every single window on every building.

13.) Stokoe gets over Godzilla's breath weapon in a few brief panels without resorting to any sort of information dump. The spines on Godzilla's back start to glow blue, make a "KRSH! KRSH! KRSH!" sound, and then "KRKOO" out comes the atomic breath.

14.) Stokoe "kills" Godzilla off in the first issue, the same way he dies in the first movie. While not an adaptation of the original film, the first issue adheres to the broad plot, including the way humanity apparently finishes off Godzilla...temporarily.

15.) The AMF. When it becomes clear that Godzilla hasn't died, and is going to be around causing trouble for a while, Murukami and Kentaro are recruited into the Anti Megalosaurus Force, an international, giant-monster fighting organization that would change missions repeatedly during the course of that half-century.

16.) AMF scientist Doctor Randall puts giant drills on all of his inventions, whether they need drills or not. "He was a bit eccentric," Murukami explains.

17.) Anguirus's grand entrance. The first giant monster Stokoe's Godzilla fights is Anguirus, just as it was in the film series (although Stokoe sets their fight during the height of the Vietnam war, rather than off the coast of Japan and in Osaka). His appearance is every bit as dramatic as Godzilla's, first emerging as spikes rising up through the ground beneath the feet of some of our human heroes, and then appearing in all his glory on a two-page spread. He and Godzilla then oscilloscope-scream at each other.

18.) Anguirus also looks like a guy in a suit. The quadrapedal Anguirus's combat techniques are a lot cooler in the comic than they look on film, but when Stokoe draws the entire monster, he doesn't redesign him either—he still looks like the film version. You know, a guy in a rubber suit on all fours.

19.) Stokoe draws great smoke. Anguirus and Godzilla fight one another in Vietnam; the AMF has developed a super-powered maser weapon (with drills on it) to fight Godzilla, while the American military wants to bomb Godzilla out of existence. Anguirus interrupts the former plan, and the monsters battle during the bombing raid, so that their fight takes place in and out of a cloud of smoke, through which Anguirus repeatedly tries to sneak up on Godzilla. Here, as in all the other scenes of mass destruction, Stokoe draws incredibly detailed and effective smoke and clouds of dust.

20.) Rodan. In the third issue, Murukami watches as a whole menagerie of kaiju convene in Ghana to battle one another. It starts with a roll call of some of Toho's greatest monsters, all drawn by Stokoe. What's better than one giant monster, or two giant monsters fighting? All the giant monsters.

21.) Battra. Like the Rodan and the next four monsters, he looks a bit like he does on film, but the freedom of drawing a comic book has allowed Stokoe to make these winged and insect-like monsters look more natural than they appeared bound by special effects technology.

22.) Mothra. In final moth form. I love this guy.

23.) Kumonga.

24.) Ebirah. Probably the monster that benefits the most from a film-to-comics transition, the giant crustacean now actually looks like a giant crustracean. Stokoe's love of detail pays off quite well in drawing the texture of the lobster-monster's shell.

25). Hedorah. The most Lovecraftian monster is apparently some kind of toxic goop creature? He's one I've never seen in a movie. At least, not one that I remember.

26). Megalon. Wow, what a goofy-looking monster. Stokoe's skills can't do anything to not make this guy look more like something that would menace the Power Rangers than Godzilla, I'm afraid, but he doesn' t have too much to do here anyway ("He looks kinda like a Christmas tree monster," Joel said of Megalon's grand entrance in the Mystery Science Theater 3000 episode featuring Godzilla vs. Megalon. "And his arms look like the Chrysler Building," Crow added).

27.) Stokoe gives the human heroes a human villain to fight. Since there's only so much even the AMF can do to stop giant monsters—and by the third issue, as he impotently watches the eight monsters fighting one another, Murukami realizes they are essentially forces of nature that can't be slain—there's a cartoonishly over-the-top villain for them to deal with instead. Dr. Deverich was an AMF scientist who developed a "psionic transmitter" meant to repel the monsters from certain areas, but it didn't work right. Instead, it attracted them. Not terribly bothered, he decided to use it as a monster lure, and sell it to the highest bidder, allowing whoever buys his invention to essentially weaponize the kaiju against their enemies.

