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Showing posts with label 18mm Napoeonics. Show all posts
Showing posts with label 18mm Napoeonics. Show all posts

Tuesday, September 18, 2018

Blucher Revisited

Hi Team
It's been a few months since I played a game of BLUCHER so Rowan and I decided to have another game.
We settled on 250 points each and Rowan commanded a Russian Army consisting of:
1. Guards Corps of Grenadiers, Heavy Cavalry and Massed Artillery, 
2. Corps of Cossacks, and; 
3. 2 Infantry Corps with Massed Artillery.

I commanded a 1814 French Army of 3 Infantry Corps, (one heavy with ‘Marie Louise’ Conscripts) and a Cavalry Reserve Corps. The Cavalry Corps and the 1st Infantry Corps were each blessed with a Brigade of Horse Artillery (both were to do sterling work on the day). 

 Above: The Troops deploy. The Blucher system of using Cards for deployment really goes a long way in creating that 'Fog Of War' feel so often missing from miniatures games.
Below: The French Deployment left to right:
2nd Corps: Mainly Conscripts with a single Brigade of Light Cavalry in support.
3rd Corps straddles the road, consisting of 'Marie Louise' conscripts and a Brigade of Lancers. Behind the hill in the centre is 1st Corps with the bulk being 'Veteran' Infantry and a Brigade of Hussars and massed Horse artillery. On the far right is the French Cavalry Reserve with 4 Brigades of  Cuirassiers and a massed Horse Artillery Brigade.

The French were able to get a localised advantage over on their right flank by ‘Reserve Marching’ (a swift redeployment) of the Reserve Cavalry Corps against the Cossacks. The Russian Guard Cavalry attempted valiantly to come to the aid of the scruffy Cossacks but were brutally handled by the French Cuirassiers and Carabiners. 

ABOVE: The Russian Guard Cavalry rush to help the beleaguered Cossacks as the Russian Infantry redeploy to their right and Grenadiers redeploy to their left,... This was judged by the French CinC as the best time to pressure the centre! 

This was surprising really given the superiority of the Russian Guard Cavalry being one point of elan stronger and having the 'SHOCK' trait. The French 'Heavies by 1814 are on poor mounts so only have an 'Elan' of 6 and no 'Shock'!
As this was going on the Russians on their right under Barclay d’Tolly advanced on the French left and the two garrisoned Villages. 
The French on THAT flank had a concealed Corps around some hills and d’Tolly seemed cautious and deployed his Corps into ‘Prepared’ (Squares and Dense Columns) as a Brigade of Chasseurs a Cheval hovered nearby.

As these events unfolded on the flanks the French advanced their 1st Corps which was predominantly veteran infantry supported by a Brigade of Hussars and a Massed Horse Artillery Brigade advanced in the centre.
ABOVE: Top right of the photo we see the French Cavalry Reserve clashing with Russian Guard Cavalry as the Hussars, Horse Artillery and Infantry of 1st Corps strike the Russian Infantry redeploying 

As the Russian left collapsed and centre was threatened d’Tolly and the Russian Grand Batteries spurred into action and captured the two villages!
ABOVE: Barclay d'Tolly's Corps advances but seems (from the French perspective) wary of the undisclosed French Brigades beyond the high Ground,... "Is that the French Imperial Guard? Is napoleon on the field"?

But the losses on the left and the rupture of the centre was enough to convince the Russian commander Marshal Kutosov to call it a day.


A great game where the dice rolls went the French way at the critical moments.
I also think my 'clearer' recollection of the rules (such as Reserve Moves) helped.
We did a couple of things wrong in regards to the rules but nothing major.
It's worth noting we used the excellent 'Scharnhorst' campaign system to create the battle which is fun in itself.  
A rematch is on the cards!
ABOVE: A contemplative French Commander contemplating why he has on such a ridiculous hat

Friday, September 14, 2018

General d'Armee at LoA



ABOVE: Troops deployed for a game of General d'Armee at League of Ancients in Melbourne.

So I introduced another friend, Arnaud to ‘General d’Armee’ yesterday.
I loaded up the car with two 18mm Napoleonic Armies (1813 French and Prussian/ Russian) and drove 2 hours to Melbourne.
The ORBATS can be seen below.
The terrain was dominated by a small village roughly in the centre of the table near a cross roads. To the east of the village was a small ridge and to the southeast a small hill.
To the west of the village the terrain was covered with a wood extending southwest.
The French deployed to the north, with their German allies on their right or western flank.
Their 1st Brigade (and most powerful under their ‘Excellent’ Brigade Commander) was deployed on or around the eastern ridge.
Their 2nd Brigade deployed in the centre and their Cavalry was held ‘off table’ in reserve.
The Prussians deployed oppositely (to the south.
The Russians deployed on the west or left flank and the Prussian 1st Bde deployed in the centre. The Prussian Cavalry Brigade deployed on the east or right flank and the Prussian commander held his 2nd infantry Bde ‘off table’ in reserve.
So the Allies (Prussian / Russians) had all but one Brigade go ‘Hesitant’ on the first turn but at least their Cavalry Bde succeeded in a ‘FORWARDS’ order and advanced rapidly to give the French Brigade on the French left some pause.
The French Brigade in the centre however quickly moved a Battalion into the village. On the French right their German allies moved into and to the west of the woods.
The Prussian Cavalry now launched a series of charges against the French 1st Bde and elements of the French 2nd Bde not in the village.
This only succeeded in forcing some Battalions into square but it was my intention to pin these French Battalions down and focus the French on the potential threat to their left so that was a type of success.
After a very brief bombardment of the village the Russian ELITE Battalion stormed forward to Assault the village. Initially this seemed to go well with the Russians only sustaining 1 casualty on the way in and the French garrison was unformed by skirmish and artillery fire.
Unfortunately the Russians only managed to roll 3 on two D6 and so were repulsed.
I found the Russian effort to be a tad disappointing....
The French now brought onto the field their Cavalry Brigade and quickly charged the Russian Elite Battalion that was preparing to assault the village a second time.
This resulted in the Russians retreating so the French Cavalry attempted to charge the Russian battery instead.
The fire from the Russians proved sufficient to repel the French Cavalry but the net effect was the Russian Elite Battalion wasn’t going to be assaulting the village any time soon.
Now a Russian Musketeer Battalion attacked the village.
Again the French garrison was unformed by Artillery fire and some skirmish fire and they were at ‘4’ Casualties so no longer fresh! By contrast the Russians were fresh (1 total casualty) and their Brigade commander was leading them forward in person.
Again the Russians only managed to roll a ‘3’! The Russians were proving to be a disappointment.
All the while this was happening the German’s in the woods were trading skirmish fire with Russian and newly arrived Prussians who had been brought up from the reserve. The Prussian 2nd Bde was deployed on the left or western flank.
Now the Prussians launched a Battalion at the village.
Again a brigade commander lead his troops forward, this time with an inspirational ‘Glory’ attachment!
And again the French were unformed!
The Prussians rolled ‘8’!
The French.... 12.
The Prussians pulled up short and fired a ragged volley into the town.
Groan,...
I decided to attempt to switch my effort to enveloping the French right flank. But no sooner did I start to threaten there one of the German Battalions charged out from the edge of the woods into my third Russian Battalion.
The Russians fired an ineffective volley at the oncoming German’s which achieved nothing! The CoTR Germans continued forward and swept the Russians away. To make matters worse the Russian Brigade Commander suffered an ‘unsightly demise’.
Now the Russian brigade was faltering.
I was disappointed in the Russians,...
True to form they failed their Brigade Command roll (I rolled a 1)
“Save yourself”!
Because the Russian elite Battalion was so far back and close to the table edge their ‘retire’ result took them off the table.
Did I mention I found the Russians to be a bit of a disappointment?
The result was a yawning gap in the Allies’ Line.
At this point I conceded defeat.
The result was Arnaud is inspired to build his own armies for General d’Armee.
Great success!

