Showing posts with label JLoA. Show all posts
Showing posts with label JLoA. Show all posts

Tuesday, October 17, 2017

On Justice League: Their Greatest Triumphs

This bargain-priced 170-page, $9.99 trade paperback seems to have been assembled specifically to give retailers something to point anyone interested in DC's premiere super-team because of next month's movie towards.

As a long-time fan of the Justice League, I was pretty curious about its contents, as "greatest hits" collections are almost never actually that. Given that their limited page-count, they are inevitably limited to single-issue stories, and the editors generally stick to in-continuity, relevant stories rather than looking to something from, say, a comic based on a cartoon or in an alternate universe (So I wouldn't expect anything from Justice League Adventures or Justice League Unlimited, or from Adventures in The DC Universe or the Paul Dini/Alex Ross one-shot JLA: Liberty & Justice).

Of course, the sub-title here doesn't necessarily promise the greatest or best stories, but the greatest "triumphs," whatever exactly that might mean (Given that they are limited to one-issue stories, though, it's not like they can actually include their greatest triumphs, as those generally come at the end of stories of some scope and size. I guess they could use the final issues of story arcs like "Rock of Ages"...?).

These sorts of books also generally reveal more about where the publisher's collective head is regarding a franchise: What they consider the best or most important stories, which iterations of the League are the most important or relevant ones, which characters and creators they find important or relevant to the line at the moment. I knew without even cracking it I was probably going to disagree with many of the inclusions.

Looking solely at the table of contents, there are only three distinct teams or "eras" represented: Grant Morrison's "Big Seven Plus" roster (although nothing actually written by Morrison is included), Brad Meltzer's short-lived, one-arc team and Geoff Johns' post-Flashpoint team. To the extent that any earlier iteration of the team exist, it is only in flashback form in the Meltzer-written issue.

The average age of the stories is nine-years-old, with a Mark Waid, Mark Pajarillo and Walden Wong story from 1999 being the oldest, and a Bryan Hitch, Daniel Henriques and Scott Hanna story from 2016 being the most recent. Geoff Johns scripted three of the seven issues, with the four other writers each getting an issue a piece of the remaining ones. Three of the stories are set before Flashpoint, the other four in the post-Flashpoint DC Universe.

What accounts for the selection? The heavy representation of Johns feels slightly icky given his current prominence in the publisher's leadership--President & Chief Creative Officer--so it feels a little like flattering the boss. On the other hand, from what we know of the upcoming movie, it seems to be somewhat inspired by Johns' first Justice League story (which was also the basis of the direct-to-DVD animated film, Justice League: War), and the film's line-up reflects the post-Flashpoint, Geoff Johns inclusion of Cyborg on the team (aside from a weird, seemingly aborted line-up initiated by James Robinson, Cyborg was never on the team until Johns' relaunch).

It's possible the specific stories are included to offer suggestions of villains in the movie, but that actually seems a little unlikely, as in addition to a Parademon or two, these include The White Martians, The Construct, Ocean Master, a couple of cameos by Crime Syndicate of America and whatever the hell was going on in Bryan Hitch's first "Rebirth" Justice League arc.

Here are the comics included within...

Justice League #1
By Geoff Johns, Jim Lee, Scott Williams and Alex Sinclair

This is the 2011 first issue of the previous Justice League series, the official launch of The New 52. Despite having the New 52 version of a Big Seven on the cover--all of whom are appearing in the film, save Green Lantern Hal Jordan--the actual issue just features Batman, Jordan and, on the last page, Superman. A pre-Cyborg Victor Stone makes an appearance (in his origin for the League, Johns tied Cyborg's origin to the invasion of Apokolips and the formation of the team), as does a Parademon or two.

Given the collection's sub-title, it seems like a random choice, with the final issue of the arc seemingly a better one (That at least features the whole roster, as well as Darkseid). Johns and Lee, another DC Comics executive, only collaborated on two story arcs, neither of which is very good, and neither of which was broken into strong individual chapters in such a way that would make the inclusion of any single issue read smoothly all on its own.

So on the one hand, while I totally get why a chapter of this arc is in here--it's Johns and Lee, it's apparently a pretty strong inspiration for the film--it also doesn't make much sense at all to include it here.

If a reader wants to find out what happens next, this story is collected as Justice League Vol. 1: Origin.


JLA #33
By Mark Waid, Mark Pajarillo, Walden Wong and John Kalisz


This one actually kind of baffles me. Waid did have a decently well-written run on JLA, picking up the baton from Grant Morrison at the conclusion of Morrison's World War III arc. Waid's run kicked off with a pretty great, over-sized original graphic novel with Bryan Hitch and Paul Neary (JLA: Heaven's Ladder), and  then ran through issues #43-60 of the ongoing monthly title. Unfortunately, the art was a mess, as he was officially teamed with Hitch, who was unable to ever complete an arc (In that sense, the Waid/Hitch run peaked before it even began, as Heaven's Ladder was the only complete story Hitch managed, start to finish).

