For those of you reading Thanos Imperative, do you think there's any chance the anti-matter charge Drax slapped on Thanos' chest in issue 3 actually killed him?
Normally, I wouldn't buy it, even with Drax stating 'Kill confirmed.' Thanos is on the cover of next week's issue, and the event has his name in the title. Also, he was only brought back from the dead a few months ago, and it's been suggested he may be, I'm not sure "immortal" is the right word. It may still be possible for him to die, but it's harder than it used to be. He might still be able to die, he simply can't be actively killed. In which case they'd have to wait until he kicks it of old age. Plus, he's the only character having much success killing beings from the Universe That Can't Die.
But there's a part of me that argues it would be a pretty big shake-up to the story. Bring Thanos back, make him a big deal in the story, then kill him before he does anything of significance other than talk about how to fix things. Having Drax lose control (or lose sight of the bigger picture, however you'd like to put it), and kill Thanos when they needed him would neatly mirror Annihilation as well. it's the kind of ugly reversal the cosmic Marvel events have utilized before*. It would up the difficulty level that extra bit, force Star-Lord to try and find a substitute for the Avatar of Death.
There's even a argument in favor of it. Cancer-Vell needs to kill the Avatar of Death (Thanos) in a specific ceremony (the Necropsy). Best I can tell, Thanos has to be killed there, in a specific way. That's why he ordered his followers to capture all the anomalies (like Major Victory and Namorita) rather than simply killing them on sight. If Thanos was actually killed, then Mar-Vell can complete his ceremony. More than likely, Death will tap somebody else for the job (Drax, perhaps, since he likes destroying so much), and the plan continues. Plus, whoever would take Thanos' place isn't someone Mar-Vell's likely to be expecting. let's hear it for the element of surprise.
I expect Thanos will have survived Drax' attack, probably largely unscathed. Knowing Thanos, he'll probably laugh at Drax' failure, while simultaneously being angry that he survived. But there's always a chance they'll surprise me.
* With Annihilation you could point to Drax killing Thanos or Galactus being weaponized by Annihilus. Conquest, maybe the point when Adam, Phyla, and the High Evolutionary believe they're safe, only to find the Phalanx waiting for them. War of Kings, it was probably when Lilandra died.
Thursday, September 02, 2010
Wednesday, September 01, 2010
Deciphering An Evil Duck's Taunts
There's this bit of dialogue in Darkwing Duck #3 that I've been mulling over for awhile. First I was trying to decide what about it was catching my attention, but I figured that out last night. So this morning was about how to describe it, and trying to sort it out.
The reason Darkwing fired Launchpad as his sidekick was because Launchpad took DW's dry cleaning (his costumes and his civvies, simultaneously) to the same place arch-foe Negaduck uses. Having observed Launchpad leaving one day with those clothes, ND used that as a starting point for finding Darkwing's secret identity, so he could attack him at home. Which he did, rather impressively*. Anyway, as he's explaining how he found them, he tells Darkwing 'I never cared for the whole secret identity thing. But you wanted to try having dual lifestyles. A home. A family. Too bad you couldn't keep your worlds separate.' That was the part that caught my eye, because it suggested a familiarity between the two. The best I can describe it is, Negaduck knew Darkwing, but he didn't know him specifically.
The only thin I could think of, with regards to their origins, was an episode of the cartoon, set in the future, where a janitor (probably the ghost of Darkwing) details his origin to a couple of kids at a super-hero museum. The origin was a mash-up of Batman and Superman's as Darkwing was sent away in a rocket by his parents before their homeworld exploded, and after arriving on his current home planet, grew up in a monastery, where he learned martial arts. In that story, Negaduck is Darkwing's cousin (their dad's are brothers), also sent rocketing away from their doomed homeworld, only ND wound up on a different world, where he assembled fearsome weaponry he eventually tried to attack DW's new home, prompting him to actually become a costumed hero.
Me of the early-90s always thought that origin was supposed to be a joke, since, well, I think I figured that if he came from another world, he'd have super-powers. Which he didn't, so he couldn't be an alien talking duck (as opposed to a regular talking duck, I suppose). It would have explained the familiarity between the two, since in that story, ND knew the masked guy opposing him was his goody-goody cousin. So he'd know who he was looking for, but not necessarily what he looks like (unless his dad included recordings with pictures of what they thought DW would look like in x years) or what name he was hiding under.
I was doing most of this pondering while working, but that meant there wasn't an opportunity to check anything. Assuming it can be trusted, and in meaningless stuff like this, it's usually OK, Wikipedia says Negaduck's the evil alternate universe version of Darkwing. You'd think with my fondness for alternate universes and evil opposites I'd have remembered that**. That actually simplifies things a little more, since, as versions of the same being from different universes they ought to look alike. No more trouble with what Darkwing looks like without the mask, just look in a mirror. There would still be the issue of finding a name and address, but it would be that much easier to confirm suspicions once that was accomplished..
* Though I didn't see the flaming-chainsaw-throwers he told Quackerjack he was going to purchase. Perhaps he was saving them for the grand finale.
** Though since I read that, I've been seeing these images that my mind's insisting are from that episode, but I'm not convinced it isn't just my brain filling in gaps based on other stories where the hero lands in an evil opposite universe.
The reason Darkwing fired Launchpad as his sidekick was because Launchpad took DW's dry cleaning (his costumes and his civvies, simultaneously) to the same place arch-foe Negaduck uses. Having observed Launchpad leaving one day with those clothes, ND used that as a starting point for finding Darkwing's secret identity, so he could attack him at home. Which he did, rather impressively*. Anyway, as he's explaining how he found them, he tells Darkwing 'I never cared for the whole secret identity thing. But you wanted to try having dual lifestyles. A home. A family. Too bad you couldn't keep your worlds separate.' That was the part that caught my eye, because it suggested a familiarity between the two. The best I can describe it is, Negaduck knew Darkwing, but he didn't know him specifically.
The only thin I could think of, with regards to their origins, was an episode of the cartoon, set in the future, where a janitor (probably the ghost of Darkwing) details his origin to a couple of kids at a super-hero museum. The origin was a mash-up of Batman and Superman's as Darkwing was sent away in a rocket by his parents before their homeworld exploded, and after arriving on his current home planet, grew up in a monastery, where he learned martial arts. In that story, Negaduck is Darkwing's cousin (their dad's are brothers), also sent rocketing away from their doomed homeworld, only ND wound up on a different world, where he assembled fearsome weaponry he eventually tried to attack DW's new home, prompting him to actually become a costumed hero.
Me of the early-90s always thought that origin was supposed to be a joke, since, well, I think I figured that if he came from another world, he'd have super-powers. Which he didn't, so he couldn't be an alien talking duck (as opposed to a regular talking duck, I suppose). It would have explained the familiarity between the two, since in that story, ND knew the masked guy opposing him was his goody-goody cousin. So he'd know who he was looking for, but not necessarily what he looks like (unless his dad included recordings with pictures of what they thought DW would look like in x years) or what name he was hiding under.
I was doing most of this pondering while working, but that meant there wasn't an opportunity to check anything. Assuming it can be trusted, and in meaningless stuff like this, it's usually OK, Wikipedia says Negaduck's the evil alternate universe version of Darkwing. You'd think with my fondness for alternate universes and evil opposites I'd have remembered that**. That actually simplifies things a little more, since, as versions of the same being from different universes they ought to look alike. No more trouble with what Darkwing looks like without the mask, just look in a mirror. There would still be the issue of finding a name and address, but it would be that much easier to confirm suspicions once that was accomplished..
* Though I didn't see the flaming-chainsaw-throwers he told Quackerjack he was going to purchase. Perhaps he was saving them for the grand finale.
** Though since I read that, I've been seeing these images that my mind's insisting are from that episode, but I'm not convinced it isn't just my brain filling in gaps based on other stories where the hero lands in an evil opposite universe.
Tuesday, August 31, 2010
There's More Than One Way To Enter A Room Impressively
Over here we see a panel from Avengers and the Infinity Gauntlet #1 (written by Brian Clevinger and Lee Black, drawn by Brian Churilla, colored by Michelle Madsen). As you might guess, it relates to how Dr. Doom enters a room versus the rest of us. Doom's preferred method is to blast through a wall and proclaim 'Behold the grim visage of Dr. Doom!'
This is my favorite sequence from the issue (though not my favorite panel*), because Doom of course is not at fault for the fight that just ended, and naturally he has to do things with a dramatic flair. And he refers to himself in the third person, which works so well for Dr. Doom.
I do think he's downplaying the effectiveness of entering through doors. Sure, peasants enter rooms through doors, but they have to open the door themselves. Doom must have people lining up to open doors for him, so he never needs to break his stride. Or, he could walk up and force the door open with some device in his gauntlet, so it would slam impressively against the wall, alerting everyone to his presence. Perhaps an intangibility unit, so he can simply walk through the door. Add some optional noisemaker** that sounds when he deactivates the intangibility device so all will be aware he's entered the room. Or, Doom could make everyone come to him. Rather than entering a room at all, send a transmission demanding everyone else come to where he stands (or sits). Dr. Doom should not have to deign to visit people when he plans to give them orders, they should hurry to visit him, and bask in his regal presence, naturally.
I do think the blasting a hole in the wall beats my ideas (though I'm fond of making them come to him), but you can always stand to mix things up. That way people don't grow expectant of Dr. Doom blasting holes in their walls, and remain suitably stunned by his entrances.
* That would be Red Skull fading out of existence in front of his HYDRA lackeys, a combination of terror and surprise on his face, and that of the nearest HYDRA guy. I probably only find it comical because it's the Red Skull, and it's fun to see him being wiped from existence on the whim of some being more powerful than the Skull can even comprehend. It's nothing personal against the Skull, he's just another poor sap in Thanos' universe.
** I'm thinking the sounds of trumpets or horns blaring, the way they do in medieval flicks when the King enters a room. Or a piece of music Doom particularly enjoys. Do you think Doom composes his own music? That would be something he could trump Richards over. There's no way I buy Reed as having musical talent.
This is my favorite sequence from the issue (though not my favorite panel*), because Doom of course is not at fault for the fight that just ended, and naturally he has to do things with a dramatic flair. And he refers to himself in the third person, which works so well for Dr. Doom.
I do think he's downplaying the effectiveness of entering through doors. Sure, peasants enter rooms through doors, but they have to open the door themselves. Doom must have people lining up to open doors for him, so he never needs to break his stride. Or, he could walk up and force the door open with some device in his gauntlet, so it would slam impressively against the wall, alerting everyone to his presence. Perhaps an intangibility unit, so he can simply walk through the door. Add some optional noisemaker** that sounds when he deactivates the intangibility device so all will be aware he's entered the room. Or, Doom could make everyone come to him. Rather than entering a room at all, send a transmission demanding everyone else come to where he stands (or sits). Dr. Doom should not have to deign to visit people when he plans to give them orders, they should hurry to visit him, and bask in his regal presence, naturally.
I do think the blasting a hole in the wall beats my ideas (though I'm fond of making them come to him), but you can always stand to mix things up. That way people don't grow expectant of Dr. Doom blasting holes in their walls, and remain suitably stunned by his entrances.
* That would be Red Skull fading out of existence in front of his HYDRA lackeys, a combination of terror and surprise on his face, and that of the nearest HYDRA guy. I probably only find it comical because it's the Red Skull, and it's fun to see him being wiped from existence on the whim of some being more powerful than the Skull can even comprehend. It's nothing personal against the Skull, he's just another poor sap in Thanos' universe.
** I'm thinking the sounds of trumpets or horns blaring, the way they do in medieval flicks when the King enters a room. Or a piece of music Doom particularly enjoys. Do you think Doom composes his own music? That would be something he could trump Richards over. There's no way I buy Reed as having musical talent.
Monday, August 30, 2010
Putting The Mask Back On
There's a scene in Darkwing Duck #3 where several of his old foes are taking their revenge on the shadowy organization that imprisoned them when they look up and see DW's jet fly overhead. The next panel is them gawking at it, but the panel after that, they all have these looks of maniacal glee on their faces. Then they all start talking excitedly for a panel, until they get their act together and set off in hot pursuit. I really like that silent panel of them all grinning, but that's not precisely what I wanted to discuss today.
Part of the reason Darkwing's villains are so happy to see him is because he vanished for a year and a half. They missed him. They were already back in action before they knew he was back as well, but that was more about revenge, not the same as the love/hate thing they had with Darkwing. But it got me thinking about other stories where the hero comes out of retirement after a spell. Dark Knight Returns, Spider-Man Reign, the JSA in Chase #6, to name three. There's plenty more. In the cases I'm familiar with, the hero dons the costume to deal with either a particular new threat, or just a rise in general crime. However, once back on the scene, the old arch-foes start crawling out of the woodwork*.
What I was thinking was, is that how it always goes? The hero sees new problems and it's only once they're active the old problems resurface? Or are there stories where the hero has to return because one of their arch-enemies has come back, and they're the only hero who can stop them? I imagine there have to be stories like that, but I wonder if they're more or less common.
With the villains following the heroes, it suggests that line of thinking demonstrated in comics sometimes that it's because there are costumed heroes that there are costumed villains. Which I is idiotic, because it's saying if there was no Spider-Man, then Max Dillon wouldn't have started robbing jewelry stores once he gained the power to become Electro, and I don't buy that for a minute. It also doesn't entirely work in these cases since the hero unretires because of something they find untenable. There's already crime, and the vigilante steps forth to try and do something about it themselves, although the crime more often seems to be the standard fare we see in our world, with muggings, gangs, petty theft. The costumed crime is less noticeable. But it does suggest that for some criminals at least, what they do is tied up in a competition with a particular hero. If the hero isn't there, they don't care enough to do what they do. Eluding cops is boring after tangling with Batman.