French GdA 2000 pt army
Div Commander: Incomparable 150

1st Bde Excellent Brigadier 50
1 x Elite Line 200
1 x Vet Line 150
2 x Reg Line 200
1 x Reg 8Pdr Bty 125
Generates 4 Skirmishers
725

2nd Bde
1 x Vet Line 150
2 x Reg Line 200
Generates 3 Skirmishers
350

Confederation of the Rhine Bde
3 x Reg Line 300
1 x Reg 8Pdr Bty 125
Generates 2 Skirmishers
425

Cavalry Bde
1 x Regt Lancers 190 (Battle Cav)
1 x Regt Hussars 165 (Battle Cav)
1 x Horse Artillery Battery (4 Pdrs) 125
355

Total 2005 pts.

Prussian:
Div Commander: Incomparable 150
• 1st Brigade:
2 Line Btns
1 Reserve (reservists)
1 Foot Battery (12 Pdr Bty)
Generates 3 Skirmishers
285 +150 = 435

• 2nd Brigade:
2 Line Btns
1 Landwehr (Enthusiastic recruits)
Generates 3 Skirmishers
285 + 0 = 285

• 3rd Russian Brigade:
2 Line Musketeers,
1 Elite Guards (Large)
1 Battery (Large 8 pdr)
Generates 2 Skirmishers
435 + 150 = 585

• 4th Brigade:
1 Dragoons (Battle Cav)
1 Kurassiers (Heavy Battle Cav)
1 Lancers (recruits, Battle Cav)
545

Total 2000 pts.

Terrain Matt is from ‘Cigar Box’
Miniatures and 18mm AB and Blue Moon with a few Old Glory.
Update!
Arnaud sent me his AAR of the Battle.
Much better than mine:
Turn #1

General de Division d’Arnaud looked out across the battlefield and contemplated his first move.

The Emperor had entrusted him with this important mission, hold the crossroads of this minor German village against the advancing Prussian and Russian forces and secure the army’s flank.

This was his first action commanding a division. His predecessor in command had done very well with the division and was a canny campaigner. A fellow Norman, he had instructed d’Arnaud while his Chief of Staff. When the old man had been called up to lead a Corps after the disaster at Berezina he had quickly handed command of the division to d’Arnaud with the words, “Know when to be prudent, and know when to be bold. Remember the Conqueror!”.

With a hill to the left of the village and some woods to the right of the crossroads, if he could anchor his centre in the built up area of the town overlooking the roads, then the natural protection of the rise and the woods should forestall any enemy advance.

His right comprised some German troops…loyal enough to the Emperor in the glory days, but some of those erstwhile allies had waivered in recent times with the advance of the Russians and the betrayal of the Prussians. Still, they were competent soldiers and should fight well enough. It was funny how much the Germans hated each other and the Russians even more than the French. He had bolstered them with stalwart Swiss troops and placed the entire brigade under Chef de Brigade Clee. An experienced soldier from the Lille region.

His ADCs pushed out to all the Chef de Brigades with his orders, and he was satisfied to see his brigades move in accordance with his directions. In order to make the town the bulwark of his defence, the centre brigade’s voltigiers stormed into the buildings while the troops under Chef de Battalion Nathaniel D’Engey pressed forwards behind them.

Despite his initial qualms, he could see his German allies taking advantage of the surprising slowness of the Russian brigade to their front as their commander drove them forwards at the double in echelon to seize the woods and possibly the right flank.

As he looked over the high ground to his left flank, Chef de Brigade McGrath (how long had that Irish family served France? More than a century!) skilfully manoeuvred his brigades behind the feature as he prepared to advance over the heights and around to the left.

Glancing across the field at his enemy, he was surprised to see them milling about in apparent disarray. This was surprising; the Prussian commander Graf Von Driscoll was an experienced campaigner. However, it appeared that the wily Prussian’s new Russian allies were proving difficult to conform to his desires as the enemy’s left flank appeared to be hanging back from engaging and this seemed to have a follow on effect on the nearest Prussian infantry in the centre. However the cavalry were pushing on surprisingly strong towards left. Hopefully the high ground would hold them back.




Turn #2

D’Arnaud called in his ADCs and detailed his next movements. As they sped off, he prayed that his centre could secure the village before the advancing tide of Russian green and Prussian blue.