Waid was writing JLA stories before his run began though. In addition to scripting the prequel miniseries A Midsummer's Nightmare and then JLA: Year One, he wrote two great, two-issue fill-in arcs during Morrison's run, and returned again for two-issue fill-in stint in 1999, featuring two done-in-one-ish stories that kinda sorta dealt with the "No Man's Land" mega-story in the Batman titles. This was the last Waid-scripted fill-in, and it was penciled by then frequent JLA fill-in artist, Mark Pajarillo.

A follow-up to Morrison's first arc, which had the League re-forming to stave off a White Martian invasion, this issue has Batman assigning then-Leaguers Orion, Big Barda, Steel, Plastic Man and Green Lantern Kyle Rayner to investigate Bruce Wayne (actually a White Martian assuming Wayne's identity), while Superman and Wonder Woman investigate The (or is it "a"...?) Flash, a new version with a new costume who was refusing to reveal his true identity to just about everyone.

This was a fun story in several ways, including Pajarillo's drawings of Orion fighting with the tuxedo he goes undercover in, and one of Plas' skeeviest disguises as an inanimate object, plus an overall weird grouping of heroes interacting in the ways that Morrison's ongoing narrative rarely allowed for. It's still a weird choice for the book, though. Not only do few of these heroes seem to appear in the film, but it ties in to a couple of pretty specific and temporary plot points from other comics.

If DC wanted to choose a Waid-written issue, JLA #50 might have been a good one, as it was a stock-taking issue that transitioned between the arc that had just ended and the one that was beginning (and featured bearded Aquaman; he is clean shaven and short-haired in all of these issues), and aside from a compelling cliffhanger, it had some pretty classic Justice League-ing.
The best done-in-one, fill-in from during Morrison's run, however, was probably JLA #27, by Mark Millar, Pajarillo and Wong.

Essentially an Atom story, it features classic Justice League villain Amazo and the entire Justice League reserves (i.e. everyone that was a Leaguer and was still alive at the time) showing up before it's all over. It's a very clever story, too, harkening back to classic, Silver Age League comics. It feels weird suggesting anyone read a Millar comic in 2017, but this was back in the days when Millar seemed to really want to be a comic book writer, before he realized he could used comics as a stepping stone to Hollywood films, and started turning his Elseworlds pitches into analogue comics to entice filmmakers into adapting them.

Morrison had a lot of great short stories, but these were generally two issues long, rather than a single issue long. The only done-in-one of his I can think of is JLA #5, which was full of guest-stars and had some good Martian Manhunter moments but, for the most part, was a Superman and Tomorrow Woman story. Unfortuantely, Superman was going through his electric phase at that point, so I wonder if it would just confuse and repel readers of this particular trade collection...?

At any rate, I'd recommend one read the entirety of the Morrison run and, once that's finished, check out the Waid run as well...or, at the very least, Heaven's Ladder.

Justice League of America #1 #0
By Brad Meltzer, Eric Wight, Ed Benes, Alex Sinclair, and a whole bunch of artists


Huh. That's weird. The table of contents refers to this as Justice League of America #1, the first chapter of Brad Meltzer, Ed Benes and company's "The Tornado's Path" story arc, but it's actually JLoA #0. This was the start of prose novelist-turned-terrible-comics writer Brad Meltzer's run on the newly relaunched JLoA in 2006. Following the events of Infinite Crisis, this over-sized issue was mainly a vehicle for an exploration of Justice League history, as revised on the fly by Meltzer, although because it was coming off of a cosmic, continuity rejiggering, this time there was at least an in-universe explanation for the changes (Those in his Identity Crisis, on the other hand, were just mistakes).

Among those changes was to reinstate Wonder Woman as an original member of the Justice League of America--following Crisis On Infinite Earths, Black Canary II was a founding member in Wondy's stead, as Wonder Woman was being introduced into the DCU for the first time in the then-new continuity--and this issue was basically Meltzer having the "Trinity" of Superman, Batman and Wonder Woman getting together to discuss who should be on the new Justice League of America line-up, flashing back to various meetings between the three at various points in DC history as it existed at that point and, oddly, a few glimpses into future meetings of the three.

It is mainly noteworthy for all the great artists involved. Ed Benes, who would be Meltzer's main pencil artist for the remainder of the writer's short, 12-issue run, drew many of the modern day scenes, and Eric Wight drew many of the earliest past scenes, with an all-star roster drawing everything in between. Among the artists were those who had worked on previous runs of Justice League comics before, including Kevin Maguire, Dan Jurgens, Howard Porter and George Perez.

In that respect, it is probably a good issue to include in here. If you want to find out what happens following this story, and I wouldn't recommend it, you can check out Justice League of America Vol. 1: The Tornado's Path. In retrospect, the most interesting thing Meltzer brought to the franchise was including new blood in the form of Black Lightning, Hawkgirl and Arsenal-turned-Red Arrow Roy Harper, but the line-up Meltzer spent 12 issues gradually assembling would begin being dismantled almost immediately.

This volume of the League book ultimately lasted five years and 60-issues, and featured work from talented writers like the late, great Dwayne McDuffie and James Robinson, but it was a complete mess, and perhaps the nadir of League history. (Seriously; I'll reread the Detroit Era and Extreme Justice before looking at these comics again.)


