Sunday, December 1, 2024
World of Greyhawk Gazetteer Revised on DMsGuild is Amazing and Free!
Sunday, November 17, 2024
Larry Elmore Red Box Cover 3D Rendition at Lucca Games & Comics 2024
The Italian Gaming Convention, Lucca Games & Comics has been steadily growing in popularity over the years. During this year's convention, a few weeks ago, a 3D sculpture based on Larry Elmore's Red Box Basic Set cover from the BECMI D&D edition was brought to life. The piece was painted live in front of Lucca attendees by artist Silvia Corso.
Friday, November 1, 2024
Fred Funk's OD&D Set
Fred Funk has been mentioned before on this blog. He was one of Dave Arneson's players where he famously played Frederick, King of the Orcs from the Dungeon of Castle Blackmoor. Fred also created his own setting called Fred's World which is available at The Comeback Inn Forum.
This photo of Funk's OD&D ruleset was shared on X by Griff Morgan. According to Griff, Fred had erased Gary's name from his set. Perhaps something done in solidarity with Arneson at the time when he and Gary were not getting along so well? According to Morgan, this rulset is currently owned by another of the Blackmoor players, James Lafererrie. Lafferierre was the inspiration for the character Jallapierrie (Jal) who appeared in DA1 The Adventures of Blackmoor.
Have you used Fred the Orc King or Jallapierrie in any of your Blackmoor adventures?
-Havard
Wednesday, October 16, 2024
Into the Wild Blue Yonder - Blackmoor Adventure from tFotT and Rob Kuntz
Into the Blue Yonder is now available for preoder from tFotT. This adventure was written by Rob Kuntz and was demonstrated at ArneCon last weekend. The adventure is written for characters of levels 10-12 and takes the PCs on a journey through Blackmoor's Realm of the Dead, AKA the Dark Realm.
Pre-Orders Being Taken: Into The Wild Blue Yonder By Robert Kuntz An Official Blackmoor Setting, Into The Wild Blue Yonder was used as a convention adventure at Arnecon 2. World famous Greyhawk author, Robert Kuntz has created a module to honor his old friend, Dave Arneson. This is a historic adventure as Rob has never before written a module for Blackmoor. Extensively researched in order to evoke the essence of Arneson's Blackmoor campaign, adventurers set out on a quest into the Dark Realm of the unliving to discover the secrets behind a conspiracy that could lead to a great war.
An AD&D adventure for characters levels 10-12. Special ArneCon 2 Edition -Includes signed certificate from Robert J. Kuntz! (limited to the first 100 copies). Cover may change for the final release. Into the Wild Blue Yonder is a very grounded and straight forward quest related to a story line created by Dave Arneson in his original campaign and as fictionally extended by this author. This should not of itself stop capable DMs from utilizing what is presented here in their own campaign settings. In other cases this adventure is suitable as a one-off type played out over several sessions. It also contains a lot of new source material that can be integrated into any campaign. The adventure is designed for 8 PCs of 10-12th level. DMs can substitute their own PCs for the 8 pre-generated PCs included herein while taking note of the balance in spells and items the latter possess. The action takes place in the Dark Realm (land of the dead) beneath the Goblin Hills in the Egg of Coot. It is quest oriented and centers upon the party retrieving knowledge that will eliminate a brewing revolt in the Duchy of Bulgryn, the latter which could draw adjacent Duchies into a War of the Roses scale conflict. Into the Wild Blue Yonder can either be placed in a land comparable to Oerth or it can be easily adapted to any campaign. It is connected in no small way to the lands comprising Dave Arneson’s Blackmoor & environs. A portion of the information contained herein has been derived from Dave’s Blackmoor campaign for the express purpose of continuing a legendary story line he composed concerning Marfeldt the Barbarian. Just as important was the need to recognize Pete Gaylord’s Wizard of the Wood character; and out of respect for the first wizard of RPGs I was eager to include him in the story’s plot. You’ll discover venerable histories herein which I have adapted for crafting this adventure as part of the legendary saga of Blackmoor, the first fantasy RPG campaign.
Thursday, October 10, 2024
ArneCon 2024 Reports Are Coming In
It is also nice to see photos of Morgan hanging out with Vic Dorso of DaveCon. It seems that any rivalry that may have existed between the two conventions is now ancient history and Morgan stated that he plans to attend at DaveCon next year.
I know that some announced guests did end up not showing up and a few events may not have occurred according to the program, but it looks like they had more than enough games and activities to keep the attendees busy. Some of the games were live streamed and can be viewed here. Among the Blackmoor Bunch who were present were Dave Wesely, Ross Maker, Dave Megarry, Bill Hoyt and possibly others.
