Showing posts with label Legendary Characters. Show all posts
Showing posts with label Legendary Characters. Show all posts

Saturday, December 10, 2016

Dan Nicholson: The Merchant of Blackmoor


The Merchant of Blackmoor was a character played by Dan Nicholson in Dave Arneson's original campaign. Dan Nicholson was one of the early members of the Midwest Military Simulation Association (MMSA) which was formed in 1964 by Ray Allard and friends. Dave Arneson joined this group when he was in high school and Dan went on to join Dave's Blackmoor game.

Untill recently, Dan's most well known character in the Blackmoor campaign was the Merchant, who would later go on to inspire the Merchant class in Zeigtgeist Games d20 Blackmoor product line. Nicholson was one of the older members of Dave's gaming group which by then had split from the MMSA.

The First Fantasy Campaign documents the game in which Dan Nicholson's Merchant tried to gain control over all the trade in Blackmoor. His organization gradually developed into a kind of mafia-like group. The Great Svenny, Mello the Halfling and the Blue Rider formed a secret organization of their own to try to counter the influence of the Merchant Mafia (FFC p 20). Although it is not mentioned by Dave Arneson, it has recently been revealed that David Megarry's Thief character, was also involved in trying to thwart Nicholson's plans.

The Merchant was apparently not the only character Nicholson played in the Blackmoor Campaign. Yesterday, the Secrets of Blackmoor documentary team revealed a character sheet provided to them by the late Nicholson's widow Helen. It details a Gnome character played by Nicholson in 1975:



It is possible that this Gnome and the Merchant are the same character, but I tend to believe they were two separate characters. This character sheet clearly uses the format of OD&D and looks a bit different from the character sheets used earlier in the campaign before ability scores and other aspects had been finalized. Also, 2000 XP does not seem like all that much if he had been playing the character from the campaigns beginning and all the way up to 1975. I do like that the Gnome character is in possession of gems though. That only seems appropriate for a Gnome character.


Dan Nicholson passed away in 2012 at the age of 72. I don't know much more about him. I do know that he was a computer programmer, working for companies called Coleco and 4D Interractive Vision. If anyone can provide me  with other details about his life and career, that would help make this article even better.


More discussion about this article here.

-Havard

Monday, April 22, 2013

[characters] The Blue Rider

The Blue Rider is yet another of Blackmoor's legendary characters, just like the Wizard of the Woods or the Great Svenny. He appeared in Dave Arneson's campaign where the character was played by original group member, Bill Heaton. Bill's character was originally only known as William of the Heath and seems to have been a rather rougeish character, at first.

According to Greg Svenson, it was back in 1972 that Bill's character made the discovery what would turn him into the Blue Rider while the group was exploring the deepest levels of the Blackmoor Dungeon. There they came across an island surrounded by lava:

"William wanted to jump down to the island. Svenny was opposed, mostly ss self preservation thing. I couldn't see how we would ever get off the island if we managed to get there. William jumped anyway and managed to land on the island. The rest of us stayed on the ledge and watched. Mello took some chalk and wrote "Kilroy was here" along with the famous sketch of the head peering over a wall on the wall of the ledge. 
The dragon posed a puzzle for William. I don't recall the details, but he solved it and was was rewarded with a blue suit of magic armor and mechanical horse. I have always thought of the armor as a dark metalic blue, but the description was just blue. The armor was more like powered battledress then a suit of plate armor, for Sci-Fi fans. William doned the armor and somehow was back with us on the ledge. We all traveled back out of the dungeon."

Mello the Halfling (Played by Mel Johnson) was one of the Blue Rider's steady companions. The FFC relates how it was the armor that changed the Blue Rider's demeanor into that of a selfless hero turning him perhaps into the first Paladin or Cavalier type character in the history of D&D. After performing many heroics in the Blackmoor campaign, the Blue Rider was eventually made town constable of Blackmoor Town.

More discussion of the origins of the Blue Rider's Armor.
More discussion of this article.

