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Showing posts with label AAR. Show all posts
Showing posts with label AAR. Show all posts

Sunday, March 5, 2017

Sharp Practice 2 AAR

Hi Team
Played another absorbing game of SHARP PRACTICE tonight.

Jacob Heath Wakeling and I played the 'Rescue' mission.
Baron Le Pen was being held captive and the French and their Bavarian allies were tasked with busting the Baron out!
The table with the red roofed prison with the Baron within. 8 soldiers from the 69th Regt are guarding the prison under the command of a corporal (Junior Leader Minor Character)
 The Corporal and his guard. They were keen to make sure the hens were also safe,..
 12 Bavarian Jägers (allies assisting the French since all their Voltigeurs were employed elsewhere) were the first to entered the fray and immediately assaulted the guardroom. Soon they had the men from the 69th in retreat, leaving 4 dead men behind.
 However suddenly Sergeant Major Shudup of the 40th Foot appeared and ambushed the Jägers
 Retreating back into the crop of trees the Jäger return fire on Sgt Maj Shudup's skirmishers
 Soon the little crop of trees is thick with smoke from the musket fire
 It's getting hot in the clump of trees as the 'Fog Of War' rolls in,...
But now the French troops arrive in the wake of the Jagers! The send two men to smash in the guardroom come prison door in and rescue the Baron, 'BRAVO"!
However their escape is blocked by Colour Sergeant Bustard and 16 redcoats from the 40th Foot! The French Fusiliers fire a Volley

 Meanwhile Baron Le Pen is freed and Lt Petit Merde asks him to accompany him and his men,..
With 16 British infantry under Colour Sergeant Bustard now up supporting the skirmishers on the left, Captain Dickie Winchester leads 24 redcoats on the right to block a force of French Fusiliers and Grenadiers coming to aid Lt Petit Merde and the Baron!
 Capt Winchester's men deliver a controlled Volley into the French coming to the rescue,..
 On the left it's a tense situation as volleys and skirmish fire is traded.
 The British on the left are dishing out more hit than they are taking,...
But then it's disaster on the British left! The Colour Sergeant is wounded and then they are charged by the French and sent fleeing
The British left crumbled,.. The colour Sergeant steadies his men but is hit for a THIRD TIME and crumples into the dirt dead. 2 out of 4 leader's are down, (SGT MAJ Shudupis also now a casualty) and Captain Winchester has been wounded twice though he's still in the fight!
 On the right the British cause the French Grenadiers to rout,... but it's not enough
The British command (Officers from the Prince of Orange's personal staff) orders a withdrawal!
With two out of four of their leaders dead or routed and Captain Winchester wounded twice discretion is the order of the day,..
 The Bavarians (only 4 left from the original 12) hasten the Brits away,..
The story of the day,...
A dead Private Tommy Adkins.
Sharp Practice is really a fantastic set of Black Powder Skirmish Rules.
I highly recommend them.

Wednesday, December 2, 2015

Chain Of Command AAR: Action at Petit Fromage

ABOVE: The SS men fire at the British Cromwell tank!
Hi Guys.
I live in semi rural Victoria and sometimes, (often) I struggle to find opponents to game with.
I think Chain of Command shows real promise as a a good old fashion 'Play By Mail' (PBM) game,...
Or should I say a 'Play By Social Media' (PBSM) game.
So I'll set up a game,.. Set the parameters (Situation, Mission ect) and then post some photos from the perspective of one (or both maybe) combatants.
Then request someone (anyone) to send orders, probably via 'Messenger' for secrecy if having both sides played 'remotely'.
I play the phases until a 'hinge point' is achieved.
Maybe a CoC die has become available,...
Maybe the original orders are getting us nowhere,...
And then I play the game to a conclusion.
So with the that in mind I set up the following game and soon had a nice chap named Kris offer to play the Platoon Commander for the British.
Here's how it played out,...

First, lets set the scene, the scenario and the very very 'Quick Orders' for the British from Company HQ.


7th Battalion, Duke of Wellington's Regiment

A Company
3rd Platoon
25 June 1944
West of Caen
The last of the young corporals moved into the hasty 'O' Group. The Platoon Commander gave a curt "Cheers" to the Battalion Adjutant Captain Morris and then turned back to the three corporals. Sergeant Crab was collecting 2 inch Mortar rounds from the CSM,...
"Bloody hell Sir, that's a grand total of 5 smoke and 3 HE! I'm hardly going to blast Jerry of the ridge with this"!
The CSM gave a sharp reply:
"Stop ya whinging Sergeant! In my day we just had rocks,....
Besides, the Trailapes (Artillery) will do all the stonking you need lovely boy"!