What does it say in the cases where the villains return first? It would suggest to me it's easier for people to find their motivation to resume evil than good**. The rewards are more obvious, be it material wealth or the enjoyment of the work. Fighting crime as a vigilante may provide a similar enjoyment, the thrill of moving through the city, being a figure that causes people to look on in awe or fear, but the material gains are less obvious. Save someone's life, and they may not even say "Thank you". The police may pursue them as doggedly (or moreso, if they think they're being shown up) than they did the robber/murderer/arsonist the vigilante captured. It's so much more of a thankless, difficult path, it's harder for the protagonist to work up the energy to go back to it, compared to the antagonist, who could simply grow bored, or have simply escaped from a lengthy incarceration. They're operating off some sense of entitlement or resentment, and those fuels are in larger supply than the inner drive to put one's life on the line against people working from those feelings.
That's where my mind's at today. If you've any examples of the villains reemerging first, I'd love to hear about them. Certainly doesn't have to be superhero comics. Any input into the difference in what the approaches might mean would also be appreciated.
* An exception would be the story in Chase, since there was no indication from Cameron that the JSA suiting up to capture Dr. Trap caused their enemies to come back. Perhaps they weren't active long enough, if it was for one case.
** I don't think it would be that it's easier for people to do evil than good, because that's frequently what spurs a hero to action, whether just starting out or coming back. There are people taking for themselves, unconcerned with others, and either no one is doing anything, or the people trying are ineffective, so here's a person in a costume, fighting crime how they like. But they're typically vastly outnumbered by the people who opted for the evil route instead.
Part of the reason Darkwing's villains are so happy to see him is because he vanished for a year and a half. They missed him. They were already back in action before they knew he was back as well, but that was more about revenge, not the same as the love/hate thing they had with Darkwing. But it got me thinking about other stories where the hero comes out of retirement after a spell. Dark Knight Returns, Spider-Man Reign, the JSA in Chase #6, to name three. There's plenty more. In the cases I'm familiar with, the hero dons the costume to deal with either a particular new threat, or just a rise in general crime. However, once back on the scene, the old arch-foes start crawling out of the woodwork*.
What I was thinking was, is that how it always goes? The hero sees new problems and it's only once they're active the old problems resurface? Or are there stories where the hero has to return because one of their arch-enemies has come back, and they're the only hero who can stop them? I imagine there have to be stories like that, but I wonder if they're more or less common.
With the villains following the heroes, it suggests that line of thinking demonstrated in comics sometimes that it's because there are costumed heroes that there are costumed villains. Which I is idiotic, because it's saying if there was no Spider-Man, then Max Dillon wouldn't have started robbing jewelry stores once he gained the power to become Electro, and I don't buy that for a minute. It also doesn't entirely work in these cases since the hero unretires because of something they find untenable. There's already crime, and the vigilante steps forth to try and do something about it themselves, although the crime more often seems to be the standard fare we see in our world, with muggings, gangs, petty theft. The costumed crime is less noticeable. But it does suggest that for some criminals at least, what they do is tied up in a competition with a particular hero. If the hero isn't there, they don't care enough to do what they do. Eluding cops is boring after tangling with Batman.
What does it say in the cases where the villains return first? It would suggest to me it's easier for people to find their motivation to resume evil than good**. The rewards are more obvious, be it material wealth or the enjoyment of the work. Fighting crime as a vigilante may provide a similar enjoyment, the thrill of moving through the city, being a figure that causes people to look on in awe or fear, but the material gains are less obvious. Save someone's life, and they may not even say "Thank you". The police may pursue them as doggedly (or moreso, if they think they're being shown up) than they did the robber/murderer/arsonist the vigilante captured. It's so much more of a thankless, difficult path, it's harder for the protagonist to work up the energy to go back to it, compared to the antagonist, who could simply grow bored, or have simply escaped from a lengthy incarceration. They're operating off some sense of entitlement or resentment, and those fuels are in larger supply than the inner drive to put one's life on the line against people working from those feelings.
That's where my mind's at today. If you've any examples of the villains reemerging first, I'd love to hear about them. Certainly doesn't have to be superhero comics. Any input into the difference in what the approaches might mean would also be appreciated.
* An exception would be the story in Chase, since there was no indication from Cameron that the JSA suiting up to capture Dr. Trap caused their enemies to come back. Perhaps they weren't active long enough, if it was for one case.
** I don't think it would be that it's easier for people to do evil than good, because that's frequently what spurs a hero to action, whether just starting out or coming back. There are people taking for themselves, unconcerned with others, and either no one is doing anything, or the people trying are ineffective, so here's a person in a costume, fighting crime how they like. But they're typically vastly outnumbered by the people who opted for the evil route instead.
Sunday, August 29, 2010
Tales From The Woods #1
Last spring, while on the job, I came across two turtles on a trail, facing in opposite directions. One turtle was sealed up inside its shell, the other was behind the first turtle, trapped on its back. The funny part was the toes of the second turtle were caught in between the first turtle's shell and plastron (the underside of a turtle shell). My impression was this was a botched mating attempt. Turtle #2 climbed up on Turtle #1, and somehow slid/fell off and wound up in a bad way, especially after Turtle #1 panicked and closed its shell.
I wonder about that sometimes. Did Turtle #1 feel my footsteps approaching and try to flee without warning Turtle #2? Or was Turtle #2 making unwanted advances, and wound up stuck when Turtle #1 decided to keep on moving? Maybe it was simply a case of performance anxiety*. Turtle #2 wasn't real smooth in his approach, Turtle #1 spooked, Turtle #2 ends up on its back, feet stuck in another turtle's shell. It could have been the Ghost of the Forest; it has a sense of humor.
Whatever the sequence that brought it about, I did get them separated, measured, and marked (since that's part of the job). Then I set them down right-side up and sent them on their way
I wonder about that sometimes. Did Turtle #1 feel my footsteps approaching and try to flee without warning Turtle #2? Or was Turtle #2 making unwanted advances, and wound up stuck when Turtle #1 decided to keep on moving? Maybe it was simply a case of performance anxiety*. Turtle #2 wasn't real smooth in his approach, Turtle #1 spooked, Turtle #2 ends up on its back, feet stuck in another turtle's shell. It could have been the Ghost of the Forest; it has a sense of humor.
Whatever the sequence that brought it about, I did get them separated, measured, and marked (since that's part of the job). Then I set them down right-side up and sent them on their way
Saturday, August 28, 2010
So Many Sixes To Choose From
Somewhat related to yesterday's post, I was thinking about all the different lineups this iteration of the Secret Six have had, since they appeared in Villains United.
There was the team they at the start with the Fiddler, then Deadshot killed him for not carrying out the mission. Fiddler gets replaced with Catman, and the roster holds until the end of the mini-series, by which time Cheshire's been revealed as a traitor and the Parademon is dead. By the time of the Secret Six mini-series, Knockout and the Mad Hatter replace those two. Ragdoll throws the Hatter off a cliff to conclude that story, and when they appear in Birds of Prey, Harley Quinn's filling the "loony Bat-foe" slot. She departs the team some time after that, and Knockout is killed as part of the Death of the New Gods nonsense. Which leads us to the team formed in the first arc of the ongoing, with Bane and Jeanette. Then Black Alice was added to the roster, and now there's sort of two different teams, which will soon start killing each other.
So that's 7 or 8 (depending on how you want to count the current situation) in less than 50 issues. I'd say that's a lot of roster turnover, even for a team of mercs/anti-heroes/non-villains, but most teams shuffle quite a bit, don't they? Even the Fantastic Four's roster doesn't remain completely static, though I think it's more so than most teams. Probably a result of the whole "they're a family" aspect one hears bandied about. I suppose one difference is the Six probably suffer more turnover due to death than other teams. I imagine with the Avengers for example, characters usually decide to take time off, go solo, get injured. Death doesn't claim them quite as often.
Anyway, one thing I pass the time with is thinking about my favorite versions of particular teams. The Six are the only DC team I can try to answer that about. With the Justice League, it's more like "the roster must contain Kyle Rayner", or some other character. I don't have enough history with most of the teams, or enough characters I'm fond of, to pick specific rosters. So that's where we're at, and I might try this with other teams from time to time. You are, of course, welcome to discuss your preferred roster in the comments if you'd life.
It would seem like the Scandal/Catman/Ragdoll/Deadshot/Bane/Jeanette squad would be my choice, since it's the one I've read the most of (I didn't really read a lot of their appearances prior to the series, just enough to decide to give the ongoing a chance). It is a lot of fun, but I kind of prefer the one with Harley, though largely on potential and that I like the former Dr. Quinzel.
I don't know if it would have worked over a longer stretch, since Knockout was growing annoyed with her. Plus, Ragdoll was again threatened by there being another crazy person on the team (though I don't think Harley is as round the bend as Ragdoll or the Hatter). That's part of it, though. Quinn is strange, but in a different way from Ragdoll. His oddness makes his teammates vaguely uneasy, while hers annoyed them more. Maybe it was a matter of unfamiliarity, but I think Ragdoll was better able to focus on their work, and so they more readily accept his eccentricities. That ties into another part of it, I think. The Six, whatever other bonds they've formed, are a group trying to make some money. It rarely works out, but that's the theory. While Harley doesn't strike me as adverse to makin' bank, she also seems motivated by other things. Love, a desire for recognition, or connection, and I think she wants to have fun. Which isn't necessarily a problem if she does what's asked of her, but it is going to cause problems with the more serious teammates.
Still, one thing I'd like to have seen explored was Harley and Scandal. Scandal was the leader, the one with some gift for strategy and a cool enough head to keep things running relatively smoothly. She's smart, basically, and so is Harley. She was a psychologist, and apparently a very bright one. Her ability to read and/or manipulate people could have potentially come in handy if given the opportunity. If so, would that have helped the others feel more at ease, or if Harley paved the way to success, would Scandal start to get bothered by it? Especially if what Harley did ran counter to what Scandal had planned. Actually, the more likely outcome is Harley would start psychoanalyzing her teammates and perhaps hit a little too close. Which might turn them more against her, or inadvertently set them against each other, since I can see Harley doing so in the form of offhand comments at a briefing or over breakfast.
There was the team they at the start with the Fiddler, then Deadshot killed him for not carrying out the mission. Fiddler gets replaced with Catman, and the roster holds until the end of the mini-series, by which time Cheshire's been revealed as a traitor and the Parademon is dead. By the time of the Secret Six mini-series, Knockout and the Mad Hatter replace those two. Ragdoll throws the Hatter off a cliff to conclude that story, and when they appear in Birds of Prey, Harley Quinn's filling the "loony Bat-foe" slot. She departs the team some time after that, and Knockout is killed as part of the Death of the New Gods nonsense. Which leads us to the team formed in the first arc of the ongoing, with Bane and Jeanette. Then Black Alice was added to the roster, and now there's sort of two different teams, which will soon start killing each other.
So that's 7 or 8 (depending on how you want to count the current situation) in less than 50 issues. I'd say that's a lot of roster turnover, even for a team of mercs/anti-heroes/non-villains, but most teams shuffle quite a bit, don't they? Even the Fantastic Four's roster doesn't remain completely static, though I think it's more so than most teams. Probably a result of the whole "they're a family" aspect one hears bandied about. I suppose one difference is the Six probably suffer more turnover due to death than other teams. I imagine with the Avengers for example, characters usually decide to take time off, go solo, get injured. Death doesn't claim them quite as often.
Anyway, one thing I pass the time with is thinking about my favorite versions of particular teams. The Six are the only DC team I can try to answer that about. With the Justice League, it's more like "the roster must contain Kyle Rayner", or some other character. I don't have enough history with most of the teams, or enough characters I'm fond of, to pick specific rosters. So that's where we're at, and I might try this with other teams from time to time. You are, of course, welcome to discuss your preferred roster in the comments if you'd life.
It would seem like the Scandal/Catman/Ragdoll/Deadshot/Bane/Jeanette squad would be my choice, since it's the one I've read the most of (I didn't really read a lot of their appearances prior to the series, just enough to decide to give the ongoing a chance). It is a lot of fun, but I kind of prefer the one with Harley, though largely on potential and that I like the former Dr. Quinzel.
I don't know if it would have worked over a longer stretch, since Knockout was growing annoyed with her. Plus, Ragdoll was again threatened by there being another crazy person on the team (though I don't think Harley is as round the bend as Ragdoll or the Hatter). That's part of it, though. Quinn is strange, but in a different way from Ragdoll. His oddness makes his teammates vaguely uneasy, while hers annoyed them more. Maybe it was a matter of unfamiliarity, but I think Ragdoll was better able to focus on their work, and so they more readily accept his eccentricities. That ties into another part of it, I think. The Six, whatever other bonds they've formed, are a group trying to make some money. It rarely works out, but that's the theory. While Harley doesn't strike me as adverse to makin' bank, she also seems motivated by other things. Love, a desire for recognition, or connection, and I think she wants to have fun. Which isn't necessarily a problem if she does what's asked of her, but it is going to cause problems with the more serious teammates.
Still, one thing I'd like to have seen explored was Harley and Scandal. Scandal was the leader, the one with some gift for strategy and a cool enough head to keep things running relatively smoothly. She's smart, basically, and so is Harley. She was a psychologist, and apparently a very bright one. Her ability to read and/or manipulate people could have potentially come in handy if given the opportunity. If so, would that have helped the others feel more at ease, or if Harley paved the way to success, would Scandal start to get bothered by it? Especially if what Harley did ran counter to what Scandal had planned. Actually, the more likely outcome is Harley would start psychoanalyzing her teammates and perhaps hit a little too close. Which might turn them more against her, or inadvertently set them against each other, since I can see Harley doing so in the form of offhand comments at a briefing or over breakfast.
