Showing posts with label Gazetteer. Show all posts
Showing posts with label Gazetteer. Show all posts

Tuesday, January 21, 2014

Gaz 3 The Principalities of Glantri is back!

In case you haven't heard it, Gaz3 The Principalities of Glantri is now available for sale through the DNDClassics store. Two weeks ago, I talked about how Gaz 1 Grand Duchy of Karameikos became the first of the classic D&D Gazetteer series to return in PDF format. Gaz 2 Emirates of Ylaruam has also been made available so it looks like they are uploading them on a weekly basis.


My friend Tim Brannan posted this news on the BECMI Facebook Group with the following comment: "My favorite Bruce Heard book of all time. I know the waterways and streets of Glantri well! LOVE this book and so happy to see it out on PDF."

Written by Bruce Heard, The Principalities of Glantri is generally considered one of the best of the series. While The Grand Duchy of Karameikos probably is the most popular. I personally like Gaz3  even better because it introduced so many new ideas and concepts. Also, the NPC gallery is incredibly fascinating! The style of Gaz3 is more light-hearted than Gaz1, but without taking the humorous elements to extremes such as in the Orcs of Thar. Glantri also interestly enough lends itself very well to a quite dark style of play.

Not taken from the gazetteer, but definitely Glantri!


Gaz 3 is the first in the Gazetteer Series to make strong connections to the Blackmoor modules (DA-series). The incredibly powerful artifact known as the Radience has ties back to the City of the Gods. One of the nobles, Prince Jaggar von Drachenfels claims Blackmoorian ancestry and carries a weapon of Blackmoor Era origins. The module even includes an adventure outline allowing PCs from Mystara to travel back in time to Blackmoor and excecute events that would permanently change the face of the Known World.

Although I only have the hard copy of this book myself, reports say that the quality of the scan is very good. With 3 gazetteers out and more around the corner I think we can truly say that Mystara is back! I heartily recommend this book for any D&D fan. Enjoy!

Image source

More discussion of this article



-Havard

Wednesday, January 8, 2014

Karameikos Gazetter ranked DND Classics Hottest Item!

Gaz 1: The Grand Duchy of Karameikos. Iconic cover by Clyde Caldwell. 

The most popular in the excellent D&D Gazetteer Series for BECMI D&D (aka Classic D&D), Gaz1 The Grand Duchy of Karameikos, by Aaron Allston, has returned for sale in PDF format. It is now available on the DND Classics Site, where it is listed as their "hottest item"! It is annoying that it cannot be found under the B/X Label, and that there is still no Mystara label there, but at least the book is available to new and old fans. I hope this means we will get to see the rest of the Gazeteer series there soon.

This is not the first time I mention the Gazetteer line on this blog. I consider it one of the best D&D product lines ever produced, and it formed the backbone of what would later become the World of Mystara. Coordinated by Bruce Heard and featuring iconic covers by Clyde Caldwell, the Gazetteer Line involved a great number of game designers who would gain fame through other works, including Aaron Allston (Star Wars), Bruce Heard, Ed Greenwood (Forgotten Realms), Ken Rollston (Kingdoms of Amalur), Steve Perrin (RuneQuest), Jenell Jaquays, Anne Gray McCready, Deborah Teramis Christian, Scott Haring, Jim Bambra, Carl Sargent (Greyhawk), Williamm Connors (Ravenloft) and many others.

Gaz1 Grand Duchy of Karameikos Map Replica by Thorfinn Tait



The Grand Duchy of Karameikos was Aaron Allston's first venture into Mystara, but not his last. An interview with Allston for the Tome of Mystara,
explains that "No other writer has developed Mystara as much as [him]", listing his Mystara credits as:

Skarda's Mirror
The Grand Duchy of Karameikos
The Dwarves of Rockhome
Dawn of the Emperors
The Hollow World
Wrath of the Immortals
Poor Wizard's Almanac (I)
Karameikos: Kingdom of Adventure
Mark of Amber
D&D Rules Cyclopedia

The Grand Duchy is where it all began, and now it can be yours :)

 -Havard

Friday, March 2, 2012

Ed Greewood on Mystara


Ed Greenwood is probably best known as the Guru/Creator of the Forgotten Realms and Elminster, but like most of the best TSR game designers, he also ventured into the Mystara setting. The book he wrote was Gaz8 the Five Shires, the book that introduced the term Hin to describe the setting's Halflings. Ed later brought this term into the Realms as well, perhaps a nod to his romance with Mystara?

I never really got into the Forgotten Realms much, but when I saw Ed Greenwood on Celebrity D&D from GenCon2010, I just decided this guy is awesome.

