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Showing posts with label TROJANS. Show all posts
Showing posts with label TROJANS. Show all posts

Tuesday, December 4, 2012

Trojan War Notables

 Hi All
I thought I'd share some photos of some of my Trojan War 'notables'. All the miniatures were painted by 'Gunner Dunbar'. They are all either Wargames Foundry or Redoubt Enterprise miniatures.
I've based these individually as I think I'll use them for some kind of variation on Two Fat Lardies Dux Britanniarum rules.
BELOW: PARIS and HECTOR.
 BELOW: Paris comes a cropper,... thank goodnes for dodgy chinstraps. (For those that don't know the story, Paris comes off second best in a duel with the King of Sparta, but his chinstrap on his helmet 'snaps' and he's able to do a runner back to brother Hector)
 BELOW: King Piram of Troy and Helen of Troy, (late of Sparta).
 BELOW: Piram, Helen Hector and Hector's Chariot Runner, (who shall remain nameless for now).
The Foundry miniatures are really nice but OUTRAGOUSLY expensive for an historical 28mm miniature. The Redoubt Enterprise miniatures are also very nice.
Comments Welcomed.
Cheers

Tuesday, June 12, 2012

WINTERCON 12. More DBA Fun!




Hi All!
Another opportunity presented itself to get some DBA games in.
BELOW: Busted chariots fixed while you wait. Just what I need! (Stephen Hopkins' Baggage Element)

I travelled to our nation’s capital, Canberra to play in the DBA comp being held as part of the Canberra Gaming Societies ‘WINTERCON’ event.
As usual I took my Trojans along. I really must get some other 15mm DBA armies painted.
6 rounds were played.
It all started of well.
Round One saw me playing against the canny Stephen Hopkins and his Later Achemidian Persians. I killed his general in about the 2nd or 3rd turn. Game over
BELOW: Set up.
BELOW: End game. Mortal combat between Darius and Paris. Hector cheers his younger brother on from his Red Chariot!

Round Two and I was facing David Lawrence and his Pre-Fudal Scots.
BELOW: Battlelines crash. On the far right Hector and his Auxilia and an element of light archers (Ps) gang up on the Scot's King. One moment he's there,....
 BELOW: .... and the next moment he's gone!
It was another rather quick game and another win for my Trojans.  Yet again another enemy General was dispatched. Hector was now dragging two corpses behind his chariot.
Round Three and the wheels fell off; literally! I was facing Brenton Searle and his East Frankish.
This was a nightmare match up for me. His Foot (Spears and Blades) overmatched my Spears and single Blade, and his Knights overmatched my Chariot Cavalry. I lose.
 ABOVE and BELOW: The East Frankish horde proves too much for Hector and the lads, "sigh"

Round Four and we’re back on track with a hard fought win over Central Asian City States ably commanded by Steven Vassalo.
 ABOVE: A hasty redeployment of my chariots was called for after a overly complex initial deployment.
BELOW: Hector scores a breakthrough,....
 BELOW: .... And sweeps in behind the the CACS cavalry line to clinch victory!

Round Five and I was up against Jason Dickie and his Italian Condotta. A tough game for me due to Jason’s abundance of Knights, Bow, and Spear (with a Light Horse element and some Blade also IIRC).
I was blessed with an abundance of pips, so was able to work a flank and clobber his Bow and eventually it was sudden death for us both, being 3 elements each down.
 ABOVE and BELOW: My initial deployment. Using the wood as cover I move my blades (dimounted Chariots) to threaten Jason's flanks.
 BELOW: The battle goes down to the wire with the final combat going Jason's way. A loss, but with honour.
Jason won the 50-50 contest and took the game, (but only just).
Round Six and I was playing Later Imperial Romans, (East).
This was another tough game that could have gone either way and ended up going the wrong way for me.
 ABOVE and BELOW: The combined arms killing machine that is the Later Roman Army proves to hard a nut to crack. Blades and Knights prove too much,...

All in all a great day of DBA gaming with a podium finish for Hector and the Lads!
Results were as follows: 
Brenton Searle – 1st III/52 East Frankish – 42 points
Lawrence Greaves 2nd – II/78b Late Imperial Roman (East) – 42 points
Scott Driscoll (Me) 3rd – I/26b Trojan – 34 points 
Gentleman’s Award – Steve Vassalo (by a very clear majority of votes)
Magister Militum – (Highest Adjusted Score) – Steve Hopkins
Executioner Award (most kills in a game) – Jason Dickie (with 7 kills)

 ABOVE and BELOW: Just two photos of other games nearby.

Cheers for now.
Comments Welcomed.


Friday, February 17, 2012

LANDWASTER '11. As viewed from BOTH sides of a battlefield

Hi All
Last year I played in LANDWASTER, a DBA tournament in Canberra. This was my 2nd tournament for the year and it had been my 2nd tournament in about the last 4 or 5 years.
In game 4 of the 6 rounds I was matched against my old mate Doug.
He posted a series of game reports from LANDWASTER, so I thought it would be noval to add my comment to the report he posted about our encounter in round 4.
I figured some of you might find it interesting to read about the battle as seen from both sides of the table.
My comments in BIG BLUE BOLD ITALICS.
Soooo over to Doug for the report:

GAME 4
At least I think this was game 4... Things were getting Hazy.. anyway - Scott (Trailape) is a top bloke to play against, hard but fair, and up for a laugh. As was customary by now.. the Waterway went down.. (groan). His army was a mix of Spear and Chariot cavalry led by Hector, looking splendid in his red chariot and shining armour.