28.) The AMF is becomes basically a Godzilla-fighting version of G.I. Joe. What did I love as a child even more than Godzilla? Few things, really. But one of them was G.I. Joe. So it was sure exciting to reach the chapter of the book set in 1975 to discover that the AMF had essentially evolved into a G.I. Joe team of colorful soldiers with their own uniform/costumes and signature weapons, a handful of each of them devoted to fighting a different monster. What's better than Godzilla? Godzilla fighting G.I. Joe, obviously.

29.) The paint job on the Mothra team's van. I think it speaks for itself.

30.) The drive through Ghana. As all of the monsters introduced so far (save Anguirus) battle one another in Ghana, our heroes in the AMF realize they have to get past them all in order to shut down their enemy, the one responsible for bringing them all here, Dr. Deverich. To do so, they pile into the Mothra mobile and race between Ebirha's pincers, beneath Mohtra and Road, off a ramp of rubble to jump over Godzilla's tail and right through Hedorah (with a "SPLORCHHH!")

31.) Mechagodzilla. While the original was created as a weapon of mass destruction by one of those goofy alien civilizations that were always trying to destroy Japan or the world in the Toho movies, Stokoe integrates a giant, robot version of Godzilla pretty seamlessly into his narrative about man—and, specifically, a man—trying to come to grips with the unpredictable, destructive force of Godzilla. Here, Mechagodzilla is the ultimate in Godzilla fighting technology, a giant battle-suit piloted by a member of the AMF.

32.) The panel where the giant crystals that shower the earth. The Godzilla vs. Mechagodzilla battle is interrupted by a new combatant—a third Godzilla. Before he appears, however, huge shards of cyrstal start falling from the sky like bullets fired from a giant gun, a gigantic, crystalline formation following them.

The scale of the thing is immense, as the two giant kaiju are drawn by Stokoe as tiny figures in an extreme longshot, and we know each of those tiny figures is many times larger than the biggest buildings. The humans in that image would be microscopic.

The crystals smash through buildings, the giant crystal crash-lands, and out steps a new monster.

33.) What's the name of the Godzilla from space? So, the monster that emerges from  the crystal, which I suppose is actually a spaceship of some kind, looks an awful lot like Godzilla, only with stronger, brighter armor on his chest, crystals embedded in his tail, giant crystalline shoulder-pads and a little tiara.

This was a kaiju I had never heard of, so I later went to the Internet in search of the answer to the question of what's the name of the monster that looks like Godzilla, but is from space?

Space-Godzilla, of course.

Space-Godzilla, a Godzilla-like monster from space, apparently first appeared in a movie from 1994, when I was 17, and thus in a particularly Godzilla-less point in my life. Apparently, as is demonstrated in the comic, Space-Godzilla has some powers, like the ability to control crystals, and telekinetically lift Godzilla (Or Earth-Godzilla, I suppose Space-Godzilla would call him).

34.) Godzilla's reaction to Space-Godzilla. When Godzilla attacks his cousin from space, he does so by breathing a blast of radiation at him. Space-Godzilla responds by summoning a crystal shield to block the blast. This is the face Godzilla makes when he sees a weird space version of himself using weird space powers:

35.) Space-Godzilla as herald. Stokoe's storyline starts with one monster in one city  in one country, and spirals out from there, with more locations and more monsters added, with bigger stakes  at each turn of the spiral. At the end of the penultimate issue/chapter, in which Murakami must temporarily set aside his difference with Godzilla in order to help him defeat Space-Godzilla, we learn that the evil Dr. Deverich has boosted the signal on his kaiju whistle machine, and that's what summoned Space-Godzilla to Earth.