On Tuesday Ed showed up on the Mystara Reborn Facebook Group offering the following comment:

"I have fond memories of each Gaz release, but I think Bruce [Heard] really brought the setting to life. The standout Glantri product, the Princess Ark series, the superb DRAGON coverage of the dragons of the setting . . . wonderful stuff that stands the test of time. I'm raising a glass of very good wine to Bruce, as I type this!"
I already talked about Gaz3 the Principalities of Glantri the other day, mentioning how it was the first product to connect the Blackmoor DA modules with the Gazetteer line.

Ed Greenwood also added:

"[...] Bruce, you're the heart and soul of Mystara. I know you had to ride herd on a lot of projects for all of TSR's lines and settings, but the Known World was your baby and a delight to write in...because of you. Don't hide; you deserve public praise you all too seldom got. (And I think it's long overdue for a publisher to give you a fat contract for, say, a fantasy trilogy, so you can show the New York publishers what you can do, and give all of us fantasy fans a new setting to fall in love with!)
We must sit down somewhere and somehow for another nice long dinner and chat..."
Now this almost ruined my image of mr Greenwood as a recluse who almost never emerged from his house in Canada (not sure where I got that image from?), but as someone who enjoyed the Voyage of the Princess Ark series at least as much as Ed Greenwood, I sure hope publishers are listening to this. I almost managed to convince the Paizo guys to publish a Voyage of the Princess Ark collection back when they were still in partnering up with WotC, but even if that boat has sailed (flown?), more fiction from Bruce is something I am looking forward to seeing.




-Havard


Image source

Wednesday, February 29, 2012

Why Blackmoor ended up in Mystara

Mystara is a setting that grew out of the merging of various components such as the Known World, the Hollow World and Blackmoor. What these components had in common was that they were all linked to the Classic D&D rules instead of AD&D. But there was already a Blackmoor in the AD&D Greyhawk line. Why would TSR want to present another Blackmoor? In 2012 Frank Mentzer revealed the following:

"[...] We all remember the tussle between Gary and Dave :cry: and its effect on certain developments in the game, editions, etc. Once that was settled* (which was in the early '80s, during my time there), we discussed options. Since the World of Greyhawk included Blackmoor, should it go there (AD&D1e)? Or since I was drawing from OD&D & supplements, should Sup2 (Blackmoor) go there? Anyway, it ended up in BECM, as you know.


Once the executive decision for placement was made, tho, it was handled by others; I was too busy to do modules (except some RPGA tourneys on the side) or Gazetteers. Given the importance and nature of Blackmoor -- the first fantasy campaign, to some -- it got its own line, instead of being a 'mere' gazetteer.


* In actuality iirc 'settlements' were reached at 3 separate times -- late '70s, early '80s, and then later '80s with the PoG, post-Gary -- before Dave was finally happy with the whole shebang.


Time for my usual caveat, which I haven't offered for a while. All of these and other reminiscences are, and ever shall be, 'If I recall correctly', and I may be in error on various technical points, precise dates, and such.[...]

Apparently, Blackmoor's return was the result of Gary Gygax approaching Arneson. In spite of their differences, Gary must have realized the significance of Blackmoor and also likely believed it could have commerical value. The result were the DA modules.



The DA modules and later also the Gazetteers suggested that Blackmoor existed thousands of years ago. They were vague on its exact location, but seemed to suggest that it was located in the same region as the Known World would later appear. This was problematic from the beginning as locations didnt match up and was made further complicated when the Golden Khan of Ethengar suggested that the Steppes of Ethengar were the North Pole during the Blackmoor Era. Then the Hollow World Boxed Set came out and placed Blackmoor on Skothar, another continent. At the Piazza today, Bruce Heard explains why some of these decisions were made:

"I had to move it out of the Known World because of design contradictions and, basically, no good place to put it. It was relegated to Skothar which was essentially a blank area. Blackmoor was interesting but really not well integrated with Mystara. Management and marketing wanted to have Dave Arneson's material attached to Mystara because or their common connection to Basic and Expert rules, and so the non-negotiable "request" came down to accommodate Blackmoor. The whole thing was well-intentioned but terribly awkward. It should have been designed from day-one to fit Mystara and not pretty much slapped onto it."
Of course, us fans have been taking care of that last part. :)

-Havard

Saturday, February 25, 2012

Gaz3 The Principalities of Glantri: Behind the Scenes


One of my highlights in gaming this month has been Bruce Heard's return to the Mystara community on the Piazza. For those who don't know it, Heard was product manager for the Classic D&D line (ie not AD&D) during the 1980s and also wrote several key products for the Mystara setting as well as authoring the Voyage of the Princess Ark, a long running series in Dragon Magazine supporting the setting/system.

