Showing posts with label maps. Show all posts
Showing posts with label maps. Show all posts

Saturday, December 27, 2014

Making a World Globe

Happy Holidays everyone!  It's been a long time, but I'm going to try and post more often in the new year.  I know, I know, famous last words!  :)  I do have a Hulks and Horrors campaign going right now and it seems like there should be some things I could share.  :)  Wish me luck!

Not that anyone cares, but I changed careers (again) and I'm a 7th grade science teacher now.  :)  It's fun and I (mostly) enjoy the students, but the level of work required is daunting.  The last time I taught school, I was 13 years younger than I am now.  Things have changed -- a lot!

Anyone who thinks teaching is a cakewalk should try it for a week or a month.  Sometimes you hear people suggest teaching for a day.  Anyone can do anything for a day.  A week or month would require real commitment.  End of rant.  :)

Some time ago, my friend DB gave me an awesome gift -- an actual GLOBE of my home-brew game world, Queston.  See post here.

Several people asked for a "how to" on it, so I asked DB if he would be a "guest poster" on my blog.  He obliged (some time ago) and sent me this info.  Enjoy!

-=-=-=-=-=-

Hello! My name is Dave… also referred to as DB in some of Jim’s posts. I am an artist and art teacher. Jim was kind enough to post pictures of the globe I made for him as a gift. He had said there was chatter about how I made it and asked if I’d be willing to do a “guest post”… so here I am!
    I have been a long time player in many of Jim’s campaigns, many of them set on his “world” of Queston. I had seen many of his maps of the world and was surprised that he never translated it to a globe before since he is a pretty handy/crafty guy himself. It started off to be a homemade Christmas Gift… but I ran out of time and the project got put on the back burner and ended up coming over a year later, but I am pleased with the result. Alright… On to creation!
    I found an old globe through school sources. Try thrift stores if you don’t already own one. I started by carefully removing it from the stand so I could paint it easier. This one was an old vacuum formed plastic globe from the 80s, so the plastic had some give, but it also had low relief mountains which I didn’t care for. I toyed with the idea of removing them somehow or coating the globe with another material to cover them to make a clean slate. I figured that these would be far too difficult, costly and take too long, so I let them be but I chose the smoothest section to apply a majority of the land masses. Once it was off the stand I suspended the globe with wire and primed it with spray paint then used a nice blue color spray paint as a base surface.
    I knew Jim had a digital copy of his word map… one I believed he made on an Apple 2E back in the day (he might correct me). He sent me the file without asking why, which was nice because it added to the surprise). It was in color but had patterns to denote various environments… swamp, forest, hills, etc. which were helpful since I intended to print it out in B&W. I measured my globe from pole to pole so I knew how big to make the land masses and then used Photoshop to enlarge the map to the dimensions I needed. After enlarging it I then broke the map into chunks with overlapping sections from chunk to chunk so that could be printed on standard 8 ½ X 11 white copy paper. I printed each section multiple times out in black and white. I knew I was going to be cutting them up, gluing and painting them down so standard copy paper was just what I wanted… cheap, easily cut, flexible for gluing, and the surface is perfect for accepting acrylic paint. I printed them out on a laser jet which uses toner. I would not recommend using a standard inkjet printer or color printer. The ink will bleed when glue or paint is applied. With everything printed out I set about cutting it up into pieces that would be overlapped here and there and were small enough to allow to conform to the curve of the globe without much buckling or folding as it conformed. Now the hard part…
    Jim originally designed the world as a flat rectangular map… not a true globe, so as I set about gluing sections of the map onto the globe using Mod Podge and a 1” wide stiff bristled brush I had to tweak the position of areas… Things that were once close became a little more separated. Areas that were once level with one another became skewed. I tried to keep things as close to the original map as I could, but liberties had to be made. I used Mod Podge to glue the map to the blue globe surface and then used a layer of it on top to help seal edges and prevent curling of the paper. I let this then sit until completely dry. Now the time consuming part…
    I printed off a small version of the map in color to act as a guide for the painting process. I started with the coast line, painting blue acrylic color matched the spray paint base to define the edges of the main continent and around all islands. This covered up the excess white paper I left because I didn’t want to die cut around the coastline. I found it easier to glue down as well with a cleaner, straighter edge on the map chunks. I made sure to color match the blue spray paint color with the acrylic I used for the cover up to make it as seamless as I could. Because of the intricacies of the coast, painting the edge took the longest. After that was done I set about painting each of the biome types. This made it easier to paint because I only had to deal with one color at a time. Because the map had pattern denoting each type already, it became basically paint by numbers. I chose colors to represent each biome that fit that environment best.
    For city/area names, I painted as close to the printed words as I could then on a scrap piece of paper I would redraw each area and label each city or title. Then I’d paint over the words on the globe. Once dry, I’d use a fine point sharpie to hand write back in the names. I did this practice in blocks as I moved around the globe, being sure to relabel each city/area as I went so I wouldn’t get mixed up. For areas that were dark in color I used a white gel pen to label areas to they could be read. I also used sharpie to draw the various icons Jim used to denote cities of certain sizes, square, circle, starburst, etc.
    Painting in the biomes required adjustment of the map as I mentioned before. Gluing it down in chunks there where places where the same area of city existed twice and I had to make judgment calls as to which to eliminate and where to put it so it made sense. Borders changed some, mostly vertically to shift with the curve of the globe. At the poles, I “rounded” off the land masses since they were cut off on Jims map.
    For the third of the globe that didn’t have any part of Jim’s world on it I decided to put a label. I went to Michaels and bought two sets of stickers in a font I liked and labeled the globe “Jim Pacek’s Land of Queston” to fill the space. With everything completed I did another coat of Mod Podge over the entire globe to seal the paint, stickers and give a consistent shine to the thing.

