Showing posts with label Imagi-nations. Show all posts
Showing posts with label Imagi-nations. Show all posts

Monday, July 29, 2019

First Game of "A Gentleman's War", Using Imagi-Nation Armies

I got to play my first game of "A Gentleman's War" (AGW), by Howard Whitehouse and Danial Foley, this past Saturday under the GMing/tutelage of fellow HAWK Rob Dean; with his son Norman Dean as my opponent.  We used forces drawn from our homecast 40mm 18th Century Imagi-nation armies, normally used with the classic Charge! rules; my North Polenburgers, vs Norman's Wachovians.  We used the random force generation from AGW, which, when rolled up, looked to us to be some sort of pursuit scenario of Whachovians trying to overtake a retreating North Polenburg army, and being met by a North Polenburg delaying force.
     Wachovia had a flying column consisting of: 3 Light Cavalry units, 2 Light Infantry units, and 3 Line Infantry units; while my North Polenburg army had: 3 Line Infantry units, 2 Field Artillery batteries, a Light Cavalry unit, and a Light Infantry unit. So after a brief scenario discussion, we ruled Norman's army needed to exit 4 of his 8 starting units off my table edge, and I had to prevent this with my 8 defending units. It was an exciting battle with the fortunes seesawing back and forth and the outcome undecided until the last turn.
North Polenburg Initial Deployment
     We both sketched out our opening deployment on paper, and then set up our troops as per what we had drawn.  This allowed us to set up simultaneously, though we were locked in our deployment without having any idea of how the enemy was deploying.
     I set up symmetrically with my Line Infantry brigade in the center to block the road, with a Light Infantry Unit and Artillery Battery on each flank; figuring the maneuverability of the Lights, combined with the long range of the cannon, could help deter any attempt to sweep around my flanks. I deployed my Light Cavalry in the center, behind my Line Infantry, where I hoped it would be in position to catch anything that got by the Light Infantry and Artillery.  I had hoped to push forward quickly to give myself more room to delay them farther from where they hd to exit.  This did not happen.
Wachovia Initial Deployment
      Norman set up somewhat similarly, with his Line Infantry straddling the road, with a Light Infantry unit on each side.  He brigaded his Light Cavalry together, and set them up just below a low hill on his right.  It was clear his plan was to punch a hole through my left flank with the mass of cavalry at his disposal.
The brigaded Wachovian Light Cavalry come thundering over the hill towards my Light Infantry and Artillery on my left.
      Things started off ominously for North Polenburg, as Norman's Wachvoian's got the 5 first Activation Cards, allowing his cavalry to come storming over the hill, and smash into my Light Infantry holding the left flank.  My lights repulsed the first unit, leaving both units bloodied and the Cavalry falling back on the field in disorder, but the second fresh unit of enemy cavalry swept them from the field.  This left my Artillery extremely vulnerable.  Luckily, the charge of the third unit of enemy cavalry fell less than an inch short of my cannon, allowing me to let fly with a round of canister at point plank.  While it didn't have as big an effect as I wanted, it did disorder the horsemen.
A swirling battle develops and I turn my left Line Unit to help secure my flank. before my Artillery is overwhelmed. 
      Quickly, I was able to swing around my leftmost Line Infantry unit to face the enemy cavalry and protect my line; but it was an inevitable fate for my guns.  The remaining enemy Light Cavalry swarmed over them.   My Light Cavalry now also moved to protect the flank, as the enemy cavalry found itself all disordered and spread over the field.
Overview of the table about midway through the battle.
      My infantry shot a few rounds at the closed unit of enemy Light Cavalry as my Light Cavalry charged another.  The Wachovian horsemen countercharged and we met over the silent cannon of my battery.  In a fortunate turn of fate, I not only caused a number of casualties on the enemy, but the attached General with them was mortally wounded.
Cavalry vs Cavalry over the silent guns, and the enemy General falls.