On his right, his German brigade continued to push forward into to the woods and their skirmishes appeared to be holding the feature for the rest of the brigade to follow up. Some smoke indicated sporadic firing, however it did not appear to be effecting either side.

The German batteries immediately deployed at the crossroads and set their sights to fire across the front of the town. Anyone daring to push in were definitely going to enjoy a whiff of shot.

The volitgiers had secured the village and were being largely ignored by the Prussians and Russians in the enemy centre. However it appeared that a massed group of Russian grenadiers was being assembled before the town. Chef de Battalion Nathaniel D’Engey’s battalion of Norman infantry pushed into the built up area overlooking the crossroads. He knew his countrymen would have the same tenacity to hold the village that had allowed their ancestors to conquer England.

To the left McGrath’s brigade was advancing up the feature with precision. The brigade commander was highly experienced and knew his business.

Suddenly, there was a cry and the blare of bugles from enemy cavalry as a flash of silver in the sunlight waved across the formation of the lead regiment of Prussian Cuirassiers. To d’Arnaud’s shock these heavy cavalrymen spurred forward towards the heights on the left supported by a regiment of dragoons. The high ground blocked the view of the French infantry behind the hills as the enemy horse vaulted up the far side of the feature and topped over the rise. The smashed into McGrath’s converged battalion of grenadiers. These veteran soldiers must have heard the crashing of hooves as they rapidly moved into a ragged square. They were just in time! The square held (just!!!) against the onslaught of enemy cavalry who were rebuffed and turned back towards their own lines. Support from the veteran line infantry to the left of the square had allowed the grenadiers to hold.



Turn #3

At last! The Norman battalion under Nathaniel d’Engey had secured the village and were busy securing the area from the coming Russian assault. With the rebuff of the enemy cavalry on the left, the skirmishing clouds of volitigiers moved out into the plain beyond to screen the advancing troops of the French centre.

To the right, the German artillery had deployed and were getting ready to range in on the slowly advancing Russians. The Swiss and some of the German troops pushed into the woods, while their skirmishers began harassing fire against their Russian equivalents. A battalion of Saxons pushed further up the right flank to the rear of the woods. Hopefully they would be able to skirt them and turn on the Russian flank.
To the left the grenadier battalion was recovering from the shock of the Prussian cavalry charge and held in place. The veteran line infantry to their left advanced to the top of the heights to cover the front of the feature. The brigade artillery was manhandled forward with an infantry battalion in support to their rear while another line battalion pushed forward to secure the left flank. A strong skirmish screen was sent out as the French infantry advanced into the plain against the enemy cavalry.


Turn #4

The enemy was finally moving, much to d’Arnaud’s consternation as he searched in vain for his ADC’s. Where had they got to? Only one of his subordinates had arrived and had quickly been sent off again to push the German’s to complete their hold on the woods. While the Normans held the town firmly, their supporting battalions were seized by an unexplained paralysis. Had the charge of the Prussian cavalry caused them consternation?

The left wing was still pushing over the rise and into the plain, but at a snail’s pace.

Suddenly, there was a cacophony of sound from beyond the town. D’Arnaud moved to where he could get a glimpse of the plain beyond. A large Russian column of grenadiers came on at the rush as they manoeuvred to storm the town. The German guns fired on the dense mass of soldiers, however the shot appeared to do little to the formation. Interestingly enough, the Russian musketeers behind the grenadiers seemed to have suffered more. The sound of musketry increased sharply with a mass of smoke rising on the far side of the town. Suddenly, there was a decrease in the firing and then the sound of cheering from the buildings. A messenger came up from the town with the news that D’Engey’s battalion had rebuffed the Russian grenadiers!



Turn #5

At last, some of his ADC’s had shown up. He sent a group to the rear to bring forward the cavalry brigade. Chef de Brigade Avoines was an experienced cavalry commander with seasoned troopers under his command. He was also incredibly lucky! The sound of hooves pounding on the road coming up from the rear was most welcome indeed as the battle experienced Lancers and Chasseurs moved forward to cover the crossroads. The horse artillery came up and moved up next to their foot slogging counterparts from the German brigade. The German gunners were still working at their charges and harassing the retiring Russian Grenadiers.

Scattered skirmishing fire continued on the right as the Germans slowly made their way through the woods while holding their formation.

The blare of bugles brought d’Arnaud’s attention back to the centre as the Prussian cavalry launched themselves at his infantry battalions who were attempting to round the left-hand side of the town. The veteran troops to the front quickly moved into square, as did their compatriots in the next battalion. A short sharp action saw the cavalry seen off back across the plain. However the entire French left was moving at a snail’s pace. The infantry barely reaching the top of the rise while the gunners were manhandling their way around the feature.



Turn #6

Something had to be done…

With his ADC’s obviously being held up by the enemy activity across the centre and right, d’Arnaud decided to focus his attention on the cavalry. A messenger duly went off to Chef de Brigade Avoines; “Monsieur! The General desires that you press the Russians while they are repulsed from the town. Clear them from the field!”

Avoines looked across the crossroads and smiled. He pulled off his helmet and mopped his bald head with his kerchief. Calling forward his groom he reached for proffered bottle of local German brandy…an acquired taste from years of campaigning throughout the Rhine region. He took a swig and passed it on to his squadron commanders gathered around him. With a wolfish smile he turned at the wavering mass of Grenadiers just across the crossroads.

“Gentlemen, en avant! We go in at the gallop. Lancers in the front, Chasseurs in support. We aim for the Grenadiers. Remember, it is always a longshot…”

“Except when it is important!”, cried his squadron commanders.

Tying his helmet back on his head, he spurred on his horse and moved to the front of the Lancer regiment arrayed in column of divisions. He was soon joined by their command element. The Commanding Officer acknowledged his Brigadier and confirmed that the Chasseurs where formed and ready to their rear. Drawing his sabre Avoines pointed at the Russians and said, “Let’s be on our way.” The Lancers’ buglers sounded the advance and the regiment moved forward quickly. With a roar the front ranks raised their lances as the points glinted in the sunlight and then as one they lowered them into the couch as their pennons fluttered in the wind. The advancing tide of horsemen moved rapidly towards the Russian Grenadiers who appeared to be suddenly moving more rapidly in the opposite direction. Fantastically, the mere sight of the advancing cavalry had completely unmanned the Grenadiers and they began to stream at a rapid pace towards the enemy rear! Their retirement had turned into a rout…and they had exposed the Russian artillery!!!

