Developer: GRIN
Developer: GRIN
Developer: GRIN
Genre: Action
Release Date: March 24, 2009 (US)
Release Date: March 31, 2009 (UK)
Release Date: March 25, 2009 (AU)
M for Mature: Blood and Gore, Intense Violence, Strong Language
OFLC: MA15+
Wanted: Weapons of Fate

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Developer: GRIN
Developer: GRIN
Developer: GRIN
Genre: Action
Release Date: March 24, 2009 (US)
Release Date: March 31, 2009 (UK)
Release Date: March 25, 2009 (AU)
M for Mature: Blood and Gore, Intense Violence, Strong Language
OFLC: MA15+

Wanted: Weapons of Fate Walkthrough & Strategy Guide

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Published: Jan 7, 2009

Wanted: Weapons of Fate Walkthrough

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How's Your Father (cont.)

As you hit the next checkpoint, another sniper and some more enemies will pop up. This time go right under cover, and approach them from the side, This will give you ample cover to move up to the sniper. All the way down on the other side (left of where the sniper was), there's a Concept Art unlock. Head up the stairs and follow the trail back to the middle until the screen goes black.

Time for some sniping. This one is pretty simple. The enemies are aggressive with their fire, but they all seem to run right down the middle.

Once in the bell tower, quickly run forward and to the left and take cover. Pop the enemies from here, and move up if you need help getting the bullet-dodger. Right of the stairs, behind a barrel you can find a Concept Art unlock. Head along the back wall to find a second Concept Art near some crates.

Head up the stairs. Enemies will periodically appear, usually perching themselves pretty far off, so curved bullets are a good solution. After you round a few corners, gunners will drop in on bungees. As usual, these piƱatas are easy targets and free Adrenaline boosts. You'll soon come to a checkpoint.

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