Justice League #16
By Geoff Johns, Ivan Reis, Joe Prado and Rod Reis


This is a particularly perplexing inclusion, as it is the third chapter of the six-part Justice League/Aquaman crossover "Throne of Atlantis," and, as such, doesn't really stand on its own at all. The basic story is that Aquaman's evil brother Orm, AKA "Oceanmaster," is leading the armies of Atlantis against the United States and the Justice League, and Aquaman is caught in the middle. In this particular chapter, he fights Batman, Superman and Wonder Woman, while Cyborg is trying to sort everything else out elsewhere.

"Throne" was a pretty decent story, maybe the best of Johns' run, and Reis' pencil art was pretty great, but as just a single chapter, this is kind of a pointless read as anything other than perhaps an enticement to buy the trade it is collected in (Actually, this story appears in two different trades, both of which reprint the entire thing, which I imagine must have been awfully fucking frustrating for anyone following both of the Johns-written series in trade; Justice League Vol. 3: Throne of Atlantis and Aquaman Vol. 3: Throne of Atlantis). It does feature characters that appear in the film, so I guess there is that.


Justice League #29
By Geoff Johns, Doug Mahnke, Keith Champagne, Christian Alamy and Rod Reis


This is the final inclusion from Johns' Justice League, a 2015 issue tie-in to that year's Forever Evil event series, which was also written by Johns. It has a rather striking cover, featuring the Metal Men appearing in the shapes of the Justice Leaguers, but little else to recommend it. It is basically a Cyborg solo story, and sees Vic recruiting Doc Magnus and The Metal Men to help him take on The Grid, the evil version of Cyborg that was colluding with the Crime Syndicate of Earth-3.

If you read this and find yourself dying to know what happens next (and I can't imagine you will), then it is included in context in Justice League Vol. 5: Forever Heroes, and you'll probably also want to check out the poorly-drawn Forever Evil collection.


JLA #107
By Kurt Busiek, Ron Garney, Dan Green and David Baron


So, if you had asked me at the time who should follow Mark Waid on JLA, I would have told you that Kurt Busiek would have been the ideal choice. Instead, DC chose Joe Kelly, a writer who wouldn't have even been on my radar at the time, but who nevertheless turned out a remarkably strong 30-issue run on JLA, which then continued into his Justice League Elite book and then returned for a single issue of JLA before reaching its conclusion. That was probably the last high-quality run on a League book until...well, I don't think anyone's matched it since, actually.

For whatever reason, DC de-emphasized the importance of JLA around 2004, perhaps because they were focused on Identity Crisis and the ramp-up to Infinite Crisis. The result was about two years in which the book became an anthology series, with different arcs by different creators, few of which had anything to do with one another, let alone with the DC Universe at large: Denny O'Neil and Tan Eng Huat did a forgettable two-parter; John Byrne, Chris Claremont and Jerry Ordway did a barely readable seven-part storyline that included a soft reboot of the Doom Patrol; Chuck Austen and Ron Garney did a series of solo stories which kind of defeated the purpose of the book (all of these character already had at least one solo book at the time, after all, with the exception of Martian Manhunter) and then there was "Syndicate Rules," of which this is the first chapter.

If anyone was still paying attention to JLA, they would have been rewarded with this eight-part story written by Busiek (finally!) and penciled by Garney, featuring a rematch with the Crime Syndicate, the first since Grant Morrison and Frank Quitely reintroduced them in their original graphic novel JLA: Earth-2. Entitled "Maintenance Day," it featured what was left of the Big Seven version of the League, which now included Green Lantern Jon Stewart in for Kyle Rayner and The Atom apparently out of his self-enforced semi-retirement.

While the storyline would eventually grow pretty epic in scope, this first issue is kind of a low-key start, a day-in-the-life type of story in which the impatient Flash Wally West and Martian Manhunter perform a series of tasks needed to keep the Justice League's lunar Watchtower in working order. This includes a conflict with The Construct.

It was a strong enough story arc that it became all the more depressing that the JLA/Avengers writer never had a proper run on JLA, but he would kinda sorta get his chance a few years later with the weekly Trinity series. To read all of "Syndicate Rules," you can try to track down the out-of-print JLA: Syndicate Rules trade or JLA Vol. 9, which includes it along with Geoff Johns and Allen Heinberg's Identity Crisis tie-in, "Crisis of Conscience."


Justice League: Rebirth #1
By Bryan Hitch, Daniel Henriques, Scott Hanna and Alex Sinclair


No, I don't know why these books aren't presented in anything approaching chronological order, but instead keep jumping back and forth.

After his poor showing as the pencil artist during Mark Waid's run on JLA, and a rather poor showing as a writer/artist on his own book entitled Justice League of America (which he hadn't yet finished when this series launched), Bryan Hitch got another crack at the League with the relaunched, "Rebirth" version of the title. The line-up was essentially the same as it was when Johns and Lee relaunched the rebooted League in 2011, only instead of one Green Lantern in Hal Jordan, they now had two Green Lanterns in new, Johns-created characters Simon Baz and Jessica Cruz. Oh, and instead of New 52 Superman, they now had pre-Flashpoint, post-Convergence Superman. What his deal was would eventually all get ironed out in the Superman books, but, at this point, much of the character's interactions with his teammates were colored in distrust, as they didn't know who exactly he was or understand what the fuck was going on with Superman continuity (Join the club, Justice League!).