Avoines moved up next to the Lancers commander and shouted, “Edouard! To the left! The guns! The guns!”, as he pointed with his sabre. It is extremely difficult to shift cavalry once they had put spurs to mounts, however the French were experienced campaigners and with the clamouring of bugles and the waving of sabres the officers shifted the direction of the charge left and onto the Russian guns. The Russian gunners scrambled to turn their pieces at the oncoming cavalry and let loose a barrage of grape shot, while the Russian musketeers to the French right raked them as they crossed their front. Men tumbled from their saddles and horses shrieked and went down or ran off in all directions. The Russians stubbornly held to their guns as scattered musket fire brought down more men. Avoines was neither reckless, nor stupid. His men had achieved what was required and signalled his subordinates to turn the mass of horsemen around and back to their lines. Both regiments retired in good order and formed up behind their own artillery line. The enemy centre had recoiled…for now.



Turn #7

Prussian guns had been pounding the French infantry in the town for some time and the casualty reports were mounting. A line of Russian Musketeers formed themselves up to storm the buildings and with a yell advanced on the French defenders. The sound of shot and shell filled the air before a ragged cheer broke out from the town as once again the brave French battalion held against the green uniformed tide. The Russians recoiled backwards from where they had come and formed up next to their guns.

To the right the woods were sheafed in smoke as the Swiss and Germans traded fire with the enemy to their front. They executed a precise lateral movement to cover the entire front of the woods and now both the foot and horse artillery were in play. The cavalry had formed behind the artillery and were licking their wounds for another tilt at the enemy centre. D’Arnaud soon received the news that a fresh brigade of Prussians was advancing on his right. They were being held up by stiff German fire, although both sides at times seemed to be losing discipline and were blazing away at each other and the skirmish screens.

The centre had formed out into two supporting lines of infantry and followed a cloud of skirmishers onto the plain to the left of the town, while on the extreme left flank McGrath had pushed his entire Brigade over and around the high ground and covered the plain in a sea of blue uniforms.




Turn #8

As d’Arnaud scanned the battlefield he noticed a dark mass of Prussians advancing on the town from the left. A senior Prussian officer was at their fore, waving his sword in the air and urging them on. With a yell the Prussians advanced on the outer buildings of the town when a crashing volley thundered from the French defenders which seemed to have stunned the Prussians with its ferocity. Suddenly the entire Prussian line simply stopped its advance and began to engage in a pointless exchange of fire with the French defenders from the open and exposed position in front of the town.

To the left the slow but steady tide of French troops advanced against the increasingly isolated Prussian cavalry. The battery had finally gotten their range and opened a loud, but ultimately ineffectual fire against the enemy horsemen. Evidently the exertion of manhandling their guns forward had taken a bi of a toll on the French gunners.

To the right the French guns harassed the Russians in front of them. The firing along the wood line had finally steadied, although it appeared that both the Russian and German skirmisher screens had been forced back on their parent units. The new Prussian brigade on the extreme right had stalled in its advance. Hemmed in by the trees and the German battalion lined up in front of them.

Suddenly there emanated from the woods a ferocious roar and from the tree line advanced one of the German battalions at the bayonet! Chef de Brigade Clee had thrown caution to the wind and seized the opportunity to lunge at the Russian battalion to his front. The Russian line held its ground and with an almighty crash the two units slammed into each other in the open plain. Sporadic firing could be heard and a milling, thrashing mass of men could be seen vying for mastery on the plain. D’Arnaud could see that the Russian brigade commander had also thrown himself int the fray when in a most dramatic fashion he managed to advance directly in front of one of those ridiculous little popgun field pieces that the Germans seemed to insist on adding to their infantry lines. The German gunner in either excitement or nervousness at the approach of a senior enemy officer must have suddenly touched his match to the vent hole as the gun discharged directly at the Russian. The result was explosive and dramatic as the Russian general simply disappeared in a cloud of white smoke and red mist! A significant portion of which appeared to have been blasted all over his own troops behind!

The Russian line had obviously decided that it had enough and immediately began to rout to the rear as the Germans charged forward and seized their position. This had an effect on the next Russian unit down the line which suddenly began to move backwards as well.




Turn #9

D’Arnaud watched as the enemy division commander tried to stem the tied of retiring Russian troops. His ADC’s fanned out across the Russian units when suddenly with much shouting (“Were they yelling, “Sauve Qui Peut”???) the entire enemy centre disintegrated. Russian guns were limbered up and trundled off away from the battlefield. The Russian musketeers who had been wavering turned tail and followed their brethren in a precipitous dash for the rear. This caught up the Russian grenadiers who had been trying to reform but continued to leave the battlefield.

The two separated wings of Prussian forces decided that the advancing French tide on the plain and the swinging line of German infantry from the woods were too big a bite to handle in isolation. With bugle calls and muffled drums the Prussians began to pull back from the crossroads.

Wednesday, December 20, 2017

Waterloo: A refight using BLUCHER rules

Rowan and I played a great game of Blücher today refighting Waterloo.
I obtained the scenario from HERE: HONOUR BLUCHER SCENARIO BUCKET
Here is some photos of the setup:
 ABOVE: The view from the allied right and French left Flanks.
BELOW: Hougoumont closest to the camera with a view of the French deployment
 BELOW: The Allied line,..
 BELOW: The view from above and behind the Allied deployment. The French are at the top.
BELOW: Some of the Allies deployed,
 BELOW: More Allies
 BELOW: The French 1st Corps deployed
 BELOW: More French deployed.


