Showing posts with label Fantasy Doom Patrol. Show all posts
Showing posts with label Fantasy Doom Patrol. Show all posts

Tuesday, July 31, 2012

Fantasy Doom Patrol, Session 2

The second session of Fantasy Doom Patrol has come to pass. The players were:
Sir Reginald and his brother Bobo, Ogre Ranger and companion (played by Zor)
Freidan Devilsnare, Reverse-Vampire Cleric (Dylan) - Reverse Vampires love garlic, are burned by moonlight, heal people by giving them blood transfusions, etc.
St. HK-47, Robotic Pope (Ian) - agent of the Vatican and devout follower of 'Super Jesus'
Torin the Small, Halfling Body-Part Thief (Shaun)
Eventually joined by JibberJabby, nude Hobgoblin Wizard beset by unpredictable spell effects (Tom)
When the last session ended, the PCs had just fought off a horde of vomiting goblins atop a giant chickenfort. They now decide to rest up and interrogate the goblin that they have captured. He explains that the goblins are equally worried by the sudden decomposition of the flesh of the dead god Hyperion. After some cajoling, he also admits that their leader, the now-deceased Haggo, has recently led a mysterious expedition deep into the body of the god. Sir Reginald concludes the interrogation by convincing the goblin to serve him as a dogsbody. This leads to the following conversation:

Zor: "I'll write him on my character sheet. What's his name?"
Me: "I dunno, he's just a random mook. What do you think his name should be?"
(pause)
Dylan: "Hitler."
Me: "Well, that's anachronistic, but I like the idea that goblins would name themselves after famous dictators. So how about his name is Genghis Khan?"
All: "KHAAAAAN!"

Around this time the Four Great Heroes come back into town: Sir Gregory Thorn, Alaric the Archwizard, Gwenna the Priestess and Pelwerthyn the Elf. Appearing briefly in the previous session, they are an extremely bland and generic adventuring party who are destined to be feted and beloved by the populace despite their uselessness, while the bizarre Fantasy Doom Patrol always languish in obscurity.
look at these fuckers. don't you want to punch them already?
Perhaps unsurprisingly, relations between the two parties do not go well. The Four Great Heroes claim to have slain a flaming chicken monster (in fact, the PCs had set it on fire and it was almost dead already). Freidan loudly complains that they were the ones who did all the work, while St. HK-47 rankles at Sir Thorn's assertion that he is not a real knight since he has no seat at the Round Table. All the time they are arguing, Torin goes about picking the Heroes' pockets, but bites off more than he can chew when Pelwerthyn catches him red-handed.

From here, the situation deteriorates rapidly. The formerly thankful villagers turn into a lynch mob as Torin escapes across the rooftops a la Assassin's Creed. Sir Reginald sends Khan the goblin to pack his bags for a quick getaway. However, Torin has previously warded their room with a scarecrow that is set to scream if anyone besides the PCs tries to get in (this is an item you can buy in chargen, because 4th edition is weird like that.) The scarecrow begins screaming at Khan. Sir Reginald rushes in, followed by the villagers, who see Khan and decide that the PCs must have been in league with the goblins all along! Sir Reginald, his brother Bobo, Khan and the scarecrow all escape by smashing through a wall into the alley below.

Me: "You take 4 falling damage from leaping out a first story window. The angry mob is right behind you."
Zor: "But they're all minions right? So that means they will all die automatically from the fall."
Me: "That's cheating! You can't adhere that strictly to the rules! (pause) Well, ok. The people at the front of the mob don't want to jump out, but the ones behind them are still pushing, so like five people fall out and break their necks."

It hardly needs to be stated that these deaths will soon be remembered as "those slain by the monstrous ogre".

