Showing posts with label Demon. Show all posts
Showing posts with label Demon. Show all posts

Thursday, July 15, 2010

[Characters] Captain Krey – First Dark Wizard

I have earlied brushed upon the subject of evil player characters in Dave Arneson's Blackmoor campaign. The first evil wizard in the Blackmoor game and this the first evil wizard in roleplaying history was played by one of the original Blackmoor players, a young man named Kurt Krey. His character was known as Captain Krey.Captain Krey started out as one of The Fant’s allies, helping his friends take back Blackmoor after Baron Wesely ("The Weasel") had sold them out to the Egg’s forces. However, as most Wizards, Krey sought magical power. One person could offer him this: Soukup the Balrog. Soukup was none other than the Egg’s lieutenant and Krey betrayed Fant for the magic offered by Soukup.




Unfortunately, Soukup’s plan to overtake Blackmoor failed and Krey had to flee the realm. At first he sought refuge in the Realm of the Egg, but found that he was not welcome there. He wandered into the cold realm of the Skandaharians. On the Skandaharian Coast, he boarded a ship and recognized a southerner travelling with the norsemen. He was one of the Fant’s allies, Robert the Bald:

“Like David, I am a big fan of anything naval, and I knew that if I went through the woods I would reach the coast and could run into the Skandaharians. David thougt I was crazy, but he could not talk me out of trying. My dice rolling was fantastically lucky, and I made it through the woods to the coast. I joined the Skandaharians and went on several voyages with them.”-Bob Meyer

On the ship, Krey kept his identity secret from Robert, but the two gradually became friends. As they journeyed the two were also united by their common dislike of the brutal Skandaharian captain. Robert challenged the captain to a duel and defeated him, with Krey keeping the crew at bay. Robert now assumed command of the vessel. Together they travelled through the Firefrost Canal and into the Black Swamps, making their way to Blackmoor:


“…the journey up the river back to Blackmoor was so hazardous that I lost most of the crew before reaching Blackmoor bay, and Gertie (the dragon in the bay) soon took care of the ship. The wizard managed to drag me to shore, along with a couple of the men. He then disappeared to where he really wanted to go. All of this adventuring was over a period of time of a couple of months, and Greg was actually the Gamemaster for the trip up the river. “-Bob Meyer

What happened to Captain Krey after this remains a mystery…


More about Captain Krey at the Comeback Inn Forum


Image source:http://media.photobucket.com/image/Dark%20Robed%20fighter/BlueKokiri/DarkWarrior.jpg










-Havard

Sunday, January 3, 2010

Birthday Present for JRR Tolkien


Seeing as today would have been Prof. Tolkien's 118th birthday, I decided to take a new look at the Professor's influence on early Blackmoor. As with most of D&D, Blackmoor was originally filled with Hobbits, Ents, Orcs, Balrogs and even references to Saruman, Sauron and Mordor! Ofcourse, these were removed from later printings of D&D, and were also dropped when Blackmoor returned to TSR with the DA series.

Arneson relied heavily on Chainmail when populating his setting and many of the Tolkien references were brought over from there. Greg Svenson confirms that


"Tolkien was a major influence, otherwise the primary races would not have included elves, dwarfs, hobbits, orcs and goblins; but, at the same time [...] there were many 'major' influences on our games. We all read lots of Sci Fi and Fantasy. Remember there was no cable TV or VHS and DVD players for entertainment in those days..."


While TSR were not able to use Tolkien's trademarks in their later published works, there is no reason that fans should feel bound by this. So let that be our present for Tolkien! Lets bring back the Balrogs, Hobbits and Ents to our games, in honor of the Professor who affected our lives in so many ways.




-Havard

Thursday, October 15, 2009

DEMONS OF BLACKMOOR II: TIEFLINGS




One of the most controversial elements in the 4E First Campaign Sourcebook for Blackmoor was the inclusion of Dragonborn, Eladrin and Tieflings. These races have never previously been mentioned in any Blackmoor product and were certainly never used in Dave’s campaigns.

Tieflings were created by David “Zeb” Cook and given their name by Wolfgang Baur and first appeared in the Planescape Monstrous Compendium Appendix in 1994. In the 4th edition they became one of the core PC races and were redefined as a separate race “whose human
ancestors made a bargain with devils to increase their power.” (http://en.wikipedia.org/wiki/Tiefling)

In the First Campaign (4E) Sourcebook it is stated that the first record of Tieflings dates back a century or so, but that they have become more numerous over the last 30 years. While it isn’t specifically stated, connecting the appearance of Tieflings to the mage wars seems likely.
While Tieflings have never been mentioned in older Blackmoor products, demons certainly belong in the setting. The great presence of demons in Blackmoor’s history does perhaps not make human demon alliances of various sorts unlikely?