      Meanwhile, on my other flank, my Light Infantry unit and Artillery battery had, from the beginning of the battle, been pushing forward while conducting long range harassing fire.  They had finally worked their way onto the flank of the enemy and were close enough that they were becoming a serious threat.  The Wachovian Light Infantry finally felt the need to come forward and discourage me rather than sit as a potential threat in the safety of a nearby woods, and my Lights found themselves split between fending off their enemy counterparts on a low hill forming the enemy right flank, and  sniping at the enemy Line Infantry in a nearby field.
Action on my right flank as I get dangerously close to their line, and their Light Infantry come forward from the security of their woods.
      With my left in an uneasy state  and the remnants of three enemy cavalry still on the field, the Wachovians seized the opportunity and were able to push a unit of their cavalry off my table edge, achieving their first victory point.  However, with a bit of luck, I was able to stabilize my left flank enough, to drive off the remaining two enemy cavalry units using my own horsemen and fire from the Line Infantry unit I had turned to face them.
     However, the distraction of dealing with my collapsing flank had allowed the other unit of the enemy Light Infantry, and their brigaded Line Infantry to get very close to my Line Infantry; the Lights pouring fire in the turned flank of my leftmost Infantry unit, and the brigaded enemy infantry firing at my infantry with a numerical advantage.
I prepare to drive off the last of their Cavalry, as their Lights rush forward on their right to stabilize their line.
       At that point a disaster happened on my right flank, as an effective volley from the enemy Light Infantry on the hill caused my lights to fail morale and fall back.  Their path carried them directly into my artillery, effectively blocking its fire.    The enemy Lights then seized thier opportunity, and raced passed my disorganized troops towards my table edge.  My guns were only just able turn in time to issue one round of ineffective fire, before the enemy Lights made the table edge, and were off.   A second victory point achieved for Wachovia.
Disaster hits, as my Lights fall back off the hill into my battery. Everybody's disordered.
      The end came quickly after that.  I was able to drive off the enemy lights on my left, with an effective charge; but the charge took my infantry unit well past the enemy line, and they were never able to get effectively back into action.  This left only two of my Line Infantry, and the remnants of my Light Cavalry, to hold the enemy line of three Regular Infantry units.  While my remaining Artillery and Light infantry were able to issue a few ineffective shots, their pursuit of the fleeing enemy Lights on my right had taken them far enough away from the center that they were't able to play an effective part again.
      With masterful use of the Hold cards, a well timed charge,  and good fire and morale results, the enemy was able to one by one eliminate my two blocking infantry units.  This left them with enough firepower to brush my cavalry aside, and evade my remaining light infantry and artillery; escaping off the table for the 2 remaining victory points and thus winning the game.
The end, as my Cavalry tries to futilely hold the road.
     While the game started off with some bad luck with the activation deck for my North Polenburg forces, things soon swayed in the other direction; and the fortunes of war swayed back and forth throughout.  While initially the enemy felt confident following his destruction of my left, things soon turned my way with the reestablishment of my left and the advance of my cannon and Lights into close range on his right.  It looked like I would be able to overwhelm him with firepower.  Then, with the breaking of my Light infantry on my right, and them falling back into my artillery, things seemed to sway back towards the enemy.   The battle then came down to the desperate fight in the road, and in the end, I think my inexperience with the rules, lost me the day.
     Nonetheless, I had a great time and look forward to having another crack at these fun rules. They really have a great old school feel to them and seem the perfect thing for Imagi-nations and big "toy soldiers".

