Showing posts with label HAWKs. Show all posts
Showing posts with label HAWKs. Show all posts

Monday, September 30, 2019

Saturday at the HAWKs BARRAGE Convention

 This past weekend was the HAWK's annual BARRAGE miniatures wargaming convention.  We had a good crowd for both days, and a great time was to be had! Here are some shots of a few of the games on Saturday.  For Fridays, photos, see here: Friday at BARRAGE.

 A Balin's Tomb game.

Ancient Galleys.

Flames of War Tournament

Battle of Hoth

Norman Dean's "The Plains of Peril"

A Gentleman's War

The HAWKs celebrated their 25th Anniversary at the con!

A view of the hall Saturday night.

Mark Morn's "What a Tanker!" game

The Bridge of Khazad-dum.  

Sunday, September 29, 2019

Friday at the HAWKs BARRAGE Convention

   This past weekend was the HAWK's annual BARRAGE miniatures wargaming convention.  We had a good crowd for Friday, and a great time was to be had! Here are some shots of a few of the games on Friday.
Sam Fuson's "Sherlock Holmes and the Case of the Blue Carbuncle" game using GASLIGHT rules

A War of the Roses Skirmish I ran using Feudal Patrol rules.

John Thomasovich's "Smolensk 1941: The Encirclement" game using modified KISS Rommel rules

Bill Slavicsek's Star Wars RPG game using the Star Wars Role Playing Game rules

Rob Dean's Medieval Mayhem game using homebrew rules.


Bill Molyneaux's 55 Days at Peking game using homebrew rules.

Roxanne Patton's Semper Adversor game using Combat Patrol rules

Mike Pierce's Flank Encounter 1862 game using Sharp Practice rules.

Wednesday, July 24, 2019

The BARRAGE '19 Website is Open for Registration!

    Just an update to let everyone know that the BARRAGE '19 website is open for registration!   BARRAGE is being held September 27-28 in Havre de Grace, Maryland.
    Gamemasters get you games in, as the grid will fill up fast; and players, now is the time to sign up to get the slots you want!
     Barrage is a low-stress gaming event, focusing on having fun with miniatures games of many different genres, scales, and sets of rules.  In the past we’ve had a half dozen dealers, a few flea market tables, over 200 attendees, and thirty or more miniatures games. 
     Full details at the BARRAGE Webpage: BARRAGE '19

Monday, March 18, 2019

In the HAWKs Room Saturday at Cold Wars

     This past weekend was HMGS East's Cold Wars Miniatures Gaming Convention in Lancaster PA.  I arrived Friday morning, and had a great couple of days gaming, and running a well-received War of the Roses game on Saturday using the under-development Feudal Patrol rules.   Below are some shots of a bunch of the games that were run in the HAWKs club room on Saturday.

     Thanks to all the great gamers who came out to play in the club's games!

The War of the Roses game I ran,"Feeding the Roses", using the underdevelopment Feudal Patrol rules.

Close-up of my War of the Roses table.

Dave Wood's  version of "The Saxons at Wagram: 1809", using Fate of Battle rules.

Kevin Fischer's "Heavy Gears Everywhere" game, using HeavyGear Blitz rules.

Bill Acheson's "Hill 315" game, using Combat Patrol rules.

Dave Wood's "Look, Sarge, We Are Invading Russia" game, using Look, Sarge, No Charts: WWII rules

Buck Surdu's Operation Platinfuchs game, using Combat Patrol rules.

Harry Kogelschatz's "Samurai and Pirate Showdown" game, using Blood and Swash rules.

Geoff Graff's perennially popular kids Lego game, Plastic Pirates Produce Problems, using Plastic Pirates rules.

Zeb Cook's "Motti Breakout: A Russo-Finnish War game" using Combat Patrol rules.

Don Hogge's "The Germans Roll East" game, using Battleground: WWII rules.

Buck Surdu's "Tales of the gold Monkey" game, using GASLIGHT rules.
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In the HAWKs Room Friday at Cold Wars

      This past weekend was HMGS East's Cold Wars Miniatures Gaming Convention in Lancaster PA.  I arrived Friday morning, and had a great couple of days gaming, and running a well-received War of the Roses game on Saturday using the under-development Feudal Patrol rules.   Below are some shots of a bunch of the games that were run in the HAWKs club room on Friday.
Greg Priebe's post apocalyptic game "Wasteland 101" using This is Not a Test rules.

Japanese cavalry on the advance in California, Duncan Adams' "Sayonara Gringo" game using Combat Patrol rules.

Zeb Cook's "High Himalayas" pulp adventure game using Astounding Tales rules 

Don Hogge's "Winter Along the Mohawk" game using Muskets and Tomahawks rules.

Dave Wood's "First Battle of the Boer War" game using the Combat Patrol: British Colonial Variant rules.

Union and Confederate forces face-off in Eric Schlegel's "Fury in the West" Battle of Shiloh" game using A Union So Tested rules.
Kurt Schlegel's "The Saxons at Wagram: 1809" game, using SAF Napoleonics rules.

Bill Molyneaux's "Battle of Hampton Roads: March 8-9 1862" game, using Beer and Pretzels Ironclads rules. 

Geoff Graff's "Jutland 15" game, using General Quarters 2 rules.

Buck Surdu's "A Hot Time in a Very Cold Place" game, featuring Finns vs Russians during the Winter War of 1939, and using Combat Patrol rules.