Image Source

-Havard

Saturday, January 22, 2011

[Characters] Bishop Carr - First D&D Cleric

The first Cleric in the history of D&D was played by original Blackmoor player and former TSR Editor Mike Carr and the character was later known simply as Bishop Carr. Mike Carr was not the only player to have used this class. Another famous example is Richard Snider, when he played Brother Richard - the Flying Monk.  When I talked to Carr last year, he explained that:

"It's true that I did take part in the original Blackmoor campaign and did play the role of a priest, participating in a few dungeon or overland expeditions. [...] I also recall having the ability to cast one or two spells and having the ability to help heal minor wounds, but in retrospect it's obvious my character was low level and not particularly impressive. Since my primary interest was in historical games rather than fantasy games (which is still the case), I didn't play too often and didn't make any progress with that character. It's ironic that I knew both Dave Arneson and Gary Gygax fairly well and enjoyed their company from time to time, but never played much D & D with either of them."

Mike Mornard was another player in Arneson's campaign at this time. Mornard is also unique in the fact that he is the only player to have played in all three of Gary Gygax', Phil Barker's and Dave Arneson's original campaigns. Mornard recalls the origins of the Cleric class designed for Carr's character:

"Ahem. I was there. In CHAINMAIL there were wizards that functioned as artillery. Then there was Dave Arneson's first miniatures/roleplaying campaign. Some players were 'good guys' and some players were 'bad guys' and Dave was the referee. One of the 'bad guys' wanted to play a Vampire. He was extremely smart and capable, and as he got more and more experience he got tougher and tougher. This was the early 70s, so the model for 'vampire' was Christopher Lee in Hammer films. No deep folklore shit. Well, after a time, nobody could touch Sir Fang. Yes, that was his name."



The Vampire Lord, Sir Fang, that Mornard refers to here was actually David Fant's character, who used to be the Baron of Blackmoor. How Baron Fant was turned into a Vampire is a shrouded mystery. The Last Fantasy Campaign suggests that Ran may have been responsible for turning Blackmoor's Baron into an undead lord. My fellow Blackmoor scholar David Ross speculates that it must have happened in the year 998 when the heroes drew the forces of the Egg out of Blackmoor, reclaiming their city:

"Meanwhile, a strong fighter becomes the vampire Sir Fang. This is also the last mention of Fant as a ruling Baron of Blackmoor. Great Vampire Hunt in which Fant is “killed”, but later two dwarves free him and join his undead legion."(-Blackmoor Gazetteer)
Lord Fang was also recruited the Baron's ally, Sir Jenkins, Lord of Glendover, to the ranks of the undead. The appearance of a Vampire lord and an undead legion on the side of evil threatened the balance of the campaign. Mike Mornard recalls how the Cleric class was designed to reestablish this balanace:

"To fix the threatened end of the game they came up with a character that was, at first, a 'vampire hunter'. Peter Cushing in the same films. As the rough specs were drawn up, comments about the need for healing and for curing disease came up. Ta da, the "priest" was born. Changed later to 'cleric'. The bit about edged weapons was from Gary's reading the old stories about Archbishop Turpin, who wielded a mace because he didn't want to shed blood ("who lives by the sword dies by the sword")."

Grognaria also suggest Peter Cushing's role of Dr. Van Helsing as an inspiration for the Cleric class. Since Mike Carr was the first to play this class, it would make sense to assume that his character conformed to the ideas they all had of the class at the time.

Besides battling the Vampire Lord, Mike Carr recalls what was probably the most dramatic adventures of Bishop Carr. It featured one of Blackmoor's most dangerous monsters:

"One of my recollections is one rather disastrous encounter with a balrog where our party had to beat a hasty retreat because we couldn't defeat that particular monster."
Could this have been the battle recounted by Greg Svenson as the Great Svenny's First Dungeon Adventure? It would not be the only time the heroes of Blackmoor were faced with Demons.