Thursday, July 10, 2014

Queston Globe

My good friend DB just gave me a fantastic gift last night, a globe of my game world Queston!

I've never conceived of Queston as a globe; its always been a sheet of paper (since 1983!)

There has always been a desert pole to the north and a frozen pole to the south, but there's something about seeing them as a sphere that is very impressive.

Thanks DB!  This is amazing!



This is the Fyrkingdom, heart of most of my Queston campaigns.  Many landmarks and adventuring sites are located within this picture.

The desert north, populated by the nomadic Dragynne and the dark towers of the dark elves, githki and psiaki.


The southern reaches of the Fyrkingdom.  You can see South Hold and the wastes ruled by the Frozynne.  To the east you can see the Dropoff and the edge of the Trollands.


The island country of Whair, home to my CotMA game.  Ravenport (not on the globe) is in the bay to the right of the picture.  CotMA is nearby.

Sunday, November 3, 2013

Devon's Hall in Dungeon Tiles

Dyson posted a cool map here.

I decided I would try to use the Dwarven Forge Dungeon Tile Mapper to make it.  Well, at least the dungeon-y parts, not the cavern-y parts.

My map is here.


I took some liberties.   :)

Here's a list of all the tiles you'd need to build it --

1852x2 Floor
2Bed
2CoS Pillar
41Corner
13Curved Corner
5Curved Half Floor
2Curved Stairs
1Demon Door
8Diagonal Wall
4Narrow Freestanding Wall
10Pedestal
1Pile of Treasure
4Pillar
1Secret Door With Floor
2Small Stairs
104Straight Wall
15Swinging Door

Even though I have 5 sets, I don't think I have enough.  :)

Monday, June 18, 2012

[Map Monday] Brasston Commons

I was preparing to use this town/village in a campaign that never happened.  I downloaded the pics off the old Irony Games website along with their demographic data.

I put both pics and the data into a Word doc.

Here's a screenshot:

Here's a link to download the Word doc.  You can edit it however you'd like.  :)

Thursday, June 7, 2012

Cityographer Kickstarter

Joe Wetzel of Dungeonographer, Hexographer, DungeonMorph Dice (!) fame is Kickstarting a City Generator.

Here are a couple pictures of his sample output.  He's still working to make the product even more sophisticated, but I think these are really good!


The product is going to have a lot of features and the ability to randomize and/or select features of the city, making your maps very customizable.  From the Kickstarter page --

More than just map software!
Do your players ever take a game session in a different direction and you need a quick city or village?  Or maybe you want to cut down on your game's prep time by getting some help creating some of the cities or villages in your game's setting?  (Whether you want the system to do 90% of the work or just 20%--customize the results as much as you want.)
Cityographer is the perfect solution for these situations!  You set some preferences for the city you want (technology level, population size, whether the city has a river, if it is on the coast, etc.) on a setup screen and it will randomly generate an entire village or city for you.  (You can also start with a blank map/city.)
Not only will the program generate the city's map, but it will generate simple floorplans of the buildings, and each building's residents and any important belongings.  If the building is a business you'll also get a list of the staff and a menu or price list of products available.Further, everything and anything can be fully or individually re-generated or hand edited!  So if you don't like the whole city, just start over.  But if you simply don't like the placement of a few buildings, move them or delete them and add new ones.  If you don't like a particular building just regenerate it or an aspect of it.  For example if the building is an inn, regenerate it or regenerate just the staff or just the price list or hand edit any particular item!
I've posted a lot recently about cities because, for me, they are much more difficult to design than dungeons or even floorplans.  This product is going to make that process a lot easier and more fun!

