Showing posts with label dietrich smith. Show all posts
Showing posts with label dietrich smith. Show all posts

Wednesday, October 2, 2013

SPIDER-MAN TEAM-UP #6 - March 1997


Breaking and Entering!
Credits:  Larry Hama (writer), Dietrich Smith (penciler), Sean Parsons (inks), Tom Smith (colors), Bill Oakley (letters)


The Plot:  Spider-Man passes by Avengers Mansion as the Hulk is breaking in and fighting his way past SHIELD’s forces.  As Spider-Man tries to subdue the Hulk, Aquarian arrives, proposing a peaceful resolution to the conflict.  Suddenly, the trio realizes that a Doombot is also in the mansion, downloading all of the Avengers’ information and sending it to Latveria.  They destroy the Doombot, but not before it successfully completes its mission.  Luckily, a SHIELD Life Model Decoy inserted a virus into the database as it was being downloaded, corrupting the information and Latveria’s power grid.


Web of Continuity:  This story takes place when the Avengers, and Dr. Doom, are assumed dead following Onslaught’s attack on New York.  SHIELD now oversees the mansion.  The Hulk is invading Avengers Mansion to gain access to Tony Stark’s database, which he believes has information that can save his life (he’s dying after being split from Bruce Banner in Onslaught: Marvel Universe.)


Miscellaneous Note:  The indicia on the first page list the previous year.  The cover date is accurate.


Review:  Because one gratuitous quarterly Spider-Man filler comic wasn’t enough in the ‘90s, the fates brought us Spider-Man Team-Up.  I’ve never read an issue of it before, and I only recall one reference to the series after its cancellation: Mark Waid once joked in an interview that the only comic he ever wrote for the money was Spider-Man Team-Up #1.  


I remember this book as yet more product pumped out during the Clone Saga, but it actually survived for two more issues after Peter Parker’s return.  This issue is written by Larry Hama, during his days of random Marvel assignments like Venom and Howard the Duck specials.  I don’t know if he had any say over the guest stars, but I would be curious to know if he genuinely wanted to bring in Aquarian (or “Wundarr the Aquarian” as he’s officially known).  Aquarian was apparently created as a parody character during the flower child days, and it’s hard to imagine why anyone would want to use him as another other than a joke.  Hama plays it straight, though, working in some of Aquarian’s hippie philosophy and giving him a few scenes to show off his powers.  He adds essentially nothing to the plot, but I guess if you genuinely like the guy, there’s nothing offensive here.  


Regarding Spider-Man and the Hulk, there are a few decent action scenes between them, although Spider-Man’s justification for entering the story is the tired “just happened to be swingin’ by” set-up, which was already pretty old ten issues into the original Marvel Team-Up.  Probably the best moment in the story is the introduction of the Doombot, which is given a pretty creative means of sneaking into the mansion.  The twist ending is also amusing, although it apparently establishes that the Avengers’ entire database has been destroyed, which I doubt stayed in continuity.




Lost Souls
Credits:  J. M. DeMatteis (plot), Marv Wolfman (script), Bob McLeod (breakdowns), Tom Palmer (finishes), Tom Smith (colors), Bill Oakley (letters)


The Plot:  Dracula pulls a young woman named Raynee out of the crowd in a ballroom.  Later, the police investigate a mass murder inside.  Peter Parker takes photographs and runs into Dr. Strange, who’s also investigating.  Strange later informs Peter, while as Spider-Man, that Dracula is the culprit.  Soon, Dr. Strange is incapacitated by Dracula’s astral form, leading Spider-Man to investigate Dracula’s home.  He encounters a peaceful Dracula, and has dinner with him and Raynee.  Eventually, Strange frees himself, as Spider-Man discovers Dracula’s true nature.  Strange imprisons Dracula and reveals that Raynee is actually a golem created by Dracula to soothe his loneliness.  Dracula escapes, vowing vengeance on the heroes.


Web of Continuity:  This story is treated as the first time Spidey discovers there is an actual Dracula.  I don’t know if that fits with any established Dracula stories, but I’m assuming it’s something Marv Wolfman wouldn’t get wrong.  Spider-Man does briefly forget that Dr. Strange knows his secret identity, though.


I Love the ‘90s:  References include the approaching millennium, The X-Files, and the Macarana.  Spider-Man also spells out a web address with a “www///” leading me to believe someone got “http://” mixed up with “www.”.


"Huh?" Moment:  For some reason, Dracula waited six months to return to the ballroom and commit the murders, or it took six months for the police to discover them.  Either way, I don’t understand why the prologue is set six months in the past.


Review:  Bizarrely, this is not the lead story.  At the very least, the reunion of Marv Wolfman and Tom Palmer on a Dracula story should’ve been hyped, even if that has nothing to do with Spider-Man.  And while it’s obvious the creators wanted to do a Dracula story first and kind of backed into a way to fit it into this book, Spider-Man’s role doesn’t come across as obviously superfluous.  (He is superfluous, just not obviously so.)  His job as a photographer gives him an organic introduction into the story, and he works as a sort of “average Joe” commentator on the supernatural elements.  As Spider-Man’s first meeting with Dracula, however, there’s not much here.  Dr. Strange and Dracula look great, yet Spider-Man’s off-model (McLeod’s interpretation of the post-McFarlane giant eyes always looked wrong to me.)  The story’s main focus is on setting up a Dr. Strange and Dracula rematch, with Raynee added as the human element.  On that level, it’s a decent read.  Spider-Man’s a fun interloper, but he’s clearly not the star. 