The PCs all escape from the town by various routes. The only one who stands between them and freedom is Sir Gregory Thorn. Bobo tries to throw the screaming scarecrow at Thorn to distract him. A critical hit! "Well... usually you shouldn't be able to damage someone with a scarecrow, but since it's a crit... yeah, ok, the sharp point stabs into his shoulder and he's just stuck there with the scarecrow screaming at him. Forever."

AAAAAAAAAAAAAAAAAAAAA
The next day the PCs ascend the mountain and enter the god's body through his mouth. Along the way they are met by an elder from the ogre village at the top of the mountain, which is where Reginald hails from. Apparently the ogres' deity, Ra, has been greatly agitated recently and not responding to prayers. Together they descend into the stinking, rotting tunnels of the godflesh.

In a maze of ventricles somewhere near the small intestine, they are attacked by a trio of giant tapeworms, pursuing a naked hobgoblin who turns out to be our latecoming 5th PC, JibberJabby. JibberJabby struggles to control his magic, and although the mechanical effects remain mostly the same the exact nature of his spells vary wildly each time they are cast. This was just a vague idea before Tom arrived at the table, but when his character was introduced the players spontaneously wrote up a d20 table for "What weird thing is JibberJabby's magic doing now?"

1.shit
2.wet celery
3.toast
4.potato
5.coins
6.fire
7.wood
8.earth
9.paper
10.moon
11.water
12.sun
13.peyote
14.curry powder
15.wind
16.bleach
17.daggers
18.swarm of bees
19.alcohol
20.chicken!

This table is rolled upon every time JibberJabby casts a spell.

Over the course of the battle, JibberJabby conjures a blast of shit, a flight of origami cranes, and a swarm of tiny winged moons (which almost deal damage to Freidan as well, who as a Reverse Vampire is allergic to moonlight). But the hilarity comes to an end when poor Bobo is dragged down a tunnel by a tapeworm and smited to death by a holy parasite. Bobo is not a PC but a companion (technically a bear by the RAW) so there is no provision for his return.

Saddened and beaten bloody, the party decides to retreat from the dungeon in order to rest and bury their fallen comrade. They retrace their steps to the entrance and rest until the next day. Then they climb the mountain to bury Bobo in the ogre village where he was born.

The ogre village is built around a mysterious pit leading down into the centre of the god body. Bobo's funeral is interrupted by a blazing light that shines forth from the pit. Looking down the hole, the PCs see a bizarre sight: a giant glowing golden baby ascending the shaft towards them.

But that is a story for another session...

Thursday, July 12, 2012

Fantasy Doom Patrol, Session 1

Had the first session of my 'Fantasy Doom Patrol' 4E campaign today. The players were:
Sir Reginald and his brother Bobo, Ogre Ranger and companion (played by Zor)
Freidan Devilsnare, Reverse-Vampire Cleric (Dylan) - Reverse Vampires love garlic, are burned by moonlight, heal people by giving them blood transfusions, etc.
St. HK-47, Robotic Pope (Ian) - agent of the Vatican and devout follower of 'Super Jesus'
Torin the Small, Halfling Body-Part Thief (Shaun)
And the gameworld looks like this:
click for full size

The PCs are all members of a 'medieval black ops unit' under the command of Merlin himself, who uses them to solve the sort of problems that standard heroes just aren't cut out for. The session begins with a priest from the Most Holy Order of the Gourmandines throwing up in his room. The halfwit ogre Bobo performs an impromptu Heimlich maneuver on the fat priest, causing him to vomit so copiously that he loses all his fat in an instant. St. HK-47 declares that it serves him right for being a heretic.

Soon the PCs are summoned by Merlin and informed that all the Gourmandines are suffering the same affliction. They are sent to the town of Gramercy to investigate. On the way, they read a briefing that explains the origins of the order. Apparently the sun-god Hyperion was long ago punished by the Overgods for his hubris and smashed into a mountain (see map). Now his worshippers mine and eat his flesh to gain holy powers.