In particular, I have to say I found Rob Kuntz adventure particularly interesting, involving legendary Blackmoor characters like Marfeldt and the Wizard of the Woods as well as reference to places like the Duchy of the Peaks and the Realm of the Egg of Coot.
Did you attend the convention? I would love to hear from you!
More discussion about this article at The Comeback Inn.
-Havard
Photo by: Marianne Wong
Friday, October 4, 2024
ArneCon 2024 This Weekend
ArneCon 2024 takes place this Weekend. This convention is organized by Griff Morgan and Chris Graves, often referred to as the Fellowship of the Thing. In this photo we see Dave Wesely. Dave Megarry, Griff Morgan and Rob Kuntz as they prepare for the convention.
I wish the organizers and guests a wonderful weekend!
Are you going to ArneCon? Let me know about your experiences!
-Havard
Tuesday, October 1, 2024
Dave Arneson Game Day 2024 As Fans Share Oldschool and New School Goodness
Blackmoor Week is over. Dave Arneson Game Day is today! On October 1st, we celebrate the love for our hobby on the birthday of the D&D Co-Creator.
So many things related to Blackmoor and Dave Arneson have been happening these past days and the activity is still going on!
I really like that we are seeing fans of the early editions and fans of the most recent editions of D&D all joining in to celebrate together. Gaming should bring people together, not divide us. We have too much of that going on in the world.
Let's look at some highlights so far:
- Over at The Piazza, Coronides is making conversions for Blackmoor to D&D 5E and has just added the Noble Class.
- Zenopus posted his overview of the Blackmoor Foundations Book at his blog.
- Did you make sure to get the free PDF of the Dragonborn of Blackmoor Sourcebook by Jon Gómes that I posted about the other day?
- The Gnomish Embassy has posted two NPCs, the latest seems to be linked to the Dragonborn sourcebook
Let us add to this list as the day continues!
-Havard
Monday, September 30, 2024
Dave Arneson Game Day 2024 is Tomorrow! (Blackmoor Week Day 7)
We have been getting messages from fans all week and it has been great! I can't believe tomorrow is October 1st, the birthday of D&D Co-Creator Dave Arneson!
I hope you are ready to join in the massive celebrations of our hobby that are taking place world wide, like every year. You can sign up for the Facebook Event here.
Just today, I was told about this post over at the Gnomish Embassy Blog with a brand new character profile for Blackmoor Week, an Aarakocra no less! Yesterday with Dragonborn and today with Aarakocra, I can hear some say. Heresy? But lets remember that there is no right or wrong way to play D&D as long as everyone is having fun around the table. Younger gamers are discovering Blackmoor and that can only be a good thing. I am sure Dave Arneson would enjoy knowing that the game he helped bring into the world will bring joy for decades to come.
What are you doing for Dave Arneson Game Day? Its a party, so everyone is invited! As long as you love gaming that is.
-Havard
Sunday, September 29, 2024
Dragonborn of Blackmoor: Free Fan Sourcebook by Jon Gómez (Blackmoor Week Day 6)
I love that Blackmoor Week can inspire fans to add their creativity to the world of Blackmoor. Over at The Piazza, Jon Gómez (aka Zeromaru X) has created a fan sourcebook called Dragonborn of Blackmoor.
Jon has been working on this project for years and he has really put his soul into this fan sourcebook. He has even added his own hand drawn illustrations which is pretty amazing. This is a 27 page document packed with information.
You can download this document for free here.
What is Blackmoor Week and how can you join in? Glad you asked!
-Havard
Thursday, September 26, 2024
Dave Arneson Material in the Catalog of Rebellion Games? (Blackmoor Week Day 3)
I have thought about not covering copyright or Trademark ownership discussions on this blog anymore. It tends to create a lot of drama every time and it just makes me tired. However, we need to talk about this.
Last year we learned that Rebellion Games had acquired the entire catalog creatred by Flying Buffalo Games. Flying Buffalo were founded in 1975 by Rick Loomis. When Rick sadly passed away back in August 2019, the company briefly passed to Webbed Sphere (Jason Kingsley OBE) who sold the Flying Buffalo games catalog to Rebellion.
Based in their press releases at the time, Rebellion seemed to be most focused on Tunnels and Trolls. However, another part of their press release may be of particular interest to readers of this blog:
"As part of the acquisition Rebellion have taken over Flying Buffalo’s entire line of roleplaying games, including the cult classic Citybook, Grimtooth, and Merchants Spies and Private Eyes series. The entire back-catalogue of Flying Buffalo PDFs will remain available to purchase online, with future releases coming directly from Rebellion Unplugged. "
Now, we know that Dave Arneson contributed to a couple of gaming books linked to some of these series. In 1984, he contributed to City Book II: Port o' Call. For Merchants Spies and Private Eyes, Dave Arneson wrote the adventure The Case of the Pacific Clipper (1991).
