Showing posts with label races. Show all posts
Showing posts with label races. Show all posts

Tuesday, May 15, 2012

Wörld of Metal Gazetteer: Races of the Wörld

The denizens of the Wörld of Metal are strange and varied. The following are descriptions of the most common playable races, along with stats and abilities for OSR-style games. Demi-human races have maximum stats (i.e. to play a Dwarf, you must roll CHA no greater than 7.)

Humans
The most common (some would say virulent) sentient species in the wörld, humans have taken root in every land from far northern Vikrölsandr to the distant Thundersands. They may be screaming berserkers, shrewd city-dwellers, Gothic nobles, eerie woodfolk, rugged nomads, gold-toothed pirates, savage samurai, cybernetic street thugs or a hundred other types.

Humans do not gain any special bonuses or abilities, nor do they have special requirements or handicaps.

Dwarves
Dwarves live in Vikrölsandr, and usually spend their entire lives underground. They dislike and distrust humans, and are always looking for new ways to trick the tall-folk to their doom. Those dwarves who do go abroad are often outcasts from their clan, or lured out by love of treasure. Dwarves are all fine smiths, and many are enticed by the prospect of forging strange foreign metals.

Maximum CHA: 7
Special abilities: Infravision; +5 save vs. poison.