Developer: GRIN
Developer: GRIN
Developer: GRIN
Genre: Action
Release Date: March 24, 2009 (US)
Release Date: March 31, 2009 (UK)
Release Date: March 25, 2009 (AU)
M for Mature: Blood and Gore, Intense Violence, Strong Language
OFLC: MA15+
Wanted: Weapons of Fate

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Developer: GRIN
Developer: GRIN
Developer: GRIN
Genre: Action
Release Date: March 24, 2009 (US)
Release Date: March 31, 2009 (UK)
Release Date: March 25, 2009 (AU)
M for Mature: Blood and Gore, Intense Violence, Strong Language
OFLC: MA15+

Wanted: Weapons of Fate Walkthrough & Strategy Guide

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Published: Jan 7, 2009

Wanted: Weapons of Fate Walkthrough

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Spiders Don't Have Wings (cont.)

The obstructions make the next room more of a weaving exercise. Make sure to get the Concept Art unlock (pictured, left). The road ahead is pretty safe. In the storage room right before you finally leave the bath area, there's a Picture unlock near some crates (pictured, right).

Go up the stairs, and into the large room. Make a run for the desk and do some shooting. There are three men with guns, and if you get a bit closer, a guy with a knife. Shoot out the three mines on the floor and press ahead to the next part of the room. On either side, there are enemies that burst in through the windows or doors. If you're quick, you can get them as the rush in, but otherwise, just take cover and take your time. To the left, before you go through the exit, there is a Concept Art unlock.

Defeat Araña

Turn around and go to the left corner to grab a Concept Art and then return to your starting position and take cover. Araña doesn't seem to do a whole lot. She drops down on her bungee very briefly and right back up. Most of the threat will come from her minions, which are good for getting your Adrenaline up. The trick is to trigger an Enhanced Quick-Move right as she drops down and then pump her full of lead quickly. You can deal some heavy damage this way, and it shouldn't take more than three or four good tries before she finally falls.

You might expect this level to be over, but from here on out they get a bit longer. You're in what appears to be a large sewer of some sort. There's some token resistance, but nothing tricky. Long range curveballs are the easy way out. There's a mine near the end of the first pipe. You'll exit to the right into a room with some short range gun-fighting, and then come back down another short pipe.

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