"Deverich, in all his ignorance,opened up a whole universe of horror to our tiny globe," Murukami narrates, as he emerges from the cockpit of Mechagodzilla. The final panel of the issue/chapter shows two tiny dark figures silhouetted in front of a ruddy planet that might be Jupiter or Mars. One of them clearly has three heads and large, bat-like wings.

36.) At least one of the space monsters looks awesome. Those silhouettes end up belong to King Ghidorah and Gigan. Ghidorah is the three-headed, two-tailed, bat-winged monster that essentially looks like a three-headed Western dragon. He looks particularly awesome as drawn by Stokoe, who, naturally, draws every giant scale on him. Gigan, on the other hand, well, like Megulon, he's not exactly the greatest design. While he's rendered pretty well, he still looks like a pot-bellied chicken robot dinosaur bug with hooks for hands.

37.) Gigan's first appearance is awesome. Despite his ability to fly, for reasons I don't understand, he's first shown standing atop an aircraft carrier, part of a fleet he and Ghidorah have destroyed on their way to Antartica, where Murukami and the AMF are set to make their last stand against this fearsome pair of monsters, who have pretty much destroyed the whole world between the end of the last chapter and the beginning of his one.

Gigan appears to be surfing atop the aircraft carrier (The panels above are his dismounting from the aircraft carrier; the first appearance is actually a two-page spread, and not as scannable as that scene).

38.) The climax involves the tag-team, monsters vs. monsters action one would expect in a Godzilla story. While there was a monster battle royale earlier in the story, and Mechagodzilla and Godzilla did team-up to defeat Space-Godzilla, this chapter features the most extended, multi-monster action, as two heroic monsters (Godzilla and Mechagodzilla, piloted by the now elderly Murukami, who ambushed the real pilot to take his place) battle two evil monster (King Ghidorah and Gigan). It lasts about ten pages. It's awesome.

39.) Mechagodzilla's arsenal. This upgraded version of Mechagodzilla is brimming with weaponry, and Murukami seems to fire everything all at once constantly, like he's button-mashing inside the giant robot. I like how it apparently shoots missiles out of his back. This may have some analogue in real-life military hardware, I have no idea, but I like to think that they had to put the missiles back there because there was no room on the front of the robot for them, what with all the guns up there.

40.) Humanity's final weapon. Interesting that while Godzilla and his early films were meant as a reaction to World War II and the atomic age anxieties the war ushered in—urgently and palpably in Japan, unlike nowhere else—Half-Century War also tracks mankind's continual efforts to create bigger and more powerful weaponry. To fight Godzilla and the monsters. Who were awakened by mankind's continual efforts to create bigger and more powerful weaponry.

What they finally come up with is the "Dimension Tide," a giant gun that shoots a miniaturized black hole. The plan is to get the evil monsters close enough together, and then shoot them with the black hole, sending them off-planet or inside the black hole or whatever.

41.) The lack of closure. While Murukami's story arc reaches a fitting conclusion, and while the evil space monsters are defeated by the black hole gun, Godzilla's story goes on:  It seems like he is caught in the same black hole as his enemies, but the last panel of the book is of Godzilla's back spines above the surface of the ocean. Apparently he wasn't vaporized or teleported off of the Earth like the others, but escaped, to rise again as he always does.

42.) Brandon Graham's variant cover. There's a mini-gallery of covers in the back of the trade, including one from EDILW favorite Brandon Graham.  Based on its content, I'm assuming its from the third issue of the series, as it features the AMF soldiers, with Godzilla and Rodan as smaller figures in the background. Man, I sure would love to read a Brandon Graham Godzilla series, and it sure would be interesting to see more series like this one, in which auteur cartoonists like Stokoe or Graham get to do their own thing with Godzilla and friends.

...

I was actually shooting for 50 awesome things about Godzilla: Half-Century War, as half of a century would be 50 years, but I guess I couldn't quite do it without repeating myself (Like, this drawing is awesome too, for the same reason that drawing was).  Still, 42 awesome things about a single five-issue series? That's an average of over eight awesome things per issue, and thus a pretty good sign of an awesome comic.