Labels:
harley quinn,
hypothetical,
secret six,
team dynamics
Friday, August 27, 2010
There's Gonna Be Blood On The Walls
Looking at covers and solicits for the next few issues of Secret Six, it appears that the team Jeanette recruited for Bane is going to clash with the crew that went after Catman. Maybe Catman will be involved as well, since he's on next month's cover. Interestingly, Black Alice isn't, so has she already given up on the Six as a way to make money? I know she was tired of chasing after Blake, but I wasn't certain that translated to her being done with the whole thing.
Anyway, given the people involved, not only will these difference be settled with violence, but it will probably be extreme violence. No punch in the face and off to jail here. With that in mind, who do you expect to not make it out alive?
If Alice is still involved, then I'd pick her. She's the least experienced, the most uncertain, the least ruthless, and as she admitted, just because she grabs some mystic's power, doesn't mean she can use it properly. If she's not there, then I'll back the fellow I would have pegged to attack her, Dwarfstar.
For one, September's cover has him paired off with Deadshot, which is never good for one's chances of survival. Second, Gail Simone created him, so if she decides to off him, no harm no foul, and he's such an unpleasant little murderer it would probably be quite satisfying to see him shrink down, only to be blown to bits by one bullet because he didn't get small enough to escape Floyd's notice. Third, for all his talk of enjoying killing, he doesn't strike me as someone who's much good if his enemies fight back. He did hire Deathstroke and company to kill Ryan Choi, rather than doing it himself.
I can't see any of the other replacement members dying because I don't think they're as nuts as Dwarfstar, so if they recognize things are going south, they're more likely to decide the paycheck isn't worth dying for. I should pick someone from the real group, but I can't really see any of them dying. I think they're a little too good, and too close to each other to get knocked off by some other villains who took their spots for the cash. I will say - and place this as a "longshot" - I think Scandal is going to kill Bane. They're supposed to fight at some point, and his newfound love of dino-riding and spear-wielding aside, I don't see Bane bringing himself to kill her. However, I can see him pressing her hard enough in battle that she thinks he will kill her, and opts to kill him first.
Anyway, those are my thoughts.
Anyway, given the people involved, not only will these difference be settled with violence, but it will probably be extreme violence. No punch in the face and off to jail here. With that in mind, who do you expect to not make it out alive?
If Alice is still involved, then I'd pick her. She's the least experienced, the most uncertain, the least ruthless, and as she admitted, just because she grabs some mystic's power, doesn't mean she can use it properly. If she's not there, then I'll back the fellow I would have pegged to attack her, Dwarfstar.
For one, September's cover has him paired off with Deadshot, which is never good for one's chances of survival. Second, Gail Simone created him, so if she decides to off him, no harm no foul, and he's such an unpleasant little murderer it would probably be quite satisfying to see him shrink down, only to be blown to bits by one bullet because he didn't get small enough to escape Floyd's notice. Third, for all his talk of enjoying killing, he doesn't strike me as someone who's much good if his enemies fight back. He did hire Deathstroke and company to kill Ryan Choi, rather than doing it himself.
I can't see any of the other replacement members dying because I don't think they're as nuts as Dwarfstar, so if they recognize things are going south, they're more likely to decide the paycheck isn't worth dying for. I should pick someone from the real group, but I can't really see any of them dying. I think they're a little too good, and too close to each other to get knocked off by some other villains who took their spots for the cash. I will say - and place this as a "longshot" - I think Scandal is going to kill Bane. They're supposed to fight at some point, and his newfound love of dino-riding and spear-wielding aside, I don't see Bane bringing himself to kill her. However, I can see him pressing her hard enough in battle that she thinks he will kill her, and opts to kill him first.
Anyway, those are my thoughts.
Thursday, August 26, 2010
Why Not To Kill A Mockingbird
Hawkeye and Mockingbird #3 ended with Crossfire and Phantom Rider doing the slow-mo walk while a building explodes in the background. The building was supposed to contain Hawkeye, Mockingbird, and Dominic Fortune. Odds are we'll find out next week it didn't contain them, because they made some narrow escape.
I think it'd be more fun if they were blown up, then as ghosts, proceed to make the villains' lives miserable. They should have powers like Phantom Rider. Not necessarily the same powers, but ghostly powers nonetheless. That would put them on equal footing with that pain, and Crossfire would be completely outclassed. What's he going to do, shoot at them some more? Sic his robot drones on them?
See Phantom Rider figures once Mockingbird is dead like him, she'll be his forever. So the key is to make him realize just how unappealing being around someone who hates your guts for an eternity can be. Especially when her ex-husband is along for the ride, plus another fellow who probably isn't happy he was just collateral damage in all this. Basically, make the Rider's afterlife a nightmare, until he uses all his vague spectral powers to somehow restore them to life, just to be rid of them. Then he realizes by surrendering the person he was pursuing for so long, he has no unfinished business, and he gets dragged to Hell. Meanwhile, Crossfire's been driven to madness by their persistent haunting, and does something stupid and reckless which gets him captured and thrown into prison.
Plus, our heroes all learn to appreciate life now that they've lost it and regained it. Well, phrase it in a less schmaltzy manner than that, but Bobbi could see the need to step back from her work, decompress, and Hawkeye could perhaps see the wisdom in not always trying to fix things without asking the people involved. Being Hawkeye, that wisdom would last for about five minutes, much like the time Spider-Man died for one issue*. But perhaps he could do something good in those five minutes.
* While in the realm of the dead, he realizes how he was always worrying too much, and he needed to enjoy life more. Once he's alive again at the end of the issue, he promptly resumes worrying about stuff again, the lessons learned in the afterlife having not carried over.
I think it'd be more fun if they were blown up, then as ghosts, proceed to make the villains' lives miserable. They should have powers like Phantom Rider. Not necessarily the same powers, but ghostly powers nonetheless. That would put them on equal footing with that pain, and Crossfire would be completely outclassed. What's he going to do, shoot at them some more? Sic his robot drones on them?
See Phantom Rider figures once Mockingbird is dead like him, she'll be his forever. So the key is to make him realize just how unappealing being around someone who hates your guts for an eternity can be. Especially when her ex-husband is along for the ride, plus another fellow who probably isn't happy he was just collateral damage in all this. Basically, make the Rider's afterlife a nightmare, until he uses all his vague spectral powers to somehow restore them to life, just to be rid of them. Then he realizes by surrendering the person he was pursuing for so long, he has no unfinished business, and he gets dragged to Hell. Meanwhile, Crossfire's been driven to madness by their persistent haunting, and does something stupid and reckless which gets him captured and thrown into prison.
Plus, our heroes all learn to appreciate life now that they've lost it and regained it. Well, phrase it in a less schmaltzy manner than that, but Bobbi could see the need to step back from her work, decompress, and Hawkeye could perhaps see the wisdom in not always trying to fix things without asking the people involved. Being Hawkeye, that wisdom would last for about five minutes, much like the time Spider-Man died for one issue*. But perhaps he could do something good in those five minutes.
* While in the realm of the dead, he realizes how he was always worrying too much, and he needed to enjoy life more. Once he's alive again at the end of the issue, he promptly resumes worrying about stuff again, the lessons learned in the afterlife having not carried over.
Labels:
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Wednesday, August 25, 2010
To Kill A Mockingbird
Prior to this week, I had never read Harper Lee's To Kill A Mockingbird. I must have missed it somehow in high school, though that's probably for the best. Outside of Hemingway and Crime and Punishment, there wasn't much I read in high school I enjoyed, and part of that has to be that I was being forced to read them*. Fortunately, someone left a copy sitting in the common area, and I took the opportunity.
I knew that some of the plot revolved around Atticus Finch's attempt to defend a black man on trial in a town in the American South, but I was surprised how far into the book I was before the trial began. For the first hundred pages, there was no direct mention of it. At most, we observe how the other kids at school have something new they believe can be used to taunt Scout and Jem. It works well, since it gave me the opportunity to get to know many of the major characters and the culture of the town under what would be considered normal circumstances, before the trial starts to exert pressure on everyone.
I quite liked the use of Scout as the point-of-view character. Since she's the youngest main character in the book, there's a lot she doesn't understand about the world, and so we see her frustration, which seems to be equal parts the ugly things she learns people are capable of, and the fact she can't see why people would do or say those things. Sometimes her elders attempt to explain things, and sometimes she's left to try and puzzle it through herself, if she can even decide how to ask what's troubling her. And sometimes the answers she receives aren't helpful, either because she can't quite grasp what they're saying, or because the answer itself isn't particularly good. Her older brother Jem seems to provide many of those sorts of answers, probably because he's struggling with the same realizations she is, and the years he has on her aren't sufficient to have figured everything out.
For a time, I though the fire that burned down Maude's house might have been intentional, simply because it seemed like the kind of thing Scout wouldn't pick up on, and none of the adults would have told her about. But I don't think Maude would have been as cheerful as she was if that was the case, so I decided it really was just an accident that happened because she was trying to keep her flowers warm in the snow.
I wonder about the comparison of Boo Radley with the mockingbird. Admittedly, I don't have as high an opinion of mockingbirds as people in the book. I think they're clever, since they imitate the calls of other birds to try and keep their territory as much to themselves as they can. Still, Boo's activities seem to provide considerable entertainment to the people of Maycomb, whether it's speculating about him, or the kids' games and attempts to lure him out of his house. For whatever his quirks, he seems to ultimately be a good person, and the adults largely leave him be Mockingbirds tend to nest in shrubs or trees where their nests can be well hidden (a cedar, for example), similar to how Boo stayed largely within his house (at least when the kids were out and about, clearly the adults of the town weren't too stunned by his emergence at the end).
* Another part might be I was too young to appreciate them, and still another is they weren't books I'd enjoy. I don't believe that I'd enjoy Jane Eyre more if I chose to read it now then I did in 12th grade.
I knew that some of the plot revolved around Atticus Finch's attempt to defend a black man on trial in a town in the American South, but I was surprised how far into the book I was before the trial began. For the first hundred pages, there was no direct mention of it. At most, we observe how the other kids at school have something new they believe can be used to taunt Scout and Jem. It works well, since it gave me the opportunity to get to know many of the major characters and the culture of the town under what would be considered normal circumstances, before the trial starts to exert pressure on everyone.
I quite liked the use of Scout as the point-of-view character. Since she's the youngest main character in the book, there's a lot she doesn't understand about the world, and so we see her frustration, which seems to be equal parts the ugly things she learns people are capable of, and the fact she can't see why people would do or say those things. Sometimes her elders attempt to explain things, and sometimes she's left to try and puzzle it through herself, if she can even decide how to ask what's troubling her. And sometimes the answers she receives aren't helpful, either because she can't quite grasp what they're saying, or because the answer itself isn't particularly good. Her older brother Jem seems to provide many of those sorts of answers, probably because he's struggling with the same realizations she is, and the years he has on her aren't sufficient to have figured everything out.
For a time, I though the fire that burned down Maude's house might have been intentional, simply because it seemed like the kind of thing Scout wouldn't pick up on, and none of the adults would have told her about. But I don't think Maude would have been as cheerful as she was if that was the case, so I decided it really was just an accident that happened because she was trying to keep her flowers warm in the snow.
I wonder about the comparison of Boo Radley with the mockingbird. Admittedly, I don't have as high an opinion of mockingbirds as people in the book. I think they're clever, since they imitate the calls of other birds to try and keep their territory as much to themselves as they can. Still, Boo's activities seem to provide considerable entertainment to the people of Maycomb, whether it's speculating about him, or the kids' games and attempts to lure him out of his house. For whatever his quirks, he seems to ultimately be a good person, and the adults largely leave him be Mockingbirds tend to nest in shrubs or trees where their nests can be well hidden (a cedar, for example), similar to how Boo stayed largely within his house (at least when the kids were out and about, clearly the adults of the town weren't too stunned by his emergence at the end).
* Another part might be I was too young to appreciate them, and still another is they weren't books I'd enjoy. I don't believe that I'd enjoy Jane Eyre more if I chose to read it now then I did in 12th grade.
Tuesday, August 24, 2010
Can Cats Singing Badly Help Sell Food?
I don't know if you've seen the Quiznos commercials for their "5-4-3" deal. initially, I was irritated by them, but now I'm fascinated by what the thought process behind them was, while still being mildly irritated.
They have what sounds like "Three Blind Mice" as performed by someone banging away on, well, I thought it was a poorly looked after piano originally, but having just watched it on Youtube, perhaps it's a xylophone. It sounds horrible either way.
Then you throw in three cats dressed in what appear to be the finest fashions of the late 18th Century, complete with powdered wigs. Or it's the heads of three cats superimposed on puppets dressed that way. Two of the cats are supposed to look like they're playing horns, though one is pretty clearly gnawing on the instrument instead. The one in the middle does all the singing about the deal, but I don't hear enthusiasm in the singing, so much as anxiety. The voice sounds like it's not only struggling to keep the lyrics in time with the music, but it's also straining to go as high-pitched as it does.
This is the first time I've been able to understand exactly what's being advertised. I knew it was for Quiznos, but each time I saw it, I was so struck by the strange nature of the music, singing, and cats I'd miss what the restaurant was advertising exactly. I can almost understand the choice of the song, since the phrases "three blind mice" and "5-4-3" can fit on the same beat, but a song about mice having their tails cut off with knives doesn't seem like a wise thing to evoke when trying to convince people to buy your sandwiches. Sure, cats might enjoy seeing mice suffer torment, but that wouldn't explain the outfits or the forced singing. Or the off-key music.
