Showing posts with label Pirates. Show all posts
Showing posts with label Pirates. Show all posts

Monday, June 18, 2012

Fun Time at Fuson-Con I

Last Saturday a couple of us drove up to Sam Fuson's Warhorse Farm, near Gettysburg, PA, to take part in a game day we christened, "Fuson-Con".  Sam invited some of the folks from where he works, and some friends, all of whom had little to no experience with miniature wargames, and Buck Surdu and I provided the games.
   We started the day with a "Look, Sarge, No Charts: WWII" game that I ran as a playtest for Historicon. The scenario was set in Russia 1941, during Barbarossa, and featured a German force consisting of two infantry battalions, an armored battalion, and a recon battalion, attacking a small Russian town located across a river.  The German infantry has to use rafts to cross the river, as the armor is using the only bridge to cross, and the recon is using the only ford.  Meanwhile, the Russians start with only one infantry battalion on the table, with armor and infantry reinforcements trickling in each turn.
    The game was closely fought throughout, and we had to call it due to time constraints just as the Germans were attacking the outskirts of the town.  It was deemed a narrow Russian victory, though with another half hour of play, it could have gone either way.
Some of the German commanders move their forces, as Buck (in red shirt, who assisted me with the GM-ing) looks on. The Russian town is in the foreground, and the Germans are attacking from the far table edge.

Ed (commanding a Russian infantry battalion) and Greg (commanding a German one) face off south east of the town.

Near the end of the game. The German panzers attack the Russian armor defending the town.

After the WWII game, Buck set up a "To Be Continued...by GASLIGHT" game.  This scenario was episode 4 in a continuing story arc Buck is doing featuring the pulp hero, Duke Morrison.  In the last 'episode' the evil Venusians and their hired human thugs,  kidnapped a scientist's daughter and stolen the machinery from his lab, and in this 'episode' they have taken the girl and scientific equipment to the middle east, where Duke Morrison and his fiends have tracked them down and are now trying to rescue the girl and get the scientific equipment back or destroy it.

The small middle eastern town where the Venusians are located.

After entering the town, Duke Morrison happens upon the Venusian queen, and fights her hand to hand.

Some of the Venusian's thug allies crash a fuel truck into a building in an attempt to 'discourage' some of the local Turkish authorities who have happened by.
In the end, Crash Corrigan and his rocket men were able to destroy the scientific equipment, but the scientist's daughter remained hidden.  And worst of all, our hero, Duke Morrison, had fallen captive to the Venusians.  Who knows what evil plans they have in store for him!  To be continued....:-)
    After the Pulp GASLIGHT game, Buck set up his pirate tavern as a finale for the day, using his "Blood & Swash" rules.  Mayhem ensued as opposing bands of pirates fought to capture and remove the tavern's treasure chest, and the tavern keeper's daughter.  In the end, Greg was able to get the treasure chest out of the tavern, but in an unfortunate mishap, Sam accidentally shot the tavern keeper's daughter as I was trying to carry her from the tavern.  Every one had a good time with this free-for-all game.
A view of the table.

The scene inside the Ruptured Swordfish tavern.

A battle over the treasure chest developed near the doorway.
The event was a huge success, and everyone said they were looking forward to when we could get together and do it again.  May thanks to Sam for hosting this fun day.

Tuesday, March 13, 2012

Cold Wars 20 Player Pirate-aganza

Saturday night at Cold Wars Buck Surdu and I ran our 20 player Pirate-aganza. Players were tasked with collecting various treasure tokens we had spread around the table, and whoever had the most treasure at the end of the game was the winner.

S-259 - Saturday Night's Alright for … Sacking a
Town
Sat. 7:00 PM, 4 hrs, 20 players
GM: Buck Surdu with Chris Palmer and HAWKS
Age of Piracy 28mm, Rules: GASLIGHT Compendium
Shiver me timbers, lad, it be pirates! Several ship loads of pirates
set ashore to seize plunder, release their friends from the
governor's dungeon, "rescue" young damsels, and other assorted
mischief. The governor's small garrison will do its best to
maintain order. Come join this wild and rollicking, epic tale of
adventure.
We were pleased to have a full quota of players and a lots of folks who stopped by to watch the action.
Buck (blue shirt) helps one of the players with the rules.




The small harbor town was the scene of much of the action.



On the other side of the table from the town, was the fort.
Though a few of the braver pirate bands tried to overwhelm it's defenders, none of them were able to get inside.


Some of the action around the governor's mansion






In the final turns of the game we had a dramatic siege of the church, where one of the townsfolk players had barricaded himself with much of the treasure from the town.



Buck and I were awarded a "Pour Encouragers Les Autres" Award for the game by the convention awards committee.


For more photos and information see Buck Surud's blog: