Showing posts with label arthur adams. Show all posts
Showing posts with label arthur adams. Show all posts

Monday, March 28, 2011

GEN 13/GENERATION X #1 - July 1997

Generation Gap

Credits: Brandon Choi (writer), Arthur Adams (penciler), Alex Garner w/Peter Guzman (inks), Richard Starkings & Comicraft’s Dave Lanphear (letters), Joe Chiodo & Martin Jimenez (colors)

Summary: Trance and his Freaks kidnap Jamie, a young mutant teleporter, from government custody. Gen 13 investigates the kidnapping, while Generation X detects Jamie’s presence with Cerebro. Gen X arrives as Gen 13 battles the Freaks, and mistakenly assumes they also want Jamie. The two teams fight, until their battle is interrupted by Emplate. When Trance suggests a partnership with Emplate, they teleport away. The heroes convince Jamie to take them to Emplate’s dimension, where they join forces against Emplate and Trance. With the help of Gen 13’s robot, Anna, the villains are fought to a standstill and the heroes return home. Jamie doesn’t join either team, but knows that both are his friends.

Production Note: This is a thirty-two page, standard format one-shot. Rather than twenty-two pages, however, the story runs twenty-eight. The cover price is $2.95.

I Love the ‘90s: Grunge exclaims “You go, grrl!” as Fairchild charges into battle. Also, there’s a character named “Grunge.”

Review: This one should’ve been a big deal. A huge deal. A Generation X and Gen 13 crossover, drawn by J. Scott Campbell’s inspiration, the legendary Arthur Adams? The two hottest teen superhero groups together in one book? People waited years for this comic, and yet it’s been consigned to the dollar bins of history. Perhaps not as embarrassing as the fifty-cent bins that house back issues of Fantastic Force and Doom’s IV, but it’s still a sad fall from grace.

Gen X and Gen 13 have an odd history, one that predates this comic by a good four years. Jim Lee first announced Gen X in a Wizard ad in the early ‘90s, only to be informed by Marvel that while the letter “X” might not legally be theirs, it is closely associated with Marvel, and it didn’t take a genius to figure out that they were also working on a book called “Generation X.” I’m sure Marvel didn’t have a leg to stand on legally (they didn’t invent the phrase, and it was used everywhere between 1992 and 1996), but Jim Lee respected their wishes. When the series launched, it was titled Gen 13, and it became an instant hit. Not only was it a bit racier than anything Marvel or DC were offering at the time, but artist J. Scott Campbell’s amalgam of Arthur Adams and Jim Lee was a revelation to the adolescent audience.

Gen 13 was so big, I would go so far as to say it helped to fend off the inevitable bust of the ‘90s for a few years. Marvel’s promised teen mutant series took a few more months to materialize, and while Generation X was a very successful launch, it never really seemed to have the heat of its Image counterpart. And while it was certainly possible to be a fan of both series, it was hard for the readers not to perceive at least some sort of rivalry between the books. I mean, Generation X “stole” Gen 13’s name!

So, a few years pass, the industry tumbles, and Marvel and Image decide working together is in their mutual interest. Between Wildstorm and Extreme Studios, a plethora of Marvel crossover comics are published, beginning in 1996. Maybe one reason why this comic didn’t have an impact is because it came at the tail end of the fad; its heat stolen by the likes of Spider-Man/Backlash. Gen 13 scribe Brandon Choi’s story, however, probably deserves the bulk of the blame. What do people like about Gen 13 and Gen X? Gen X’s popularity was built on its characters, and while that’s partially true of Gen 13, much of its audience probably came for the T&A and stayed for the sheer zaniness. If you’re pairing the two teams together, your best bet is to create a minimal story that gives the characters plenty of room to interact with one another. With Arthur Adams drawing it, you know it’s going to look good. People probably won’t even miss Chris Bachalo or J. Scott Campbell.