Lt Baker commenced his orders,....


"Quick Orders.

Situation:
Ahead is the crossroads at Petit Fromage.
Enemy: 
It's believed elements of the 12th SS are holding the objective.
We expect them to be supported by 'some' armour,.."..
Corporal Barry Haree chimed in:
"Probably bloody Tigers"!
Lt Baker frowned:
"Thank you Harry for that positive input.
May I continue?
Fritz has at least a platoon is in there. The 12th SS are all young die hard Nazis. I don't expect we' take many prisoners.
Friendlies:
We have 3 Cromwells from the 24th Lancers in Support.
We have air supremacy, but with the weather being so shite don't expect any air support.
Artillery is stonking the crossroads as you can hear.
Mostly 5.5 inch.

Mission:

3 platoon, supported by a Troop of tanks from 24th Lancers is to advance to contact and then seize the crossroads at Petit Fromage.
Repeat
3 platoon, supported by a Troop of tanks from 24th Lancers is to advance to contact and then seize the crossroads at Petit Fromage.

Execution:

(This is the bit the remote PBSM player contributes).
As I told him:
Your orders can be as detailed or as brief as you want.
Your intent is really all that is needed by me.
For example.
1 section on the right is to,...
2 section on the left is to,....
3 Section will be in depth with me.
One tank will be in support of each section
Or
All tanks will mass on the left / right / road,....
You get the idea.

Back to our 'O' Group,....

This is what Kris came up with:

"Section 1 to push towards the stone fence in front of position and then to remain on overwatch looking towards the houses forward and to the right flank.
The 2 inch mortar to support and drop smoke as required for sections 2 and 3 Section 3 push forward quickly using the field as cover aiming to get to the stone wall to the center Section 2 to push into the just vacated building of section 3 and then to follow in haste through the field towards the stone wall to the right flank more so. This will stop the sections bunching up. Cromwell on the road cautious advance up road ready to swing in behind cover when the enemy appears. The lads in section 1 are to be on the look out for panzerfausts or any AT weapons.
Common men lets at it, Jerry's not going to wait all day for us!"

"Admin and Log:
We have the Adjt with us! BHQ obviously sees our company as the main effort and the OC sees our platoon as the tip of the spear,...
We also have CPL Avnil the medic with us,.. So if you cop a Blighty we'll have you sorted.
Command and Signals:
The Radio nets are unchanged. Company signals will be back at the FUP, with the Adjt.
Chain of Command is Me (Lt Baker), then Sgt Crab, then Seco 3 Section, Seco 1 then Seco 2.
The rest can fight it out,...
The Adjt will feed the lads forward as required so I'll be with you lads all the way.
That's it,...
Move out"!

I determined the details on the individual 'BIG MEN' using the matrix in PLATOON FORWARD available from Too Fat Lardies. I highly recommend this PDF as it can be used with any rule system not just CoC or IABSM.


Platoon Commander Lt Baker:

Optimistic family man  (Popular with the Lads) and reckless. He was a salesman at his father's corner shop before the war. Joined the Regiment in June of '43.

Platoon Sgt Crab: 

Likable and a 'True Believer' in their cause. "We're in a great crusade Lads! Let's kill all these Nazi swine"!
'Mud' has an even combat temperament. The lads respect his rank and the man (+1) for 'Rally' purpose, (removes one extra shock every time he Rallies the lads).

Section 1 CPL 'Crafty' Thompson:

Cunning family man even combat temperament (+1 when in HtH or directing fire).

Section 2 CPL 'Bibles' Bower: 

Glum and Religious with an even combat temperament (+1 dice when firing)

Section 3 CPL 'Snake' Rattler: 

A real nasty chap and 'Position' conscious (always looking secure promotion) and bold in combat (+1 dice in HtH)

I sent SITUATION REPORTS (Sit Reps) to Kris as the game progressed.

So, on with the game,...