At one point Dave Arneson told me that he had sold his company Adventure Games to Rick Loomis. Adventure Games also made several games whose current ownership is unknown to me. When I asked Rick about the status of Adventures in Fantasy, which is one of the games Adventure Games produced, he was not able to confirm that story at the time.
Find out more about Blackmoor Week here?
-Havard
Wednesday, September 25, 2024
Blackmoor Foundations Arrived (Blackmoor Week Day 2)
My copy of Blackmoor Foundations finally arrived. I decided I wanted to get this one from Amazon, but even though I ordered it immediately after it was announced there, it took quite some time for them to get the stock to send out to customers. Once shipped, it got here really fast so that is nice. And guess what, just in time for Blackmoor Week! I will be looking over this one over the next few days. Sadly, the cover got a bit bent as you can see in the photo, but oh well.
What is Blackmoor Week and Dave Arneson Game Day you say? I'm glad you asked!
What are you doing for Blackmoor Week so far? :) Leave a comment!
-Havard
Tuesday, September 24, 2024
Blackmoor Week 2024 - Day 1
It is this time of year again! Blackmoor Week is upon us. Fans and gamers worldwide celebrate this week over the 7 days leading up to Dave Arneson Game Day which you can sign up to here. Dave Arneson Game Day is a fan organized non-profit event to celebrate Dungeons & Dragons, Roleplaying Games and the D&D Co-Creator Dave Arneson.
You can participate in Dave Arneson Game Day simply by running a game, wring about gaming or doing something else related to our hobby and ideally sharing it with us so that we can all join in the fun!
We are not about holding up one creator of the hobby over the others who helped make this hobby. We are not about edition warring. We are not about whether Old School or New School is better. We are not about one way of gaming being better than other ways of gaming. Gaming is for everyone, regardless of age, skin color, gender, sexual orientation or political persuasion. One of the great things about this hobby is that it can bring people together. The only way to play this wrong is if the people around the table aren't having fun. In this day and age, we need more activities that can bring people together.
I think Dave Arneson would be very happy knowing that all kinds of being around the world keep getting joy out of the game that he and his friends helped develop.
That is what Dave Arneson Game Day is about! Enjoy Blackmoor Week 2024! Now is your time to make plans. And please let me know what you are doing in gaming in the days ahead! :)
-Havard
Saturday, September 7, 2024
Morley the Wizard - Should This Early TSR Mascot Make a Comeback?
Sunday, September 1, 2024
DaveCon 2025 Special Guests
Next year's DaveCon is still many months away, but we are already learning more details about the event.
Vic Dorso seems to have clarified that the convention is not just about Dave Arneson, but that "Davecon isn't just about one Dave, its about all the Daves that made RPG gaming great !"
The 2025 convention will include the following:
Original Blackmoor Players:
David Megarry , David Wesely, Mike Carr, Bill Hoyt, Ross Maker
Arneson Alumni:
Ken Fletcher, Kevin McColl,
Other Guests of Honor:
Justin Alexander and Mark Rein-Hagen, Bob World Builder, Baron De Rupp, Grace the World Destroyer, Heidi Gygax, Eric Garland, Greg Gillespie, Andy Thomas, David Yaeger, David "DJ" Johnson.
Furthermore, DaveCon, via their Facebook page, has offered a discount code for tickets:
20% Discount code is good till September 15th only is DiceBreaker.
You can buy the tickets at this site.
Read more about DaveCon at the official website.
If you feel like DaveCon is too far into the future, there is always ArneCon happening next month.
Are you going to DaveCon? What are your thoughts about this news? Let me know!
More about DaveCon 2025 at The Comeback Inn Forum
Disclaimers: This blog is not associated with DaveCon or any other commercial endeavour. This is a non-commercial fan site promoting and discussing anything we feel our readers might be interested in learning more about.
-Havard
Thursday, August 29, 2024
The Minnesota Gathering of Blackmoor Fans Happening Right Now
I talked about the Minnesota Gathering earlier this month. It is a small convention of sorts, and a meeting of some of Dave Arneson's players and friends along with other gamers. This gathering is not associated with ArneCon or DaveCon. The convention organisers were kind enough to remind me that The MN Gathering is happening right now. I will share updates if I can get some reports!
Are you at the Minnesota Gathering right now? Please let me know if you are having a good time! I would love to hear about your experiences!
-Havard
Thursday, August 15, 2024
DA3 City of the Gods (TSR, 1987)
While it would later be revisited in the d20 version City of the Gods for the Dave Arneson's Blackmoor line, the legendary City of the Gods from Dave Arneson's original campaign had been whispered about since it had been mentioned in the First Fantasy Campaign (1977) or perhaps even earlier as a place where many of the original Blackmoor players would see their characters meeting their doom. Even Rob Kuntz and Gary Gygax had struggled to face the dangers of this place.