What does the actual Gen 13/Generation X crossover bring us? Plot. Lots and lots of plot. I tried to boil it down to basics in the summary, but a more detailed recounting goes like this:

- A cold war flashback. Interpol agent Banshee and Lynch of the Black Razors stop a terrorist, Carlos Ramirez, from exploiting young Jamie’s teleportation powers.

- Lynch places Jamie in government care, against Banshee’s wishes.

- Today, Trance finds Ramirez and orders him to reveal Jamie’s location.

- Under Trance’s orders, Ramirez kills himself. Lynch is notified of the death.

- Lynch informs Gen 13. They use Freefall’s alien pet, Qeelocke, to track Jamie.

- Emplate senses Jamie’s presence.

- Cerebro locates Jamie, spurring Generation X into action.

- Gen 13 attacks Trance and his Freaks.

- Generation X interrupts the battle. A misunderstanding fight commences.

- Emplate arrives. He decides he’d rather have Qeelocke.

- Trance promises to hypnotize Qeelocke for Emplate if they join forces.

- They escape through a portal. Grunge, who still has Husk wrapped around his back, leaps after them.

- Jamie awakens. The teams convince him to help him locate their friends.

- Trance turns on Emplate, as Grunge and Husk face the Freaks.

- The heroes arrive in Emplate’s dimension, although for some reason they emerge in two different groups a few minutes apart.

- More fighting.

- Trance hypnotizes everyone. Anna is unfazed. She agrees to let him ago if he doesn’t hurt the team while they’re entranced.

- The heroes return home. Jamie is left alone, but decides the two groups of people he’s known for five minutes are his friends.

- Neither team fulfills their mission, as Jamie doesn’t go back into government custody and Generation X doesn’t gain him as a member. No one seems bothered by this.

Who gives something like that to Art Adams to draw -- especially if you know it’s going to be crammed into twenty-eight pages of story? There’s enough material here for at least a three-issue miniseries. In order to make everything fit, Adams has to resort to numerous multi-panel pages. Sometimes he packs over ten panels on to one page. Want those large, bold Adams drawings with insane levels of detail? Look elsewhere. Want to see Grunge hit on M, or Jubilee and Freefall’s trip to the mall, or Fairchild’s reaction to Chamber’s face? Too bad. Want to even see Emma Frost? Sorry, she’s inexplicably away, although having one less character to draw is probably a relief for Adams’ drawing arm.

The story does try to build up a rivalry between Banshee and Lynch, and portray Jamie as conflicted over what to do with his powers (he mistakenly believes Carlos was his friend and distrusts the heroes). Due to the ultra-compressed nature of the story, though, the small character moments don’t have any resonance. There’s simply no room for the characters to express any personality, or to do anything together, which is a shame. That’s what people wanted to see. No one bought either of these books for the plot, so the decision to go with such a dense plot that skimps over the characters was baffling.

Wednesday, April 21, 2010

WEB OF SPIDER-MAN Annual #2 - September 1986

Wake Me Up I Gotta Be Dreaming

Credits: Ann Nocenti (writer), Arthur Adams (art), L. Lois Buhalis (letterer), George Roussos (colorist)

The Plot: The New Mutants chastise Warlock for watching too much television and not experiencing life. He heads into New York City, where he encounters scientists Dr. Karl and Dr. Reni Weber. Karl convinces Warlock to give him a small sample of his body, which Karl hopes will make him rich. When Karl experiments on Warlock, he absorbs too much energy and behaves erratically. After taking Reni hostage, Warlock morphs into giant imitations of Godzilla and King Kong. Meanwhile, Spider-Man rescues animals freed from a lab by an activist group. He notices Warlock, but is unable to help. Spider-Man convinces Karl to return the missing piece of Warlock’s body. Soon, Warlock blasts off into space, explodes with energy, and returns home. After seeing a biased editorial against Spider-Man, Warlock declares he won’t watch TV again.