The French began at 1100 hrs with 1st Corps and 6th Corps advancing on the Allied centre and the Ridgeline of Mont Cent Jean.
The French 2nd Corps advanced on Hougoumont.
The French 4th Cavalry Corps moved off to support 1st Corps right flank and the Imperial Guard advanced behind the 1st Corps.
1st Corps failed to rupture the Allied centre however they did lay the foundations for a reasonable chance that The Guard might succeed.
After a violent initial Bombardment of La Haye Saint by some Guard Artillery a Brigade Of Young Guard successfully stormed the farmhouse. These young guardsmen were repelled by a Brigade of KGL. However a Middle Guard Brigade then was committed and the farmhouse fell into French hands again.
Whilst this was happening in the centre the cavalry of the French 1st Corps together with the heavy Cavalry of the French 4th Cavalry Corps supported by about 6 batteries (two bases) of horse artillery overwhelm the light Cavalry Brigades of the Allied Cavalry Reserve and the Netherlands Cavalry Division on the Allied left flank.
On the Allied right flank things had gone quiet. Marshal Ney had been killed leading an assault on Hougoumont and the emperor was satisfied that the attacks by this Corps (2nd) had prevented any further support moving to the centre.
Napoleon judged the time had come to rupture the Allied centre.
The remaining Imperial Guard Regiments were committed as 6th Corps swept onto the ridge to the left and behind Hougoumont .
At the same time the French 3rd Cavalry Corps launched themselves at the Household Brigade who (together with the Union Brigade) had been launching spoiling attacks on the vulnerable junction between 1st and 6th Corps.
The Allied Line was holding on grimly but had been pierced in the centre and left! They were very close to braking with 8 Brigades effectively destroyed and the a few others terribly close to routing!
But then the Prussians arrived,...
“I should have burned Berlin when I had the chance in 1806,...”! The Emperor was heard to mutter.
The Emperor has left two massed batteries and all of the Guard Cavalry in Reserve for just such an eventuality hoping that if the allies broke before the arrival of the Prussians their pursuit would prevent any hope of Wellington’s ‘infamous’ army of rallying or to protect his right rear if a stalling action was required.
The allies had lost the garrison of La Haye Sainte and 9 other Brigades. Their break point was 11!
The French had lost a single Brigade Of Infantry and 3 Artillery Bases (about 9 actual batteries, two of which were Guard Batteries).
The French would break at the loss of 14 Brigades!
I, as French commander concede defeat as even if I could rout the allies trying to also defeat a Prussian army would be too much of an ask.
Blücher (the rules) give a fantastic game. It’s a rare thing indeed to play the battle of Waterloo on a tabletop to a reasonable conclusion in about 7 hours but we managed it quite comfortably.

A thoroughly enjoyable game.

Here is a selection of photos from the game:

 ABOVE:Turn 1. French 1st and 6th Corps immediately advance on the allied centre.
2nd Corps advances on Hougoumont.
ABOVE:French 2nd Corps advances on Hougoumont as the French 3rd Cavalry Corps moves into support of 6th Corps advance. 

 ABOVE: The British Household Brigade attacks French advancing troops in the centre just to the right of La Haye Sainte.
BELOW: The French counter attack the Household Brigade with a Brigade of Cuirassiers led by Kellerman. Kellerman is killed,... But the Household brigade retires. At the same time Dutch Light cavalry over runs a French massed Horse Artillery battery and tries to prevent 6th Corps advance.
 BELOW: The Dutch Light Cavalry cover the withdrawing Union Brigade.
 BELOW: The Young and Middle Guard are committed.
 BELOW: Cavalry (Heavies of 3rd Cavalry Corps) rupture the allied centre as a Brigade of the Middle Guard capture La Haye Sainte.
 BELOW: Success for the French, but too late as the Prussian IV Corps arrives to bolster flagging allied moral.
 BELOW: The French Heavies of 3rd Cavalry Corps pierce the allied line as Wellington looks on. As French cannon boom the Imperial Guard infantry close in on the allied held ridge-line.
 BELOW: Total French losses up until the arrival of the Prussians.
 BELOW: Some of Britains finest.
 BELOW: Allied troops deployed on Mont Cent Jean.
 BELOW: The French array for battle,...
 BELOW: Troops of the French 2nd Corps and 3rd Calvary Corps

Sunday, January 6, 2013

Some additional FOG:N observations.


Hi Guys
'Gman' recently asked some questions on a club forum about Field of Glory: Napoleonic (FoG:N) and what I thought of the system.
I thought I might share my response, (and that of my friend Arnaud 'LeGrognard' )


From "Gman"
Hi Scott,

I've heard it said that FoGN is a bit slow to get a game through, how do you find it compares ?

Here in Brisneyland we're looking at what rules set to focus on for Nappies and some of the popular choices are Napoleon at War, Waterloo (GW offshoot ?) and FoG:N .

Do you have any experience with the first two ?

Hoping that FoG:N is easier to pick up on and less brain hurty than FoG Ancients which is pretty much abandoned locally, although I'm not meaning to make pre-judgements at all (in case anyone else wonders !).

Genuinely trying to get an idea of pros and cons.

My reply:

Hi Gman
SLOW? No, defiantly not.
Napoleon At War and Waterloo.? I've Played Nap At War. It's a Division level game. At that level I prefer LASALLE.
Waterloo. Not played though I do have a copy. For what it's worth it looks to much like Warhammer for my liking.
FoG:N is 'wordy' but it rewards the effort put in with an excellent 'Napoleonic' gaming experience IMHO. That said, it's nowhere near as difficult to grasp as some systems I've dealt with. There is an EXCELLENT PowerPoint presentation that you can download that walks you through an entire turn. Highly recommended. I'll try and find it, but I think it's somewhere on the Slitherine FoG-N Forum.



From "LeGrognard"

Hi GMan, 
I posted this in another thread about "FoG:N First Impressions", but have pasted the salient points here: 
Having not played the rules in some months, it was very easy to pick up again, especially with a very knowledgeable referee to assist players (Crabby also has a lot more experience, so really I was the only neophyte).

Rules flow very well, and once you get the sequence down in your head, play moves along very swiftly.

By the end we had a pretty convincing conclusion which I've never seen with any other Corps level system. The only thing that really slowed us down was the occasional query regarding some of the nuances. Since it was a friendly game/learning experience we would all grab our rule book and carefully go through the applicable section so everyone understood. Helped with game play lots, but did slow us down a bit.