At the town of Gramercy, the PCs learn that the flesh of the god has recently begun to rot for the first time, which explains the widespread vomiting which has laid low the entire Gourmandine clergy. When they visit the High Priest they are attacked by a pair of Vomit Elementals and a demon emerging from the High Priest's mouth. "You know how vomit burns when it comes up? It feels like that, but on the outside of your body."
this looks about right
 Fortunately these enemies are quickly dispatched and Freidan performs a dangerous surgery on the High Priest to save him from a disease of cancerously multiplying organs. The only way to save the priest is a massive blood transfusion. As he's had over half his blood replaced, he is now a Reverse Vampire as well.

The priest claims that the goblins are responsible for this mess. They are notorious for sneaking into the mines and bootlegging the godflesh. He advises the PCs to follow up a certain miner named Gyar who is suspected to be in league with the goblins. They decide to rest first.

But their rest is rudely interrupted! At midnight, a wooden fort on enormous chicken legs attacks the town. Goblins are throwing grappling hooks and leaping to the guard tower. Torin runs down to the gate, where he sees a man whom he identifies as Gyar, attempting to sneak away quietly. Meanwhile, the Robo-Pope performs a 'terminator walk' up the side of the guard tower to protect the guard against the screaming goblins.

not really as well-made as this. more like just a clumsy wooden platform with some Warhammer-style goblins hanging off the side
An enormous battle begins. The walking fort is full of goblins, most of them incapacitated by vomiting. The ogre Sir Reginald leaps valiantly across the gap but falls short, instead grabbing hold of the legs of a goblin who is himself hanging off the edge of the platform. Then the Robo-Pope leaps and grabs hold of Sir Reginald's legs and they all dangle there together.

Torin makes short work of the traitor Gyar and proceeds to set a fire on one of the wooden legs. A goblin hound climbs down over its master to bite at Sir Reginald's fingers. Torin climbs up behind the enemy line to assassinate their one remaining priest, but is knocked unconscious by a goblin fanatic on a raging mushroom trip. Many enemies are shoved off ledges, often landing on other enemies below. At last the remaining goblins, trapped on the ground, turn to flee.

Meanwhile, the fort becomes agitated as its legs start to burn. In a frenzy, it tries to pull away but is held back by the grapnels attaching it to the guard tower. Sir Reginald grabs one of the vomiting goblins for questioning and leaps back into the tower, where the guardsman has been cowering. No sooner has he achieved this, however, than the tower is torn free and dragged along behind the burning fort as it flees into the distance. Clutching both the goblin and the guardsman to his enormous chest, Reginald makes an athletic tumble out of the window and they all land safely. The goblin barfs on the guardsman's face.

Freidan and HK-47 are left on top, desperately searching for a control mechanism. Freidan only finds a mysterious Jack Russell, which he catches as it tries to escape. HK-47 discovers a room containing a giant hysterical rooster head. Freidan hands the dog to HK, then picks up a barrel of water and swings down underneath the fort, trying to pour water on the fire. Unfortunately he fails and tumbles to the ground. The Robo-Pope picks up another barrel and makes his own attempt, but critically fails - he falls into the barrel and rolls away down the hill.

The Jack Russell escapes his grip and bounds away, far faster and higher than a dog has any right to do. Meanwhile the chickenfort runs screaming into the hinterlands as it erupts into flames.

---

All in all I thought this was a very successful session. It's been a while since I last played face-to-face and I'd forgotten how the energy can really pick up in a way that doesn't quite happen in webcam games. Playing old-school D&D has probably made me a better DM of 4th edition, more willing to improvise and allow for actions outside the rules. Last time I ran 4E was when I was just getting interested in the OSR, and I spent a fair bit of time fretting about how slow and cumbersome the combats were in 4E compared to OSR. Now I'm more inclined to embrace it - yeah, each fight usually takes upwards of an hour, but if it's a big setpiece encounter with lots of tactical widgets and interesting terrain, then that's over an hour of great fun.