Bishop Carr is described in a humorous way in the First Fantasy Campaign, a description which still makes me chuckle today. Dave Arneson's accounts of the Bishop suggests Arneson's fond memories of playing with Carr. While the character was still of very low level when Carr played in the campaign, Arneson promoted him to Bishop of Blackmoor. In DA1, Garamond Bolitho is the Bishop of Blackmoor. Garamond may have succeeded Bishop Carr since DA1 is set 30 years after the First Fantasy Campaign, or they may be one and the same character. David Ross points to both Clerics' friendliness towards the "pagan" elves as a possible indication that they may be the same, but also offers the years 1002-1005 as the period when Bolitho may have replaced Carr as the preceeding Bishop over Blackmoor.


In this series of character profiles, I have earlier described legendary Blackmoor heroes such as the Great Svenny, the Wizard of the Woods and villains like Moorkok the Slayer, Captain Krey and Stephen the Rock

Image Sources:
Cleric
Vampire




-Havard

Sunday, August 15, 2010

[Characters] Stephen the Rock – First D&D Arch Villain

In 1975, TSR published D&D Supplement II: Blackmoor. Unlike Supplement I, Blackmoor was not just a mere collection of additional rules and monsters, but also featured a unique look into the actual Campaign World of the author through the world’s first adventure module Temple of the Frog.


The Temple of the Frog featured not only a dungeon, frog people, cultist-like monks and other critters.  It also featured the first Arch villain in D&D history. The villain was known as Stephen the Rock, or simply St. Stephen. I have previously discussed Dave Arneson’s tradition of letting players control the bad guys. St. Stephen was no exception. The player who had come up with this character was Stephen Rocheford, known as “Rocky” or “the Rock” among his friends. He remembers how he and Dave first came up with the character back in 1973:

“Dave approached me to invent an 'evil' character that would be 'different from the norm' in this world. Ergo, I thought and settled on a character that was 'not of this world' of Blackmoor. My inspiration eventually was from an old episode of the original Star Trek television series. In it, Captain Kirk found a planet of Nazi's and found the earthling, an historian, who founded it in the hope eliminating it's excesses and organizing this society for the betterment of all in the name of efficiency. I told Dave Arneson and he was delighted. He asked that I ‘flesh out’ the character. “

As we know this was not the last time that Star Trek would be a source of inspiration for the Blackmoor Campaign. The line between fantasy and science fiction was more blurry back then and elements of science fiction had been present from the beginning of the campaign. However, Rocheford’s ideas took things one step further:

“My character was a soldier( I was an Army Officer) who crash landed in Blackmoor with several others from a 'spaceship'. He found a village organized around a group of monks. They and the villagers thought the stranger was a very powerful wizard; in fact he was a man who used a 'phaser' and so overawed the indigenous people that he was proclaimed the ‘High Priest of the Monks of the Swamp’. “

Not only do we see the early seeds to the fabled adventure of the Temple of the Frog here, but also what would become the City of the Gods. Two of the most famous adventures of the Blackmoor line thus sprung from the discussions between Arneson and Rocheford. Rocheford had further ideas for the religious order his character established.

“I set about to organize a theocracy based on the worship of frogs, which were in great supply in the swamp. These frogs were bred and genetically improved over time until some special breeds grew to enormous size. A Temple was erected and an Order of Monks reorganized around this hall of worship. The High Priest had his secret chambers in which no one was allowed except his companions who filled various roles: security chief, treasurer, medical staff (for the genetics ) and so forth. In the High Priests most secret room only the security chief was allowed in as it possessed the generators to 'charge' the weapons and maintain the remnants of the computers from the crash. This allowed this small group to take over the immediate environs of the swamp and the villages. The High Priest wore robes similar to a Roman Catholic Archbishop( I grew up Catholic), complete with staff and mitre. In the temple at the far end was a large pipe organ that ran to the roof and which the openings allowed the countryside to hear the strain of the High Priest playing THE music of this cult: Toccata and Fugue in d minor, by Bach. He played this piece at the time of weekly feedings of the frogs. Those who failed to convert were fed to the frogs, and their possessions were donated to the church. The Temple expanded to transform the original social structure found into a complete theocracy that was evil in nature and which preyed on it neighbors in raids for loot and captives but which always retreated to the swamps in which to hide. Outsiders who ventured into the swamps did not return. The myths and legends which grew were terrible as to what evil lurked in the swamp.”