They have what sounds like "Three Blind Mice" as performed by someone banging away on, well, I thought it was a poorly looked after piano originally, but having just watched it on Youtube, perhaps it's a xylophone. It sounds horrible either way.
Then you throw in three cats dressed in what appear to be the finest fashions of the late 18th Century, complete with powdered wigs. Or it's the heads of three cats superimposed on puppets dressed that way. Two of the cats are supposed to look like they're playing horns, though one is pretty clearly gnawing on the instrument instead. The one in the middle does all the singing about the deal, but I don't hear enthusiasm in the singing, so much as anxiety. The voice sounds like it's not only struggling to keep the lyrics in time with the music, but it's also straining to go as high-pitched as it does.
This is the first time I've been able to understand exactly what's being advertised. I knew it was for Quiznos, but each time I saw it, I was so struck by the strange nature of the music, singing, and cats I'd miss what the restaurant was advertising exactly. I can almost understand the choice of the song, since the phrases "three blind mice" and "5-4-3" can fit on the same beat, but a song about mice having their tails cut off with knives doesn't seem like a wise thing to evoke when trying to convince people to buy your sandwiches. Sure, cats might enjoy seeing mice suffer torment, but that wouldn't explain the outfits or the forced singing. Or the off-key music.
Monday, August 23, 2010
It Seems A Waste Of Super-Science
I don't know if Judd Winick's planning to dismantle Starrware in Power Girl. The future of the company doesn't look great, with all the money being gone, and the company under investigation, and now Power Girl's aggravating employees (or former employees) with criminal pasts who figured out her secret identity as their boss. But maybe his plan is to take it to a low, before Peej finds a way to fix things.
One way or the other, at some point I'd like to see the work the company does play more of a role in the plots. It's a company dedicated to coming up with ways to make fantastic concepts work in a way that will benefit humanity. There has to be some way to incorporate that. We saw one of the ideas during the Palmiotti/Gray/Conner run, the stuff that could be used to replicate other things. Power Girl ended up using it to repair a bridge damaged during her and Terra's fight with the environmentally conscious girl using a magic book (Power Girl #4). So that was a positive use, but since we're talking about people here, someone would find a way to use that in a way only beneficial to themselves, and harmful to lots of other people.
It seems like the perfect opportunity to unleash any crazy idea a writer/artist team could come up with. It's comic book science, the sky isn't the limit, it's the place the team reaches so they can see all the other really wild stuff they could bring forth. I'm sort of picturing Eureka, only with more costumes and punching, and fewer love triangles. You can bring in appropriately-themed villains who want the company's work for themselves, have the work itself go awry. Maybe Power Girl uses something to deal with an immediate problem, but the invention hadn't been tested enough to determine long-term issues.
Have them develop something with wide appeal that draws the attention of larger companies, say Waynetech and Lexcorp. Karen's not sure about either one, since companies in comics are usually evil. Of course, Lex may not be willing to do things legally, so he has agents sneaking around, then Batman (or some member of the Bat-family) gets involved, maybe Lex escalates by hiring some of the Rogues to go after whatever it is (to throw suspicion off him), Power Girl and her employees are in the middle, it gets crazy. Or she just has to try and keep both sides from buying her company out from under her. It would be a good idea for the person writing it (be it Winick or whoever) to have a better understanding of how the world of business works than I do.
Maybe she could hire Michael Holt (Mr. Terriffic) as a consultant. He's the third-smartest guy in the DCU, he must have some good ideas they could help come to fruition. Too bad Ted Kord's still dead, they could do some cooperative project and have a little of that old JLI/JLE fun.
Obviously, if Judd Winick isn't interested in those sorts of stories, he shouldn't go that route. Trying to write something he didn't feel invested in probably wouldn't end well. I still think there's more that could be done with the company, though I might be the only one interested in this sort of thing. I know, ideas are cheap, execution is the tricky part, but it sounds like such a good idea in my head.
One way or the other, at some point I'd like to see the work the company does play more of a role in the plots. It's a company dedicated to coming up with ways to make fantastic concepts work in a way that will benefit humanity. There has to be some way to incorporate that. We saw one of the ideas during the Palmiotti/Gray/Conner run, the stuff that could be used to replicate other things. Power Girl ended up using it to repair a bridge damaged during her and Terra's fight with the environmentally conscious girl using a magic book (Power Girl #4). So that was a positive use, but since we're talking about people here, someone would find a way to use that in a way only beneficial to themselves, and harmful to lots of other people.
It seems like the perfect opportunity to unleash any crazy idea a writer/artist team could come up with. It's comic book science, the sky isn't the limit, it's the place the team reaches so they can see all the other really wild stuff they could bring forth. I'm sort of picturing Eureka, only with more costumes and punching, and fewer love triangles. You can bring in appropriately-themed villains who want the company's work for themselves, have the work itself go awry. Maybe Power Girl uses something to deal with an immediate problem, but the invention hadn't been tested enough to determine long-term issues.
Have them develop something with wide appeal that draws the attention of larger companies, say Waynetech and Lexcorp. Karen's not sure about either one, since companies in comics are usually evil. Of course, Lex may not be willing to do things legally, so he has agents sneaking around, then Batman (or some member of the Bat-family) gets involved, maybe Lex escalates by hiring some of the Rogues to go after whatever it is (to throw suspicion off him), Power Girl and her employees are in the middle, it gets crazy. Or she just has to try and keep both sides from buying her company out from under her. It would be a good idea for the person writing it (be it Winick or whoever) to have a better understanding of how the world of business works than I do.
Maybe she could hire Michael Holt (Mr. Terriffic) as a consultant. He's the third-smartest guy in the DCU, he must have some good ideas they could help come to fruition. Too bad Ted Kord's still dead, they could do some cooperative project and have a little of that old JLI/JLE fun.
Obviously, if Judd Winick isn't interested in those sorts of stories, he shouldn't go that route. Trying to write something he didn't feel invested in probably wouldn't end well. I still think there's more that could be done with the company, though I might be the only one interested in this sort of thing. I know, ideas are cheap, execution is the tricky part, but it sounds like such a good idea in my head.
Sunday, August 22, 2010
The Other Guys
I went to see The Other Guys with two coworkers yesterday. It was the only thing we all agreed we could watch. If not that, I probably would have wound up seeing Eat, Pray, Love, since both my coworkers expressed some interest in that. I suppose they could have seen that, and I could have watched Scott Pilgrim on my own, since I'm moderately curious about it*. But watching a movie alone sort of defeats the purpose of going to the theater with other people. There was also The Expendables, but while I'd watch that in the hopes of laughing a lot, I'm not spending any of my own money on it. The Other Guys it was.
You have two cops, Gamble (Will Ferrell), and Hoitz (Mark Wahlberg). They're the butt of plenty of jokes in the precinct, and generally despised. Hoitz also hates Gamble for being unmanly, and tells him so frequently, when he isn't threatening everyone he meets, or loudly bemoaning his own fate. They stumble onto a vast criminal scheme through a more mundane route than is typical for cop movies, but quickly encounter the same sorts of problems. Their Captain is being pressured from above, because these criminals Have Influence, and our heroes suffer numerous setbacks, at least partially because they can't stop fighting with each other enough to be competent. The last part of the movie has a chase sequence, and there's a big gunfight a little earlier that seems as unlikely as you'd expect, and the ending isn't too far off from what you'd expect.
I can't tell how much this is supposed to be spoofing typical cop movies. It starts with Highsmith (Samuel L. Jackson) and Danson (Dwayne Johnson) as the two hotshot cops who do all the risky, property destroying stuff we see in cop movies, and the public (and their fellow officers) love them for it. Then, near the end, the Captain asks Gamble and Hoitz if they realize Highsmith and Danson weren't good cops, and they say they do. Then they proceed to do exactly the sort of stuff those guys did. Drive recklessly, have shootouts while sliding on top of tables, get helicopters to crash, so on. By the end, Gamble and Hoitz are driving a muscle car just like Highsmith and Danson, so have they become those guys? One of my coworkers noticed that, and her theory was Gamble and Hoitz weren't going in intending to do those things, it just happened in the course of their investigation, while Highsmith and Danson went out of there way to do that stuff, for their egos. Which makes a certain amount of sense, but Gamble and Hoitz certainly seemed to be enjoying themselves at the time.
I don't believe they should have explained why Gamble was so condescending towards his wife. It didn't excuse his behavior as far as I was concerned, so I shared Hoitz' shock and irritation towards Gamble, at least in that regard. I laughed a lot early in the movie, much less so during the middle of it. Hoitz' seemingly constant anger, and Gamble's treatment of his wife wore on me during that stretch. The end was better, though still not as funny as the beginning.
* Mostly to see if it really does commit to its particular style as completely as Speed Racer did, which is what I've heard.
You have two cops, Gamble (Will Ferrell), and Hoitz (Mark Wahlberg). They're the butt of plenty of jokes in the precinct, and generally despised. Hoitz also hates Gamble for being unmanly, and tells him so frequently, when he isn't threatening everyone he meets, or loudly bemoaning his own fate. They stumble onto a vast criminal scheme through a more mundane route than is typical for cop movies, but quickly encounter the same sorts of problems. Their Captain is being pressured from above, because these criminals Have Influence, and our heroes suffer numerous setbacks, at least partially because they can't stop fighting with each other enough to be competent. The last part of the movie has a chase sequence, and there's a big gunfight a little earlier that seems as unlikely as you'd expect, and the ending isn't too far off from what you'd expect.
I can't tell how much this is supposed to be spoofing typical cop movies. It starts with Highsmith (Samuel L. Jackson) and Danson (Dwayne Johnson) as the two hotshot cops who do all the risky, property destroying stuff we see in cop movies, and the public (and their fellow officers) love them for it. Then, near the end, the Captain asks Gamble and Hoitz if they realize Highsmith and Danson weren't good cops, and they say they do. Then they proceed to do exactly the sort of stuff those guys did. Drive recklessly, have shootouts while sliding on top of tables, get helicopters to crash, so on. By the end, Gamble and Hoitz are driving a muscle car just like Highsmith and Danson, so have they become those guys? One of my coworkers noticed that, and her theory was Gamble and Hoitz weren't going in intending to do those things, it just happened in the course of their investigation, while Highsmith and Danson went out of there way to do that stuff, for their egos. Which makes a certain amount of sense, but Gamble and Hoitz certainly seemed to be enjoying themselves at the time.
I don't believe they should have explained why Gamble was so condescending towards his wife. It didn't excuse his behavior as far as I was concerned, so I shared Hoitz' shock and irritation towards Gamble, at least in that regard. I laughed a lot early in the movie, much less so during the middle of it. Hoitz' seemingly constant anger, and Gamble's treatment of his wife wore on me during that stretch. The end was better, though still not as funny as the beginning.
* Mostly to see if it really does commit to its particular style as completely as Speed Racer did, which is what I've heard.
Saturday, August 21, 2010
The Unknown Soldier Would Be A Cool Guest Star
We're halfway through the Batman Beyond mini-series. So what's the deal with Hush? I don't believe the fellow running around with bandages is actually Tommy Elliot. He'd be as old as Bruce Wayne, and while Old Many Wayne can be effective, he's not so great a leaping around and unleashing jump kicks these days. I've three theories.
1) This Tommy Elliot, like the one in the current Bat-books, has Bruce Wayne's face, and as such, is impersonating the Old Man to drive Terry off. Failing that, he'll use the Bat-Wraiths to destroy Terry, then Gotham, since that's all there is Wayne seems to care about. It could be that it isn't the case in this story's universe, but I found it interesting that when Wayne was relating his past history with Hush to Terry, he didn't mention that Hush altered himself to look like Bruce Wayne. Like I said, maybe that's because it didn't happen in this history, or maybe Elliot did it, but later caught a vat of acid with his face, and so he lost those looks. Still seems like the sort of important information to perhaps mention.
In that scenario, the person calling themselves Hush could simply be someone Elliot hired and trained. Ex-military, former operative, just a person who knows how to fight and kill that Hush can coach on how to mess with Terry's head. And that would leave Elliot free to yell in Terry's ear during the fights by pretending to be Old Man Wayne.
2) It's Clayface. I figure a guy made of mud wouldn't face aging issues, so he could be Hush. If we want to think he's also Bruce, there was an episode of the Batman cartoon that established Clayface could split off a part of himself to operate autonomously. He lost control of it, but he's had years to improve control since then.
3) Old Many Bruce is just being extra crotchety, and this Hush is Cadmus and Waller's first attempt at making a new Batman. He's a clone of Bruce, but warped, damaged. He's killing people, but criminals, old foes of Batman. And he doesn't care about McGinnis, except to tell him he's not good enough.
OK, fourth idea, it's the Unknown Soldier. Don't know why he would be killing Bat-foes. Maybe he's not as sane as previous versions. Yeah, that's probably not it.
1) This Tommy Elliot, like the one in the current Bat-books, has Bruce Wayne's face, and as such, is impersonating the Old Man to drive Terry off. Failing that, he'll use the Bat-Wraiths to destroy Terry, then Gotham, since that's all there is Wayne seems to care about. It could be that it isn't the case in this story's universe, but I found it interesting that when Wayne was relating his past history with Hush to Terry, he didn't mention that Hush altered himself to look like Bruce Wayne. Like I said, maybe that's because it didn't happen in this history, or maybe Elliot did it, but later caught a vat of acid with his face, and so he lost those looks. Still seems like the sort of important information to perhaps mention.