The two British sections on the right briskly moved forward but soon Section 3 came under heavy fire from 2 MG42s generating 18 dice worth of fire and despite being in hard cover the leading section started taking casualties.
Their Section Commander Cpl Rattler was soon down with a wound!
The Platoon Commander sent SGT Crab off to assist 1 Section that was busy moving forward towards the hedges on the slight rise ahead whilst he himself moved up with the support section behind 3 section.
As 1 section advanced they heard the rumble of a tanks engine in the village ahead and then saw movement.
They identified the enemy tank as a TIGER and reported its presence.
To complicate the situation even more a German 75mm Pak Anti Tank Gun also made its presence know when it opened fire on the Cromwell tank on the road, Call Sign (C/S) 2 from the British Armour support troop.
1 this is 3-1!

Sit Rep
Section 1 has reached the hedge on the ridge and is in Overwatch
Our mortar is directly to their rear in the corner of the wheat field in position to provide Fire Support
Section 2 is positioned to provide covering fire for section 3
Section 3 is directly opposite the large farm building with the Red Roof.
Two Ironside elements of Cromwell Tanks are to the rear of sections 2 and 3
Ironside C/S 2 Cromwell on the road has been engaged by a 75mm AT gun on the road near the Farm complex gate.
The round missed!
Enemy tank is unobserved. Assumed to be in amongst the smaller buildings opposite 1 section
.
Wait,..

OUT"!





The Cromwell on the road returned fire on the Pak 75mm with HE and quickly killed one of the SS Gunners with a blast of shrapnel from a near miss,...
However the SS Men were not to be rattled and their third AP round stuck the Cromwell directly in the Hull MG position.
C/S Ironside 2 burst into flames with just the Sergeant commander tumbling out of the turret with a shard of metal in his right arm.
Meanwhile Section 2 moved off to their right to prepare for an assault on the large red roofed building that was giving Section 3 such grief.
Simultaneously the remaining two Cromwell tanks fired HE rounds into the Farm Building now called 'BIG RED'. The fire hardly slackened from the the building however and Section 3 suffered another casualty and more 'Shock'.


"1 THIS IS 3-1
Sit rep
3 section is taking very heavy fire from the Farm building. Section Commander wounded with Gun Shot Wound (GSW)
 to right leg and left foot. 1 KIA, 1 WIA, GSW right leg.
2 section moving to assault
1 section advancing on left.
Ironsides C/S 2 has been knocked out.
4 KIA, 1 bailed out.
Ironside C/S 1 and 3 in support.
Smoke from platoon asset blinding Farm House.
Wait,..
Out"!


By now Section 1 reached the 'Stone wall' at the top of the slight rise to discover it was just a hedge.
Now the two SS squads in the cluster of buildings and hasty barricade burst to life!
Their four MG42s hurled buckets of lead into the unfortunate Tommies,...
The German tank rumbled up in support and the British sergeant identified it as a Panzer IV NOT a Tiger.
(I deliberately fed back some false information here)
As soon as the Brits noticed a tank I would roll a dice and based on rank / experience give an accurate or inaccurate target description.
Initially the Corporal rolled poorly (he rolled a 5 when he needed 1-3) and screamed "TIGER"!  
The more experienced Sergeant however was less prone to making the same mistake (needing a roll of 1-4 to get it right)

The PzIV still added some punch however.
To counter this the Brit 2 inch Mortar dropped some smoke to blind the SS Tank and one of the MG42s. This was in addition to the smoke that they had dropped earlier in front of 'BIG RED' permitting 2 Section to get in close for an assault on that building.

"9. This is 1-3 
Sit Rep 
Section 1 coming under extremely heavy fire from the vicinity of house to our front. 
One MG 42 engaging from hasty barricade and one MG 42 engaging us from house.
1 KIA, 3 WIA. Enemy tank is confirmed as a Pz 4. 
I say again, Pz IV. En PzIV and one MG42 blinded. 
Advancing would be difficult unsupported. 
More to follow,.... 
Section 2 is positioned for assault on large from building now nicknamed "Big Red". 
Firing from Big Red has ceased. 
Seco 2 Section suggested flanking movement to the right more secure. 
More to follow,... 
Section 3 has sustained another casualty Currently 1 KIA, 3 WIA including Seco. 
C/S Ironside 1 and 3 providing good support. 
End Report Out.


With smoke covering the Brit advance onto 'BIG RED' the Germans within that building withdrew into the farm yard.
The Tank fire had killed one of them and cause a little shock.