Biggest issue I have is with me...not the rules. At Corps level your considerations are far different than at battalion level (duh!) which is where most of us learned Napoleonic wargaming. Once you accept that, then everything about formations, fire, command and combat really does make sense.

The more I play, the more I appreciate these rules. They actually make sense, flow very well and are a joy to play. You can get a very convincing decision in a decent period of gaming once you know what you are doing.

I am certainly enthusiastic about them. Between these rules and "Lasalle" by Sam Mustafa I think I've got my Napoleonic gaming covered. Basing is the same for both systems as well as "BP" and "RtoE" so I can dabble there as well should I choose.

I pretty much agree with everything Arnaud has stated here. For the life of me I can't understand why these rules have not taken off with more people. I understand that they have not taken off in Sydney, but I believe them to be fairly popular here in Melbourne. It's a CORP level game. Once you grasp that it's all good. The rules play quickly.
I've some AARs on my blog:

Battle of Sacille 1809
http://trailape.blogspot.com.au/2012/10/moab-12-sacile-1809-fogn-style.html

Battle of Mockern 1813
http://trailape.blogspot.com.au/2012/07/mockern-october-1813-fog-n-aar.html

and of course our recent battle of Lambsnag on Bunn

http://trailape.blogspot.com.au/2013/01/the-battle-of-lambsnag-on-bunn-fog-n-aar.html

You can find other FoG:N stuff here:
http://trailape.blogspot.com.au/search/label/FOG-N


BELOW: Saxon Infanrty, 1812. "We LOVE FoG:N! (These comments are not paid for by Slitherine)".
I have played 3 VERY large battles with them thus far and got results in relatively short amounts of time (3.5 - 4.5 hours).
The game flows nicely and feels like a Corps level action.
As Arnaud said, between these and 'Lasalle' I've got my Nap gaming covered. I use SHARP PRACTICE for Skirmish and FPGA for ARMY level.

Another question was posed by 'Nick':

My only reservation now is that you and I share a love of AB figures but we seem very different in our approach to rules. You like LaSalle where I think they're a very disappointing set. I need a Command & Control system and a well developed Morale system and some differences between troops when firing (I dont believe Prussian Landwehr ever shot as well as the Old Guard) in my rules for any level of command.
Do these elements exist in FOGN in your opinion?

The C&C system in FoG-N is IMHO excellent. It's nothing like LASALLE in that regard,
(and nor should they). I'm a Divisional Commander in LASALLE. Here in FoG:N I'm commanding a Corp as a minimum.
Shooting? The big difference is between reformed (think French, later war Prussians, etc) and Un-Reformed (think 1806 Prussians). Troop TRAINING has some bearing on shooting. For example:
VETERANS and CONSCRIPTS have re-rolls. Vets re-roll 1s (a Miss) and Conscripts re-roll 6s (a Hit).
Also 'OLD GUARD' will endure hits better than Landwehr.
Remember we have entire REGIMENTS (Brigades) shooting at each other here, not a Battalion of Guard Grenadiers exchanging shots with Landwehr. Things like attachments of Skirmishers and Artillery will impact on your ability to shoot.

In short, I believe so.
FoG:N is NOT FoG:A.

Cheers
Comments Welcomed.

Friday, January 4, 2013

The Battle of Lambsnag on Bunn. A FoG-N AAR

NORTH
WESTEAST
SOUTH
ABOVE: Just as the sun rises and the morning fog lifts, the French army converges on the town of Lambsnag on the river Bunn.
Hi All
Stan and I recently invited our good mate Arnaud up from the 'Big Smoke' of Melbourne to join us for a game of Field Of Glory - Napoleonic. I quickly designed a scenario based 'loosely' on the battle of Albuera. I don't have many Spanish and Portuguese miniatures, so decided on a 'German' setting. The combatants would consist on one side, (commanded by Arnaud) French with some Polish troops and the other side consisting of a mix of  Bavarians and Wurtembergers and British.
The idea is as follows:
It's 1814, and even though the Bavarians and Wurttembergers have defected to the Allies, Napoleon has managed to withdraw from the Battle of Leipzig in good shape. The Allies have brought across from the Low Countries a British Corp to aid their new found allies, (the Bavarians and Wurttembergers). A mixed force of these 'Germans' are now defending the strategically important town of Lambsnag on Bunn. Marshal Victor has been directed by the Emperor to capture the town and the vital bridges and road intersections. Sir General Thomas Graham is commanding the the British Army (of Corps size) and he is hurrying to the aid of the newly raised Bavarian and Wurttembeg units.
The Emperor had intelligence that the town is defended by the recently defecting Bavarians, and suspected that even though they had fought hard against him at Hanau that here (without any Austrians to intimidate them) they might surrender the town.
The battlefield was dominated by the river Bunn running across it. On the eastern side of the river was the town of Lambsnag. A long line of hills ran the length of the eastern side of the Bunn. Further east and behind the hill line lay a small stream; the Dinneroll which ran between the hill line and the Kornchip Heights
Some Scenario Notes:
Here is the Map:
A: French deployment are for French Infantry Divisions.
B: French deployment are for French Cavalry Divisions.
C: Entry point for British Divisions.


The French divisions in Deployment area 'A' setup just outside Musket range, (that's 6 BW in FoG-N terms).
The French player can deploy his troops in any way he sees fit within the deployment areas.
The Bavarians start with the Vanguard Division with one unit in Lambsburg and one unit to the south in any formation he wants. 
The Bavarian Guard Division must be deployed to the north of the towm. 
The German Cavalry Division starts on the Kornchip Heights.
Terrain Notes:
The town of Lambsnag can hold either one LARGE unit or two SMALL units.
For game purposes all the hills are gentle slopes. The River Bunn will cause all troops types to halt as soon as they contact it, but they may then cross it at no penalty. 
The small Dinneroll stream is clear terrain for movement, but does offer some aid in defence.

