Showing posts with label Searforge. Show all posts
Showing posts with label Searforge. Show all posts

Thursday, 6 December 2012

Warmachine: Magnus the dwarf (Archive conversion)

Here's a couple of conversions I haven't got around to painting poroperly, when I played a lot of warmachine I thought it would be fun to play as magnus, but I really do love the Privateer press dwarves too much to invest in stuff I don't really like the looks of. Therefore I decided, magnus is speed 5, which is as fast as the faster dwarves.... why not make Magnus into a dwarf.... (or a dwarf into Magnus)
Magnus was converted out of all privateer press parts, a Hammerfall high shield body, the epic magnus model's arms and the non-epic magnus's backpack. For the head I spent ages looking for a decent dwarfy head in the privateer press AND Warhammer range, in the end I went with an elf head from the nyss hunters, bulked up the nose and added a larger chin and sideburns.



 Magnus has the ability to use unique jacks exclusive to him, the "renegade" warjacks, therefore I needed to work out how to make them, the above was what I came up with, a grundback runner chassis with a chainsaw from the GW Imperial guard sentinel kit (catachan), I got the gear bits from a GW Dwarf cannon kit. I was going to add a one shot missile to the back of the model... somehow to represent the renegades one shot gun and beef the little gut up a bit with some extra plating to represent the buckler the model has.

I might actually have a finished Terrortoise or two to show by the weekend, you never know lol.

Thursday, 23 August 2012

WARMACHINE: Searforge Hammerfall UA

I thought i'd put up the WIP shots for the custom Searforge Hammerfall Highshield UA I made a couple of years ago as the previous pics are all fully painted.

These conversions are made primarily from Privateer Press Hammerfall figures (as you might expect) but I also mixed in a few GW parts (in particular, heads) to get more individuality from PPs figures.
The finished UA
I started with the officer, taking the Hammerfall body with a wide gait turning left.
I cut off the left leg cleaned up the groin area and pinned the trimmed lower leg to the stub with a gap in-between ( I used a bit of hard GS underneith the foot for support).
I then put some strips of GS on either side of his cloak and left them to dry.
Once dry I went over those strips with more GS and put in some creases and the button holes on the right hand side.
After that I took one of the straighter hammerfall left arms and cut it up, re-assembling it into a straight pose (without the hand).
Then I took and empire knight head and trimmed off the top, applying a bretonnian helmet in the laurels place.
The pointing hand is from the OOP Dwarf warriors boxed set.
After I started painted I also added a loin cloth out of a bit of plastikard with GS ontop of it.
Pre paint shot of the conversion
Paint in progress shot of the conversion
The standard bearer was converted from one of my spare unit leaders (I've had up to 60 hammerfall at various points... kind of obsessed...).
His gun was hacked off and the arm cleaned up
The hand / banner pole was from the current GW dwarf warriors (or thunderers).
The head is from an OOP Empire state troops box.
The banner was made by putting shapes of plastikard on the banner pole and then using pro-create I sculpted all the little plaques (I pushmolded the top one from the stock UA).
There is also a little high elf purity seal type bit at the bottom.
He also has a bretonnian helmet on his back.


A couple of WIP shots of the standard bearer


Thursday, 14 June 2012

Warmachine: BATREP (Gorten VS pDenny)

So I was at the Crawley(UK) Wednesday club last night and had a 25 point game of warmachine against a player there who has just recently moved back to the UK from Seattle where he owns a gaming store.

He was a veteran player of WM. I've got a lot of games under my belt, but few of them MKII with my Searforge, though i've had a fair few MKII games with my Thornfall (though seeing as MKII was... what 2 years ago, I think i've maybe played 8 times...).

CRYX ARMY
pDenny
-Nightmare
Standard bone chicken.... err light warjack thing
Mech thralls with Brute thrall
Min Bane Thralls with UA
Bloat thrall
Witch solo thing (mini Denny)

SEARFORGE ARMY
Gorten
-Driller
-Blaster
Thor
-Basher
-Gunner
Min forgeguard
Herne & Johne
Bokur

So the game had fairly sparse terrain with a few barricades either side, one big hill in the middle and the menoth GF9 terrain on the opposite side, plus a few other bits.