Tuesday, November 12, 2013

My North Polenburg Imagi-Nation: Complete 1st Division in 10mm

As some of you may have read here previously, (See: Look, Sarge, it's Not Quite the Seven Years War ) I've been working on recreating my 40mm North Polenburg Imagi-Nation units, that we use with the old-school rules "Charge!", into 10mm units for use with our "Look, Sarge, No Charts" system of rules. One of the parts of this project that I looked forward to, was the opportunity, due to the size and low cost of 10mm figures, to create a large portion of the (if not the whole) North Polenburg Army.  This would be very hard, if not impossible, to do in 40mm due to the size of the figures and units.
A comparison of a portion of one of the 40mm regiments, and it's 10mm counterpart.
Well, I'm happy to announce that I have finished painting and basing the complete North Polenburg 1st Division, including an attached brigade of heavy cavalry.
The 1st Division and it's attached cavalry brigade assembled on the parade grounds
The Division is commanded by General Schlegel, and consists of two brigades, each of three regiments,  and two attached batteries of artillery.
General Schlegel and his aide (base on the left) consult with their Corp Commander, General Rudolph and his staff (base on the right)
1st Brigade- General Palmer commanding: 1st "Queen Jennifer" Regt., 2nd "Hawks" Regt., 3rd Regt.
2nd Brigade- General Bailey commanding: 4th "Prince Edgar" Regt., 5th "Prince Edward" Regt, 6th Regt.
(Those officers and units shown in italics are those that also exist in my 40mm version.)
1st Heavy Cavalry Brigade- Gen. Haag commanding: 31st Dragoon Regt., 32nd Dragoon Regt., 33rd Dragoon Regt.
I'm really pleased with how these forces have turned out, and I'm looking forward to continuing to grow this project.  I think my next move will be to start building an opposing force, from the neighboring country of South Polenburg.


Monday, July 29, 2013

Look, Sarge, It's Not Quite The SevenYears War

As many of my readers know, one of my many projects that I enjoy is participating in the club's "Not Quite The Seven Years War" Imagi-Nations project. In the project, club member's  build their own Imagi-nation armies using homecast 40mm Prince August figures. My nation is North Polenburg, and over the years I have collected a very large force of two Infantry Regiments, one Dragoon Regiment, two cannon and crew, and various company level units including Engineers, Militia, and Hussars. I recently posted a battle report HERE on this blog, that those who are interested can check out if they wish.
   So, I got in my mind earlier this year, that it might be cool to start a new project (See this Blog's Name :-) ) and re create the Not Quite Seven Years War (NQSYW) project in 10mm, with the goal to use the 10mm units with our "Look, Sarge, No Charts" (LSNC) rules, where each base equals a regiment.  This way, I wouldn't be limited to commanding not much more than a brigade on the table due to the limits of the 40mm single based figures.  With 10mm figures, and each base equalling a regiment, it is the norm in LSNC for players to control a division.  I could see recreating he whole North Polenburg Army at this scale! (Insert maniacal laughter)
(Click any photo to view it larger)

A Company of the 40mm Queen Jennifer Regiment with the whole regiment in 10mm in front of them
 So with Historicon approaching earlier this month, I set about pre-ordering  from Old Gory, to be picked up at the con, enough of their 10mm SYW figures to build a nice 1-player sized Divisional force as a start to my project. And since Historicon, I have set about recreating my existing 40mm Regiments in 10mm.  I purchased enough to do a Division consisting of two Infantry Brigades of 3 Regiments each, with a support Battery, and an attached Brigade of 3 Dragoon Regiments.
A Company of the 40mm 2nd Regiment (The Hawks), with their Hawk mascot standard, and the complete regiment in 10mm with the standard recreated, now on foot
Now, the hope is that a few of the other club members will be interested enough in this project to join in and create some opposition forces for me to battle, and maybe some allies as well.  If not, I will have to consider doing so myself.  The nice thing about this project is it's proving quick to paint, and the outlay for a single player sized force, with the Old Glory Army Discount, was only about $50.
My esteemed self, The General Lord Palmer, 1st Brigade Commander, and his 10mm counterpart.

The two regiments and their commander. I am currently working on the third regiment for this brigade.

A section of two 40mm guns and crews of the North Polenburg Artillery, and a complete battery in 10mm

A squadron, in 40mm, of the famed 32nd Dragoons on their all white chargers, and the whole 32nd Dragoon regiment in 10mm.