In that scenario, the person calling themselves Hush could simply be someone Elliot hired and trained. Ex-military, former operative, just a person who knows how to fight and kill that Hush can coach on how to mess with Terry's head. And that would leave Elliot free to yell in Terry's ear during the fights by pretending to be Old Man Wayne.
2) It's Clayface. I figure a guy made of mud wouldn't face aging issues, so he could be Hush. If we want to think he's also Bruce, there was an episode of the Batman cartoon that established Clayface could split off a part of himself to operate autonomously. He lost control of it, but he's had years to improve control since then.
3) Old Many Bruce is just being extra crotchety, and this Hush is Cadmus and Waller's first attempt at making a new Batman. He's a clone of Bruce, but warped, damaged. He's killing people, but criminals, old foes of Batman. And he doesn't care about McGinnis, except to tell him he's not good enough.
OK, fourth idea, it's the Unknown Soldier. Don't know why he would be killing Bat-foes. Maybe he's not as sane as previous versions. Yeah, that's probably not it.
Friday, August 20, 2010
Do You Think The Heroes Lose More These Days?
Even though he's hardly a factor in the comics I purchase, I'm really frustrated with Max Lord being on the loose. I want him stopped, revealed as the scum he is, then thrown in jail with some telepathy-dampening helmet bolted into his skull.
There's a few reasons behind the intensity of that feeling. I think part of it is simply that even if I'm not reading comics where he's up to no good, I'm reading reviews of them, hearing about them, seeing solicitations for them, and it makes it feel like he's been running around free longer than he really has*.
Part of it is what he's done, one thing in particular. I don't know what his actual scheme these days is, but for some reason, the fact he's made it so people believe Ted Kord killed himself really irks me. He didn't just deflect responsibility for his actions, which I'd expect from a villain, that has to damage Ted's reputation as well. Why go that route? If Max can find the power to make practically everyone in the world forget him**, he can't make it so some other poor schmoe gets tabbed as the evil head of Checkmate who killed Ted Kord? Hell, pin it on the Joker, or Onomatopoeia. That guy doesn't even talk, how could he dispute the accusation?
The third part is, I don't have much confidence Max will eventually face justice for what he's done. Or if he is captured and thrown in jail, it'll be written so that it's all part of some larger scheme he has, so he really isn't being defeated at all. With the exception of Cosmic Marvel stuff, I don't expect the heroes to win as often as I used to. Maybe it's the cycle of event stories, where the end of one seems to feed the start of the next. I suppose I shouldn't feel like that. Marvel's heroes did stop Osborn and throw him in jail, and the Lantern Corps stopped Nekron, but I still expect both those villains to bounce back shortly, their defeats barely qualifying as setbacks. I glanced through this week's Avengers Academy in the store and from what I saw of Norman, he doesn't look very bothered about being in prison. If he were raving, demanding to be let out, deluded into really believing he's serving the best interests of the people, or drugged into a stupor to keep him from going on a similar rant, I think I'd feel better about his defeat.
* After Wonder Woman snapped his neck, was it ever revealed to the world how much dirt he was up to? I don't think so, because they couldn't risk it being found out Max was controlling Superman, but the downside is the public at large wouldn't recognize that he was a bad guy, so he'd escape that scorn even if he hadn't wiped knowledge of his existence from the entire world.
** I'd ask where the Spectre is, because I don't see how this could work on him, but I'm used to him being useless when it comes to these sorts of things.
There's a few reasons behind the intensity of that feeling. I think part of it is simply that even if I'm not reading comics where he's up to no good, I'm reading reviews of them, hearing about them, seeing solicitations for them, and it makes it feel like he's been running around free longer than he really has*.
Part of it is what he's done, one thing in particular. I don't know what his actual scheme these days is, but for some reason, the fact he's made it so people believe Ted Kord killed himself really irks me. He didn't just deflect responsibility for his actions, which I'd expect from a villain, that has to damage Ted's reputation as well. Why go that route? If Max can find the power to make practically everyone in the world forget him**, he can't make it so some other poor schmoe gets tabbed as the evil head of Checkmate who killed Ted Kord? Hell, pin it on the Joker, or Onomatopoeia. That guy doesn't even talk, how could he dispute the accusation?
The third part is, I don't have much confidence Max will eventually face justice for what he's done. Or if he is captured and thrown in jail, it'll be written so that it's all part of some larger scheme he has, so he really isn't being defeated at all. With the exception of Cosmic Marvel stuff, I don't expect the heroes to win as often as I used to. Maybe it's the cycle of event stories, where the end of one seems to feed the start of the next. I suppose I shouldn't feel like that. Marvel's heroes did stop Osborn and throw him in jail, and the Lantern Corps stopped Nekron, but I still expect both those villains to bounce back shortly, their defeats barely qualifying as setbacks. I glanced through this week's Avengers Academy in the store and from what I saw of Norman, he doesn't look very bothered about being in prison. If he were raving, demanding to be let out, deluded into really believing he's serving the best interests of the people, or drugged into a stupor to keep him from going on a similar rant, I think I'd feel better about his defeat.
* After Wonder Woman snapped his neck, was it ever revealed to the world how much dirt he was up to? I don't think so, because they couldn't risk it being found out Max was controlling Superman, but the downside is the public at large wouldn't recognize that he was a bad guy, so he'd escape that scorn even if he hadn't wiped knowledge of his existence from the entire world.
** I'd ask where the Spectre is, because I don't see how this could work on him, but I'm used to him being useless when it comes to these sorts of things.
Thursday, August 19, 2010
It's One Of Those Bickering Posts
Adorable Baby Panda: Noooooo! You can't go back to the boonies!
Calvin: {Come now, none of that. You can make it out there to visit as easily as you can make it here.}
ABP: But you'll only have new comics every other week!
Calvin: {. . .}
ABP: Maybe not even that often! What if he forgets?!
Calvin: {Then I guess you'll have to send threatening anonymous notes reminding him.}
ABP : That's a great idea!
Calvin: {No it isn't it! Show some self-control!}
ABP: I'm a baby, I don't have self-control.
Calvin: {You used to. Are you sure you haven't been spending time with Deadpool?}
ABP: For the last time, no!
Calvin: {OK, OK, deep breath. Just relax, and let's focus on the comics before us.}
Well, all the people who were burned to death by Mr. Lao could use Hugs. Bob can have one too. {Hey now, he was deceiving his teammates. Not cool.} Nuh-uh. He said what they saw is how he sees himself. {So it's OK because he was deceiving himself as well?} Yes! Now Spider-Man needs a Bonk for doing such a bad job helping fight the Super-Adaptoid. {Wait, self-deception is fine, but good effort coupled with poor results isn't?} Yes? {You're just afraid to hit Doom or Wolverine for being a jerks, aren't you?} No! {Then you'll be hitting them as well?} Uh, um, I'm too busy Applauding Invisible Woman for being a voice of reason! {Weak sauce. Come on, Doom smashed a wall. . .} That's a cool entrance! {And set Speedball on fire! That dog won't hunt, monseigneur.} Fine, Bonk for Doom, but if he opens a portal to a horrible realm and dumps me in it, I'm blaming you. {I can live with that.}
I think Power Girl has to get Bonked on the head for how she talked to Nicholas. {Can you throw one in for Max?} He was only in the book for one page. {And in that one page he helped the stupid monster thing that was going to destroy New York escape, as part of whatever his stupid plan is, which I don't want cluttering up the books I'm reading. If I cared about Generation Lost, I'd buy it!} Show some self-control. I'll hit Max, too, even though it isn't his fault he showed up in Power Girl's book. That's really more on Judd Winick. {True, true. I'm still annoyed by Max' presence, though.} I'm sure Max will get his in the end.
{I'm not. Now what's the verdict on Launchpad?} What do you mean? {Well, he was doing the laundry, which is nice and good, but he took it to a public laundromat and that lead to Negaduck learning Darkwing's secret identity, which is stupid and bad.} He didn't know Negaduck did laundry there, though. And if you're going to have a superhero costume and secret identity, shouldn't you have your own washer and dryer? Then you can do laundry in the privacy on your own home! {So, Launchpad's in the clear?} Yeah. he could probably use a Hug for getting fired over that, and I might have to hit Darkwing for being unreasonable. {Come on, his arch-enemy wrecks his home and threatens his adopted daughter. Anger is an acceptable response.} It's not useful, though. {Neither is crying and writing threatening letters.} The letters were your idea! {It was a sarcastic idea! Remember, I'm Suggestions and Sarcasm Department.} Of course, how could I forget *rolls eyes*? {I don't know, but you did. You must learn to pay closer attention.} Now you're the one missing the sarcasm! {I'm not missing it, merely ignoring it. Completely different.}
Calvin: {Come now, none of that. You can make it out there to visit as easily as you can make it here.}
ABP: But you'll only have new comics every other week!
Calvin: {. . .}
ABP: Maybe not even that often! What if he forgets?!
Calvin: {Then I guess you'll have to send threatening anonymous notes reminding him.}
ABP : That's a great idea!
Calvin: {No it isn't it! Show some self-control!}
ABP: I'm a baby, I don't have self-control.
Calvin: {You used to. Are you sure you haven't been spending time with Deadpool?}
ABP: For the last time, no!
Calvin: {OK, OK, deep breath. Just relax, and let's focus on the comics before us.}
Well, all the people who were burned to death by Mr. Lao could use Hugs. Bob can have one too. {Hey now, he was deceiving his teammates. Not cool.} Nuh-uh. He said what they saw is how he sees himself. {So it's OK because he was deceiving himself as well?} Yes! Now Spider-Man needs a Bonk for doing such a bad job helping fight the Super-Adaptoid. {Wait, self-deception is fine, but good effort coupled with poor results isn't?} Yes? {You're just afraid to hit Doom or Wolverine for being a jerks, aren't you?} No! {Then you'll be hitting them as well?} Uh, um, I'm too busy Applauding Invisible Woman for being a voice of reason! {Weak sauce. Come on, Doom smashed a wall. . .} That's a cool entrance! {And set Speedball on fire! That dog won't hunt, monseigneur.} Fine, Bonk for Doom, but if he opens a portal to a horrible realm and dumps me in it, I'm blaming you. {I can live with that.}
I think Power Girl has to get Bonked on the head for how she talked to Nicholas. {Can you throw one in for Max?} He was only in the book for one page. {And in that one page he helped the stupid monster thing that was going to destroy New York escape, as part of whatever his stupid plan is, which I don't want cluttering up the books I'm reading. If I cared about Generation Lost, I'd buy it!} Show some self-control. I'll hit Max, too, even though it isn't his fault he showed up in Power Girl's book. That's really more on Judd Winick. {True, true. I'm still annoyed by Max' presence, though.} I'm sure Max will get his in the end.
{I'm not. Now what's the verdict on Launchpad?} What do you mean? {Well, he was doing the laundry, which is nice and good, but he took it to a public laundromat and that lead to Negaduck learning Darkwing's secret identity, which is stupid and bad.} He didn't know Negaduck did laundry there, though. And if you're going to have a superhero costume and secret identity, shouldn't you have your own washer and dryer? Then you can do laundry in the privacy on your own home! {So, Launchpad's in the clear?} Yeah. he could probably use a Hug for getting fired over that, and I might have to hit Darkwing for being unreasonable. {Come on, his arch-enemy wrecks his home and threatens his adopted daughter. Anger is an acceptable response.} It's not useful, though. {Neither is crying and writing threatening letters.} The letters were your idea! {It was a sarcastic idea! Remember, I'm Suggestions and Sarcasm Department.} Of course, how could I forget *rolls eyes*? {I don't know, but you did. You must learn to pay closer attention.} Now you're the one missing the sarcasm! {I'm not missing it, merely ignoring it. Completely different.}
Wednesday, August 18, 2010
What I Bought 8/18/2010
I had an opening paragraph in mind last night. I woke up this morning and didn't remember it. At any rate, this turned out to be that one big week of comics I have a month nowadays. So that's nice, though the counter to that is there are no comics for me coming out next week. I'll be back in the boonies by then, though, so it'll be two weeks before I receive comics. Sort of renders that moot.
Atlas #4 - The other-dimensional beings use Namora to do some damage before our heroes rally, with a little help from the dragon. Then it's time for a lecture on where the threat is from and how Delroy and the 3-D power tie in. Then Atlas resolves to take the fight to the aliens, which doesn't quite work as planned, but I think I see how they're going to resolve it.
I'm guessing the issue had to be modified since the book's being canceled after the next issue. Partway through, Bob tells them he know how to reach their enemies' world, and the bottom of the panel says 'End of Part 4". Next page just continues the story. There's a small leap forward, and it's by a different artist (Ramon Rosanas) but it stays on the same plot. It does say Part 5, but I'm not sure why stuff in the same physical comic would need to be split into separate parts. As a whole, I don't love the issue, but there are a lot of little parts I like. Lao getting involved in the defense of Atlas headquarters, the complications the team faces when they land in a different world, the startling reveal of Bob's true form. I'm not sure why Rosanas drew him interacting with the others without his helmet. They can't breathe the same air.
Avengers and the Infinity Gauntlet #1 - Is Marvel just using Humberto Ramos for covers these days? I see a lot of covers on many different titles by him, but I don't know if he's also doing any interiors.
Impulse buy. Plus, it's a mini-series from Marvel they aren't charging $4 an issue for! I presume that's related to it being an all-ages book. So, Thanos has the Infinity Gauntlet, makes half the people in the universe vanish (it doesn't say they're dead, just they're gone). The remaining Earth heroes circle the wagons and prepare to send a small team to investigate. They're sending a small team because they don't actually know what's going on, and I guess the rest of the heroes will try to keep the universe from falling into chaos. Then Doom shows up and tells them he's joining in, that's all there is to it. And they'll be relying on a interstellar trucker to get them where they need to go. Okey-doke.