The smoke fired from the british 2 inch mortar that fell infront of the German tank did require it to be repositioned.
In doing so the SS tank commander exposed himself ever so slightly to the British Cromwells

Shots were exchanged by the 'Hull Down' tanks but luck was with the British tankers and soon the Panzer IV was a blazing wreck!
But there the good news ended.

The fire from the SS MG 42s however did not slacken,...




"9 This is 1-3 Sit Rep Section 1 virtually destroyed. CPL down, WIA 2 KIA, 5 WIA. Only Bren gunner and number two in the fight. 
More to follow,... 
 Section 2. Has assaulted Big Red Enemy has disengaged. Assumed to have fallen back to positions within farmyard. 
1 enemy KIA discovered in Big Red. 
More to follow,...
 Section 3. No change from previous report. Seco has been treated by 'Starlight' and is back in the fight.
 More to follow,... 
 Sunray minor (SGT) is directing fire of 2 inch. 
Reports enemy fire is extremely heavy and accurate 
More to follow,... 
 Enemy AFV Pz 4 has been destroyed by concentrated fire from Ironside elements. My Foxhound (Infantry) element Casualties heavy. 
Command and Control at final limit. (Force Moral 5!) 
 Strong wind has dispersed blinding smoke. 
Fire from at least 4 MG42s in vicinity of brown buildings is heavy and extremely accurate! 
Request permission to disengage! 
End of Report! 
Out"!

I called the game to an end at this point.

If I did one more phase it would have played out as follows (as i decided to roll some more dice out of curiosity):

The four SS MG42 in the vicinity of the collection of buildings before section 1 hurled their 34 dice to wipe out the sole remaining men of 1 Section.
British moral collapsed to 3. 
Conclusion
PBSM Works quite nicely.
The added bonus is you can include as little or as much information to share with the players as you see fit. Much like a "Dungeons and Dragons" Game-master would.
I'd like to have another go soon but with BOTH sides controlled be remote players.
The 'Fog Of War' that can be introduced by only showing what the actual 'models' can see.
COMMENTS WELCOMED as usual.
MERRY CHRISTMAS

Thursday, July 24, 2014

Bloody Run. AAR number 6 in our LONGSTREET campaign

 
Hi Everyone
This is the 6th AAR in my LONGSTREET Campaign.
Stan and I fought this engagement over 3 weeks ago but due to some technical issues, (my laptop died) I've only now managed to upload the AAR.
We're now into the last battle of the year 1863.
The LONGSTREET campaign system sees 1 battle in 1863, 2 in '62, 3 in '63, 2 in '64 and one final battle in 1865.
The card decks favours the Rebs in 1861 and 1862. By 1863 the decks are evening out and the Yanks get the advantage from '64 onwards.
Obviously as the commander of the Federals I was keen to be moving into 1864.
So now we find ourselves facing the Confederates across a icy stream called 'Bloody Run' due to the rich red mud and soil of its banks.
It would soon be known as 'Bloody' Run for another reason,...

 







NOTE: Stan played the 'CONFUSSION' card and the men from Maine went retreating back across the run,...



After the battle the Union troops settled down on the southern bank and licked it's wounds as the Confederates withdrew south.
President Lincoln visited the Brigade two days after the battle and moved amongst the men with words of encouragement and thanks for their efforts.
In particular he praised the men from Maine, many of the officers of whom he had met before when the manned the heavy artillery around Washington D.C.
The Brigade also received reinforcements in the form of the 5th New York Volunteer Infantry.  
The Brigade now looked like this:

11th NY Fire Zouaves: Cautious Veterans (5 Bases)
1st Maine Heavy Artillery Regiment: Eager Veterans (6 Bases) HERO
The Utah Volunteers: Eager Veterans (6 Bases) 'OLD RELIABLES'
28th Massachusetts 'Irish': Seasoned Veterans (5 Bases) HERO
44th New York: Cautious Recruits (5 Bases)
146th New York: Seasoned Recruits (7 Bases)
5th New York Volunteer Infantry: Seasoned Veterans (6 Bases)

1st US Artillery: 2 x Howitzers
2nd US Artillery: 2 Light Rifles
5th US Artillery: 1 x 6 Pdr and 1 Howitzer
6th Massachusetts Artillery: 3 Light Rifles 
  
Major General Rawlins has 19 EPIC POINTS!