-Havard

Wednesday, October 14, 2009

DEMONS OF BLACKMOOR


Evil is very much present in the North. Adventurers exploring the darker places of the region risk encountering the darkest of evils, the Demons of the Fiery Pyts (Hell). Demons cannot normally exist on the Prime Plane unless summoned by mortals so it is surprising that so many of these darkest of creatures exist in the North. Many of these demons were called to Blackmoor in during the Mage Wars (Year 815-896). With the intensity of the battles between the spellcasters of the north, many desperate mages sought any means to ensure their victory in this bitter conflict. Ancient scrolls detailing the secrets of demonology were brought out from dusty vaults and once again put into practise. Some such pacts involved humans breeding with the infernal creatures, giving birth to children with demonic blood in their veins. The Mage Wars were not the first time demons were seen in the North however. In the deepest underground lairs and in the darkest forests, creatures exist that have been living their since before the men of Thonia began exploring these lands. Some believe these creatures are older than the race of Men itself. The Wizards Cabal has worked hard to purge the North of demonologists. Many practitioners of such arts have been executed over the last decades and many forbidden scrolls and tomes have been burned. Still, there are masters of demonology out there, summoning demons and using them to undermine the powers of law and good in Blackmoor.

Demons in Dave Arneson’s Campaign
There are several accounts of demons from Dave Arneson’s own campaign. Back then, the only type of demon existing was the Balrog, so that is the term most often used. In the encounter tables from the First Fantasy Campaign, there is a 5% chance to encounter Balrogs in desert or mountainous terrains. In Rob Kuntz’ account of Robilar’s Journey to the City of the Gods, Robilar’s meeting with a Balor is described; a battle which almost cost Robilar his life:

“Suddenly, the light grew, like an approaching lantern in the dark of night. But then it expanded to fantastic proportions; at the same moment there issued a scream from
inside which sent fear into him. The light had become a blazing fire, with smoke issuing before it and pouring out of the aperture and onto the ledge. Robilar stepped back as a
flaming figure taller than himself leapt onto the ledge. In one hand it held a flaming sword; in the other a whip dangled, curling back and forth by the ministrations of the creature's
ever-flexing wrist.

Robilar faced one of the most feared enemies of legend, and one he had never chanced to combat in the past: a Balor. Its wings spread high and wide and then its baleful eyes pierced him. Robilar winced, avoiding those eyes. He gripped his sword, awaiting the demon's rush. Its flames, even from the odd distance of ten feet between them, was painful to endure. Robilar thought of Mordenkainen. He did have a levitation spell...

The Balor leapt. It was an incredible feat, for it adjusted for Robilar's dodge by using its wings to glide. The fighter swung at empty air. The creature landed upon the metal ledge with a sharp thud. Robilar wheeled left, attempting to flank it. There was a cracking sound. Robilar thought of ducking, but the thought came too late. He felt a tug and he moved involuntarily. His sword arm was wrapped in the whip and he was being dragged towards the demon!
As Robilar struggled with the creature he thought of every wrestling match he'd won, from Greyhawk City to Narwell, to the courts of Ivid the Mad himself. But this was an inhuman strength he'd never encountered, and even his girdle didn't seem to matter. Robilar was pulled closer until the smoke and flames were about him. He screamed, and wrenched at the whip. A
sword cut through the smoke, barely missing his head. He had felt it pass--and too close. He let go of his own sword, heard it clang to the ledge as he took firmer hold of the whip. This
steadied him for a second, but there was that damn flame again. It seemed to be feeding on him, growing more powerful as he remained in it. He grew faint, numb; and he barely felt his hands blistering while noting the distinct smell of burning leather--hisgauntlets. His eyes swelled shut and he gasped as the flame heated his armor, branding his body.

He was roasting! The accursed thing was roasting him! Robilar desperately tugged at the whip. He could feel it give a little; but his grasp was slipping fast. His knew that his hands were charred; and he mentally fought to hold on--to tug. Robilar arched his back and planted his feet. He tugged upwards with all his might. He screamed as he did so. The whip broke with a loud snap. Robilar tumbled backwards andfell from the ledge, cutting through the cool air like a stone. Unable to concentrate on bringing his boots to work, he plummeted toward the street below. Toward death”
-Rob J Kuntz, Oerth Journal #6


The term Balor is used here, since the term Balrog was removed along with the other Tolkien terminology in all but the earliest versions of D&D. Things looked fairly bleak for Robilar, but he was saved by Mordenkeinen, played by none other than Gary Gygax:

“Mordenkainen had been preoccupied with searching for secret doors for some time after Robilar ascended. Failing to find any, he had returned to his vigil of watching above. Minutes after Robilar had landed on the ledge, he had seen the smoke, then the flame. He was in the process of casting his levitation spell when a body appeared and fell
groundward.

