Showing posts with label bishop. Show all posts
Showing posts with label bishop. Show all posts

Sunday, October 27, 2019

Sunday Splash Page #85

"Where's a Billy Goat When You Need It?" in Bishop: The Last X-Man #9, by Joseph Harris (writer), Georges Jeanty (penciler), Art Thibert and Allen Martinez (inker), Jason Wright (coloring), Jon Babcock (letterer)

So this book is from the last year or two prior to Grant Morrison taking over on X-Men. I guess when the X-Books were drifting a bit after Onslaught and Operation: Zero Tolerance. Assuming we don't consider those things evidence of aimless drifting as well. Anyway, Bishop realizes he came to the '90s looking for Fitzroy, then got caught up in X-Men bullcrap for several years and should probably go back to dealing with Fitzroy. But that lands him in a future where his old enemy has become ruler, really embraced his ability to mess with time. It's a technologically backward place, with most of humanity back to the Middle Ages. Fitzroy has an army, so Bishop has to pull one together as well.

I talked 4 years ago about repeatedly getting sucked into comics that were going to be about a character dumped in an unfamiliar, post-apocalyptic setting, and trying to cope. Usually, those books don't end up working for me overall, and this one isn't any different, but it did come closer than most. Maybe because Harris seemed to really try to make it a different crappy future from what Bishop is used to. The Sentinels are not a factor. The large cities seem to be gone. He does encounter some Morlocks, and the last remnant of the Hellfire Club, but mostly it's new stuff. Or, if it's old X-Men stuff, I don't recognize it. 

Like the giant in the picture above, or a race of sort of gargoyle/dragon looking creatures that were terrorizing a small walled city out in the middle of a desert. Bishop ends up with a few mutants on his side, but none of them are ever said to be descended from anyone he knows. Gambit's there as creaky old man, which I guess is one thing familiar to Bishop. So Bishop really is a bit out of his depth, with few allies, and hell, it's a long haul just to reach Fitzroy to try and fight him. 

Plus, it doesn't seem like Bishop has ever actually stopped Fitzroy. At best, Fitzroy has always turned tail and ran, but that leaves him free out there to start again. And Bishop knows this, and all his allies who understand there's history between the two know it. Which makes them wonder what's going to make this time any different, and whether they should really be throwing in their lot with him. This Fitzroy, at least, doesn't seem like he plans to flee, which should probably be a bad sign, but it doesn't seem like Bishop is too worried. He's pretty sure things will go like they always will, and he just needs to make sure Fitzroy doesn't escape.

Monday, July 20, 2015

I'll Just Write My Own Post-Apocalypse Story. With Blackjack, And Hookers!



I’ll probably pick up the last few weeks’ books later this week, and get some reviews going early next week. In the meantime, it’s been awhile since I’ve done a post where I just rambled on in a series of vaguely interconnected points. No time like the present, and that's what this one ended up as.

Something I probably ought to have figured out before now is it's dangerous to buy a series based on the concept. Based on the writer or artist, sure. I know their past work, I have some idea of their strengths and weaknesses, their tics and preferred themes, I know what to expect. Even based on the characters isn't bad, if I feel confident the things I like about them will be touched on by the creative team. But the concept, the setting, the hook, whatever you want to call it, that seems to be a mistake. The comic is the product of minds that aren’t mine own, with their own goals, interests, and influences. The odds they’re going to produce exactly what I’m looking for are pretty small, assuming I even know exactly what I’m looking for.

When I first heard about the current Batman Beyond, I was intrigued. I pictured Terry (because I didn’t know it was Tim Drake in the suit) in one of DC’s post-apocalyptic locales. Kamandi’s, the Atomic Knight’s, OMAC, that future Jonah Hex went to for awhile back in the ‘80s, some amalgamation of those and more, whatever. He’d be in the middle of nowhere, scattered settlements (if that), possible hostile locals, alien territory to a city boy like McGinnis. He’d have the suit, but the suit has limits. Only so much power, only so many Batarangs, even if Terry had the Batcave he probably couldn’t fix every problem, and he wouldn’t have the Batcave (unless he found it eventually, since yeah, Bruce would probably design the lair to survive the end of humanity). He’d have to save it for critical moments, and get by on everything else he’d learned up to then. He is more than the suit, he's been trained, but how much, and how far he could get by on that in a strange setting would be up in the air. He’d likely run afoul of some local bandit or self-appointed Big Man, and dealing with that would probably bring him to the attention of some bigger fish, who might or might not have the solution to Terry’s being stranded there.

Thinking about it, it’s a bit like Fallout 3, or maybe Samurai Jack, but we’ll stick with the video game for the moment. I didn’t love everything about that game, but I did like the very real sense the first time I exited the Vault that I was stepping into a world neither I nor the character know anything about. Usually your character at least understands the rules of the world they’re in, even if you don’t, because they already live there. We meet them with their life already in progress. But the Wanderer was so sheltered he’s as in the dark as the player controlling him. He doesn’t really know what kind of threats are out there, or what he’ll find to work with. So you have to decide when you can afford to challenge someone directly, when you can afford to use that rocket launcher, and when you can’t.

I know resource management is maybe not the hot thing to draw in readers, and it’s kind of an artificial story construct to drive conflict (though considering the whole thing is the product of a writer's mind, could you say that about everything. None of the challenges exist until the writer decides they do), but I think it could be an effective tool. Really play up the idea of there being consequences to Terry’s decisions one way or the other. Does using the suit make him more terrifying to people he’s trying to help, or do they more readily rally to him because they think he’s more than human? Does using it for one fight come back to bite him down the line? How do his enemies respond? What happens if he tries to get by being sneaky on his own, does he wind up hurt, or fail to save the day? Can he cobble together some substitute? If you wanted to convey that this is a world where survival is difficult, showing just how hard it is to find anything useful could be part of that. Maybe Terry has to use the suit’s flight capabilities just to find some water before he dies of thirst. It’s a moot point, because I don’t think that’s what Jurgens and Chang have planned for the series. I might be surprised. Tim could escape from Brother Eye’s clutches and end up in the middle of nowhere, confronted with what’s happened to the rest of the world outside Gotham. There have been a couple of references to the state of things outside Gotham already, but we’ll see.

Batman Beyond isn’t my first try at a series I thought would roughly be about the hero being stranded in an unknown wasteland sort of location. It’s what I was hoping for from Rick Remender’s Captain America, with the whole Dimension Z thing. That turned out to be entirely too much about Steve and his adopted son, and we only got glimpses of the world he was in. It’s why I hunted down Bishop: The Last X-Man in back issues. That was closer, but still didn’t quite work for me. Not entirely sure why, possibly because I’ve never exactly been a huge Bishop fan (although I really thought a different sort of post-apocalyptic world would be a good setting to put him in).

There’s something theoretically cool to me about taking these characters and putting them in largely new landscapes where they don’t understand the rules. It’s a good way to look at the core of the character. When you take away what’s familiar to them, place them on uncertain footing where they have to rely on themselves, and any connections they make have to be built from the ground up, what do they hold on to? What shines through about them? Remender tried this, but I think he narrowed the focus a little too much. There were hints of things besides "always get up, never stop fighting", like the few scenes showing him and Ian settling in with the group they'd met. Steve Rogers as someone who builds bridges with others, doesn't isolate himself, that's good, but it didn't get touched on much. With Bishop, he sort of seized on twin duties: As a cop, to bring in Fitzroy once and for all, and as an X-Men, to carry that name and what it stands for forward into a new generation. The more I think about, the more I feel like I should have a better opinion of Bishop: The Last X-Man. I wasn’t expecting that when I started typing this.