As with all of Hitch's League writing to date, I read this--three times now!--and couldn't really tell you what happened in it, or why. It's all apocalyptic, wide-screen, disaster picture stuff, but it is also strangely boring, lifeless and unsubstantial. If you read the chapter and find yourself intrigued, however, you can see how it all plays out in the pages of Justice League Vol. 1: The Extinction Machines.

Monday, October 28, 2013

Also, if what I heard from the reeds is true, Tom Brevoort has ass's ears.

I would like to draw your attention This is probably the best blurb I've found on the back cover of a comic book in quite a while, the second one down:
"Geoff Johns and King Midas of ancient Greek myth both have a similar trait in common: whatever they touch, no matter how lackluster or trivial, is turned into radiant gold and worthy of attention."
—PopMatters
I like everything about that blurb.

I like how overly-complicated the structure of it is. If one wanted to make an everything-Geoff Johns-touches-turns-to-gold observation, it doesn't take quite so many words: "Like King Midas, everything Geoff Johns touches turns to gold." Period. Also acceptable, "Geoff Johns has the Midas touch."

But the writer, whose name isn't given in the blurb and whose name I am not giving here because I don't really want to make fun of him or her as much as I want to point out the out-of-context blurb as something that amused me personally, specifies where the metaphor of the Midas touch comes from ("ancient Greek myth") and then seems to work against the use of that metaphor. Johns doesn't just have the Midas touch, he has "a similar trait in common," a phrase I have trouble processing, with Midas. And here neither Johns nor Midas turn what they touch into mere gold, but to "radiant gold" that is "worthy of attention." Not normal gold, or the sort of gold you can ignore.  The blurb kind of makes me wonder if the writer actually knows the story of Midas.

I also like the fact that the comic book the blurb appears on in a collection of Justice League of America  Vol. 1: World's Most Dangerous, written by Johns, Matt Kindt and Jeff Lemire, and featuring artwork by David Finch (who draws  only parts of three of the eight issues collected, and is merely the first of 16 artists involved, despite the series being sold as a Johns/Finch one). The blurb itself is taken from a review of JLoA #2, one of the issues Finch drew.

I find it amusing that this is the comic that the writer deploys the Midas touch metaphor on because, even allowing for variations in the tastes of different critics, it seems to me that reasonable people who have read more than just DC super-comics of the past three years can agree that it is not a very good comic book. It's not even a very good Geoff Johns comic book. It's not even a very good Geoff Johns comic book about the Justice League.

I think it more accurate to say that with this comic, Johns has taken the original, the perfectly golden concept of the Justice League of America—the world's most popular superheroes and Martian Manhunter team up to fight giant starfish and other threats to big for any of them to handle alone—and turned it into, I don't know, nickel. And then Finch touched it and turned it into lead. (Wait, is lead less valuable than nickel? Because if not, reverse them. I'm just assuming lead is of no real value, as that's what alchemists used to try to turn into gold, another popular, valuable metal-based metaphor. But maybe nickel's actually worth even less. I don't know. I'm a comics critic, not a metallurgist).

But mostly I like that blurb because of the story it conjures in my head. I imagine Geoff Johns waking up and getting dressed one morning, grabbing his favorite Green Lantern logo T shirt and slipping it on, only to find that it turned to solid gold as it fell over this torso. He pulled on his jeans and socks, and each of these became gold as soon as he had them on as well. Now frightened, he reached for his baseball cap, and it too became gold upon his head.

I imagine him walking awkwardly to his desk, weighed down by his heavy, metal outfit, and as his fingers touched his computer keyboard, it too became solid gold. In horror, he realized that he wouldn't be able to write comic books anymore, so long as he suffered from this terrible affliction! He tries to call for help, but as soon as he picks up his cellphone, it's a non-functional golden objet d'art in his hand!

So he rushes into the office to tell Co-Publisher Dan DiDio of what has befallen him, and as he bursts into DiDio's office, the comics executive jumps up to greet him, reaching to shake his star writer's hand before Johns can stop him, and in an instant, Dan DiDio is no more, replaced instead by a solid gold statue of himself!

Aghast at the site of his long-time co-worker and friend rendered lifeless at his touch, Johns' mind reels, and he turns to flee the building. But he hears the voice of Co-Publisher Jim Lee in his ear, "What have you done to Dan?" and feels Lee's fingers closing around his wrist, and before he can even turn around, Lee too is a statue of gold!

Johns stumbles out of DC's offices, probably bumping into one DC editor after another, and runs down the streets of New York, screaming and crying tears that turn whatever the fall upon to gold as well. He runs to the temple of Zeus—surely there's a temple to Zeus in New York City; they've got everything there, right?—falls on his knees, throws his hands wide and looks to the heavens. "Please Zeus, remove this curse from me! It wasn't I who wished for it, but someone from PopMatters! Please, I'll do anything you ask!"