Mordenkainen adjusted the verbalization in time and cast the spell upon the body: it slowed but did not stop. It was all Mordenkainen could do to control the spell effect, bringing the body of his companion, who he now recognized, to a less than perfectlanding on the pavement below, where it tumbled and rolled for a few seconds afterwards. Mordenkainen approached a dazed and burnt fighter. He shook his head in dismay.”
-Rob J Kuntz, Oerth Journal #6


Original Blackmoor Player John Soukup played a Balrog in Arneson’s first campaign (although Arneson has later denied that he was a Balrog, just a powerful evil character, see below) Soukup’s Balrog appeared in the first Blackmoor game Greg Svenson ever played in. The Balrog, working for the Egg of Coot, had been terrorizing Baron Fant and the Baron had sent handpicked men, including the then inexperienced Svenny after the enemies. The entire army was killed, leaving only Svenny (barely alive) to be mocked by the Balrog. (http://blackmoor.mystara.us/greg01.html) It has been speculated that this is the same Balrog who later fought Robilar in the City of the Gods. Soukup’s Balrog also joined forces with the Great Svenny against Funk’s Orcs in the Blackmoor Dungeon:

“The Soukup brothers were actually players in the original campaign. Dave said they "were just one of the first bad guys." John Soukup played the balrog in the first adventure into Blackmoor dungeon and, again as the balrog, joined the good guys in an attack on Fred Funk's orc tribe on the 10th level of Blackmoor dungeon later in the campaign, his balrog character died on that adventure and the Great Svenny had to be dragged out by his companions (down to 0 hp). These are the two adventures I have the clearest memories of from among the 100's (?) I participated in in the early days.”
– Greg Svenson


It is interesting to note that Soukup Balrog joined forces with Svenny. Is this an indication that not all demons of Blackmoor are evil, or simply another example of evil turning upon itself?









-Havard

Wednesday, October 7, 2009

PLAYING EVIL


Blackmoor is more than just a game setting. Given Arneson’s role as a co-creator of D&D, he had to develop his own style of gaming. Much of what was Arneson’s campaign style was what became the foundation of D&D, but there are other concepts that were not adopted by TSR as the D&D standard, which it can be interesting to explore. Today, Blackmoor is supported by OD&D, BECMI, 3E and 4E. Regardless of which edition you prefer, many of the elements of Dave’s style can be adopted.

One of these ideas is to allow some of the players to take on the role of the “bad guys”. We are not just talking about playing evil aligned characters here, that is not so unusual. What Arneson would do is that he would divide the players into two teams. One would play the good guys and one would play the bad guys.

What is meant by the bad guys is that these players would take on the roles of monsters and evil NPCs that the players would encounter. My understanding is that these players would take on multiple characters as the good guys would kill off monsters.
Greg Svenson confirms this:

“If I remember correctly, they played different bad guys in many adventures, depending on what the good guys were doing”


However, it also seems like some of these villains would be recurring characters. In his blog, Sham talks about Sir Fang, the Vampire character played by David Fant. Fant originally played the Baron of Blackmoor, but his character eventually became a Vampire. Mark Rein Hagen wasn’t the first game designer to use this concept then! Dave Arneson mentioned another player who took the role of a Vampire:

“Duane Jenkins -- Vampire-Knight; Sir Jenkins (He wanted to be a Vampire but I kept frustrating him. hee hee”


Vampires weren’t the only prominent villains played by players though. John and Chuck Soukup also played evil characters. John played a Balrog (Although this Balrog joined the Great Svenny against the Orc King eventually). Jim Abler played an evil wizard in league with John Soukup’s Balrog. Kurt Krey played the first evil Wizard.

[Frederick Paul Funk III], an entirely decent if somewhat eccentric fellow, and a very nice guy to the punk kid I was, played an orc. In fact, he ended up being Funk the 1st, King of All the Orcs, somewhere down the line. And in particular, was responsible for the idea of the Orkian Way – Badger2305


Curiously though, the most legendary was based on a local wargamer named Greg Scott, who had no interest in roleplaying games.






-Havard

Chaosium 50 Year Anniversary (1975-2025)

 This is not just the 50 year anniversary of the Blackmoor Supplement and with that, Blackmoor in its published form. This also marks the 50...