Saturday, February 8, 2025

Norman Cavalry

I've always had a soft spot for the Tin Soldier range, they have character.

The figures were a gift from a Yorkist gamer iirc.  In painting these ten I have only scratched the surface of the gift, but I enjoyed painting them and look forward to working my way through the other figures.

The packet said DN1 but the catalogue I found online had them as DNA1 or DNA2 (there is a slight difference in the angle of the lance, that being the only difference as far as I can tell).

I was worried that I had them painted up too dark, but that is probably okay as it was the Dark Ages.






Friday, February 7, 2025

CR-11 PILGRIMS/MONKS - Part Two

As forecast, here is the rest of the packet, painted up and based after being padded out with a few peasants (mainly Old Glory, but with one Tin Soldier). Very easy and enjoyable to do. No expectations of seeing them on the tabletop, but you never know.





Wednesday, February 5, 2025

Stolberg Corridor - Day Four and Day Five

We concluded Day Four of the Campaign, 16 September 1944.  The US have captured Stolberg, destroyed the German 353rd Infantry Division which was its garrison and mauled the 9th Panzer which had been sent to its rescue.  But now the 12th Infantry Division was about to arrive, and the US forces needed to regroup. 

9th Panzer are pulling back.

The lead elements of the 12th Infantry Division have arrived as night falls.
They used road movement which is a first for us in a Rommel game.

The situation at the end of the day.

The table depicts hex rows 18 to 26.
Panzer Grenadiers hold Gressenrich, one part of Eschweiler 
and a position deeper in the woods towards Stolberg.
I have orientated the map to match the images and so apologies for the town names being upside down.

The German reinforcements that arrive along hex row 29.
The 12th Infantry Division plus some rebuilt units of 9th Panzer.

But first the 17th of September starts with some US mopping up operations that they hope to complete before the new German forces arrive.

This is Gressenrich on the US right.

Eschweiler in the centre.

Which the US are desperate to clear.  
The Germans are down to their last man!

Gressenrich is under continual attack.

As are the Germans in the woods.

9th Panzer try and break through to Eschweiler.

They succeed and then try and surround leading elements of the US 3rd Armoured Division.

On the US right flank the 47th RCT of the 9th US Infantry Division try again to capture Gressenrich.

As CCB try to eliminate the Germans in the woods to their rear.

Gressenrich is about to fall.

The US forces have pulled back into Eschweiler, trying to avoid encirclement.

The 89th Grenadier Regiment of the 12th Infantry Division
 make a major assault to capture Eschweiler.

Isolated US forces on the German right are surrounded and attacked.

The 48th Grenadier Regiment of the 12th Infantry Division
 make a major assault to recapture Gressenrich.

The German forces being fresh have a significant advantage in the fighting.
They are well supplied with artillery even if it is of lesser calibre than what the US have.

9th Panzer deal with the US troops in their rear
while the Grenadiers continue their attack on Eschweiler.

The situation at midday on the 17th of September.
There are four days to go so we are at the halfway point.

One of the aims of this scenario is to see how Rommel handles a multiday campaign situation.  The rule system is very flexible and it would be easy to add things, but the challenge is balance along with ease of play.

For example, support points.  These are critical to rebuilding forces.  However, it is up to the scenario to decide how many are available each day.  I settled on these being saved Ops dice at the end of each day.  They are therefore capped at 10 and allow for fighting to die down during the day to allow for regrouping etc.  Seems reasonable.  One support point fully restores one stand or allows for a shattered stand to be brought back as a shaky unit.  In addition two shattered units can be brought back as one for no cost- this bit I added and it might be a bit generous as I failed to allow for the complete removal of shattered stands that were surrounded or already shattered (as such I have not rebuilt an units of the 353rd Infantry Division).

The US still have 16th RCT of their 1st Division, but that is covering Aachen, but are located at hex row 14 on the Aachen side and would only come back into play if the Germans were able to make it that far with their counterattack.



Saturday, February 1, 2025

Weimar Take Five conclusion

We picked up at round 4 and played through to the end of round 6 (which is the game's maximum duration).  No sudden victories.

In a blow for the Government (which is a coalition of SDP and Zentrum - my party) Gustav Stresemann died along with Ebert (the President). This led to voting for a new president.  KPD had 9 seats in the Reichstag, Zentrum 3, DNVP 10 and SPD 3.  After a few machinations KPD won the vote, and Ernst Thalmann was installed as president - a communist! 

A successful demonstration was conducted in Essen and a counter coup in Leipzig all aimed at reducing the strengthen of the DNVP.

At the end of round 4 the SPD and KPD formed government.  Zentrum was in opposition.

Black Friday struck (twice) and all that lovely prosperity that Zentrum had worked so hard to create started to evaporate.  Worse the KPD forced Zentrum into supporting the brown shirts.

Then there was another change of government, this time DNVP and Zentrum with a right-wing chancellor.