And the head of the giant marble statue of Zeus creaks as it turns to look down upon Geoff Johns, and a voice like thunder rings out, echoing against the temple walls: "Anything?" And as Johns ugently nods, Zeus' voice booms out,  "Very well, but only if you promise to change Captain Marvel's magic word to 'Zasham'...!

"Oh, and also, you must promise to read my pitch for a 12-part maxi-series to do away with the New 52 continuity! You don't have to publish it or anything, I just ask that you read it! I think you'll like it! It involves the Fifth Dimensional Thunderbolt rescuing and rallying continuity casualties like Oracle and the Batgirls and Wally West and Donna Troy, and joining forces with disaffected youth from the New 52 like Anarky and Spoiler who know that something about their universe just isn't right, and ultimately they convince many of the heroes of the New 52 to join them in battle with Pandora, who re-wove continuity to form the New 52, I guess, but you never really explained how or why you know, and then re-set history once more, this time collapsing the New 52 into the post-Crisis DCU, kinda like they did COIE with the various Earths, so you can keep the good stuff from the last few years but get rid of all the dumb stuff, of which there has been so much!

"Oh! And for God's sake, have Azzarello put me back in Wonder Woman! He's got every Greek God except me in it! It's pretty annoying!'

And Johns knows he's not supposed to accept unsolicited pitches because he could end up getting into legal trouble, but he also knows that anyone who could possibly object have already been turned to golden statues, so he ascents, and Zeus lifts the curse and Johns is promoted to publisher, since anyone more experienced than him was turned into a pure gold statue, and while he isn't able to to change Shazam's name to Zasham, publisher and deity compromise and make him Captain Marvel again, and while Zeus' maxi-series pitch is eventually rejected, he and Johns do collaborate on an event comic getting rid of the New 52, but Zeus uses a pseudonym, Z. Alan Smithee.

Sunday, July 14, 2013

Meanwhile, at ComicsAlliance...

Hey, are you guys reading the big Justice Leagues crossover story, "Trinity War" this summer...?

I am.

Saturday, July 28, 2012

Pre-New 52 review: Justice League of America: Dark Things

Although the trade collection unambiguously declares this a Justice League story, it actually ran in both Justice League of America (#44-48) and Justice Society of America (#41 and #42, preceding the story covered in last night's post by about eight issues), and is very much a JLA/JSA team-up in the tradition of the old, annual convergences of the Satellite Era league and Earth-Two's Justice Society. Although it may not be immediately recognizable as such, given the fact that this version of the Justice League was then fairly new, and made up of characters one wouldn't normally associate with that team: Batman Dick Grayson, Donna Troy, Congorilla and Starman II Mikaal Tomas (with Supergirl, Jesse Quick and Jade joining by the end of this particular story arc, giving this Justice League lieutenant, and mostly female, versions of Batman, Wonder Woman, Superman, The Flash and Green Lantern).

Despite spanning seven consecutive issues of two simultaneously published titles, the whole shebang is by the same creative team of writer James Robinson and pencil artist Mark Bagley, seemingly the only pencil artist left in superhero comics capable of drawing at least 22-pages a month. Reading this right after something like JSoA: Monument Point, it seems like a remarkable feat that a monthly (or more) comic book story could have consistent art by the very same artist, and makes the story seem so much better by comparison to...just about every similar trade available.

Just as Blackest Night took its title from Green Lantern Hal Jordan's oath ("In brightest day, in blackest night/No evil shall escape my sight"), the title of this particular story comes from Golden Age Green Lantern Alan Scott's shorter, less elegant oath ("And I shall shed my light over dark evil, for the dark things cannot stand the light— The Light of the Green Lantern!"). It's a complicated (almost extremely so) affair, in terms of plotting, although, on the most basic level, it's also superhero universe toy box comics at their most fundamental—writers and artists picking whatever toys they want to team up and make fight until all the fights are fought and then the story can end.

There are a lot of characters involved. Beyond the four-to-seven Justice Leaguers, there's the huge roster of the Justice Society (which, when this was published in 2010, still occupied two books); there's villain Felix Faust's hero son Faust, who shows up to play the magic guy role on the team; there's the Shiloh Norman, Seven Soldiers version of Mister Miracle ("I'll be that seventh soldier who'll get you in there," he cheesily tells the six heroes attempting to storm the bad guy stronghold); there's Miss Martian, who is playing the generic psychic role that J'onn J'onnz would normally play, but maybe Robinson wasn't allowed to use the recently resurrected Martian Manhunter yet; and then there's Green Lantern Kyle Rayner, who shows up mainly because he had a relationship with two of the super-ladies involved and...well, that's the only reason I can think of why he's there (Well, actually, he's there on Green Lantern Corps business, since the villain of the piece is linked to Green Lantern history, but he comes solo, sans any partners, which seems off).