As part of a Q&A session on the Facebook Group "Mystara Reborn" (are you a member yet?), Bruce Heard was telling us about how Gaz 3 the Prinicpalities of Glantri came to be. This has just been reposted at Bruce's Blog.

Personally I find it interesting how there was no real formula for what a gazetteer could contain. While many of them included a section on General Skills, Gaz3 dodged this section and instead provides so much excellent crunchy content on rules on magic (yet not a single boring new spell!) combined with rich setting atmosphere and possibly the most fascinating NPC gallery in RPG history. It is funny compared to how today's discussion about Crunch vs. Fluff was completely ignored in the Gazetteer series and the decision was simply made to have high quality bits of both.

More discussion on this topic may be found here.



-Havard

Tuesday, August 3, 2010

The Gazetteer Line and Blackmoor


I was happy to see yesterday's Grognardia article feature the D&D Gazetteer line. Maliszewski speaks very well of these products, of which I was somewhat surprised given his general view of D&D products in this period, though I certainly agree on his judgement on this particular product line. I consider the Gazetteer Series the best line of setting material ever produced. Although the quality varies somewhat, the line has aged remarkably well.

I would like to direct your attention to the remarks made by Allen Varney in the comments section under the article and to which I completely agreee:

It would be appropriate here to praise Bruce Heard, TSR's ace Acquisitions Editor during the Known World's heyday. Bruce lavished attention on the Known World and the Gazetteer line as beloved children. You might also mention designer Aaron Allston, who did standout work on several Gazetteers and the Hollow World boxed set, as well as the massive D&D Rules Cyclopedia. More than a few fans still assert the Cyclopedia was the finest incarnation of the D&D/AD&D ruleset. 

Looking at the list of other authors involved with the series there is a surprising number of names of people who later became legends of their own in the industry in addition to Heard and Allston. According to Bruce Heard, most of those who worked at TSR had a soft spot for the setting which later came to be known as Mystara.

DA1 Adventures in Blackmoor had been published in 1986 and the gazetteer line, beginning the very next year incorporated the background from the DA series into the history of the Known World. Blackmoor became a mythical prehistoric civilization that still had a significant impact on the setting described in the Gazetteer series. Gaz3 the Principalities of Glantri (by Bruce Heard) has several references to Blackmoor and even offers ways to connect the two settings through time travel. Gaz 7 The Brokenlands (also by Heard) also incorporated the legacy of Blackmoor's history into the setting. Gaz 13 the Shadowelves (by Carl Sergeant and Gary Thomas) featured among other things, Rafiel, an Immortal who could still remember Blackmooor. Most of the other Gazetteers also have some references to Blackmoor. The Gazetteer series did among other things helped keep the knowledge of Blackmoor alive among D&D gamers.


As Arneson's original D&D campaign, Blackmoor was already becoming legendary. In the Gazetteer line, Blackmoor became a sort of mythical land within the fantasy setting as well; a place from which everything originated.

Havard

Sunday, October 11, 2009

THE GAZETTEER OF BLACKMOOR



I will no doubt be talking more about the official Blackmoor products (old and new) later in this blog, but today I would like to draw attention to an unofficial product: The Gazetteer of Blackmoor, by David Ross (aka Zimriel). The author (though he calls himself an editor) has done an amazing job going through the material published for Blackmoor in the 70s and 80s. Ross managed to incorporate material, not only from the First Fantasy Campaign and the DA Modules, but also the more obscure material like the adventure Garbage Pits of Despair and the information from the Domesday Book.

The style of writing is unique in terms of fan RPG products:

I (David Ross) "wrote" the gazetteer... in a very, very technical sense. My aim was to clarify what was really the work of Dave Arneson (1970-1987) and, to a much lesser extent, Dave Ritchie (1986-7); I saw my role as an editor. This ZIP has 13 files (12 RTF's, one XLS) of the history and geography of the world's oldest Role-Playing fantasy world. You will still need the DA series in order to play; there are no warez'ed maps or modules here.
-David Ross(http://pages.sbcglobal.net/zimriel/Blackmoor/)


Ross is not exaggerating. The gazetteer is written in a highly academic style and is extremely well researched. This makes it challenging to read if you aren't already familiar with Blackmoor, but also highly valuable since it doesnt deviate from Arneson's intentions. Ross includes his own speculation and analysis, but is always clear on what comes from Arneson and which conclusions are his own.

The files are highly recommended for any fan of Blackmoor. Rumour has it that the ZGG staff adviced their freelance authors to read through the gazetteer before making submissions for the 3E line. If you haven't already, go over to Blackmoor - Home of the Ancients and download it now! :)






Havard

Chaosium 50 Year Anniversary (1975-2025)

 This is not just the 50 year anniversary of the Blackmoor Supplement and with that, Blackmoor in its published form. This also marks the 50...