A counter coup was tried in Berlin to supress the communists (there were a lot of them), but it failed. 

The brown shirts take two seats in the Reichstag.

The communists establish a council in Hamburg, but a second counter coup in Berlin succeeds this time.

More brown shirts creep into the Reichstag (there are now four) and the government is deemed unstable.

The communists establish a council in Essen.  At least Berlin is secure.

Deflation!  Three more brown shirts occupy seats in the Reichstag bringing their number to seven.  It is fair to say at this stage other members might be wearing brown pants.

The government crisis are devastating for Zentrum.  There were three.  The first one rolled a six, no effect.  The next roll was a double one and the third roll a double one. Loss of VPs, seats and party bases.

The game ended with

 

In the above image red looks more pink and orange more red.

Now for a completely unbiased report from Richard (who played the SPD)

Turn 4

After a short recess, the Reichstag resumed. The Republic was in great shape with but a single poverty marker in the DR threat box and the shoots of prosperity were beginning to bear fruit. The difficult economic decisions of the Von Richard Government came at the cost of reduced party resources in the cities, which would soon reap a bitter harvest for the government parties.

The turn got off to a rocky start with the death of DVP leader Gustav Stresemann and with it the valuable re-roll ability.

With mourners still at the funeral, the news of the death of President Ebert sent alarm bells ringing through the government parties. A Presidential Election was afoot.

SPD and Zentrum were very exposed due to the low numbers of their Party bases which had been gutted in turns 1-3 due to multiple threat markers in the cities. This meant that it came down to 2 horse race between Ernst Thälmann of the KPD and Paul von Hindenburg of the DNVP. With both candidates having equal votes in the second round of ballots, the SPD and Zentrum would be the king makers. The rival candidates were offered the opportunity to make their pitch to the SPD and Zentrum who would decide the outcome. The DNVP mounted a negative attack campaign without any policy substance which did not impress the king making duo. A discussion ensued and a consensus was reached to support the KPD candidate, with the DNVP's higher VP tally and their propensity for chasing deals involving the NSDAP counting against them.

History is made with a Communist President!

With the excitement of the Presidential Election over, the SPD/Zentrum coalition settled into the difficult business of government.

A tightly focussed legislative agenda, picking up only key issues, the SPD was able to win the poverty issue and remove the last threat marker in the DR. It had never looked this good, bearing in mind the Republic had been teetering on the edge of anarchy a mere 2 turns previous. With the Reich in the best possible shape, it was hoped that this would be enough to weather the storms, political and economic  brewing on the horizon.

With great inter departmental government co-ordination involving both Police and Reichswehr units, the Government parties were able to suppress unrest through Beer Halls which was followed up with counter coups removing the 2 DNVP Regime markers. That put a dent in the DNVP VP gravy train of the last few turns.

Now that the low hanging VPs was gone. the DNVP was mesmerized by the possibility of an easy 5 VPs if they won the Flag Dispute Issue with some NSDAP consequences. They chased it very hard and expended quite a few precious card plays, but a combined effort saw the KPD win the issue and they righteously took the single VP to avoid placing a base on the NSDAP track.

By the end of the turn the economy was on a high, with prosperity in multiple cites and zero regimes/councils.

Turn 5

The Wall Street Crash ushered in a new era. Would the Republic survive the winds of economic buffeting? A series of blows saw the economy retreat to immediate post war levels of activity and multiple threats appearing in the Deutsche Reich box. Luckily the cities were spared the brunt of the downturn with previously placed prosperity absorbing any drops to poverty. 

All parties went about rebuilding their party bases and there was once again a flurry of activity on issues up for debate in the Reichstag.

In a surprise move the Reichspresident, controlled by the KPD, dissolved the government and a new left-wing government is formed with a KPD/SPD coalition. The SPD's von Richard was replaced as Reichskanzler by Herr Peter from the KPD, The Communists were now in control of the Presidency and Government! The Reichstag was now their only obstacle.

Von Richard, the former Reichskanzler could only look on bitterly as his life's work stood on the brink of collapse, with the Communists holding the two most important posts in the Reich and his power diminished with a junior coalition role in the government. Could it get any worse...?

Following elections, the make-up of the new Reichstag sees the DNVP and Zentrum as the largest possible coalition. Reichspresident Peter has to offer the possibility of forming a new government to the right wingers.

In a surprise move, Mark's Zentrum agrees to a coalition with the DNVP, with Herr Poskitt as Chancellor. Von Richard is aghast at his amazing fall from grace, with a vastly reduced presence in the Reichstag and now sitting on the opposition benches. Having worked so selflessly to steer the Republic would he now be tempted to sow the bitter seeds of recrimination using his commanding VP lead as a buffer to all comers? Short answer, JA!

Turn 6

The disaster of the Poskitt Government started to unfold immediately. They knew what was coming and still took up the reins of government. Before long there were KPD uprisings and councils sprouting up in the cities, unrest was fermenting in the cities, the economy retreated to crisis levels not seen since the armistice.