The nature of the plot also allows Robinson and Bagley to play with a bunch of other characters, many of whom appear only in one-panel cameos or in short fight sequences, like Etrigan the Demon, The Shade and Klarion the Witch Boy. Reading, I was curious how much of the plotting was actually driven by Robinson simply asking Bagley who he wanted to draw, as he they go pretty damn deep into the DC character catalog, and a Danger Room training sequence at the beginning serves no purpose other than to put a bunch of villains on a page. After the year-long Trinity with Kurt Busiek, this story arc and his short-ish run on JLoA, I'm pretty sure that if Bagley didn't get to draw every single DC character, he at least got to draw his favorite 200 or so.

So, the plot.

Recently resurrected (See Blackest Night) Jade crash-lands on earth, encased in a big green crystal she tells us is actually the Starheart, the source of her father Alan Scott's Green Lantern powers (which DC readers will know, and exposition will remind us, is all of the wild or chaotic "magic" in the DC Universe given form by the order and science-obsessed Guardians of the Universe; a chunk of it was used to make Alan Scott's lantern and ring). The four-man JLA and Etrigan, The Demon converge on the meteorite and fight.

Meanwhile, Alan Scott and his son Obsidian's comatose bodies are drawn to the site, the JSA in pursuit, while Faust arrives to dump info: The Starheart's presence on earth is driving all of the world's magic users and elemental-based super-types crazy, possessing them and causing them to wreck shit ("elemental" is here a broad term, which provides Robinson and Bagley and excuse to pick whoever they want to fight, like the solar-powered Power Girl vs. the solar-powerd Supergirl, for example).

The Starheart ultimately possesses Alan Scott, who then goes to the moon, builds a big citadel out of his Green Lantern energy, which is patrolled by an army of energy constructs, and the score or so of heroes must figure out where he is, storm his castle, subdue his constructs, and figure out how to get the Starheart out of him without killing him. While also fighting seemingly random characters chosen from Who's Who in the DC Universe, like Naiad, Hougan, Blue Devil and so on.

It's not bad super-comics, really, particularly if you already know and care about a lot of these characters and their histories and relationships, although it's not hard to imagine readers who don't know or care about them finding it impenetrable. There's a Crisis worth of characters in here, and while Robinson manages to utilize most of the Leaguers and the main JSA characters, giving them each something to do specific to their power- or skill-sets, there are a lot of characters who appear for pretty artificial reasons (like Mister Miracle, who is there because of traps, which the omnipotent Starheart set for some reason), and plenty of other characters appear as little more than background noise, with no dialogue, introduction or reason to be there (Basically, all of the JSA All-Stars).

Additionally, Robinson was working in the Meltzer-established mode for this book, in which every character constantly narrates, which means large passages of it read like a Chris Claremont X-Men comic, only instead of thought bubbles, which are of course passe, everyone gets their own narration box, which is "dressed" like them.

Most of the information conveyed is there only to provide color that could just as easily be accomplished through dialogue or implied through action, or is completely useless.

Take, for example, Donna's and Starman's thoughts on fighting Power Girl:
Would putting "Have T--" and "So Fast, C--" in a thought bubble or dialogue balloon really have hurt? Or leaving them out entirely, what would that have lost, exactly? What is gained, by having them there, aside from adding a layer of unnecessary information to a panel?

While that's a cherry-picked example of how useless some of the information Robinson chooses to convey in this manner are, check out these examples, which border on self-parody:
Other than that, though, it's all pretty decent, provided prior familiarity. The story moves along at a fast, occasionally break-neck speed, and the panel lay-outs help keep that pace going; Robinson and Bagley use splash pages right, to emphasize big moments in the story, and find fairly inventive ways to spread images across spreads without wasting all of that space. There are times when the narrative moves left to right across the spread of two pages, instead of staying on a single page before moving to the next.

Bagley's style is about as different from George Perez's as you can get, but, like Perez, he excels at drawing crowds of heroes either standing around or doing heroic things, and he does a pretty fine job at distinguishing characters from one another, no easy feat given the abstraction of his character design (compared to Perez's). A lesser artist, or an artist who simply didn't possess Bagley's particular virtues, could easily have been broken by the story, but he not only survives it, he sells it on every page.

So, where did everybody go from here a few months later, when "The New 52" hit...?

Well, let's see...

JLoA lasted another few story arcs, "Omgea" drawn by Bagley and then artist Brett Booth joined Robinson to finish the book's run with a shitty "Return of Doomsday" tie-in and a "Rise of Eclipso" arc (which I haven't read yet, although it looks like Bagley didn't actually finish drawing it, based on the cover credits). It was relaunched with a new "Year One" type story by Chief Creative Officer Geoff Johns and Co-Publisher Jim Lee, to massive sales (and thudding critical reception; I read the first four issues, and they were some awful, awful comics).

JSoA lasted two more trades' worth of story arcs, Super Town (which I haven't read yet) and Monument Point (again, discussed last night). It and all of its characters, save Mister Terrific, were wiped out of the DCU, and are just now starting to be reintroduced in the book Earth 2, which sets them in an alternate universe parallel to the DCU, a la the Silver Age/Bronze Age conception of the team.

Robinson was MIA for a bit in the New 52, with DC releasing a Shade series he wrote that seems to be set in...both the pre-reboot DCU and the New 52iverse...? I don't know. Then his Earth 2 debuted, and he also penned the first issue of a Masters of the Universe miniseries for some reason, that DC is publishing for some reason.