This adventure also gave the world more details about the Peshwah Horsemen and their lands, including expanding the Blackmoor world map south for the first time. Early on in the adventure, the PCs are introduced to Bosero, the character originally played by Jon Sider, before they are soon attacked by things that can only be linked to the City of the Gods. Although the module's excellent cover by Doug Chaffee does not really reflect the contents of the adventure, the shameless use of science fiction on a fantasy adventure module, told customers that Blackmoor is a very different place than what you can expect from most Dungeons & Dragons campaign. Indeed, combining sci fi and fantasy elements was one of the hallmarks of Dave's original campaign and could be seen as early as in Supplement II's Temple of the Frog. Zeitgeist Games would later double down on sci fi in Blackmoor campaigns with Clock & Steam decades later.
Item Code: #9191 (DA3)
Title: City of the Gods
Type: Adventure
Author: Dave L. Arneson and David J. Ritchie
Published: 1987
Format: 48-page book w/tri-fold cover, fold-out map
"New Magic... That's what the flying egg has. New magic unlike any ever encountered in Blackmoor. New magic of a type that could give the fledgling kingdom an important edge in the wars that are brewing on its borders. There are only a few minor problems. Like the fact that the magician who piloted the metal egg to one of Blackmoor's southern outposts was killed before he could utter a word. And the fact that Blackmoor's sworn enemies, the monks of the evil and eccentric Order of the Frog, are also interested in the magic represented by the egg. And, most important, the fact that the egg came from the distant and dangerous City of the Gods. Set amidst the blistered salt flats of the Valley of the Ancients, the City of the Gods is a strange and deadly metal metropolis whose powerful guardians do not welcome intruders. Yet it is to this place of deadly menace that Blackmoor's leaders now send a daring expedition - to bargain for aid in the coming wars - or to steal the magic of the gods."
- DA3 City of the Gods can be purchased as PDF or POD from DrivethruRPG (not an affilated link)
- Read more about DA3 at the Comeback Inn Forum!
Wednesday, August 14, 2024
ArneCon 2024 T-Shirts and Other News
ArneCon is the convention organized by The Fellowship of the Thing, producers of the Secrets of Blackmoor documentary. As I mentioned back in February, this year's convention will take place on October 4-6. The addition of Rob Kuntz as a guest of honor is a very welcome addition along with others who also have a long history with Blackmoor.
The art for the t-shirt was announced yesterday. I like the image of Dave as a mage in front of the castle. You can find out more about the convention, events and how to get tickets here.
Also, several Blackmoor alumni may be spotted at the MN Gathering, is coming up on the 29th of this month!
Are you going to ArneCon this year? Let me know about your plans and what you are the most excited about!
-Havard
Friday, August 9, 2024
DA4 The Duchy of Ten (1987)
I talked a bit about DA4 back in 2016 when it was first released on PDF at the DMsGuild. Back then I mentioned how Dave Arneson's name does not appear on the cover of this adventure and that Dave had expressed some dissatisfaction about the adventure as he had not been given a chance to give it his approval which he presumably had done with the previous modules in the series.
"The Well of Souls...
That's what Zugzul bade the Afridhi call the evil artifact that he had taught them to make. They call it the Well of Souls, and they must carry it before them into every battle - and they would be mighty. Thus said the god of Afridhi, Zugzul the One. So the Afridhi did as they were bade. Seeking the volcano called the Hill of the Hammer in the far Barrens of Karsh, they built in its heart a great forge. There, as Zugzul had promised, efreet came to help them make the mighty artifact.
There, amid vile, unholy rites, they bound the souls of men into its very substance, and, as it took shape, they sharpened their swords for the red-handed work that must surely follow hard upon its completion. Many were the men who guarded the Hill of the Hammer during the days of making - for their foes in hated Blackmoor would try to unmake that which they had wrought. Yet, it was not men that would keep the Well of Souls from destruction, but a prophecy - that the artifact would be unmade only by the hand of one as yet unborn!"
Thursday, August 8, 2024
Clock & Steam (2007) - A Sourcebook for ZGG's Dave Arneson's Blackmoor D20 Line
Clock & Steam (2007) was published by Zeitgeist Games and focused on adding various forms of technology such as clockwork and steam technology mixed with a bit of magic to the d20 Dave Arneson's Blackmoor product line.