The Subplots: None.

Review: In some ways, this is a precursor to several issues of Nocenti’s Daredevil run. Nocenti wants to tell a story about animal experimentation, but has to wrap it up in a traditional superhero narrative. The results don’t quite work, and while she still stumbled with preachy “issues” stories in Daredevil, she did have a better idea of what she was doing by that point. Here, the message doesn’t seem to go any deeper than “animal experimentation is bad.” When Spider-Man points out to one of the Animal Liberation Front members that animal experimentation saves human lives, and even the ALF members have probably benefited from it, the retort is, “I’d rather die with the animals!” Apparently, this is supposed to be the winning argument, as Spider-Man has no response and even begins to question if he could be considered a type of animal experimentation. Putting an animal’s life on par with a human’s isn’t the most rational position to take, and even if the writer sincerely agrees with it, there’s nothing in the character’s established persona that leads me to believe he would buy into the idea. Peter Parker isn’t an established vegetarian, and hasn’t been portrayed as someone with strong attachments to animals in the past. If anything, his past indicates he would firmly side with the scientists on this issue. ALF, by the way, is a real organization. I don’t know if Nocenti used them intentionally, or how well-known they were in 1986, but it’s still odd to see them in a comic book, instead of a stand-in group.

Aside from the heavy-handed message, there is some good material here. All of the characters have personalities and no one is portrayed as two-dimensionally bad. Karl wants to make money off Warlock, but he does still genuinely care about him, and feels bad when Warlock has a negative reaction to one of his experiments. Straight-laced Karl and his messy wife Reni are a cute couple, and Nocenti manages to make them feel real over the course of just a few pages. There’s also the idea that everyone in the story is using Warlock (Karl for money, Reni to “play Fay Wray” and have an adventure, and Spider-Man for money as well, through photographs). They’re not bad people for doing these things, but they of course feel guilty when they briefly believe Warlock has died. Not surprisingly, large sections of the story are just excuses for Arthur Adams to show off. I’m not sure if Marvel could legally get away with Warlock impersonating Speed Racer’s car, David Letterman, Godzilla, and King Kong today, but it was fun while it lasted. It’s too bad the printing and coloring of this era don’t begin to do Adams justice.

You’re Lying, Peter Parker!

Credits: Ann Nocenti (writer), Mike Mignola (pencils), Geof Isherwood (inks), L. Lois Buhalis (letterer), Bob Sharen (colorist)

The Plot: In a dream, Peter Parker’s home is invaded by Hobgoblin, Kingpin, Black Fox, the alien costume, and Black Cat. He has to lie continuously to Aunt May and Jonah Jameson to cover his dual identity. He’s awaken by a phone call from Mary Jane, who’s upset he missed their date. She doesn’t believe his lie. He quickly calls Aunt May and the Daily Bugle, telling more lies, as he prepares to go out as Spider-Man. He vaguely remembers a nightmare but is glad he can’t remember it.

Review: Mike Mignola and Arthur Adams in the same comic? If John Byrne and Frank Miller did pin-ups, this could’ve been an early Legend imprint comic. This may be a back-up story, but it has a stronger idea and better execution than the main story. If any hero is going to feel guilty about lying to his friends and family, it’s going to be Spider-Man. Nocenti cleverly paces the story so that Peter is lying in almost every panel, as the stakes of his dream go higher and higher.

The idea of the hero as a liar has to be treaded lightly in order to keep him sympathetic (and heroic), but the story manages not to take the concept too far. The only time we see Peter lying for any reason other than to cover his dual identity is when he tries to cover for missing his date with Mary Jane. It’s subtly played, but the idea is there. Peter is lying to someone who already knows his secret identity, who doesn’t need to be “protected” from the truth. Dishonesty has become a standard aspect of his relationships, and he’s having trouble distinguishing when or not a lie is appropriate. I only wish Nocenti had more room to explore the idea.

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