Monday, August 13, 2012

NQSYW and Uncharted Seas Game Day

This past Saturday several members of our club got together at my game room to play a couple games. The first game we played was an Imagi-nation game, or as we call it in the club,  Not Quite the Seven Years War, or NQSYW. Rob Dean (who GM-ed the game) and I started this project over a decade ago, creating 18th century armies using 40 mm semi-round figures we made from home-cast Prince August molds. Though my participation waned over the years, Rob has been constantly keeping the project alive. He has been running games at many of the HMGS East cons using the armies he, I, and some other of the club members built.

The North Polenburg 32nd Dragoon Regiment (known for their all white steeds!) entered the table first on our side, and quickly raced for the bridge to gain control of it early, while the infantry moved up.
My armies are from the Imagi-nation of North Polenburg, and Rob's are from Schoeffen-Buschhagen, two small countries who share an oft-contested border. The other club members who have participated have built units from their own individual nations.
In the battle we fought this day, my armies, consisting of two infantry regiments, a cavalry regiment, and two batteries of artillery, were brigaded with an allied regiment from Hesse-Hattenstadt, into a "Northern Coalition" brigade. We faced off against an assortment of units formed into the "Pragmatic Alliance"; the largest contingent of which was from the nation of Wachovia. It was the first time I had got to command my armies in person in what must be a decade, and so I got my RennFest pirate hat out of the closet and wore it as my North Poleburg general's hat in honor of the event. The game was a great deal of fun, and this was helped by my troops winning a decisive victory over the enemy, with the help of the brothers, Generals Schlegel and General Schlegel, as well as General Nickel.
We used the vintage rule set "Charge!" which really has the perfect feel for this type of game using large toy soldier type figures. The scenario involved a contested bridge, with whoever controlled the bridge at the end of the game being determined the victor
Another shot of the dragoons pouring over the bridge

My personal figure on the table, General Palmer, along with my aide. Behind me are the lead elements of the North Polenburg 1st Regiment "The Hawks".  In the background, the North Polenburg artillery can be seen deploying, as the Hesse-Hattenstadt regiment moves up to secure our right flank by capturing a nearby walled chateau.

An overview of the battle, with me in my general's hat moving my regiment over the bridge to support the dragoons.

On the right flank of our bridge head the N. P. dragoons attempt to hold back a unit of Wachovian hussars.

Another shot of the table, looking from the North Polenburg side of the river.  A North Polenburg flanking force, made up of the Queen Jennifer Regiment with some cavalry support can be seen marching on from the left on the far river bank. 

On the N. P. right, the battle for the walled chateau heats up as a regiment of Wachovians (orange coats) assault the Hess-Hattenstadt defenders.  They enemy gained the building for a short while, but with their numbers dwindling they would not be able to hold it for long.

As the game winds down, the N. P. dragoons are still holding barely as the lead elements of the 1st regiment come across the river.  With my infantry now in position to  hold the bridge, and the Wachovian's flank attack petering out, we called the game and declared it a Northern Coalition Victory.
After the NQSYW game, we set up an Uncharted Seas battle that was part of the club's ongoing U.S. campaign.  In this game the Elves where trying to drive off some Human invaders.  The battle consisted of two Elven fleets and two Human fleets.  Each side rolled a d6 for islands and we ended up with 12! The players then took turns deploying the islands anywhere on the table.  This game was fun as both sides jockeyed for position around the islands.  In the end the Elves were deemed the victors, but the battle was bloody for both sides.
Near the beginning of the game as the fleets maneuver for best position around the many islands.

The end of the game came down to a slugging match between the two Elvish battleships and the Human battleship and flagship (the Elves didn't have a flagship present in this battle) After eliminating the Human flagship, which had started the game damaged from a previous fight, the two Elven battleships concentrated on the last human battleship, eventually sinking it.