Once viewed as the idle pursuit of low races, the development of clockwork and steam power has since swept across the lands of the North like a wildfire. High Thonians now boast the bravest and most innovative advances in these arts, and the call for the fruits of their labors grows louder with each passing day. But every new order threatens the old, and resistance to the march of progress grows, as well. What stand will you take in the name of science? Harness the Power of Invention ! Welcome to Clock and Steam, the comprehensive guide to "gadgetech" for Dave Arneson's Blackmoor. This long-awaited sourcebook reveals the ways in which clockwork and steam-powered devices have shaped the lands of Blackmoor, and adds new dimensions of play to any fantasy campaign. Now players can step into the role of creator, with a new base class-the inventor-and prestige classes such as the clock mage, the infuser, and the warmaker!
Blackmoor Foundation Book Temporarily Out of Stock
Secrets of Blackmoor on Twitter/X reported the following:
Blackmoor Foundations Update
Trying to keep up on shipping - yes, we do all our own fulfillment with Chris and I packing book orders ourselves. We filled nearly all the orders thus far, but we ran out of stock on Blackmoor Foundations again, still plenty of Tonisborg. Looks like we need to do a double re-order to keep up. The reception on this book has surprised us. It seems gamers do want to know about Dave Arneson's original campaign along with the origin of RPGs. Thank you all of you who purchased a book.
Saturday, August 3, 2024
MN Gathering 2024 for Friends and Fans of Blackmoor to Take Place on August 29
The Minnesota Gathering is one of the smaller get togethers involving the original Blackmoor players and friends. I mentioned this event last week, but now we know a little bit more. They are referring to the event as a Micro Convetnion taking place on August 29th:
August 29th. Perkins in Roseville MN at 6 pm. Next event. This year we reflect a bit on the 1969 GenCon pre event where Hoyt, Arneson, & Gygax met to discuss doing a Fictional Napoleonic like Arneson was doing But set in a medieval time. A suggestion posed By Gary. Arneson already wanting to do his version of a Braunstein pulled a lot from this as well. This is why those in MN say it started with Role-Playing, not Wargaming… the seed was already planted. But a lot more had to happen. The game started in 1970 Spring being as accurate to the tech and time as was logical. And Dwayne Jenkins would push for the Fantasy additions for those playing in MN when Hoyt took a job and had to move in the fall (August). Williams fort name changed to Blackmoor. Still more coming.
Friday, August 2, 2024
Thursday, August 1, 2024
Return to the Temple of the Frog, WotC 2007
In 2007, Wizards of the Coast decided to revisit one of the most iconic locations in Blackmoor. Return to the Temple of the Frog was published and released as a free PDF on the Wizards of the Coast Website. This was quite surprising since Dave Arneson's company Zeitgeist Games were publishing Blackmoor at the time as well. Dave Arneson is surprisingly not credited for the adventure even though it is clearly based on his original designs and concepts. The PDF does credit Dave Arneson as one of the creators of D&D however. The Temple of the Frog has gone through many iterations and I detailed a history of the adventure over at my website.
Return to the Temple of the Frog takes place more than twenty years after the original adventure and the defeat of the Temple. Known to his followers only as Saint Stephen, D&D's first arch villain has somehow managed to rebuilt the temple with newly gained abilities. New adventurer's are needed and will be put up against mutated apes, cyborgs and an enormous mutated frog before they finally can confront Saint Stephen and his nefarious allies.
"The Order of the Frog was led by a man of resource and ambition. High Priest Saint Stephen and four companions appeared out of nowhere and took over the order twenty five years ago. Though Stephen and his companions seemed normal enough (except for the slight greenish cast of their skin), they were quite literally not of this world. They were aliens, members of a scientific expedition that crash landed on this planet some years ago. Temple of the Frog was first published in the 1975 D&D Supplement II Blackmoor. It was later republished in 1986 as module DA2, Temple of the Frog. In the original adventure, the PCs were hired to find a missing person (Rissa Aleford, Baroness of the Lakes) and investigate a strange cult based on the worship of frogs. Return to the Temple of the Frog picks up the adventure decades later. During an adventuring party's assault on the temple over twenty years ago, Saint Stephen escaped the conflict and hid in the swamp until the adventurers departed. Having completed their raid, rescued the prisoner they had come for, and hurriedly looted the temple, the heroes left the area and never looked back. Saint Stephen entered the temple hoping to salvage anything that he could. The Order of the Frog was done for, all his fellow aliens were slain, and his frog cultists had fled or were put to the sword. He only wanted enough to allow him to flee the swamp and find a new hiding place. He found more than he had counted on...."
- More discussion of this adventure at The Comeback Inn.
Tuesday, July 30, 2024
Arneson Estate Responds to Ink Bat's Age of the Wolf
Over the past few months we have reported on this blog about Age of the Wolf after Ink Bat announced that they were bringing this project back for a GenCon release.
Here is the official response from the Arneson Estate:
For Immediate Release (07/28/2024):Is The Age of the Wolf an actual work by Dave Arneson or even a Blackmoor setting?
