Developer: GRIN
Developer: GRIN
Developer: GRIN
Genre: Action
Release Date: March 24, 2009 (US)
Release Date: March 31, 2009 (UK)
Release Date: March 25, 2009 (AU)
M for Mature: Blood and Gore, Intense Violence, Strong Language
OFLC: MA15+
Wanted: Weapons of Fate

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Developer: GRIN
Developer: GRIN
Developer: GRIN
Genre: Action
Release Date: March 24, 2009 (US)
Release Date: March 31, 2009 (UK)
Release Date: March 25, 2009 (AU)
M for Mature: Blood and Gore, Intense Violence, Strong Language
OFLC: MA15+

Wanted: Weapons of Fate Walkthrough & Strategy Guide

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Published: Jan 7, 2009

Wanted: Weapons of Fate Walkthrough

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How's Your Father (cont.)

After the checkpoint, hole up behind the column. There's a powerful bullet-dodger up ahead and a few other normal gunners. If you get close enough, a knife guy will storm you as well. There's an explosive tank in the corner that you might be able to get the big guy with if you're lucky. Otherwise, move in closer.

Advancing up the stairs is almost identical to last time. There are guys that drop down from the middle and those that hide around corners begging for curveballs. When you get to the checkpoint, set up shop behind a column, and lob a curved bullet over to the explosive tank to hopefully take out a few guys. Clean up from here is pretty easy, but you might have to move up a bit. As you approach the stairs, brace for a knife guy, who is more there to give you free adrenaline for the march upward than to kill you.

The recycling continues. The approach up is about the same except for a bullet dodger who might take a bullet storm or two to finish off. Even the next platform is about the same, this time with two explosive tanks in case the one wasn't enough. The way up is once again the same ol', same ol'.

Defeat the Immortal

This is a lot like fight with AraƱa. You're in a lowered area, where you can stay in cover. The Immortal will dash back and forth and be nearly impossible to hit. You need to do an EQM as he's dashing and pump him full of lead with Cross' guns. If you time this well you can knock off more than a quarter of his health with each EQM. After a couple dashes, he'll bamf away and a baddie will charge you, allowing you a cheap knife kill. Several other gunners will strafe along like ducks at a carnival shooting gallery. This is your chance to build up Adrenaline so you can repeat the cycle when the Immortal returns.

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