Brian Clevinger and Lee Black are writing Spider-Man as a little more of a putz than I'm used to. More awed by the other heroes and impulsive, much less competent. Probably part of serving as the audience stand-in, since we would no doubt be having a hard time functioning well at times like this also. I love their Dr. Doom. He's got the cool arrogance working. Brian Churilla handles the pencils, and it's hit-and-miss with me. He makes Thanos look suitably intimidating on the first page, and there are some other bits funny bits, but it doesn't work as well when either the panels get smaller or the number of characters increase. It starts to look too simplified (and I'm still not sure how or why Spidey webbed the Vision in the face when he was attacking the Super-Adaptoid).
Batman Beyond #3 - Terry gets his butt kicked by Hush and fails to protect Calendar Man. Then Old Man Bruce chews him out about, questioning his commitment. Because Bruce Wayne's overbearing tendencies have grown concentrated as he's aged and withered. He spends some time with his family and his increasingly frustrated girlfriend, argues with Bruce about the little piece of Kingdom Come he's planning to introduce to Gotham. Then he has a chat with Tim Drake, a run-in with his Catwoman, and he's gonna try and talk to Dick Grayson next. Then Hush meets up with Catwoman. Also, Old Amanda Waller threatens a subordinate. So there's a bit going on.
I'm not sure who Hush is. Actually being Tommy Elliot seems too obvious, but I can't figure Beechen's going to use the same sort of twist they used in the movie (with the Joker sort of implanting himself in Tim Drake's head). Could be a clone, I guess. Would explain how he can move like he does, since he really shouldn't be McGinnis' superior physically. Still liking Ryan Benjamin's art more here than I have in previous encounters, though his Bruce Wayne looks a bit too unkempt at times. Perhaps that's by design. That panel after Terry storms off and Bruce is standing in front of his Bat-Wraiths, I can't tell whether he's smiling or frowning, but it isn't a friendly look either way.
Darkwing Duck #3 - Little help from Launchpad and our hero escapes some nasty security robots. Then they start getting chased by a reunion tour of some of Darkwing's old enemies, then everybody gets captured and the mastermind behind the company that pretty much runs the town is revealed. In between we learn why Darkwing hung up the threads (however long ago that was, I haven't tracked the first issue down yet), gave Launchpad the boot, and why Quackerjack (that's the guy on the cover) really doesn't like Negaduck.
Well, I enjoyed that quite a bit. It's been a long time since I watched the cartoon, but I think Ian Brill has all the characters right. There were a number of bits I smiled at, both jokes and sight gags (the panel where we see why Launchpad thought Darkwing gave him the boot actually worked as both). James Silvani's the artist, and I really like his work as well. You know those cartoon gags where there's a hallway full of doors and people are running to one door, entering then appearing through an entirely different door, while someone chases them fruitlessly? Silvani did that gag in one (large) panel, which seems pretty impressive to me.
Power Girl #15 - Power Girl does eventually stop the big purple guy. For about five seconds, at which point Max Lord shows up courtesy of a Kryptonite Boom Tube or some such bullhockey and helps him escape. Maybe Power Girl believes Booster now. Maybe. Also, Power Girl is very cross with one of her employees to make him hack into military databases for her. I understand she's trying to protect innocent lives and her secret identity (fail on that second account), but she could have been nicer.
Should Kryptonite work on Power Girl? Batman's Kryptonite didn't work on Earth-2 Superman. Then again, that was Infinite Crisis, which was two universe reboots ago. This issue says it does, so I suppose it does. I still don't think the coloring on the title is helping Basri's art. Power Girl looks sort of cold, somehow, unfriendly, even when she's not being angry, and I think it's because her colors different than it was when Conner was on the book. It makes her seem more aloof to me. Granted, Winick's writing her as someone who can't seem to focus on her company and threatens employees with their past transgressions isn't helping on that count. It's making her sorely lack compassion and understanding.
Atlas #4 - The other-dimensional beings use Namora to do some damage before our heroes rally, with a little help from the dragon. Then it's time for a lecture on where the threat is from and how Delroy and the 3-D power tie in. Then Atlas resolves to take the fight to the aliens, which doesn't quite work as planned, but I think I see how they're going to resolve it.
I'm guessing the issue had to be modified since the book's being canceled after the next issue. Partway through, Bob tells them he know how to reach their enemies' world, and the bottom of the panel says 'End of Part 4". Next page just continues the story. There's a small leap forward, and it's by a different artist (Ramon Rosanas) but it stays on the same plot. It does say Part 5, but I'm not sure why stuff in the same physical comic would need to be split into separate parts. As a whole, I don't love the issue, but there are a lot of little parts I like. Lao getting involved in the defense of Atlas headquarters, the complications the team faces when they land in a different world, the startling reveal of Bob's true form. I'm not sure why Rosanas drew him interacting with the others without his helmet. They can't breathe the same air.
Avengers and the Infinity Gauntlet #1 - Is Marvel just using Humberto Ramos for covers these days? I see a lot of covers on many different titles by him, but I don't know if he's also doing any interiors.
Impulse buy. Plus, it's a mini-series from Marvel they aren't charging $4 an issue for! I presume that's related to it being an all-ages book. So, Thanos has the Infinity Gauntlet, makes half the people in the universe vanish (it doesn't say they're dead, just they're gone). The remaining Earth heroes circle the wagons and prepare to send a small team to investigate. They're sending a small team because they don't actually know what's going on, and I guess the rest of the heroes will try to keep the universe from falling into chaos. Then Doom shows up and tells them he's joining in, that's all there is to it. And they'll be relying on a interstellar trucker to get them where they need to go. Okey-doke.
Brian Clevinger and Lee Black are writing Spider-Man as a little more of a putz than I'm used to. More awed by the other heroes and impulsive, much less competent. Probably part of serving as the audience stand-in, since we would no doubt be having a hard time functioning well at times like this also. I love their Dr. Doom. He's got the cool arrogance working. Brian Churilla handles the pencils, and it's hit-and-miss with me. He makes Thanos look suitably intimidating on the first page, and there are some other bits funny bits, but it doesn't work as well when either the panels get smaller or the number of characters increase. It starts to look too simplified (and I'm still not sure how or why Spidey webbed the Vision in the face when he was attacking the Super-Adaptoid).
Batman Beyond #3 - Terry gets his butt kicked by Hush and fails to protect Calendar Man. Then Old Man Bruce chews him out about, questioning his commitment. Because Bruce Wayne's overbearing tendencies have grown concentrated as he's aged and withered. He spends some time with his family and his increasingly frustrated girlfriend, argues with Bruce about the little piece of Kingdom Come he's planning to introduce to Gotham. Then he has a chat with Tim Drake, a run-in with his Catwoman, and he's gonna try and talk to Dick Grayson next. Then Hush meets up with Catwoman. Also, Old Amanda Waller threatens a subordinate. So there's a bit going on.
I'm not sure who Hush is. Actually being Tommy Elliot seems too obvious, but I can't figure Beechen's going to use the same sort of twist they used in the movie (with the Joker sort of implanting himself in Tim Drake's head). Could be a clone, I guess. Would explain how he can move like he does, since he really shouldn't be McGinnis' superior physically. Still liking Ryan Benjamin's art more here than I have in previous encounters, though his Bruce Wayne looks a bit too unkempt at times. Perhaps that's by design. That panel after Terry storms off and Bruce is standing in front of his Bat-Wraiths, I can't tell whether he's smiling or frowning, but it isn't a friendly look either way.
Darkwing Duck #3 - Little help from Launchpad and our hero escapes some nasty security robots. Then they start getting chased by a reunion tour of some of Darkwing's old enemies, then everybody gets captured and the mastermind behind the company that pretty much runs the town is revealed. In between we learn why Darkwing hung up the threads (however long ago that was, I haven't tracked the first issue down yet), gave Launchpad the boot, and why Quackerjack (that's the guy on the cover) really doesn't like Negaduck.
Well, I enjoyed that quite a bit. It's been a long time since I watched the cartoon, but I think Ian Brill has all the characters right. There were a number of bits I smiled at, both jokes and sight gags (the panel where we see why Launchpad thought Darkwing gave him the boot actually worked as both). James Silvani's the artist, and I really like his work as well. You know those cartoon gags where there's a hallway full of doors and people are running to one door, entering then appearing through an entirely different door, while someone chases them fruitlessly? Silvani did that gag in one (large) panel, which seems pretty impressive to me.
Power Girl #15 - Power Girl does eventually stop the big purple guy. For about five seconds, at which point Max Lord shows up courtesy of a Kryptonite Boom Tube or some such bullhockey and helps him escape. Maybe Power Girl believes Booster now. Maybe. Also, Power Girl is very cross with one of her employees to make him hack into military databases for her. I understand she's trying to protect innocent lives and her secret identity (fail on that second account), but she could have been nicer.
Should Kryptonite work on Power Girl? Batman's Kryptonite didn't work on Earth-2 Superman. Then again, that was Infinite Crisis, which was two universe reboots ago. This issue says it does, so I suppose it does. I still don't think the coloring on the title is helping Basri's art. Power Girl looks sort of cold, somehow, unfriendly, even when she's not being angry, and I think it's because her colors different than it was when Conner was on the book. It makes her seem more aloof to me. Granted, Winick's writing her as someone who can't seem to focus on her company and threatens employees with their past transgressions isn't helping on that count. It's making her sorely lack compassion and understanding.
Tuesday, August 17, 2010
DC May Be Reading My Mind
Saturday I was talking about how I picked up the Local Hero issues of Hitman because I got tired of waiting for DC to solicit a 2nd printing of the trade. Yesterday I take a gander at DC's solicits for November (or later in case of the trades), and there it is. Hitman Volume 3: Local Hero, 2nd Printing. That was unexpected, but kind of funny considering the circumstances.
Even stranger, as Matthew mentioned in the comments of Saturday's post, DC also solicited a collection of J.H. Williams' work with DC, and it includes a couple of the issues of Chase I couldn't get (7 and 8). It also includes a couple of issues I did find, but that's fine. Works well for me.
Caleb of Every Day is Like Wednesday wondered why DC didn't release a couple of trades instead. I'm curious about that too. Is this DC testing the waters, seeing if there's enough interest to support trades? Chase was only 10 issues, throw in her appearances in other titles and that could probably be three trades. Doesn't seem like a huge expenditure, but I'm not privvy to DC's inner workings. Maybe the fact it wouldn't be several volumes is a strike against it somehow. I can't figure how, except that perhaps people who buy trades like multi-volume works because it makes them feel they're reading something epic.
At any rate, DC does seem to be observing what I'm buying, though they're a bit behind. Still, it can't hurt to try and turn this to my advantage. Ahem. In the near future, I plan on buying back issues of Suicide Squad because I've grown weary of waiting for DC to actually release that Showcase Edition. Full color trades would also have been acceptable solicitations.
Now we wait and see.
Even stranger, as Matthew mentioned in the comments of Saturday's post, DC also solicited a collection of J.H. Williams' work with DC, and it includes a couple of the issues of Chase I couldn't get (7 and 8). It also includes a couple of issues I did find, but that's fine. Works well for me.
Caleb of Every Day is Like Wednesday wondered why DC didn't release a couple of trades instead. I'm curious about that too. Is this DC testing the waters, seeing if there's enough interest to support trades? Chase was only 10 issues, throw in her appearances in other titles and that could probably be three trades. Doesn't seem like a huge expenditure, but I'm not privvy to DC's inner workings. Maybe the fact it wouldn't be several volumes is a strike against it somehow. I can't figure how, except that perhaps people who buy trades like multi-volume works because it makes them feel they're reading something epic.
At any rate, DC does seem to be observing what I'm buying, though they're a bit behind. Still, it can't hurt to try and turn this to my advantage. Ahem. In the near future, I plan on buying back issues of Suicide Squad because I've grown weary of waiting for DC to actually release that Showcase Edition. Full color trades would also have been acceptable solicitations.
Now we wait and see.
Monday, August 16, 2010
In The Late '90s, You Took Whatever Heroes Were Available
Besides some issues of Hitman and Chase, one of the other series I looked into was Heroes for Hire. Not that one from a couple of years ago with the regrettable tentacle cover for its World War Hulk tie-in issue. The one from the late '90s, that was written by John Ostrander, which explains why I looked into it.
I wasn't able to get every issue of it, either. The shop was missing Heroes for Hire #10, which prominently features Deadpool on the cover. I have to figure that's why it was the only issue of which there were no copies available. I've found it kind of a nifty series. I'm not always sold on Ostrander's dialogue for Iron Fist, as Danny seems to shift between more natural, everyday conversing, and a more abrupt style, usually pronouncements about honor or seeing a job through. Maybe the bold pronouncements are an attempt at inspiring confidence in his team, but they read differently in my mind. I definitely approve of the way Ostrander approaches Danny's friendship with Luke Cage, though. A fair bit of the series seems to be about the bonds between people. Danny and Luke, the Black Knight and Sersi, several others to varying degrees.
One thing that's interesting about the series is what it tells me about what was happening with Marvel at the time. It came out in the late '90s, when I basically wasn't buying any comics. So I didn't know the Black Knight fought Magneto's old right-hand man, Exodus, back in the 11th Century or something like that. I had suspected they'd met there, because they crossed paths in the Bloodlines crossover* and the Knight was sure he'd met Exodus somewhere before. I don't know if he didn't remember the specifics because Exodus looked very different in the present from how he did during the Crusades, or if it was because he hadn't made the trip into the past yet, so he couldn't remember it, even though it happened centuries ago.