Bagley left DC to return to Marvel, where he re-joined Brian Michael Bendis for some boring-looking movie-pitch comic that doesn't seem to play to his strengths, and Avengers Assemble, which probably does, but who knows...$4 for 20-to-22 pages of Bendis and Bagley and a bunch of ads for Spider-Man candy, fishing rods and bedding? No thanks.

Let's end on a positive note though, shall we...?

I like the way Bagley draws Wildcat costume, with droopy ears and whiskers:
Looks a little like he was caught in the rain. Also, it looks hairy, which would probably make for a pretty scary encounter. Like, guy in a cape dressed like a giant bat swooping out of the shadows on you? Yeah, that's scary.

Unshaven guy in a hairy cat suit running out of an alley or jumping off a motorcycle throwing punches at you? That's give-up-a-life-of-crime-immediately terrifying.

At one point in the story, siblings Jade and Obsidian become one being, an unspoken, creepy desire of Obsidian's that tended to radiate off the pages in a lot of their old comics appearances. They look kinda cool like that, though:
Particularly when in action:

Tuesday, August 30, 2011

Tuesday, April 05, 2011

Muddying the waters

In Savage Tales #1, cover-dated May 1971, Marvel comics readers were introduced to Man-Thing, a shambling swamp creature created when a chemist working in a laboratory in the swamp had a terrible accident with some of his chemicals, and fused with the muck of the swamp. In House of Secrets #92, cover-dated July 1971, DC comics readers were introduced to Swamp Thing, a shambling swamp creature created when a chemist working in a laboratory in the swamp had a terrible accident with some of his chemicals and fused with the muck of the swamp.

Man-Thing—created by Stan Lee, who came up with the name, and Roy Thomas, Gerry Conway and Gray Morrow—has the earlier cover date, which would seemingly make Swamp Thing the imitator, although complicating things a bit was the fact that one of Man-Thing's creators, Conway, was living with one of Swamp Thing's creators, Len Wein, at the time. Wein also wrote Man-Thing stories in the early'70s.

Despite the many similarities, the fact that the two characters came out almost simultaneously has generally been regarded by people who care to think of such things as just one of those weird coincidences that occasionally occur when you have two rival comic book companies who share a city, talent pool and audience. (The other most prominent example is probably Marvel and DC's dueling teams of outsider superheroes lead by middle-aged men in wheelchairs, The Doom Patrol and The X-Men, which debuted three months apart in 1963).

I've recently been working my way through Showcase Presents: Justice League America Vol. 5, and had just arrived at JLoA #91, which contains this panel: Forgive the poor scan (The Showcase Presents line is full of great blog fodder, but very, very difficult to scan images from if they fall too close to the middle of the book). As you can hopefully make out, the narration box refers to Solomon Grundy as "The Macabre Man-Thing."

Writer Mike Friedrich is quite enamored of the expression, using it over and over during the course of the two-part story that begins in JLoA #91 and continues into JLoA #92. In fact, I counted five references to Grundy as a "Man-Thing" in Friedrich's narration (followed up by "Marshland Monster" and "Swampland Savage").

These two issues were cover-dated August and September of 1971, mere months after Man-Thing appeared in a Marvel comic, although JLoA writers have been referring to Grundy as a "Man-Thing" for years prior (Also of interest: Friedrich dedicated his two-part story to Roy Thomas, who, as we already mentioned, helped create Man-Thing, although Friedrich's dedication was for introducing him to the Golden Age JSA characters, and thus not swamp monster related). Here's a panel from a collection reprinting the Gardner Fox-written "Crisis Between Earth-One and Earth-Two!" that was originally published in 1966's JLoA #46 and #47 (which I discussed at some length here):That's Fox calling Solomon Grundy "The Macabre Man-Thing" some five years before Marvel's Man-Thing appeared in Savage Tales. Did Stan Lee steal, or unknowingly appropriate, the nickname of a DC swamp monster to give to a brand new Marvel swamp monster?

Maybe...but probably not. A Marvel's 1960-published Tales of Suspense #7 featured a story called "I Fought The Molten Man-Thing!," which was also the cover feature:Jack Kirby drew that particular story, and Stan Lee edited that comic, and thus might have written or dialogued that story. So maybe Stan Lee borrowed the name from himself...or from Kirby...? But let's not get into that here. Anyway, that's as far back as I can trace the etymology of the name "Man-Thing."

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Speaking of Marvel and Showcase Presents: Justice League of America Vol. 5, it was interesting to come across this panelin a DC comic. It's from JLoA #95, which contained the story "The Private War of Johnny Dune!" (Also written by Friedrich, and, like the black and white Grundy panels above, drawn by Dick Dillin and Joe Giella).

Johnny Dune is a Vietnam vet turned protest singer with the ability to control people with his voice. Where did he get this miraculous super-power? He was apparently born with it. He was a mutant.

Mutants are, of course, Marvel's thing, and though there are mutants in the DCU, and one does see the word used to refer to characters here and there throughout DCU history, this is a pretty rare example of a Marvel-like mutant. That is, an otherwise normal-looking person getting a super-power during a time of stress basically for no reason other than possibly genetics. Super powers in the DC Universe generally require an origin of some sort.