The basics of the Order of the Frog were given in Supplement II, but it is impressive to see the level of detailed planned for the actual campaign, even down to the music St. Stephen played on his pipe organ. In Supplement II, Stephen was not the one who set up the cult originally, but an unsurper, who had taken over the Order. The DA series saw further developments to the character as Dave Ritchie explained St. Stephen’s relationship with the City of the Gods, making him a traitor to Captain Bork Riesling, seeking power instead of obeying Riesling’s orders to follow the “Prime Directive”.
Rocheford explains that the character was developed in several stages in discussions between him and Dave Arneson. The original concept was formulated in 1973, but the two gamers kept working on the character until 1977. However, already when the first ideas had been sketched out, the character was to be introduced into the campaign:

 Eventually 'The Great Svenny' and his friends heard of this and were intrigued sufficiently enough to launch an expedition. Dave made sure we had worked out several details about this prior to him, as referee, passing on the rumors of this society in the swamps to the players. I kept my role as High Priest, per Arneson's request, secret from the others until the first actual expedition. One of the characters was killed and his loss was a warning to the others and so set the stage for future endeavors by the group who wished revenge and to find out what happened. It was a great "what happened" set up when they finally found the the weird guy in the robes who shot an immensely powerful lightning bolt at them. Awaking later in the swamp, all that could be remembered evoked a 'riddle wrapped in a mystery inside an enigma'. The game was on!!!

Thanks to Dan H Boggs for providing the information from Stephen Rocheford.

Image Source: Brainiac 5.





-Havard

Thursday, July 15, 2010

[Characters] Captain Krey – First Dark Wizard

I have earlied brushed upon the subject of evil player characters in Dave Arneson's Blackmoor campaign. The first evil wizard in the Blackmoor game and this the first evil wizard in roleplaying history was played by one of the original Blackmoor players, a young man named Kurt Krey. His character was known as Captain Krey.Captain Krey started out as one of The Fant’s allies, helping his friends take back Blackmoor after Baron Wesely ("The Weasel") had sold them out to the Egg’s forces. However, as most Wizards, Krey sought magical power. One person could offer him this: Soukup the Balrog. Soukup was none other than the Egg’s lieutenant and Krey betrayed Fant for the magic offered by Soukup.




Unfortunately, Soukup’s plan to overtake Blackmoor failed and Krey had to flee the realm. At first he sought refuge in the Realm of the Egg, but found that he was not welcome there. He wandered into the cold realm of the Skandaharians. On the Skandaharian Coast, he boarded a ship and recognized a southerner travelling with the norsemen. He was one of the Fant’s allies, Robert the Bald:

“Like David, I am a big fan of anything naval, and I knew that if I went through the woods I would reach the coast and could run into the Skandaharians. David thougt I was crazy, but he could not talk me out of trying. My dice rolling was fantastically lucky, and I made it through the woods to the coast. I joined the Skandaharians and went on several voyages with them.”-Bob Meyer

On the ship, Krey kept his identity secret from Robert, but the two gradually became friends. As they journeyed the two were also united by their common dislike of the brutal Skandaharian captain. Robert challenged the captain to a duel and defeated him, with Krey keeping the crew at bay. Robert now assumed command of the vessel. Together they travelled through the Firefrost Canal and into the Black Swamps, making their way to Blackmoor:


“…the journey up the river back to Blackmoor was so hazardous that I lost most of the crew before reaching Blackmoor bay, and Gertie (the dragon in the bay) soon took care of the ship. The wizard managed to drag me to shore, along with a couple of the men. He then disappeared to where he really wanted to go. All of this adventuring was over a period of time of a couple of months, and Greg was actually the Gamemaster for the trip up the river. “-Bob Meyer