There's other things. I didn't recall Quicksilver having his own ongoing, one which lasted at least a year. I remembered Iron Fist's company being bought by Namor's, but not that with Namor off being amnesiac, the original Human Torch, Jim Hammond, was running the show. With that being the case, I'm a little disappointed they never had an old-school Invaders reunion mission, maybe throw Cap in there**. Namor does show up, and it's nice to see him interacting pleasantly with an old friend. He even laughs out loud at some point, and not in a derisive manner! I know, shocking, but true.
The book ends with the team sort of being dismantled, but it's already falling apart prior to that. I think the return of the Avengers accelerated the problem, but people were starting to think of their own agendas, and following divergent paths. It reminds me of Marvel Knights series Chuck Dixon wrote a few years later, which ended after only 15 issues ("H4H" as the narration boxes described it, lasted 19, plus an Annual, though it was also a Quicksilver Annual). That team was dissolved by the guy who originally put it together, but it was falling apart even before that, with some people deciding it put too big a target on their heads, and others deciding they were putting the others in danger. Maybe that's a common fate for teams comprised of, well, "street-level" might be the wrong phrase for a team that consisted of folks like Hercules and She-Hulk at different times, and certainly they fought plenty of weird stuff, but that's still the feel I had for the book. Probably because several of the core members weren't all that powerful.
* Earlier in the '90s. X-Books and Avengers, trying to help a war-torn Genosha. Fabian Cortez - running from Exodus for what Cortez did to Magneto - tries to make Crystal and Pietro protect him by holding their daughter hostage. Except that's exactly the sort of thing guaranteed to anger Exodus even more, since Luna is Magneto's granddaughter and all. Guess Cortez figured Exodus couldn't kill him anymore than he was already planning to.
** The Avengers were off in that Heroes Reborn world for most of the series, but near the end there's a story where the team's calling in anyone they can because most of their roster is off responding to some Avengers call. I'm guessing it was that Morgana le Fay story Busiek and Perez started their run with. Then again, Cap might not approve of charging for their heroic services, but the money goes to charity, so it's not a terrible thing.
I wasn't able to get every issue of it, either. The shop was missing Heroes for Hire #10, which prominently features Deadpool on the cover. I have to figure that's why it was the only issue of which there were no copies available. I've found it kind of a nifty series. I'm not always sold on Ostrander's dialogue for Iron Fist, as Danny seems to shift between more natural, everyday conversing, and a more abrupt style, usually pronouncements about honor or seeing a job through. Maybe the bold pronouncements are an attempt at inspiring confidence in his team, but they read differently in my mind. I definitely approve of the way Ostrander approaches Danny's friendship with Luke Cage, though. A fair bit of the series seems to be about the bonds between people. Danny and Luke, the Black Knight and Sersi, several others to varying degrees.
One thing that's interesting about the series is what it tells me about what was happening with Marvel at the time. It came out in the late '90s, when I basically wasn't buying any comics. So I didn't know the Black Knight fought Magneto's old right-hand man, Exodus, back in the 11th Century or something like that. I had suspected they'd met there, because they crossed paths in the Bloodlines crossover* and the Knight was sure he'd met Exodus somewhere before. I don't know if he didn't remember the specifics because Exodus looked very different in the present from how he did during the Crusades, or if it was because he hadn't made the trip into the past yet, so he couldn't remember it, even though it happened centuries ago.
There's other things. I didn't recall Quicksilver having his own ongoing, one which lasted at least a year. I remembered Iron Fist's company being bought by Namor's, but not that with Namor off being amnesiac, the original Human Torch, Jim Hammond, was running the show. With that being the case, I'm a little disappointed they never had an old-school Invaders reunion mission, maybe throw Cap in there**. Namor does show up, and it's nice to see him interacting pleasantly with an old friend. He even laughs out loud at some point, and not in a derisive manner! I know, shocking, but true.
The book ends with the team sort of being dismantled, but it's already falling apart prior to that. I think the return of the Avengers accelerated the problem, but people were starting to think of their own agendas, and following divergent paths. It reminds me of Marvel Knights series Chuck Dixon wrote a few years later, which ended after only 15 issues ("H4H" as the narration boxes described it, lasted 19, plus an Annual, though it was also a Quicksilver Annual). That team was dissolved by the guy who originally put it together, but it was falling apart even before that, with some people deciding it put too big a target on their heads, and others deciding they were putting the others in danger. Maybe that's a common fate for teams comprised of, well, "street-level" might be the wrong phrase for a team that consisted of folks like Hercules and She-Hulk at different times, and certainly they fought plenty of weird stuff, but that's still the feel I had for the book. Probably because several of the core members weren't all that powerful.
* Earlier in the '90s. X-Books and Avengers, trying to help a war-torn Genosha. Fabian Cortez - running from Exodus for what Cortez did to Magneto - tries to make Crystal and Pietro protect him by holding their daughter hostage. Except that's exactly the sort of thing guaranteed to anger Exodus even more, since Luna is Magneto's granddaughter and all. Guess Cortez figured Exodus couldn't kill him anymore than he was already planning to.
** The Avengers were off in that Heroes Reborn world for most of the series, but near the end there's a story where the team's calling in anyone they can because most of their roster is off responding to some Avengers call. I'm guessing it was that Morgana le Fay story Busiek and Perez started their run with. Then again, Cap might not approve of charging for their heroic services, but the money goes to charity, so it's not a terrible thing.
Sunday, August 15, 2010
A Look At Some DC History According To Chase
Chase #6 provides some history on both Cameron Chase and the DC Universe in general.
From the story we learn that by the early 1960s, most of the JSA had retired or were moving that direction. At that time, though, a new group of costumed vigilantes showed up. Mostly they seem to have been people treating it almost as a hobby, something fun to do with friends. Some people became heroes, some became villains. It was beer league softball between the local heating and cooling company and the fire department, only with costumes and silly death traps. Then a woman was killed in the crossfire of a battle, no one was brought up on charges, and her grieving husband became Doctor Trap, devoted to killing heroes and villains alike. He was pretty successful until a few of the JSA* donned their costumes and brought him in. According to Cameron, that was it for super-heroes for about a decade.
A few things that stood out:
- The JSA members being regularly active into at least the late 1950s, possibly even later. I remember seeing something online about how after World War 2 "mystery men" types started facing more government scrutiny, being asked to unmask and reveal their identities to the government**. If I'm remembering that right, did the rest of the JSA unmask for the government, so they'd be allowed to continue working without antagonizing the government? Or did they try to be quieter about their work, sticking to shadows so all the cops would have is a criminal's word they were captured by the Green Lantern?
- Chase's description of heroes in the '60s seems to be describing DC's Silver Age, but minus the recognizable heroes, since Crisis on the Infinite Earths reset things so Superman, Batman, and such didn't show up until the '80s. Or was it the '70s? I have this other vague recollection that in the post-CoIE timeline, Bats and Supes had been operating for about ten years by the time the new stories picked up (though Wonder Woman was just leaving Themiscrya at that point, so she could be portrayed as naive about the ways of the outside world, I think). If so, that would correspond to Chase's comment about superheroics not starting up after Doctor Trap for a decade. Figure he was brought down in the mid-1960s. Ten years later, Bats and Superman pop up (along with probably Hal, Barry, Ollie, Dinah(?), I don't know who else). Ten years after that you get to where things picked up post-CoIE.
Sorry. I'm giving myself a headache, so I can only imagine what it's like for you trying to follow my line of reasoning here. Anyway, the heroes in the '60s are being heroes because they enjoy it, they all seem to be friends, they may even be friends (or were friends) with their villains. That would be reminiscent of Superboy and Luthor being friends until Superboy accidentally made Lex bald. Perhaps hero-villain feuds of the time started over arguments about lawn maintenance, missing bowling night too often, or the hero getting the villain's promotion at the office. At any rate, there were "rules", so civilians were rarely in danger, and even more rarely harmed, and the "death traps" weren't really all that deadly.
Actually, it reminds me of the cartoons with the sheep dog and the coyote, Ralph and Sam? They're set against each other, but it's cordial, and there's a pattern to things. The coyote tries for the sheep, gets caught at it, gets pummeled, but seems to recover soon enough, so no harm, no foul. When the day's done, the dog picks him up, dusts him off, maybe helps him make it home and they bid farewells until tomorrow, when it all starts again. None of it really means much of anything, the coyote may not even need the sheep he's trying to steal. He brings a lunch pail with him, and maybe his sandwich is mutton, but maybe it isn't, and even if it is, that's no guarantee it's from a sheep he grabbed. Ralph and Sam are dancers, going through their routine, but there's no urgency behind it, it's just a paycheck.
- The safe nature of things up until then is why the death of Caroline Trap is such a shock. It's not supposed to go that way. Civilians aren't supposed to get hurt, but maybe the costumes changed the venue of their fight to spice things up. I really get the sense the battle between the Justice Experience and the House of Pain was prearranged when both groups escape prosecution for her death. I'd think at least the villains would get tagged, but they seem to have bought their way out of it as well. Or they had the heroes (who again, might be their friends and neighbors) do it for them, perhaps threatening exposure of secret identities if they were prosecuted***? That leads to Doctor Trap, who is a harsher villain, maybe even a Golden Age hero. Batman used to shoot criminals, Superman used machine guns on enemy planes, Starman seems to have sent people to their death****. The heroes of the '60s aren't capable of dealing with this type of threat, and wind up exterminated. it takes the Golden Agers coming out of retirement to stop him.
- I've been trying to decide what the death of Caroline Trap, and subsequent rise of Doctor Trap, represents in comic terms. I've settled on the Death of Gwen Stacy for now. It's the point where Peter Parker being Spider-Man actively started getting people hurt, rather than protecting them, as the Justice Experience fighting House of Pain got Caroline Trap killed. We don't even know what The House of Pain were up to. Were they any threat, or was this just a stupid fight between costumes, that only concerned costumes? Of course, Larry Trap wasn't involved in his wife's death as Peter Parker was, but Trap is described as a brilliant but eccentric inventor, who was a social outcast until he met Caroline. He's worse off than Peter was, but there's a similarity in the situation. Both Spider-Man and the Goblin escape prosecution initially, this despite Spider-Man actually saying in front of cops that he's the one who killed Gwen. But they can't stop him from swinging away, just as they Goblin was able to fly off*****.
- When punishment does come to the Green Goblin, it's not a sound thrashing followed by jail, but actual death (for the next 20+ years, anyway). Peter Parker may not have allowed himself to kill Osborn, the way Trap killed those he held responsible, but he still got to see Osborn die. And Spider-Man's suffered as well. Clones, his best friend's disintegrating sanity, all the times Aunt May nearly keeled over, his death at the hands of Kraven. On and on. It's perhaps not the death Doctor Trap would have given him, but it's been a lot of pain. Peter Parker lost Gwen, who he loved, and Spider-Man pays the price. It just so happens they're the same guy.
- It's not a perfect match by any means. It's a Marvel thing rather than a DC one, but I couldn't think of a DC story that would work, chronologically. Gwen's death seemed to have an effect on comics, or else was a highly noticeable symptom of changes that were already going on. heroes failing to protect people, and that has an effect on those left behind, as well as those that get killed. The truth of her father's life has clearly played a role in Cameron's attitude towards capes, and the fact her mother seems unwilling to deal with it has probably soured the relationship between the two of them. Maybe it's addressed in the issues I don't have, but I'd be curious to see what Cameron laying all this out for Terry did for things between the two sisters. On Spidey's side, you have most notably, Harry Osborn. He loved Gwen too, and not only does he lose her, he loses his father, after learning his dad played a role in Gwen's death, and learns his best friend was there when his father died. And Harry snaps, and even though he'd pull himself together over time, he'd always fall apart again eventually******. Harry even has to face people coming after him because of his legacy, such as the Hobgoblin. The deaths keep hurting people long after they occurred.
OK, I think I'm out of steam. If you have a better suggestion for what Doctor Trap and Caroline could represent, by all means, let's have them. Gwen Stacy was just the best I could come up with.
* The panel shows Alan Scott, Jay Garrick, the Golden Age Starman and Dr. Mid-Nite.
** I think I read about it on Seven Hells!, because Devon Sanders was showing Hawkman's response to the Congressional committee's request he unmask. Hawkman's response was essentially to tell them to come take his mask, if they could, or else stick their request where the sun don't shine.
*** If I'm right - long odds, I know - it would explain the existence of agencies like the DEO. here's an example where not only are the heroes not policing themselves, they're covering each others' butts, and protecting the bad guys as well. Larry Trap wouldn't be the only person angered or concerned about that.
**** The Absorbascon's last post - at this point - is a panel with Starman telling someone 'Death is their only reward'. Even if he's not actively terminating the person, and he may not be, he's not trying to save them either.
***** The Goblin had been ducking punishment from the start. Whenever he lost, he either escaped, or came down with amnesia, and so Norman Osborn was allowed to continue with his life, without facing the consequences of the Goblin's actions. One could argue being forgotten and trapped within Osborn's mind was punishment, but probably not tangible enough for people harmed by his actions.
****** I don't know how Brand New Day changes things, so I'm going to leave it be, and operate off the stories I actually know.