The Arneson Estate believes it to be a fake.
The Estate of David Arneson comprises his much-cherished family, Malia, Luke, and Dave's grandchildren. Dave's family is very perplexed regarding the publication of Studio Ink Bat's "Age Of The Wolf" book. This manuscript is purported to be Dave Arneson's last major work which Studio Ink Bat plans to distribute during events at GenCon 2024.
One would think someone wanting to publish an original work by Dave Arneson, or even a work derived from Dave's ideas, would be excited to collaborate with the family of Dave Arneson for the published work to have authenticity.
This is far from what has transpired thus far. Studio Ink Bat's attitude and actions leave the Arneson family utterly baffled. Studio Ink Bat (aka Denise Robinson & C.A. Suleiman) show no respect to the family's legal right to control intellectual properties created by Dave Arneson and properties derived from his works. Additionally, Studio Ink Bat has wholly disregarded the family's feelings in matters which are very much a family decision. This leads the Arneson family to believe that Studio Ink Bat's publication, "The Age of the Wolf," is a counterfeit — which cannot be attributed in any way to Dave Arneson. Furthermore, the Estate emphasizes this publication violates their trademark and naming rights.
I want to emphasize here that we have not received any documentation proving the work is anything but a counterfeit. We are still very open to seeing anything that could disprove our current assessment, which could be forthcoming from Studio Ink Bat.
Studio Ink Bat's behavior is puzzling to us, as it was Studio Ink Bat who initially approached the Arneson Estate asking for the Estate's blessing on the "Age of the Wolf" book. At first, they claimed David Arneson had contributed to the manuscript before his untimely death in 2009. Since email exchanges with the Arneson Estate, they are now walking that back and saying he was leading a team producing this adventure. They also said they were publishing it to honor Arneson, the co-creator of D&D, and planned on giving 100 copies away for free at GenCon 2024 (the 50th anniversary of D&D). Sounds nice enough, and it could have been simple. We exchanged pleasantries back and forth and requested they provide the Estate with three things to move the process forward:
1. We asked Studio Ink Bat multiple times to show us any documentation they have (e.g., notes, correspondence, or a contract) that shows Dave Arneson worked on this project or granted any rights to his intellectual property (his name or the Blackmoor name).
2. We asked Studio Ink Bat multiple times to send us the manuscript so the Arneson family could review it to determine if it is something the Blackmoor trademark could be attached to (e.g., would the family license the Blackmoor name to Studio Ink Bat based solely on the quality of the content). We received only a tiny sample which contained elements easily copied from previously published material.
3. We asked Studio Ink Bat to temporarily remove any public notices about the project until points 1 and 2 have been addressed. This would protect them from potential liability and was a first step for Studio Ink Bat to demonstrate an appreciation for Dave Arneson and his creations. Immediate action would also have shown respect to his family members.
These are things that any reasonable person would ask for to protect the legacy of a late and much-beloved father - none of the above requests were ever fully met. Since Studio Ink Bat told us this event was a one-time small, free distribution, we thought any license fee could be as meager as a dollar. The Arneson Estate is in the business of licensing the Blackmoor trademark, and the distribution of an actual, unseen, unpublished Dave Arneson work could only be a good thing.
Not long after, it became obvious to us they did not understand how IP law works, when Studio Ink Bat replied "Well, since we're giving the book away for free we don't need your permission" to paraphrase. However, this is wrong on two points - they do not appear to be giving the book away for free, and IP rights infringement involves publication, and not money (see below).
Despite the situation clearly being a misunderstanding we continued to reach out, while at the same time making it known we were very open to coming to an agreement with Studio Ink Bat.
Yet, they have refused to show us any proof that Dave Arneson worked on it (instead, they told us they had no documentation and we should "look it up"). They have refused to show us the entire manuscript. And let’s not forget the phone conversation where they called the Estate “stupid”. We need time to examine the manuscript to determine if it contains anything of Arneson's work or style. Time is also needed to distribute copies to numerous scholars for expert assessments of the work and its validity.
Instead, they offered to send us money, possibly give us the rights to the book after GenCon, and other things — anything but fulfilling our simple requests. The issue is that without knowing the content or seeing any evidence that Arneson worked on it, we can't simply give them a license to make claims as to the attribution and or validity of this work. Hence, their offers of money and publishing rights are not pertinent. We informed them of this, and our requests to see the manuscript continued to be ignored.
Furthermore, from the small sample Studio Ink Bat sent, from other content on their website, and their apparent limited knowledge of IP law gathered from our correspondence, we believe the book could contain violations of other publishers' and authors' IP rights, which would make the book difficult or impossible to distribute — again, unless we can review the full content we can't make any determination as to who can make claims to this content. Additionally, the family doesn't want to attach Dave Arneson's name to a product without providing proper credit to any other creators of the content, as has often been done to work Dave produced. We'd still be more than happy to examine the manuscript. We are in a quandary, as once the book is distributed, it will likely be too late to resolve this issue in a friendly way.