If you are interested in this kind of map generator, I would encourage you to go over to the Kickstarter and give it a look!

Go here to view the Kickstarter

Monday, May 28, 2012

[Map Monday] Korum and Manticorn

Back in the days before the internet and before I had a color printer (heck, I still don't have one...) I would design cities using a brush in MacPaint that would create a square grid, like graph paper.

Then, I would use a set of colored markers to color in the legend on the left.  I'd use that legend to color in squares within the cities to suggest where businesses and other "types" of areas were located within the cities.

Here's a colored map of two large cities in Queston, Korum and Manticorn.  Enjoy!

Heck, get out your markers and make your own!

Monday, May 21, 2012

[Map Monday] iG-Tools

Let me start by saying, man, I miss this site.  Here's the archive if you'd like to see what you missed.

My favorite part was the 3D villages.

Back in 2005 (?) the site just stopped working and all the precious resources just vanished.  I thought that I had a bunch of these villages on my hard drive, but I can only find one.

Galburg #95.

I renamed and repurposed it as Farthington.

The thing I loved about these maps was the 3D map that perfectly matched the 2D map of the village.  I think there was a village key too, but I can't find that.

Here's Galburg Farthington.  Enjoy!



PS: If you know how to randomly generate village maps that look like this.  I'd pay for a Java app that can do this.  :)

Saturday, September 24, 2011

Daffy Duck on the Borderlands

If you haven't already seen this, watch it now:  (hat tip to Dr. Rotwang!)


Near the end of the video, Daffy is flying on a dragon over a keep.  Here's a pic of the keep:
click to embiggen
Does that castle/keep layout look familiar to anyone else?


How about now?

Monday, April 18, 2011

Dungeon Mapping Online

A friend of mine, Dave, has a dwarf fighter named Oryx.  Oryx is a monster magnet and is the most experienced character in my CotMA campaign from the point of view that HE was around at the start.

Anyway, he got a bad draw from a Deck of Many Things and his soul is currently entrapped "elsewhere." His body is kinda like a zombie right now, but he can't do much.

I've been running a PBEM for him as Oryx tries to navigate his soul out of the prison he is in.  His mind has built this prison from his memories/assumptions about reality.  It seems that the souls of friends are also there to help him.  Namely Jace the Devine (a cleric who perished in a firetrap) and Bob the Burro (who took an unfortunate tumble down a 30' pit).

To play online, I discovered QueekyPaint.  I've uploaded a map from Dave's Mapper there and then I put a layer of black over the top of it.  I erase the black as Oryx explores the dungeon.

Well, here's the cool bit.  QueekyPaint captures the actual strokes that you make as you draw.  That's right, it plays your drawing back like a movie!

I downloaded Jing and I recorded the exploration thus far.  I encourage you to check out these tools for yourself.  You might find them valuable.

Check out the video of the dungeon exploration here:
http://screencast.com/t/vHM7tCqBejl

Tuesday, March 1, 2011

Queston Map

Tony over at roleplay-geek blogged about a method to make a GoogleMap out of your campaign map.  You use a site called http://www.maplib.net/.  You need to sign up for a free account first.

I thought I'd give it a try and the results are below.

Although my blog is CC -- this map is copyrighted by me.  Sorry.  I might want to include it in a book someday and I worked really hard on it a few years ago.  :)



There are many cities/places on the map itself.  The current CotMA campaign takes place just outside Ravensport on the island kingdom of Whair.  The distance between the hash marks is 10 leagues.

I really like this tool and I expect to use it more and more.  Check it out!

Wednesday, November 10, 2010

26 Years Ago TODAY!

Twenty-six years ago right now, a younger me was scribbling on the pieces of paper RIGHT IN FRONT OF ME!

I'm not kidding.

Twenty-six years ago right now I was scrambling to write an adventure for my friend Norman.  I'd just realized earlier in the week that we had Veteran's Day off from school and that meant we had some prime gaming time right in the middle of the week.

After dinner I grabbed some mechanical pencils, pens and paper and retreated to my bedroom.

I was creating for HOURS AND HOURS the very dungeon I have right here!  Amazing!

I know that I'm a packrat, but this is too cool.  :)

I just moved from my old house to a new one.  During that move, I was forced to pack up and look through my gaming stuff.  I came upon this lost adventure --

"The Barrow of King Grothegarka'an"

It's obvious to me that I was serious about this one.  It has WAAAAAY more detail than most of my other adventures.

The maps are shaded in.  I use pencil AND two colors of pen.  I name the different levels and I have an ornate key.


There's even a "cover image" of the barrow with the dark night sky above it, the three moons of Queston floating above...