I got to choose the side and went with the one where there was a barricade a little further onto the table. 

CRYX TURN 1
Cryx went first and basically just ran or moved everything up.

Notice the bloat thrall sneaking up on the left flank.


Cryxian forces move up the battlefield, if they did anything else this turn I don't remember what it was..... 

SEARFORGE TURN 1

I gave a focus to the blaster controlled by Gorten and kept the rest on Gorten. Thor Tuned up the gunner and drove the gunner and the basher forward a little.
The gunner activated, it may have moved, I can't remember, but the important part is with a jack marshal boost to hit and tuned up damage roll it wiped out the bloat thrall (I hate those things).
The blaster also did an excellent job and wiped out the witch thing ( I don't know it's proper name, first time i've faced one, i'm told it's like a mini Denny... therefore it had to go).
I believe Gorten shot the brute thrall to death and Johne pounded a single mechanithrall...
Gorten also cast Solid ground (to avoid scourge).
Gorten's forces thin down the cryx a bit with shooting... ok they didn't kill much but the witch brute and bloat were pretty good kills IMO

Gorten surveys the battle
CRYX TURN 2
Denny gave Nightmare 3 focus
Apparently I forgot to take photos a number of turns... sorry about that. 
The cryx mostly ran
Nightmare charged the driller (target of Prey). The driller only had it's left arm and cortex left after that
The blaster was engaged by 2 running mech thralls.

SEARFORGE TURN 2
THREE FOCUS, WHAT AM I GOING TO DO WITH THAT!!! (lol), worst of all after Denny's feat is Gorten's control area (and therefore feat radius) was now 6"..... lol.
So basically some stuff moved.... Johne killed a couple of thralls
By far the most important action this turn was Gorten casting Eruption (the AoE on the board in the pictures below) and managing to hit his target.... (A mechanithrall).
This killed off the mechanithrall and 3 banes including both UA models!!!.
Gorten backed off 1.5" to try and stay away from reach weapons behind the wall.

CRYX TURN 3
The Banes got into combat this turn, thankfully there were only a couple able to get anywhere.
The pictures show the beginning of the turn unfortunately, 
The bane next to my driller took out the driller.
Denny Scourged teh forgeguard behind gorten, killing him and knocking down Gorten and Johne.
Nightmare moved to get Gorten....... I was expecting GG there, however he was literally out by half a millimetre (the 2" reach PP template slid straight through between their bases but it was a hairs length away). So instead Nightmare murdered Herne, Johnne and the only Forgeguard he could reach.
I think both mech thralls fluffed their attacks on the Blaster, either that or caused little to no damage...
The Bokur was missed by the Mech thrall and taken to 1 HP by the bane thrall


SEARFORGE TURN 3
Didn't take any photos again... sorry.
Gorten backed off a bit and used his feat this turn pushing everything to the west table top, moving nightmare away from him and just generally being annoying (moving one of the thralls off the Blaster was especially important). Denny was missed by the feat but it got everything else.
This allowed the dwarves to get some kills, unfortunately the full 8" was a little too far, leaving Nightmare engaged with the gunner, Gorten unable to hit with Molten metal (he only has FOC 5) and the basher too close for a slam.... However it did leave Nightmare out of Dennys control area >.<.
Searforge cleaned up this turn, by the end of it only a mech thrall, 2 banes, damaged nightmare and Denny remained, I even put 4 damage on Denny via the blaster with no focus (blaster took no damage from the mech thrall free strike)!

CRYX TURN 4
Nightmare killed some forgeguard, damaged the basher a bit.
Denny coulden't get to Gorten this turn but positioned for a charge next turn.

SEARFORGE 4
Gorten camped on all his focus.
Flack field from the basher finished a Bane and damaged Nightmare, basher finished off nightmare. Last forgeguard killed the last Bane.