Studio Ink Bat's seeming desire to force our hand in this manner leads to more confusion, as we would rather offer a handshake and be friends than do otherwise.
Even as a derived work bearing a Blackmoor trademark, which the Estate is in the business of licensing, we would still need to see the manuscript they have refused to provide. How can we issue a license to use the trademark without seeing it? We need to know what kind of content this book presents. Does the content meet the Arneson family's standards for a fun adventure book meant for general distribution, or is this book aimed at an adult audience? Would you license your father's legacy to something you knew little about, or worse, something which could lead to negative public opinion? We would've liked to get the whole picture, but they have yet to provide it.
And — we discovered they are not giving the "Age of the Wolf" away for free, but instead "shadow selling" their book at GenCon 2024. The admission fee for their 14 paid events at GenCon is $48 per person and comes with a "free Age of the Wolf book." Do you think an unknown company's first publication could sell out all 14 events at GenCon for $48 a head if they weren't using Dave Arneson's name and the Blackmoor trademark to promote it? We don't believe so. They are using the Arneson and Blackmoor names to sell a publication we can only believe is a fake.
Even if they were giving the copies away at a free admission event or simply handing them out gratis to people on the street, it still infringes on the Arneson family's rights. Infringement does not have to involve money changing hands — the law is about publication and distribution. One would think that in this situation, ethics demand transparency and cooperation at the very least.
The Estate of David Arneson's goal is to promote and protect the legacy of the co-creator of the game that has changed so many lives for the better — and help that legacy continue into the future for all gamers, David's children, and his grandchildren. Studio Ink Bat claims they are honoring Dave's legacy but are instead doing the same thing to Dave Arneson in death as many did to him in life by exploiting properties that are not theirs (Blackmoor and Arneson's name).
For those going to Gencon, who have paid up front to play in an actual Dave Arneson adventure, our advice is simple: Buyer Beware! It is up to you as individuals to decide if attending a NOT BLACKMOOR event has value to you.
Again, the Estate and the Arneson family are excited to discover a new Arneson Blackmoor setting - assuming it is real. Thus, we are more than happy to review the manuscript, but Studio Ink Bat has chosen to be unethical in our estimation.
Chris Graves Authorized Representative and Bridge Troll for the Estate of David Arneson, LLC © 2024 Estate of David Arneson, LLC.
Stay tuned for future updates.
-Havard
Saturday, July 27, 2024
Blackmoor Foundations Book Now on Amazon
The new book Blackmoor Foundations is now available on Amazon. That is, it is currently listed as out of stock, but I assume that is just because they are awaiting the shipment of books. I have previously talked about this book here on this blog. Published by The Fellowship of the Thing, the company behind the Secrets of Blackmoor documentary, this book includes a number of historic documents and maps from the Blackmoor campaign that has never before seen the light of day.
The paperback edition is currently listed at 39.95 USD, and can be ordered from Amazon here.
-Havard
Happy Gary Gygax Day 2024
Thank you Gary!
-Havard
Friday, July 26, 2024
Amazing Blackmoor Map by Greyhawk and Blackmoor Fan
This amazing Blackmoor map details Blackmoor as it appears in the World of Greyhawk. It was by a Blackmoor fan named Steven Quigley who allowed me to share it on my website. Sven made this for his campaign which takes place in Greyhawk.
You can download the full version of the map with a higher resolution from the Comeback Inn here.
-Havard
Thursday, July 25, 2024
City of the Gods (2008) for the Dave Arneson's Blackmoor d20 Line
The oldest published reference to the City of the Gods is in the First Fantasy Campaign. This adventure proved deadly to many of the player characters from Dave Arneson's campaign and was probably played out shortly after the publication of Dungeons & Dragons. Another group of players who realised the dangers of this fabled location were none other than Gary Gygax and Rob Kuntz, as chronicled by Rob Kuntz in Oerth Journal #6. It was clear at the time that Gary wanted to explore the idea of combining fantasy and science fiction. In 1980, TSR published the adventure Expedition to Barrier Peaks. Written by Gary Gygax, it was a different, but similar concept. It was the 1987 TSR module DA3 City of the Gods (Dave Arneson & David Ritchie) that would finally make the adventure available to D&D players worldwide.
In 2008, Dave Arneson's company Zeitgeit Games decided to revisit the adventure. Written by Harley Stroh, the d20 version is not a mere rehash of the 1987 module, but explores other parts of the crashed spaceship that is at the heart of the adventure. It also expands the lands surrounding the City of the Gods greatly. To me this will remain one of the highlights of the d20 Blackmoor line.