The mechanism for the arrival of the British is as follows:
A roll of 5 or 6 on a D6 is required for each British division per turn. If the roll is unsuccessful then next turn TWO divisions arrive on a 5 or 6. If that roll fails then THREE divisions arrive on a roll of a 5 -6. I think you can see the pattern here.
If (in the unlikely event NO Brits have arrived by turn three) then they will ALL arrive on turn 4 in any Order of March the Allied Player wishes. Otherwise the Allies contine to roll for reinforcements every turn.

I will refer to the Allied units as Regiments and the French units as Brigades.
Now I've set the scenario in Germany in 1814 with French fighting Bavarians and British, but you could easily use Austrian in 1809 or whatever. Use your imagination, I did.

BELOW: As the morning fog lifts, the Bavarians are confronted with the French army just outside musket range.
The French ORBAT was as follows:
FRENCH and Polish
Troop Type
Name
Size
Elan
Training
1st Corps

CC2 (Skilled)
Victor
1st Division
DC1 (Competent)
Girard
Small
Average
Drilled
Light Infantry
French Light Infantry
Small
Average
Veteran
Line Infantry (reformed)
French Line Infantry (Skirm)
Small
Average
Drilled
Medium Foot Artillery
French 8 pndr Foot Artillery
Small
Average
Drilled
2nd Division
DC2 (Skilled)
Gazan
Light Infantry
French Light Infantry
Small
Average
Drilled
Line Infantry (reformed)
French Line Infantry (Skirm)
Large
Average
Drilled
Medium Foot Artillery
French 8 pndr Foot Artillery
Small
Average
Drilled
3rd Division
DC1 (Competent)
Godinot
Line Infantry (reformed)
French Line Infantry (Skirm)
Large
Average
Drilled
Line Infantry (reformed)
French Line Infantry
Large
Average
Drilled
Line Infantry (reformed)
1st Swiss Line Infantry
Small
Superior
Veteran
Medium Foot Artillery
French 8 pndr Foot Artillery
Small
Average
Drilled
Polish Division
DC1 (Competent)
Dombronski
Line Infantry (reformed)
Duchy of Warsaw Inf (Med Arty)
Large
Average
Veteran
Line Infantry (reformed)
Irish Legion Infantry
Small
Average
Veteran
Dragoon Division
DC1 (Competent)
Latour-Mabourg
Heavy Cavalry
French Dragoons
Small
Average
Veteran
Heavy Cavalry
French Dragoons
Small
Average
Veteran
Light Cavalry (Lancers)
Polish Lancers
Small
Average
Veteran
Horse Artillery
Polish Horse Artillery
Small
Average
Veteran
Light Cavalry Division
DC1 (Competent)
Briche
Light Cavalry
French Chasseurs
Small
Average
Drilled
Horse Artillery
Westphalia Horse Artillery
Small
Average
Drilled



The Allies ORBAT was as follows:
ALLIES  
Troop Type
Name
Size
Elan
Training
CC2 (Skilled)
Graham
2nd Division
DC1 (Competent)
Stewart
Line Infantry (reformed)
British Line (Skirm)
Small
Average
Drilled
Line Infantry (reformed)
British Line
Small
Average
Drilled
Line Infantry (reformed)
British Line (Skirm)
Large
Average
Veteran
4th Division
DC1 (Competent)
Cole
Line Infantry (reformed)
British Line (Skirm)
Small
Average
Veteran
Line Infantry (reformed)
British Line
Large
Average
Drilled
Medium Foot Artillery
British RA 9pndrs
Small
Average
Drilled
5th Division
DC1 (Competent)
Hamilton
Light Infantry
British Lights
Small
Average
Drilled
Light Infantry
Small
Average
Drilled
Line Infantry (reformed)
British Line (Skirm)
Large
Average
Drilled
Light Cavalry
Light  Dragoons
Small
Average
Drilled
Medium Foot Artillery
British RA 6pndrs
Small
Average
Drilled
Cavalry Division
DC2 (Skilled)
Merchant
Impetuous Shock Heavy Cavalry
British Heavy Dragoons
Small
Average
Veteran
Horse Artillery
British Royal Horse Artillery
Small
Average
Drilled
CC1 (Competent)
Beckers
Vanguard Division
DC1 (Competent)
Pappenheim
Light Infantry
1st Bavarian Light Inf
Large
Average
Drilled
Line Infantry (reformed)
11th Bavarian Line Inf
Large
Poor
Drilled
Guard Division
DC1 (Competent)
Holler
Line Infantry (reformed)
Bavarian Guard Inf (Skirm)
Small
Average
Drilled
Line Infantry (reformed)
Württ Guard Inf (Skirm)
Small
Average
Drilled
Line  Infantry (reformed)
12th Bavarian Reserve Inf
Small
Poor
Conscript
German Cavalry Division
DC1 (Competent)
Dietz
Light Cavalry
Wurttemberg Chevaulegers
Small
Poor
Drilled
Heavy Cavalry
Bavarian Dragoons
Small
Average
Conscript



THE GAME
Turn one. As can be seen from the photos above the allies start with the Bavarian 11th Line Infantry in the town of Lambsnag and the 1st Light infantry to the south of the town. The German Guard Division was deployed on the Hill line to the north of the town. The German cavalry was still asleep in their camp on the Kornchip Heights.
The French were converging on the town under the cover of an early morning fog. As the mist lifted the French were almost withing musketry range. The Masses of French and Polish cavalry were coming down from the north.
The battle opened with the Allies testing to see if any of the British would arrive on turn one.
Good news (a 6 is rolled), Stewart's 2nd Division was marching west on the Lambsnag - Hanau road and were already on the Kornchip Heights.


BELOW: The Bavarian Guard Grenadiers. Average Drilled Line infantry. Nothing special. They have an attachment of Wurttemberg Light Infantry Skirmishers. Newly raised, they won't get the 'Guard' bonus.
BELOW: Wurttemberg Guard Light Infantry. Again, newly raised, we've classed them as Average Drilled LINE infantry with a Skirmisher attachment.
BELOW: Bavarian Reserves. 'Poor Conscripts' LINE infantry.
BELOW: The British 2nd Division arrive just as the German Cavalry division is tumbling out of bed and onto their horses.
The French for their part didn't waste any time and launched an immediate assault on Lambsnag with a Brigade from the 3rd Division.
Try as they might the French could not budge the Bavarians from the town. Victor decided to focus on clearing the southern flank and drove off the large Bavarian Light infantry Regiment away with a massive weight of fire.
ABOVE and BELOWA fire fight erupts!
Whilst the fire fight continued around Lambsnag, the masses of French and Polish cavalry moved to envelope the north of the town. The German cavalry moved off to confront them.