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Justice League of America #91-#92 is of interest for more reasons than the number of times their writer called Solomon Grundy "Man-Thing." They're also the story in which Robin Dick Grayson gets a new costume from his older, extra-dimensional counterpart that none of the readers seem to like very much.

Those issues were one of the annual JLA/JSA crossovers, in which the Justice Leaguers of Earth-1 (i.e. the "real" DC Universe of the time, where the majority of the line was set) and the Justice Society members of Earth-2 (a parallel universe where the Golden Age characters lived). The JSA brought along their Robin this time, and he meets up with his Earth-1 counterpart, who has torn his uniform.Luckily, he has a spare:Dick seems to like it okaybut I guess readers didn't. Near the end of the story, Robin thinks to himself, "Well, back to my interrupted case--and my original uniform! Funny thing, though--I kinda like this one--I just may keep it!"

A narration box at the bottom of the same panel asks, "What do you think, readers? Would you like Robin to switch to this new costume? Write us--Let us know!"

I assume few wrote in to say he should keep it, as this is the only time I've seen the costume. It looks better in black and white than in color, I think, but I don't care for the Gambit-like mask-thing. Interesting to see the ways in which it presages some of the Nightwing costumes he'd wear years later, especially in the gliding feature.

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Finally, here's a splash panel from the first page of JLoA #94, one of the several pages in it drawn by Neal Adams: The narration begins like this: "A simple man...a simple face."

Man, that face is many things, but simple it is not.

Friday, March 25, 2011

Green Arrow, possessive a-hole

Earth is under threat from a series of strange disasters, and so then-chairman of the Justice League Green Lantern Hal Jordan summons the rest of the League, and then splits them up into teams to investigate.

Black Canary and Green Arrow join Batman in the cockpit of the Bat-plane, where GA is a little annoyed that everyone's not paying attention to him: What are they thinking about, that's so much more interesting than how happy GA is to be flying a plane again?

Well, here's what's on Batman's mind: The two kissed briefly on the JLA satellite a few adventures ago, before "the slashing sword of guilt" caused them to break their embrace and apologize profusely to one another.

Once they land, Black Canary tries to have a semi-private word with Batman, which Green Arrow—who has no idea the two ever kissed, or that Batman once had something of a crush on Canary—freaks out:
Green Arrow gives them a whole three panels before he starts yelling at them:And, after all that, he still borrows Batman's plane.


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Panels originally from 1971's Justice League of America #88, drawn by Dick Dillin and Joe Giella and written by Mike Friedrich, although the above were scanned from the 2011 collection Showcase Presents: Justice League of America Vol. 5, which is awesome and DC should totally keep publishing future volumes of it until they hit 1987's Justice League of America #261.

Sunday, October 24, 2010

This week in altered DC Comics covers:

A few days ago over at Blog@Newsarama, I noted that DC had removed an upside-down cross from Frank Quitely's cover image for Batman and Robin #15 between the time the book was originally solicited and the time it was actually printed and shipped to shops (something I had idly suspected may occur when I first saw the cover, given a few other recent-ish examples of DC removing potentially offensive to someone imagery from their covers featuring Batman or Superman).

Well today I got a small stack of books from my nearest comic shop (reviews tomorrow; I'm still reading a few graphic novels that were in the mix), and had a good chance to study the wraparound Crime Syndicate vs. Justice League cover by Ethan Van Sciver.

It looks like this: It's not perfect, but it is a pretty exciting cover image, with really big, colorful figures beating on each other in exciting action poses. If you read Bleeding Cool because you have to at least occasionally check it out for work (because you are a semi-professional comics blogger), you may recall this post by Rich Johnson from way back in August, in which he pointed out that artist EVS apparently slipped a little coded message into the image as it was originally solicited, with the an S, a T, an F and a U among the letters on the sign Donna Troy was being punched through, reading STFU, an acronym for, you presumably already know, Shut The Fuck Up.

Well, if you compare the two images, you'll see that DC decided to remove the F and change the U into a J, removing the coded message.

Obviously, like a the other cover changes discussed in my post at Blog@, it's not a very big deal, and, if anything, is somewhat comforting, as it let's us know for sure that, yes, someone somewhere at DC does look at the covers to see if there's anything that might give anyone something to freak out or complain about or launch a campaign against corrupting funny books over. (At least some of the time, anyway—I'm not sure why whoever takes the STFUs and upside-down crosses off the covers doesn't also nix the blood-puking covers).

It's kind of too bad that they just stopped with those letters, however. I mean, if someone was going to go to the trouble of fixing part of this cover, why'd they stop there? Why not ask EVS to do something about Ultraman's weird right arm? Or the fact that EVS drew a different version of Power Ring than the one that appears inside the book? (This Power Ring is the Kyle Rayner equivalent from Grant Morrison and Frank Quitely's JLA: Earth-2 original graphic novel; the Power Ring in the story is the original, Hal Jordan equivalent, back from the dead just as Hal is).

Or the just plain insane amount of cleavage Dona Troy is showing?