Speaking at a doorstop press conference at the Hotel Trumpf, former Chancellor Von Richard commenting on the lamentable performance of the Poskitt Government was heard to say, " that WOULD NEVER HAVE BEEN ALLOWED TO HAPPEN if I had still been chancellor.

Several cynical decisions allowed the NSDAP to gain a strong hold in the Reichstag, but in game terms these were easily absorbed as everyone had an eye on the looming end of the game and final scoring. Only Zentrum was truly innocent having his marker placed there by the KPD in a communist ruse, proving once again that you should never trust the communists. Exacting revenge on the new Government the SPD calculated on being able to manage the NSDAP and unleashed a series of crisis rolls on the government. This would ultimately cost Zentrum outright second place in the VP total.

Somehow the Poskitt government survived until the end of the turn and final politics phase was undertaken along with final scoring. With a Communist as President and the NSDAP as the largest party in the Reichstag democracy was on a knife-edge, but the Weimar Republic had survived!

What a roller coaster ride.





Friday, January 31, 2025

Burgundian Ordonnance versus Early Swiss

Almost an historical match up, my Burgundians fight Rob's Swiss.

Burgundian won the scouting, but the Swiss had a trick up their sleeves.

Aggressive deployment.
We played this as giving then a 2H move after everyone had deployed.

They started advancing, we started shooting.

Some hits scored, but not as many as I would have liked (or expected).

Well, the Swiss centre went through the Burgundian centre like a hot knife through butter.
However their wings found things a bit harder.

A lot harder,
but still they pressed on.

And on.

And on
until they were at the table edge.

Stabbed in the back!
But I just failed to avoid a loss which resulted in a draw and therefore it became a grind.

But ground down they were,
victory to the Burgundians.





Tuesday, January 28, 2025

Weimar Take Four and half Take Five

No image from our fourth game.  Russell was the DNVP, Richard SPD, Peter KPD and I was Zentrum. It was over in three impulses!  That is less than half a round (of which the game can have a maximum of six). 10 minutes!

Richard has provided the following summary of that game:

Today we played a game in which the KPD won with a Council in Berlin and Munich and Essen.

WOW, It was all over in Turn (Round) 1 after 3 card plays!

The KPD card plays were as follows:

The Agenda Card chosen by the KPD was "Revolution Now" allowing an extra card to be drawn and played at the beginning of the Impulse phase.

A Party card was played at start of impulse phase that was used for Ops value to demonstrate in Essen, with the result being gaining extra party bases in Essen (giving the KPD a majority of party bases in Essen).

Impulse Phase - 1st Impulse

The "Brothers don't Shoot" card was played for the event as KPD had a majority of party bases in Essen allowing an uprising to be placed there and another uprising in any another city. Berlin was chosen.

Impulse Phase - 2nd Impulse

The "Arm the Workers" card was played as the event, giving three demonstrations and a +1 die roll modifier. This resulted in successful uprisings in Berlin and Essen and Hamburg, but Hamburg was re-rolled and failed after successful reaction from the Zentrum player, but to no avail.

Two uprisings were converted to Councils and game over!

Quite an incredible turn of events.

Take Five

With the same party allocations, we embarked on a new game.

As a party of Government in coalition the SPD I went for stability as my Agenda.  Unrest was removed in Berlin and debates were held in the Reichstag.  Again, there were lots of Communist demonstrations.  There was also lots of inflation.  Zentrum was reduced to just one party-base in Breslau (where at least there was prosperity).  However, the Government suffered five crisis rolls and even that sole party base was lost.

In Round Two, with Zentrum reduced to just three members in the Reichstag it still formed Government with the SPD, but now in minority.  Hyper inflation remained and the country was on the verge of collapse, at least the English blockade had been lifted.  Yet again, there were five crisis rolls and Zentrum was left with just one member in the Reichstag.

Round Three saw a counter coup in Berlin which removed the Communists.  The Government was also very successful in disarming both right and left wing mobs.  The Government was back in majority (only just) and additional crisis rolls averted.

Lots of DNVP and KPD party bases and members of the Reichstag,
but not so many armed gangs to stage coups or even demonstrations.
There is even a bit of prosperity on the rise.

The Zentrum Party board
.
The SDP (Richard) is in the lead with33 VPs, 
then the DNVP (Russell) with 24 VPs, 
then the ghost of Zentrum on 20 and 
KPD, (Peter) with 13.



Thursday, January 23, 2025

Thematic Byzantine versus New Kingdom Egyptians

My new troops facing Karl who is running Dave's Egyptians.  My troops fared as well as can be expected against Dave's veteran figures.

New troops are on my left, and other newish troops on the right.
It's the first time in battle for these guys and you just know what's going to happen.

Cautious advance

Initial engagement is looking good.

But could have gone better...

A lot better...

A much lot better ... 

Defeat.
:-(