BELOW: The French and Polish cavalry heading north before sweeping towards the Allies northern flank.
BELOW: The Bavarian Light Infantry withdraw (wavering) from the flank of the town.
Turn two, and the Allies rolled to see if more of the British will arrive. Another 6!
Now the British 4th Division under Cole arrives. As they arrive the British 2nd division, (two regiments of Highlanders and a regiment of English Line infantry) move of Kornchip Heights to support the Bavarians in the town. Just in time also, as they are able to provide some 'rear Support' for the town's defenders, and provide some refuge for the retreating Bavarian light infantry.
BELOW: The British 2nd Div moves down off Kornchip Heights as Cole's 4th Division arrives.
BELOW: The Bavarian 11th Infantry Regiment defends Lambsnag as French infantry swarm across the Bunn River to the south of the town.
Turn three. No British arrive this turn (a 3 is rolled).
Again and again the French launch attacks on Lambsnag without any success. As two French Brigades attack from the western side one brigade manages to attack from the northern side.
This only invites the Bavarian Guard Grenadiers to enter the fray however, and the charge down the hill and into the flank of the French brigade. After a short fight the French brigade breaks and routs back across the Bunn.
The French have more success on the south of the town however and those units from the 1st and 2nd Divisions that have crossed the Bunn engage the British 2nd Division units in a fire fight.
The result of which will see the small Highlander Regiment driven back 'Wavering' and the English Regiment is disordered.
The French are in a firm position on the high ground to the south of Lambsnag now. Now Victor looks north.

BELOW: Hot lead and round shot crash into the town, disordering the Bavarians within.
At the top of the picture you can see the large French brigade crossing the Bunn . They then asaulted the town from the north.
BELOW: Polish Lancers and French Dragoons eye the German cavalry across the Bunn river.
BELOW: The Bavarian Guard Grenadiers moments before they chrged down the hill into the exposed flank of the French attacking Lambsnag from the north.
Turn Four. Again, no British arrived this turn (a 1 rolled).
Victor was now getting frustrated with the failed attacks on Lambsnag. He sends an ADC of to order the French and Polish cavalry to attack the German horsemen across the Bunn. At the same time he ordered the Polish, Irish and Swiss Infantry to do what the French seemed incapable of, and that is to drive off some Bavarian and Wurttemberg infantry.
"Those fellows on the hills will do. They don't have any stout stone walls to hide behind"!
With that the Swiss crashed into the Bavarian Guard Grenadiers now downhill after driving off a large French brigade. At the same time the Polish infantry attacked uphill into the Bavarian Reserve infantry and the Irish also charged uphill into the Wurttemburg Guard Light infantry.
The Reservists were already 'wavering' from the fire from the Poles, and they were soon destroyed.
The Swiss and Irish were also victorious, breaking their opposite numbers.
The success didn't end there. The French and Polish cavalry smashed the German cavalry. Not at all surprising being more numerous to the score of 2 to 1, having disordered half the enemy cavalry with supporting fire from their horse artillery and finally being of better quality and 'Elan'!
They German cavalry did manage however to kill General Birche, commander of the French Chasseurs a Chevals brigade.
BELOW: The results of the cavalry battle. All the German cavalry routed from the field.
BELOW: The situation at the end of turn four. The French secure the high ground to the north and south of Lambsnag. The town is still held and a large regiment of Highlanders still provide support, however the allies are very battered with three Regiments of foot broken and two regiments of cavalry routed from the field.
Turn Five: Still no reinforcements for the Allies. The Bavarian Guard Grenadiers rally, (now spent and 'wavering') but the Wurttemberg Guard Lights disperse and a lost for this battle. The turn is spent reorganizing a defence on Kornchip Heights. The French for their part manage to drive off the wavering Highlanders leaving the sole 'Large' Regiment of Scots behind Lambsnag. They also launch yet another assault on the town and again, the attackers, (the Swiss this time) are beaten back. 
 ABOVE: The 'Small' Highland regiment (waving) catches more hot lead. The result sees them retiring quickly up the Kornchip Heights.
BELOW: The French and Polish cavalry advance towards Kornchip Heights. The Irish Infantry link up with their mounted brothers.

 ABOVE: The Bavarian Grenadiers rally after crossing the Dinneroll.
BELOW: The Swiss assault Lambsnag.
Turn Six: HUZZAH!!! A 5 is rolled. More British arrive. This time it's the 5th Division.
The Allies are still holding on grimly but it's looking bad. The French are closing in on three sides. The Allies are pushed back to the foot of the Kornchip Heights. The British 2nd division to the south of Lambsnag are looking particularly vulnerable. All along the battlefield fire fights rage. Finally the Bavarian's in Lambsnag can't take any more punishment and are broken by the massive weight of fire that is brought down on them. 
 ABOVE and BELOW: The Bavarian 11th Regt is finally driven from Lambsnag.
Now the French make what they hope is one last push. The Swiss move into the now vacant Lambsnag. The three French Infantry to the south hurl themselves on the Bavarian Light infantry and the Small English Regiment on their flank. It's 3 V 2 and all are 'disordered' except one of the French Brigades. The fire from the Bavarians and English scores a hit on each on some of the French but they all charge home. The hand to hand combat results in one French Brigade reduced to wavering, but both of the Allied Regiments are routed.
The French also launched their cavalry up the Kornchip Height at the British positions there, but it was at this point the allies concede defeat and decided to withdraw as best they can from the Kornchip Heights.
 ABOVE and BELOW: The French Charge in and receive fire but not enough to stop them. The Allies are broken by the bayonet.
    Another very enjoyable game of FoG:N.
I really like these rules. The ebb and flow is well captured and their is plenty of 'Friction' to frustrate your plans.
As usual. Comments are welcomed.
Cheers