CRYX TURN 5
As you can see there wasn't a lot of cryx left, but we went a couple more rounds after this, Denny charged Gorten and froze him in place putting on a bit of damage (4 I think), then the mech thrall charged and I think did not damage, Gorten was on ARM 22 after all (even with crippling grasp).
Beginning of the turn
Denny's charge
Denny Spending focus
SEARFORGE TURN 5
I moved stuff up basically... I couldn't manage to hurt Denny though, unfortunately I moved the Forgeguard too close....

CRYX TURN 6
Gorten down to 8 hit points when Denny took control of the last forgeguard standing too close and behind Gorten.... I don't think i've played a Denny player before that ever used that spell, I didn't even know she had it! (is it new to her in MKII?)

SEARFORGE TURN 6
Chased Denny to no effect, Blaster and forgeguard missed. Basher gets into BTB to hopefully chase her down next turn.. Bad move on my part.

CRYX TURN 7
Denny trashed the half damaged Basher with the last Forgeguard.... MUST REMEMBER NOT TO GET FORGEGUARD TOO CLOSE TO STUFF!!!!


SEARFORGE TURN 7
Suffice to say that Denny was faster and really quite annoying :P. No damage.

CRYX TURN 8
Denny charged for the kill... but Gorten's camping kept him alive...., but frozen by Denny's weapon again.

SEARFORGE TURN 8

I'd had enough of chasing and threw everything at her... what was left that is.
Gorten put a focus on the Blaster.
Thor missed his spray attack
The gunner missed (she was DEF 20 in the wreck, he needed a 12 on 2D6).
The Blaster with it's spray........ MANAGED 10 DAMAGE ON HER!!! WOOP!!
Now there was only one more attack I could possible make.... Gorten's eruption, and it did the job excellently. GG.


The game was won / lost on Nightmare being a hairs breadth out of contact with Gorten, that would have ended Gorten, no doubt in my mind, had the 2" template connected with both bases I would have lost the game, however it wasn't and left me my feat turn to turn the tide.

First time i've ever beaten Denny which is nice :).

Thanks to my opponent (un-named as I have no idea if he would like to be named or not).
I Hope you enjoyed the read, I apologise if something doesn't quite make sense, I'm writing from memory and, as you can see I didn't take as many photos as I Should have :(.

Sunday, 13 May 2012

WARMACHINE: Searforge update


Update to show the latest complete models for my Searforge.

I frankly am never likely to use 30 hammerfall, even with 2 unit attachments, however I love the models....
The second unit attachment has been converted from a couple of "spare" hammerfall figures.

The units are distinguished by all having different shields (this includes the corresponding Unit attachments (one advantage of having 60+ Hammerfall models at one point.....).
Units: Hammerfall High Shields (34 (Units 10x3 + Unit attachments 2x2))














The Averlancher may not be the best jack in the game... well it may not even be in the middle area.... ok fine the Averlancher is not he WORST jack in the game.... but at least it brings some long range firepower to the Searforge contract (still need to base this guy).
Heavy Warjack: Averlancher
Durgen Madhammer, I decided to convert my Madhammer figure as he looked a little bit hunched backed and I wanted to try and make him look more like the artwork (on deviant art somewhere). However I didn't take into account that it was going to be impossible to re-pose his head so I had to just deal with what I ended up with below. I still prefer him over the stock version at least, lol. Again, I still need to base him.
Wacaster: Durgen Madhammer

Saturday, 12 May 2012

WARMACHINE: SEARFORGE


Below are my painted Searforge Mercenary models for Privateer Press's Warmachine

Mercenary Warcaster: Gorten Grundback
Mechanic: hor Stein Hammer and Solo: Lord Rockbottom
Unit: Herne & Johnne

Heavy Warjack: Ghordson Driller

Heavy Warbeast: Lug

Light Warjacks: 3x Grundback Gunners and one Grundback Blaster

Heavy Wawrjacks: Bashers

My converted Hamemrfall High Shield Unit Attachement

Unit: Horgenhold Forgeguard