From the story we learn that by the early 1960s, most of the JSA had retired or were moving that direction. At that time, though, a new group of costumed vigilantes showed up. Mostly they seem to have been people treating it almost as a hobby, something fun to do with friends. Some people became heroes, some became villains. It was beer league softball between the local heating and cooling company and the fire department, only with costumes and silly death traps. Then a woman was killed in the crossfire of a battle, no one was brought up on charges, and her grieving husband became Doctor Trap, devoted to killing heroes and villains alike. He was pretty successful until a few of the JSA* donned their costumes and brought him in. According to Cameron, that was it for super-heroes for about a decade.
A few things that stood out:
- The JSA members being regularly active into at least the late 1950s, possibly even later. I remember seeing something online about how after World War 2 "mystery men" types started facing more government scrutiny, being asked to unmask and reveal their identities to the government**. If I'm remembering that right, did the rest of the JSA unmask for the government, so they'd be allowed to continue working without antagonizing the government? Or did they try to be quieter about their work, sticking to shadows so all the cops would have is a criminal's word they were captured by the Green Lantern?
- Chase's description of heroes in the '60s seems to be describing DC's Silver Age, but minus the recognizable heroes, since Crisis on the Infinite Earths reset things so Superman, Batman, and such didn't show up until the '80s. Or was it the '70s? I have this other vague recollection that in the post-CoIE timeline, Bats and Supes had been operating for about ten years by the time the new stories picked up (though Wonder Woman was just leaving Themiscrya at that point, so she could be portrayed as naive about the ways of the outside world, I think). If so, that would correspond to Chase's comment about superheroics not starting up after Doctor Trap for a decade. Figure he was brought down in the mid-1960s. Ten years later, Bats and Superman pop up (along with probably Hal, Barry, Ollie, Dinah(?), I don't know who else). Ten years after that you get to where things picked up post-CoIE.
Sorry. I'm giving myself a headache, so I can only imagine what it's like for you trying to follow my line of reasoning here. Anyway, the heroes in the '60s are being heroes because they enjoy it, they all seem to be friends, they may even be friends (or were friends) with their villains. That would be reminiscent of Superboy and Luthor being friends until Superboy accidentally made Lex bald. Perhaps hero-villain feuds of the time started over arguments about lawn maintenance, missing bowling night too often, or the hero getting the villain's promotion at the office. At any rate, there were "rules", so civilians were rarely in danger, and even more rarely harmed, and the "death traps" weren't really all that deadly.
Actually, it reminds me of the cartoons with the sheep dog and the coyote, Ralph and Sam? They're set against each other, but it's cordial, and there's a pattern to things. The coyote tries for the sheep, gets caught at it, gets pummeled, but seems to recover soon enough, so no harm, no foul. When the day's done, the dog picks him up, dusts him off, maybe helps him make it home and they bid farewells until tomorrow, when it all starts again. None of it really means much of anything, the coyote may not even need the sheep he's trying to steal. He brings a lunch pail with him, and maybe his sandwich is mutton, but maybe it isn't, and even if it is, that's no guarantee it's from a sheep he grabbed. Ralph and Sam are dancers, going through their routine, but there's no urgency behind it, it's just a paycheck.
- The safe nature of things up until then is why the death of Caroline Trap is such a shock. It's not supposed to go that way. Civilians aren't supposed to get hurt, but maybe the costumes changed the venue of their fight to spice things up. I really get the sense the battle between the Justice Experience and the House of Pain was prearranged when both groups escape prosecution for her death. I'd think at least the villains would get tagged, but they seem to have bought their way out of it as well. Or they had the heroes (who again, might be their friends and neighbors) do it for them, perhaps threatening exposure of secret identities if they were prosecuted***? That leads to Doctor Trap, who is a harsher villain, maybe even a Golden Age hero. Batman used to shoot criminals, Superman used machine guns on enemy planes, Starman seems to have sent people to their death****. The heroes of the '60s aren't capable of dealing with this type of threat, and wind up exterminated. it takes the Golden Agers coming out of retirement to stop him.
- I've been trying to decide what the death of Caroline Trap, and subsequent rise of Doctor Trap, represents in comic terms. I've settled on the Death of Gwen Stacy for now. It's the point where Peter Parker being Spider-Man actively started getting people hurt, rather than protecting them, as the Justice Experience fighting House of Pain got Caroline Trap killed. We don't even know what The House of Pain were up to. Were they any threat, or was this just a stupid fight between costumes, that only concerned costumes? Of course, Larry Trap wasn't involved in his wife's death as Peter Parker was, but Trap is described as a brilliant but eccentric inventor, who was a social outcast until he met Caroline. He's worse off than Peter was, but there's a similarity in the situation. Both Spider-Man and the Goblin escape prosecution initially, this despite Spider-Man actually saying in front of cops that he's the one who killed Gwen. But they can't stop him from swinging away, just as they Goblin was able to fly off*****.
- When punishment does come to the Green Goblin, it's not a sound thrashing followed by jail, but actual death (for the next 20+ years, anyway). Peter Parker may not have allowed himself to kill Osborn, the way Trap killed those he held responsible, but he still got to see Osborn die. And Spider-Man's suffered as well. Clones, his best friend's disintegrating sanity, all the times Aunt May nearly keeled over, his death at the hands of Kraven. On and on. It's perhaps not the death Doctor Trap would have given him, but it's been a lot of pain. Peter Parker lost Gwen, who he loved, and Spider-Man pays the price. It just so happens they're the same guy.
- It's not a perfect match by any means. It's a Marvel thing rather than a DC one, but I couldn't think of a DC story that would work, chronologically. Gwen's death seemed to have an effect on comics, or else was a highly noticeable symptom of changes that were already going on. heroes failing to protect people, and that has an effect on those left behind, as well as those that get killed. The truth of her father's life has clearly played a role in Cameron's attitude towards capes, and the fact her mother seems unwilling to deal with it has probably soured the relationship between the two of them. Maybe it's addressed in the issues I don't have, but I'd be curious to see what Cameron laying all this out for Terry did for things between the two sisters. On Spidey's side, you have most notably, Harry Osborn. He loved Gwen too, and not only does he lose her, he loses his father, after learning his dad played a role in Gwen's death, and learns his best friend was there when his father died. And Harry snaps, and even though he'd pull himself together over time, he'd always fall apart again eventually******. Harry even has to face people coming after him because of his legacy, such as the Hobgoblin. The deaths keep hurting people long after they occurred.
OK, I think I'm out of steam. If you have a better suggestion for what Doctor Trap and Caroline could represent, by all means, let's have them. Gwen Stacy was just the best I could come up with.
* The panel shows Alan Scott, Jay Garrick, the Golden Age Starman and Dr. Mid-Nite.
** I think I read about it on Seven Hells!, because Devon Sanders was showing Hawkman's response to the Congressional committee's request he unmask. Hawkman's response was essentially to tell them to come take his mask, if they could, or else stick their request where the sun don't shine.
*** If I'm right - long odds, I know - it would explain the existence of agencies like the DEO. here's an example where not only are the heroes not policing themselves, they're covering each others' butts, and protecting the bad guys as well. Larry Trap wouldn't be the only person angered or concerned about that.
**** The Absorbascon's last post - at this point - is a panel with Starman telling someone 'Death is their only reward'. Even if he's not actively terminating the person, and he may not be, he's not trying to save them either.
***** The Goblin had been ducking punishment from the start. Whenever he lost, he either escaped, or came down with amnesia, and so Norman Osborn was allowed to continue with his life, without facing the consequences of the Goblin's actions. One could argue being forgotten and trapped within Osborn's mind was punishment, but probably not tangible enough for people harmed by his actions.
****** I don't know how Brand New Day changes things, so I'm going to leave it be, and operate off the stories I actually know.
Saturday, August 14, 2010
Rambling About Government Agencies And Super-Heroes
I picked up some back issues yesterday, different series I'd heard good things about, or the creative team had people whose part work I'd enjoyed. One of the series was Chase, which DC published in the late 90s. Wasn't able to get all of it, as they didn't have all the issues and I completely missed it had a #1,000,000.
The idea this DEO not only keeps tabs on superhumans, but actively plans to take them down if necessary struck me as out of place in the DC Universe. It shouldn't surprise me there are people other than Batman or Lex Luthor who don't trust costumed vigilantes and would establish contingencies to deal with them, but it seems more a Marvel Universe thing, the authority figures not trusting super-heroes.
Yet I don't find the Suicide Squad out of place in the DCU. Maybe because the heroes are there by choice, to keep an eye on the criminal operatives (keep an eye on Waller). If Waller treated the heroes like the villains, slapped exploding bracelets on them too, I'd find it more out of place.
One of the other things I picked up was Hitman 9-14 (as well as Hitman 1 Million). I had been waiting for DC to issue a second printing of the trade so I could throw an order for it to my comic store, but I got tired of waiting. The first four issues are the Local Hero story (the latter half of which is Tommy playing Kyle Rayner for a dope), which involves a government agency wanting to recruit Tommy to kill superheroes for them at their discretion. Once Tommy refuses, they opt to remove him, which goes as well as you'd expect.
The idea of government's plotting to kill super-heroes works better for me in Hitman's world than Chase's, even though they're probably the same universe. Cameron Chase seems to operate a step closer to the heroes than Tommy does (or a step closer to competent heroes), so it's harder for me to see people in her circles working on weapons to disrupt the concentration of people with power rings, just in case. They'd see the good the JLA and such do, and would be disinclined to design something to kill Superman or Aquaman. For Tommy, all the costumed types he runs into are idiots (Kyle), corrupt (Nightfist), or - from Tommy's perspective - operating on an outdated or strange morality (Batman). In Monaghan's world, it's harder to relate to, and certainly to trust, the costumes, so agencies devoted to eliminating them feel less out of place. The problems in his world are messier, and ones capes don't seem to fix.
Another factor was I felt the agency that approached Tommy, or at least the particular man that did, were not motivated by a desire to protect people, but to protect what they've hoarded for themselves. I figured people in the DCU that are good trust super-heroes to control themselves as necessary. It would be people jealous of super-heroes or fearful the heroes would reveal them as corrupt that would plot their downfall. That's obviously flawed, since there would be people who are good because they prepare for all eventualities, and that would include things like Superman declaring himself ruler of the world, or a Green Lantern trying to erase the universe and remake it how he wants. Then again, those plans never seem to work anyway, so they're as well of relying on trust as their contingencies.
With Marvel, the evil person trying to protect or elevate themselves is still a possibility, but I'd be more likely to assume the person was either an idiot (idiocy being so prevalent in the Marvel Universe) or some Robert Kelly type bigot. I guess this says that when it comes to superhero comics, I take the approach that the heroes are trying their best to do the right thing and not get out of hand, and if an authority figure is making plans on how to stop them, it's an evil plot, because there's no need for it, the heroes will take care of any problems that crop up in their little community. Stories of the past decade or so would suggest that's not how it works anymore, but it's the attitude I hold to, I suppose.
The idea this DEO not only keeps tabs on superhumans, but actively plans to take them down if necessary struck me as out of place in the DC Universe. It shouldn't surprise me there are people other than Batman or Lex Luthor who don't trust costumed vigilantes and would establish contingencies to deal with them, but it seems more a Marvel Universe thing, the authority figures not trusting super-heroes.
Yet I don't find the Suicide Squad out of place in the DCU. Maybe because the heroes are there by choice, to keep an eye on the criminal operatives (keep an eye on Waller). If Waller treated the heroes like the villains, slapped exploding bracelets on them too, I'd find it more out of place.
One of the other things I picked up was Hitman 9-14 (as well as Hitman 1 Million). I had been waiting for DC to issue a second printing of the trade so I could throw an order for it to my comic store, but I got tired of waiting. The first four issues are the Local Hero story (the latter half of which is Tommy playing Kyle Rayner for a dope), which involves a government agency wanting to recruit Tommy to kill superheroes for them at their discretion. Once Tommy refuses, they opt to remove him, which goes as well as you'd expect.
The idea of government's plotting to kill super-heroes works better for me in Hitman's world than Chase's, even though they're probably the same universe. Cameron Chase seems to operate a step closer to the heroes than Tommy does (or a step closer to competent heroes), so it's harder for me to see people in her circles working on weapons to disrupt the concentration of people with power rings, just in case. They'd see the good the JLA and such do, and would be disinclined to design something to kill Superman or Aquaman. For Tommy, all the costumed types he runs into are idiots (Kyle), corrupt (Nightfist), or - from Tommy's perspective - operating on an outdated or strange morality (Batman). In Monaghan's world, it's harder to relate to, and certainly to trust, the costumes, so agencies devoted to eliminating them feel less out of place. The problems in his world are messier, and ones capes don't seem to fix.
Another factor was I felt the agency that approached Tommy, or at least the particular man that did, were not motivated by a desire to protect people, but to protect what they've hoarded for themselves. I figured people in the DCU that are good trust super-heroes to control themselves as necessary. It would be people jealous of super-heroes or fearful the heroes would reveal them as corrupt that would plot their downfall. That's obviously flawed, since there would be people who are good because they prepare for all eventualities, and that would include things like Superman declaring himself ruler of the world, or a Green Lantern trying to erase the universe and remake it how he wants. Then again, those plans never seem to work anyway, so they're as well of relying on trust as their contingencies.
With Marvel, the evil person trying to protect or elevate themselves is still a possibility, but I'd be more likely to assume the person was either an idiot (idiocy being so prevalent in the Marvel Universe) or some Robert Kelly type bigot. I guess this says that when it comes to superhero comics, I take the approach that the heroes are trying their best to do the right thing and not get out of hand, and if an authority figure is making plans on how to stop them, it's an evil plot, because there's no need for it, the heroes will take care of any problems that crop up in their little community. Stories of the past decade or so would suggest that's not how it works anymore, but it's the attitude I hold to, I suppose.
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