The back cover reads:
Deep in the heart of the harsh landscape of the Valley of the Ancients lies Blackmoors greatest mystery an accursed place the local desert tribes know only as the City of the Gods. One royal expedition to the site has already failed to return and now the heroes must traverse unforgiving wilds and dangers untold in search of truth and if they can survive the journey the glory of a lifetime. Whet your blades and ready your spells heroes for the greatest of trials awaits! Welcome to City of the Gods one of the most infamous and enduring mysteries in the long and storied history of Dave Arnesons Blackmoor. Designed for four to six characters of 9th to 10th level this epic adventure is sure to challenge even the bravest heroes be they peasants or nobles warriors or wizards. Will you succeed where so many others have failed or will you too fall victim to the unearthly perils that lie in wait in the forgotten City of the Gods?
Title: City of the Gods
Author: Harley Stroh
Executive Producers: Dave Arneson & Dustin Clingman
Editor: C.A. Suleiman
ISBN: N/A
Pages: 108
Publishers: Zeitgeist Games & Code Monkey Press (2008)
Purchase a copy at DrivethruRPG (currently for 3$) - This blog does not use affiliate links.
Do you have a copy of this adventure? Have you adventured near the City of the Gods?
Read more about City of the Gods at The Comeback Inn,
-Havard
Wednesday, July 24, 2024
The MN Gathering 2024 - Arneson's Legacy Honored by Friends and Minnesota Gamers in August
In the past the MN Gathering has been organized in October for Dave Arneson Game Day, but this year the convention has been moved to August. The reason given for this is that it will honor the meeting of Gary Gygax, Dave Arneson and Bill Hoyt in 1969.
It is always great to see the Blackmoor Bunch getting together with other gamers and fans honoring the legacy they helped create with Arneson.
This blog celebrates all such events and all activities commemorating he early roots leading to the creation of Dungeons & Dragons. I wish the attendees of The MN Gathering a great time!
-Havard
Riders of Hak (2007) for Dave Arneson's Blackmoor
Riders of Hak
Children of the horsegod Hak, the Peshwah believe they are a chosen people. Birthed to protect Hak's sacred lands and guide Hak's sacred horses, they are brothers and sisters of his divine spirit, and feel they hold a particular destiny and a special place in this, their land. From the rocky peaks of the High Hak to the dusty floor of the Valley of the Ancients, the tribes of the Peshwah roam. Horseman, nomad, prophet, merchant, warrior... each is a face of the Peshwah. Welcome to Riders of Hak, the definitive sourcebook on the Peshwah for Dave Arneson
DaveCon 2025 Tickets Available
DaveCon 2025 has been announced and tickets are already available. Organised by Victor Dorso, this will be the fourth DaveCon. Read more about the previous DaveCon here on my blog. As last year, the convention will take place in Bloomington MN in the Crowne Plaza Suites Msp Airport - Mall of America.
Dates given for the convention are:
- Fri, Apr 25 2025, 8:00am - 11:45pm
- Sat, Apr 26 2025, 8:00am - 11:45pm
- Sun, Apr 27 2025, 8:00am - 8:00pm
Buy the tickets and find more details at Tabletop Events
Sunday, July 21, 2024
The Making of Original D&D: 1970-1977
- The complete original version of OD&D including Tolkien's terms such as Hobbit and Balrog
- The complete text from OD&D supplement 1, 2 and 3.
- Parts of Chainmail and Strategic Review
- Extracts from Corner of the Table (Dave Arneson's newsletter
- Extracts from the Domesday Book (the C&C Society newsletter)
- Letters exchanged between Dave and Gary
- The complete text of an early draft of the OD&D rules
- Commentaries by Jon Peterson
As a friend of mine pointed out, much of this material has already been circulating on the web in addition to the books that many hard core fans will have, but it is still nice to have everything in one place. The commentaries by Jon Peterson are insightful as and useful as always.
D.H Boggs has good review on his blog where he points out that some documents that are mentioned in the book but not included could have been very useful, especially if one wants to explore the often overlooked Dave Arneson side of the story.
-Havard
World of Greyhawk Gazetteer Revised on DMsGuild is Amazing and Free!
This excellent sourcebook was recently released on the DMsGuild from Cannibaal Press. The PDF can be bought for 0 USD or more if you like ...
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With Dragon magazine's 35th Anniversary (and issue 400 being published) this month, Roger Moore apparently revised his old article abo...
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The first Cleric in the history of D&D was played by original Blackmoor player and former TSR Editor Mike Carr and the character was la...
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Our ongoing Blackmoor PbP Campaign, DMed by Rafael has been going on since 2005. The Last Fantasy Campaign as it has become known as, has ...