I need to take a little bit of time tonight and tomorrow to write up a post-mortem for the adventure as far as I remember, then I'll post that AND the entire scan of the adventure (well, what there is of it -- I never finished it...)

More tomorrow!

Saturday, August 7, 2010

UpWords to add dimensionality to the tabletop

I'm always thinking about new, cheap and easy ways to add spice to my games.  I almost always use minis either using a battlemat (usually one I made myself) or my 3D game board.

Over the past few months, I've been scouring the local thrift shops for Scrabble pieces.  I like using them as mooks and hordes of monsters (I attack orc "J" for and hit for 3 points of damage).

Along the way I purchased several sets of "UpWords".  It's like Scrabble, but the tiles stack and interlock.  They are also about 1" square.  Well, for $2 each, I bought three sets.

Two sets were the standard 8x8 game board and one set was the "new" 10x10 game board.  Turns out that these two sets HAVE DIFFERENT SIZE TILES!  So, if you start down this road, make sure you only buy one size set!
Don't buy this one -- the tiles are SMALLER than the others AND it's harder to find. 

Anyway, I used my Dremel to chop the boards up into two 2x8 and four 4x4 sections (for easy storage and use).

Here are some pictures of how I will use them in my game:
  
The boards come in different colors -- I cut my grey one into 4 pieces

I cut my brown one into 2 pieces

Originally, I set one whole alphabet aside because I thought I would glue stacks of tiles together.  I didn't do it, but you might want to.  I think stacks of 3, 5 and 7 work GREAT for use with minis.

Here's a small setup.  The wall in the back is 5 high.  The orc is climbing steps up.

Here's a wall that's 7 tiles tall.  The steps are on the left.  

You could use stacks of these things for pillars too. (I don't have a pic of that)

What is the safe path for the elf to take across the trapped dungeon floor?

Two full sets of UpWords tiles AND the two cut up boards (two 2x8 and four 4x4) fit in this one zipper bag.  Got it at Wal-mart for $1.88.

Hope this is helpful and useful in your game!

Thursday, July 22, 2010

Random Geomorphic Dungeon Map Generator

A person named "Leaf" who owns/runs a site called "dizzydragon.net" just put up a Random Dungeon Generator using Dyson Logos' geomorphs.

He redid all the geomorphs using Inkscape and it's a pretty cool project.

The generator is here.

Thanks for sharing with the community, Leaf!  Much appreciated!

Here's a sample map:

Tuesday, July 6, 2010

Stephen Colbert on Dungeons and Dragons

Mike (over at Swords and Dorkery) mentioned this morning that the Wikipedia article of the day was about "Expedition to the Barrier Peaks".  So I headed on over to give it a read. 

After reading, I started clicking around and went over to the Stephen Colbert page at Wikipedia.  From there I clicked on a reference about D&D and went to this GameSpy interview where he talks about his years playing D&D and the "Thieves Fortress of Badabaskor".

I've heard of this adventure, but I've never played it.  The old Judge's Guild stuff really interests me now from a historical (and wild ideas) perspective.  Back in the day, I didn't buy much of it because I didn't have a lot of disposable income.  That's not so true today.  :)

I haven't read through the adventure yet, but it does have a cool cutaway map.  Here it is for your viewing pleasure.
Enjoy the articles.  I may post about TFoB in the future, if I get a chance to run it. 

Tuesday, June 29, 2010

Dungeons of Castle Greyhawk

Late in 2007, WOTC produced an adventure (for 3e or 3.5e I think) called "Expedition to the Ruins of Greyhawk".

Inside there's a cutaway map of the dungeon (or at least part of the dungeon).  I'm posting it here because I think it's pretty cool and I thought you all might like it. 

There seems to be a soft spot for cutaway pics of dungeons among the Old Schoolers.  There's a great one in the Moldvay Basic Book and there's another excellent one in his B4 "The Lost City".

Enjoy!


Saturday, June 26, 2010

Free Dungeon Maps

James over at Underdark Gazette pointed me in the direction of a free "Herculoids" resource.  (I'm a sucker for Saturday Morning Cartoon stuff!)

I did a little digging into their URL and found these cool dungeon maps.  There are some cavern maps too!

I downloaded them all (of course) and then I opened one of them up.  Each file has a legend of symbols and then two versions of the map.   One that looks more like "stone" and one that is more plain.  Both versions of the maps come with or without number keys.  See pics below.

Enjoy!

  

PS: if you click on the "Cartography" link at the bottom, you'll find additional map goodness!

PPS: for an "all in one" file, I've put the dungeon and cavern maps together in one pdf file.  See the right hand side of my blog.