Showing posts with label magnetic men. Show all posts
Showing posts with label magnetic men. Show all posts

Thursday, January 5, 2012

THE MAGNETIC MEN FEATURING MAGNETO #1 - June 1997

Born Again!
Credits: Tom Peyer (writer), Barry Kitson (penciler), Dan Panosian (inker), Matt Webb & Digital Chameleon (colors), Comicraft (letters)

Summary: Having realized his Magnetic Men have attained sentience, Magneto orders Mister Mastermind to create human disguises for them. Reluctantly, the Magnetic Men enter civilian life, as Magneto plots a final confrontation with his brother Will Magnus. Before he can reach Magnus, however, he must rescue the Magnetic Men from the Sinister Society. When he realizes that the Sinister Society are also victims of Will Magnus, Magneto invites them to join his cause. Unfortunately, by the time the team reaches Magnus’ base on Krakoa, all traces of his existence are gone.

Continuity Notes: New amalgams introduced this issue include: Mister Mastermind (Mastermind and Mister Mind), Soniklaw (Klaw and Sonar), Kultron (Ultron and Kobra), Vance Cosmic (Vance Astro and Cosmic Boy), Deathborg (Deathlok and Cyborg), Black Vulture (Vulture and Black Condor, plus perhaps Hawkman), Quasimodox (Quasimodo and Vril Dox), Chemodam (MODOK and Chemo), and Krakoa, the Living Dinosaur Island (Krakoa and Dinosaur Island).

Review: Aside from introducing a new group of amalgamated villains, there isn’t much here the previous Magnetic Men comic didn’t cover. Perhaps the hook is supposed to be that the team has taken on human personas, but this idea goes absolutely nowhere. Before they’re abducted by the Sinister Society, all the team gets to do is stand on a street corner in London for less than one page. Literally, the set up for this idea lasts longer than the execution. (The civilian identities of the Magnetic Men are also elaborate amalgams, but I’m too tired to go through them. It’s not as if the story gets any mileage out of the jokes anyway.) Looking past the odd execution of the human identity concept, we’re left with the team fighting another group of merged villains. And, while the action is competently delivered by Barry Kitson, this just isn’t very exciting. If a sequel to the original Magnetic Men one-shot had to be produced, I wish someone could’ve developed a worthier concept. This easily could’ve been a filler issue of Magnetic Men Unlimited.

Wednesday, July 20, 2011

MAGNETO AND THE MAGNETIC MEN #1 - April 1996

Opposites Attract

Credits: Gerard Jones (writer), Mark Waid (plot assist), Jeff Matsuda (penciler), Art Thibert w/Jaime Mendoza & Lary Stucker (inks), Richard Starkings & Comicraft (letters), Kevin Tinsley (colors)

Summary: In response to his brother’s construction of the Sentinels, Magneto has created his own team of robots, the Magnetic Men, to aid mutantkind. They stop Will Magnus’ newest creation, Sinistron, from kidnapping the mutant Kokoro, but soon encounter him again on the slave-nation of Genosha. When Sinistron paralyzes Magneto’s consciousness, Antimony leads her fellow Magnetic Men to discover their own sentience and break free. United, the team defeats Sinistron, and Magneto realizes that his robots are more than machines, but are his new family.

Continuity Notes: The Magnetic Men are based on the personalities of the deceased members of the Brotherhood (the original group lead by Magneto in the Amalgam Universe, killed by his brother’s Sentinels). The Amalgam answer to the Metal Men, the team consists of Antimony (Scarlet Witch and Platinum), Bismuth (Toad and Tin), Cobalt (Mastermind and Gold), Iron (Unus the Untouchable and Iron), and Nickel (Quicksilver/Iceman and Mercury). The woman they save in the beginning, Kokoro, is an amalgam of Psylocke and Katana. Sinistron is a robotic version of Mr. Sinister.

Review: The Amalgam books produced by Marvel seemed to be more “’90s” than DC’s lot, mostly due to X-artists like Roger Cruz and Jeff Matsuda. In terms of story, this reads as a traditional superhero comic, but it’s definitely not penciled in a style associated with ‘90s DC. Even though DC had their fair share of Image-style artists, that’s not the look people tend to associate with that era of the company (DC probably has more Jim Lee clones today than it did in 1996). Since most of the artists chosen for their Amalgam titles were pretty conventional, I’m guessing DC editorial specifically avoided the Mike Deodatos of the day. If the goal of Amalgam was to evoke the old school, that didn’t stop Marvel from hiring artists that could just have easily shown up on a Youngblood spinoff. Then again, this is pretty restrained for a Jeff Matsuda job, so maybe he intentionally toned things down. Personally, I find this style more palatable than his X-Factor work.

Even though I know very little about the Metal Men, I’ve always considered this a great concept. Making Will Magnus Magneto’s brother is a cute play on their names, and the Amalgam Universe is filled with these in-jokes, but giving Magneto a team of Metal Men modeled after Marvel’s earliest mutants? That’s the kind of creative thinking and continuity-melding you want in an Amalgam book. Now, if only the Metal Men had actually maintained a healthy newsstand presence following the Silver Age, perhaps I would’ve gotten more out of the actual story. I’m sure there are character bits and inside references I’m missing out on, so unfortunately much of the issue comes across as standard superhero fare. Perfectly acceptable, but not particularly exciting. The references I do get are entertaining, so I’m assuming fans of both the X-Men and Metal Men will get a lot more out of this than the average reader.

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