Wednesday, February 2, 2011

NIGHT MAN/GAMBIT #1-#3, March-May 1996

Shredding Skin

Credits: David Quinn (writer), Dietrich Smith (penciler), Norm Rapmund (inker), Patrick Owsley (letters), Andrew Covalt & Malibu (colors)

Summary: Candra calls Gambit, asking him to join her in a new world she’s discovered. Outside of the mansion, a sickly Night Man arrives, hoping to find Wolverine. Gambit, the mansion’s lone occupant, takes Night Man in and discovers his skin is falling off. Meanwhile in the Ultraverse, another ailing Night Man faces death. The sorceress Rhiannon takes him to the Marvel Universe, but is shocked to discover he isn’t with her when she arrives at the X-Men’s mansion. Unbeknownst to her, this Night Man landed in Candra’s home.

Continuity Notes: As a result of the Ultraverse’s “Black September” event, there are now two Night Men. One lives in his original universe, and the other has been sent to the Marvel Universe.

Review: Who knew this even existed? Seriously, I loyally followed everything X-related well into the ‘90s, and never even saw an ad for this one. Why go through the effort of producing a gratuitous team-up miniseries with an X-Man if you’re not going to promote it within the X-books? And people actually did buy Gambit comics in these days! At any rate, this miniseries continues the adventures of the reality-displaced Night Man, who previously crossed over with an X-Man in Night Man vs. Wolverine #0. Existing in the wrong universe is apparently killing the poor guy (much like the actual publication of his ongoing series), so he’s turned to the X-Men for help. He somehow thinks that tampering with their alarm system will help his case, which leads to a pointless fight with Gambit. This fulfills the issue’s mandatory fight scene, while the rest of the issue is spent establishing the two Night Men concept and checking in on the Ultraverse. There’s an elaborate storyline going on with Night Man, his father who also used to be Night Man, and Rhiannon, who I gather is a Night Man villain. There’s no real effort put into explaining any of this for new readers, so if any hypothetical Gambit fans stumbled across this book and bought it, I can’t see them getting drawn into the story.


Wilder Hearts

Credits: David Quinn (writer), Andrew Wildman & Dietrich Smith (pencilers), Stephen Baskerville & Norm Rapmund (inks), Patrick Owsley (letters), Andrew Covalt & Malibu (colors)

Summary: The second, feral Night Man arrives at the X-Men’s mansion. Gambit leaves Night Man and Rhiannon behind to investigate and is soon attacked by the doppelganger. Rhiannon stops the battle and takes both Night Men and Gambit prisoner. She prepares to feast on Gambit’s heart and steal his energy, when Candra suddenly appears.

Review: Just to bump up the level of generic ‘90s-ness, X-Men Adventures artist Andrew Wildman arrives to fill in for much of the issue. To be fair, neither Wildman or Smith are as bad as the cover would lead you to believe, but I don’t think anyone is going to mistake which decade produced this comic. I’m not familiar with writer David Quinn, and only remember his name from a Bullpen Bulletins piece that hyped a new, darker direction for Dr. Strange. He’s latched on to the idea that Gambit resents the X-Men’s unwillingness to trust him, and connects it to Rhiannon’s refusal to reveal her plan to him. This is the extent of Gambit’s characterization this issue, while Night Man I recaps some plot points and Night Man II growls repeatedly.

A subplot scene set on the Ultraverse fleshes out the Night Man supporting characters introduced last issue, which is appreciated. Gale, the woman hanging around Night Man’s father, is revealed as the hero’s girlfriend. I assumed she was his father’s wife, last issue. The father also lapses into a flashback, revealing that Rhiannon is Night Man’s mother, who stays eternally youthful by feeding on young men’s hearts. He discovered this when he came home from work early, only to discover her semi-nude, straddling a young man and literally chewing on his heart. That’s a helpful bit of info, and I have to say that revealing it here instead of the first issue actually does work to the story’s advantage.


One of You

Credits: David Quinn (writer), Dietrich Smith (penciler), Norm Rapmund (inker), Patrick Owsley (letters), Andrew Covalt & Malibu (colors)

Summary: Rhiannon invites Candra to join her in the Ultraverse, after she sacrifices Gambit and uses his energy to unite the Night Men and open an interdimensional rift. Gambit breaks free, as the two Night Men begin to realize they can’t live independent of the other. When Candra throws a knife at Rhiannon’s heart, the feral Night Man stands in the way and is killed. The sickly Night Man convinces Rhiannon to use the energy left by his counterpart to return home. They arrive in the Ultraverse, just as a funeral is being held for Night Man’s alter ego. Meanwhile, Gambit promises to help Candra find a new start in their home reality.

Review: And now this miniseries has devolved into total nonsense. Why exactly Candra wanted to live in a new world in the first issue wasn’t very clear, but it’s an important plot point in the final issue. Apparently, she wants “freedom,” which she can’t get due to her relationship with the Thieves and Assassins Guilds. They’re the ones who offer tithes to her, so I don’t understand what hold they’re supposed to have over her. Quinn also seems to have picked up on the hint in the first Gambit miniseries that Candra had a fling with Gambit, which is why she wants him to join her in a new world. The implication in this story, at least on a few pages, is that she’s in love with him, which doesn’t exactly gel with the allusions from Howard Mackie’s original story.

When Candra isn’t swooning over Gambit, she doesn’t care if he lives or dies, as she goes along with Rhiannon’s plan to sacrifice him. Then, just a few pages later, she switches sides again and tries to kill Rhiannon. She’s also established a strong bond with the feral Night Man, which comes and goes in-between pages. Aside from motivations that shouldn’t be scrutinized, the issue’s also filled with nonsensical justifications for interdimensional travel, and an ending that has Night Man returning to his world as some kind of ghost. Even more confusing is the declaration that this storyline has ceased all of the extradimensonal problems created by the “Black September” event, a crossover stunt that’s never been explained during this specific miniseries. Okay, Gambit fans…you’ve gotten a taste of the Ultraverse! Don’t you want more?!

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