What happened to Captain Krey after this remains a mystery…


More about Captain Krey at the Comeback Inn Forum


Image source:http://media.photobucket.com/image/Dark%20Robed%20fighter/BlueKokiri/DarkWarrior.jpg










-Havard

Monday, January 4, 2010

[Characters] The Wizard of the Wood


Legendary Characters is going to be a returning feature in this blog. One of the striking features of Dave Arneson's Blackmoor is its characters. The fact that so many of the NPCs were at one point PCs gives them a certain depth that would be more difficult to achive had they simply been designed by an author. We have earlier taken a look at the Great Svenny. Today's Legendary Character is the Wizard of the Wood. Greg Svenson provided the following:

After settling in the woods east of Blackmoor, the Wizard befriended many woodland creatures. He was able to raise a considerable force of Pixies. Ents and other sylvan creatures may also have been among his allies. The Wizard of the Wood has also been known to befriend dragons. The serene woodlands where the wizard had his homely hut built was protected by the dragon Tuffy, named after Gaylord's cat. In Garbage Pits of Despair, we learn of "Sophie", another of the Wizard's dragons. Sophie makes her home in the Dragon Hills. The Wizard befriended the Sophie when she was still quite young (20 years old), but used his magic to increase her age to over 300 years.

The greatest moment of the Wizard may have been during the Great Invasion, where the Egg of Coot attacked Vestfold (most likely in 994). The Wizard of the Wood joined with other forces of good, commanding a force of Pixies. The fate of the Wizard is unknown, but at some point he disappeared.  After this, the Woods which had been his home grew into a sinister place. So they remained untill the Thonian Year 1001 when a wizard named Sildonis cleared out the woods and claimed the title Wizard of the Wood for himself.

I have always been fascinated by the Wizard of the Wood. I think it was the reference in David Ross' Blackmoor Timeline that first drew my attention to this character. I always imagined there would have to be something to this title "Wizard of the Wood". Does the title imply fealty from the nearby Sylvan creatures? Does becoming "the new Wizard of the Wood" provide you druidic powers? In a campaign, I would be tempted to make Sildonis disappear or leave his post (he seems bored with it) so that someone else (a PC?) can claim the title...




-Havard

Monday, October 5, 2009

THE BIRTH OF BLACKMOOR

Blackmoor was created by Dave Arneson in 1970. He developed his own rules for the game, which gradually grew more advanced, before showing it to Gary Gygax, who had been working with similar ideas, in 1971. The two of them went on to create Dungeons & Dragons which eventually was published in 1974.

It must have been fascinating to take part in the early Blackmoor games. Today it is difficult to imagine a world where the phenomenon of roleplaying games doesn't exist. Although most experienced gamers can perhaps recall the wonders of our own first introductions to the game. I imagine being part of the birth of the hobby must have been a bit like that, only even more amazing.


Original Blackmoor player Greg Svenson describes his introduction to the game like this:

During the Christmas break of 1970-71; our gaming group was meeting in Dave Arneson's basement in St. Paul, Minnesota. We had been playing a big Napoleonics miniatures campaign, which was getting bogged down in long drawn out miniatures battles. So, as a diversion for the group, one weekend Dave set up Blackmoor instead of Napoleonics on his ping pong table. The rules we used were based on "Chainmail", which is a set of medieval miniature rules with a fantasy supplement allowing for magic and various beings found in the "Lord of the Rings". I had never played any games like it before, although I had read "Lord of the Rings". Other members of the group had played the game before, but always doing adventures in and around the town of Blackmoor. By the end of the weekend I had fallen in love with the game.
-The first Dungeon Adventure, Greg Svenson



The most extensive documentation fromthose early days is the First Fantasy Campaign (FCC). This book, published in 1977 by Judges Guild, can best be described as a collection of notes, sketches and house rules from Arneson's campaign. To Blackmoor diehards, it is a gold mine of ideas and insight into the mind of a genius. Although many of Arneson's ideas have been published and revised in later products, there are still hundreds of elements in the FCC that are still waiting to be discovered.

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François Marcela-Froideval ( 1958 – 2025)

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