Don Hogge's "Battle in the Alps: Italy Moves West" game, using Battleground WWII rules

Wednesday, January 9, 2019

New Year's Eve Gaming With the HAWKs

   As has become the tradition, Buck Surdu and his wife hosted a gaming New Year's Party for the HAWKs on December 31st.  Things kicked off at 3:00PM, and we played 2 games before the Times Square ball fell at midnight.
A view of the table.  
  I ran the first game, entitled "A Zombie Christmas Story", using GASLIGHT rules.  This game set the classic Holiday movie "A Christmas Story", against the background of a Zombie Apocalypse (Brought on by Soap Poisoning in the water supply, of course!)
The staff of the Chinese Restaurant face off against a lone Zombie early in the game.  
 Each play controlled a 4-man group consisting of characters from the movie.  These groups were then divided up into two teams.  The fist team consisted of:    Ralphie and Family, Flick & Schwartz, and the Warren G Harding Elementary School Kids, the Police Department, the Fie Department, and Miss Shields & WGHES Faculty.  The other team was made op of:  the Bumpuses, Black Bart & his Gang, Scut Farkus, Grover Dill & the Bullies, Higbee's Santa & Elves, and the Staff of the Chinese Restaurant.
The Miss Shields and the Teachers scuffle with Scut Farkus' Bullies over ownership of the Pink Bunny Slippers. 
   The goal for each side was to gather the most "Supply" tokens, which were randomly scattered on the table, and get them back to their headquarters; all the while battling Zombies.  The "Supply" tokens consisted of: The Leg Lamp, The Fra-Gee-Lay Crate, Pink Bunny Slippers, Red Ryder BB Gun, the Old Man's Turkey, and lastly a Can of Simonize with a Blue Bowling Ball.  Each team's Headquarters was located at an opposite end of the table.  For the first team it was the Parker House, and for the second team it was a Garage.
The Bumpuses, trying to flee in their old car, send their Hounds after some approaching Zombies in an attempt to buy some time. 
     The two teams were allowed to Scuffle with each other, with a failed Save resulting in the figure becoming Stunned and knocked down for a turn, but not killed.  When fighting Zombies, of course, deadly force could be used.
The Fire Department battles the Department Store Elves for ownership of the Fra-Gee-Lay Crate; while in the background Ralphie and his Family battle Zombies for the Pink Bunny Slippers..
The game turned out to be rather bloody, with the Teachers, Bullies, Chinese Restaurant Staff, Fire Department, and School Kids, all being eliminated one by one during the course of the game.  Most of the other teams were reduced to only one figure by the end.   Many multi-sided skirmishes developed over the tokens with Zombies thrown in for good measure.
Ma Bumpus, the lone Bumpus survivor, spent all game trying to get their jalopy started to escape, all the while fighting off Zombies.  She succeeded finally in the last few turns of the game to get the car going; driving off into the sunset with a string of hungry Zeds trailing behind.

        In the end, the Bumpus-led team was able to get the Leg Lamp and the Turkey to their headquarters.  The Can of Simonize & Blue Ball were close to the garage, but the person carrying it died before getting in to safety.   One of the Department Store Elves had the Fra-Gee-Lay Crate, but was not  close to the Garage. The Ralphie-led side was unable to recover any of the Supply tokens back to their Headquarters; though at game's end Ralphie's Mom did have possession of the Slippers, and the Police Captain had the BB Gun.
   The game was a ton of fun to run, and the players all seemed to enjoy it as well.
A Policeman, a Fireman, and Ralphie's Mom battle Zombies and Elves for possession of the BB Gun. Meanwhile, in the background, Ralphie holds his own against a horde of Zombies, uttering a steady torrent of obscenities and swearing as he goes.
    After my game, Buck ran a Pulp Sci-Fi game using his "Combat Parol" rules.  This scenario featured an assortment of Aliens invading a small Midwest town in 1948.  The town is being defended by the US Army, and the Aliens  needed to cross the length of the table in order to secure a special part of a wrecked spaceship at the far end of the table. 
Alien forces deploy on the outskirts of Granville, USA
     I was part of the Army defenders, and we started  in a more rural area of the town by a Drive-In theatre.  As a team we decided our best move was to deploy as far forward as we could to keep the Aliens as far from their objective as possible.    So we immediately marched further into the town, with my squads being located on our right flank.
GIs move forward into town and attempt to find cover, as the Alien tanks advance.
     We didn't get far before we came into range of the Alien tank guns, and had to scramble into the buildings. There we waited for the Alien foot troops to arrive, as our tanks dueled with the enemy's
An overview of the Alien game.  US Tanks are just entering from the bottom of the photo.
     Unfortunately, the long range fire of the Aliens tanks proved better than ours.  Combined with some lucky hits, and unlucky misses on our part, we began to lose tanks one by one. 
I used one of my squads to drive some of the cars from the Drive-In into a couple of the streets in an attempt to block them.
     As the Alien infantry arrived, we quickly realized the orientation of the buildings along the main streets left us with very poor choices for firing position.    This combined with the fact I was facing squads of 8 ft tall super strong Aliens (Over twice the Endurance of us GIs) on my front, meant I was quickly worn down.
My troops (in the grey building on the left) try to hold out against overwhelming odds.
   We were able to do better against the weaker worm-like Alien creatures on our left, but the Aliens concentrated their Armor there, and were able to do severe damage. 
     In the end, the aliens were able to push one of their tanks through our line, and reached the objective, securing it for the victory.    It was a great fight, and we all had fun.
A lone Alien tank makes it to the objective (The glowing reactor in the center foreground), sealing a victory for the Aliens.
   The game ended around 11:30, giving us time to get a good start on packing everything up, before toasting the New Year at midnight.   It was certainly a great way for a group of gamers to usher in 2019.
After the game we watched the Times Square ball drop,  and toasted the New Year with champagne

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