Showing posts with label OSR. Show all posts
Showing posts with label OSR. Show all posts
Friday, June 17, 2011
Old School vs. Fun
One of the great things about the OSR is how it has created a sense of newfound appreciation of older edition books and writers. I am drawn to the works of the early masters of the hobby because of the creativity found within them and the value of taking a second look at these works, discovering great ideas that for various reasons seems to have been lost along the way.
What I don't appreciate are people who worry too much about what is old school and what is not. Especially the latter part. Trying to define how Old School ended in 1981, or 1989 or in 2000, or with person X being kicked out of TSR and excluding everything after that point seems like a pointless exercise. I am also saddened by people telling others that you're not old school enough or you cannot use book X because that's not an old school book.
Interestingly, the most creative individuals from the OSR don't really seem to spend much time with this sort of exclusivist attitude though. They are instead simply driven by their enthusiasm. This positive attitude is what appeals to me about the OSR; not the people who will spend time telling you that you are playing it wrong.
To me old school is more about attitude and spirit, than about anything else. If my choice is between someone else's definition of what is old school and what I think is fun, I will go with fun. And lets face it, this was what the old school masters were about too, wasnt it? If there is one thing I have learned about the Old School masters is that they were willing to include just about anything they could get their hands on into their games. As long as it seeemed like a good idea at the time. So if you want to include Monte Cook's Ptolus, or the latest sourcebook for 4E in your Old School game, who am I to tell you that you arent good enough for the movement? Ultimately, there is no choosing between Old School and fun. If youre not having fun, it sure isn't Old School.
-Havard
Sunday, April 10, 2011
You are playing it wrong!
I have a confession to make: I have always been a bit reluctant to embrace the so-called OSR. Why? Because, frankly I have not always felt welcome among those who call themselves Old School gamers. On various forums and blogs there are always people trying to define what Old School gaming is about. And when I read some of these posts, I get them impression that they think that I am playing the game wrong.
The very first post on the Grognardia Blog had a statement which I liked:
However I do like Grognardia's original idea of finding the good stuff that has been forgotten from ages past. If there is something looking into the original Blackmoor game has taught me, it is that the game cannot be played wrong. If you want to add space ships, dinosaurs or aliens in your game, then do it! Old School should not be about limitations but about freedom. As Gary Gygax said, "if you are having fun, you are doing it right."
Now this is the kind of Old School movement I can get behind. If Tavis is right, in his recent post on the Mule Abides blog, about how the Old School movement is fighting for the DIY attitude and preserving the original miracle of gaming then that is an OSR that I can be a part of. If it OTOH, is an elitist club of grumpy (wanna-be) old men telling me how to play my games, then I have no interest in it.
Image Source: http://www.comicsalliance.com/2011/03/11/ask-chris-49-dandd-with-super-heroes/
-Havard
The very first post on the Grognardia Blog had a statement which I liked:
"I don't think the history of roleplaying games since 1974 has been one of continual decline, but I do think a lot of good stuff has been lost or at least forgotten since then. One of the purposes of this blog is to discuss that good stuff and its importance for and applicability to the hobby today."Since then I have seen Maliszewski use terms like the age of decadence on the period from 1981 and onwards. Was the initial mission statement forgotten? As someone who got into gaming 1980s, I find it hard to accept that everything that has shaped my experience with D&D as a result of decadence.
However I do like Grognardia's original idea of finding the good stuff that has been forgotten from ages past. If there is something looking into the original Blackmoor game has taught me, it is that the game cannot be played wrong. If you want to add space ships, dinosaurs or aliens in your game, then do it! Old School should not be about limitations but about freedom. As Gary Gygax said, "if you are having fun, you are doing it right."
Now this is the kind of Old School movement I can get behind. If Tavis is right, in his recent post on the Mule Abides blog, about how the Old School movement is fighting for the DIY attitude and preserving the original miracle of gaming then that is an OSR that I can be a part of. If it OTOH, is an elitist club of grumpy (wanna-be) old men telling me how to play my games, then I have no interest in it.
Image Source: http://www.comicsalliance.com/2011/03/11/ask-chris-49-dandd-with-super-heroes/
-Havard
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