ABOVE: Hector on my right, this wasn't the final deployment.
This wasn't the final deployment, with Hector switching to the centre and a Blade element (more of him later) moving to support two chariots on my right.

ABOVE: See those blokes with the bald heads second from the left in the front rank? Grrrrrrr....
I decided to mass my cavalry on my right and overwhelm the two cavalry in front of me then turn the line. Scott decided the best form of defence was attack and as I threw the column foward beside the waterway, he charged me with his two cavalry chariots - I had bow turning behind the column, and suddenly realised that the two Bw elements turning behind couldn't be pushed back and could cost me dearly!


This was my plan exactly. Initialy I was a tad aprehensive as Doug is a very experianced and canny player. His Bw was of concern to me on his right, so moving my Blade (Lukka Warriors) to that flank was a ploy to try and nulify them. Once I saw his 'blunder' with the column on his right I saw an opportunity to sieze the initiative on that flank and in turn roll up his flank.

LESSON ONE of DBA:

DBA is a excellent game for 'siezing' the opportunity, as usually one mistake can be fatal. With most systems, (such as DBM DBMM and FoG for example) you can bounce back from a single error. In DBA it's normally one mistake that can unravel the whole plan.

Luckily for me, the dice gods smiled on me, (oh.. how were they to turn!) and I threw off the first assault at 2-3, then moved out to get my own overlap and got a 4-1 to take out one of his chariots.

Unluckily for me! I really should have made more of this opportunity, but to then have potential success turn in to abject failure was quite disasterous. For the initial attack to fail was bad enough, but to then have the '4-1' result take a chariot out was just plain horrible!


By now I had elements pouring into the space on my right, behind and flanking the spear and blade that were left there as the second Trojan chariot succumbed. On my left I kept Hector and his other Chariot amused with Auxilia and Bw in a wood, supporting my remaining cavalry and LH that were facing off his Sp line in the centre.

Now both Chariots on my left were destroyed, and things looked very grim.
Lesson TWO of DBA:
Even when all seems lost, fight your way back into the game. If luck can be harsh (see Doug's comments on my failed Infantry assault below) she can also be forgiving. NEVER SAY DIE.


I had some extraordinary luck holding the Spear off (in one bound I had 5 combats and rolled 4 x 6 and a 2.. unfortunately the two was against that pesky Blade.. and the sixes weren't enough to do damage to supported spear). I was lucky not fleeing & sticking too much, as that would allow the Spear to contact me front and flank, but in the meantime, victory was turning to disaster on my right. I managed to kill the Sp with Cv in front and side at 3-3, but the remaining Blade (remember him?) was beating off all attacks.. and then to add insult to injury, got a 6-1 to kill a cavalry in front of him.

Clearly my redeployment was a stoke of genius. My Lukka Warriors obviously had a taste for horse flesh, (maybe they were Gauls).

I took a chance at a flank attack on his main spear line, which didn't come off at 3-3, and in return lost the cavalry attempting it. by this stage I was now two elements down, Scott was three down, and all I needed to do was kill this last Blade element, which was now completely isolated and surrounded by LH and Cv. For several bounds this went on, either sticking or throwing me back, I threw a bow in behind a spear hoping to recoil it into the bowmen with my cavalry, another fail... and lost the bow.. By now it was 3 elements each.

See notes on LESSON TWO. With the Lukka warriors fighting like Spartans in a narrow defile, I needed to now do a redeployment and get some support to them. Their luck wouldn't hold out for ever,...

I shot at his charioteers at 4-3.. several times, another fail, and still I couldn't kill the axemen as Hector drove his red chariot the width of the field to crash into the rear of my horsemen attacking the axemen, who again threw their opponents back, to die beneath the hooves of Hector's chariot horses. Game over, and I had gone down.

Hector to the rescue! By consistently using a pip each turn I was able to extract Hector and drive him across from the far flank to assist the Lukka Warriors. Hector insisted he saved them, by the lukka's assert that they had just been "having fun with the horsies".

A fun game, but one in which the dice played a disproportionate part. I was lucky to get away with surviving the first chariot charge, but after that the combat dice were not in my favour. Where I didn't need high dice, I was getting them as in the centre vs his spear, and yet time and again, needing to roll 3 or higher to get that last element I just couldn't do it.

LESSON THREE of DBA:


Just when you need a high roll, you can be sure you have at least a 50% chance of getting a low one.


Scott's Blades should be rewarded with dancing boys, gold ornaments and some clothes. But yet again, I was left thinking that my troops didn't have enough punch to finish an enemy off when I felt he should have been on the ropes.

My lads are Trojans,.... not Greeks! Dancing Girls and a nice Horse steak was reward enough.
You can find all reports from all 6 rounds at Doug's BLOG: A LEAD ODYSSEY