Showing posts with label wii. Show all posts
Showing posts with label wii. Show all posts

30 November 2012

Linear

Here’s a tip for video/console/computer/iOS† game designers:

Free wandering doesn’t make linear gameplay non-linear.

Rather, adding free wandering to a linear game tends to be tedious at best and frustrating at worst.

†Is there a good general term to use here?

06 January 2012

FFX vs LoZ:SS

A more interesting question, for me, than Civilization versus Final Fantasy might be this: Why do I enjoy Legend of Zelda: Skyward Sword but not Final Fantasy X?

They’re both linear storylines. In both, you walk from cut-scene to cut-scene, possibly with some combat in between.

It’s not as simple as real-time versus turn-based combat. I tend to prefer turn-based, and FFX is the one with turn-based combat.

02 August 2009

Input

Can you touch type? Do you remember how long it took to learn? All those hours of AAAA SSSS DDDD FFFF. Was it worth it?

It’s funny to me how so many people seem so quick to disregard a new input device after less than a day of use. Efficient input requires not only a good device design but also practice by the user. Heck, even voice recognition systems can take some practice to learn to use well.

I used to always tell people that, if they tried using a trackball instead of a mouse, they really needed to try it for a few weeks before they could be sure that they didn’t like it.

When you first try Grafitti, you’re likely to be frustrated. After a few weeks, however, it’s fine. It’s certainly better than any attempt at full handwriting recognition would have been on the Pilot.

The iPhone’s software keyboard may not seem like a great alternative to a hardware palmtop keyboard. After a few weeks, however, most people will be fine with it. The advantages of the software keyboard are numerous.

I don’t know that our laptop and desktop keyboards will be replaced by dynamic, multi-touch surfaces á la Star Trek The Next Generation anytime soon. I do think, however, that palmtop hardware keyboards will soon be in decline.

I really would like a fold-up Dvorak keyboard that would work with my iPhone, though.

01 August 2009

On/off switches

What ever happened to plain, simple on/off switches.

I’ve got (at least) two kitchen appliances (a Foreman grill and an Xpress 101) that are on when plugged in and can only be turned off by unplugging them. I actually found myself wondering if I could get a power strip with separate on/off switches for each plug.

An on/off switch shouldn’t be an accessory.

Now, I do understand that these kind of direct marketing products have to cut a lot of costs, but...really? No on/off switch?

My Digitech RP350 guitar processor doesn’t have an on/off switch either. I actually do use a power strip’s on/off switch for it. sigh All the technology packed inside that box, but an on/off switch was too much.

Some guitar effects, however, have the on/off switch combined with the input jack. If you plug an input into it, it is on. To turn it off, you have to unplug the input. So, it combines the cost and risk of mechanical failure of an on/off switch with inconvenient operation. Brilliant!

Then there are the “soft” power switches. It used to be the on/off switch physically connected and disconnected power to the device. That was too simple and effective I guess. Just the other day I had to pull the power cord on the Wii because the power switch and reset button where unresponsive.

My favorite on/off silliness, however, might be my Yahama acoustic guitar. It’s preamp has a switch labelled “mute” and “off”. “Off” means “not muted” which means “on”. So if I leave it “off”, the battery runs down.

sigh

28 December 2008

Wii

Santa brought the kids a Wii, and my worst fears were confirmed. It is far too much physical activity for a video game. (My arms are sore! ^_^) It is far more fun than the few times I tried it before.

As a former member of the Sega→Sony anti-Nintendo faction, I have to admit they’ve made some really good moves. With the original GameBoy, they understood that portability was more important than color. While the Playstation 3 and Xbox 360 continued down the road of more expensive and a somewhat narrow library of games, the Wii went for a lower price, heavily featuring motion sensitive controllers, and more variety in its titles. Wii Fit looks very interesting. Wii Music brings a different attitude to music titles. (I think something in between Rock Band and Wii Music could be very interesting.) The DS looks very interesting too. The new cooking application, like Wii Fit, shows not only a tolerance for but a vision to expand the variety of software as few other “video game” companies have been willing to do.

The Mario-esque theme music behind everything on the Wii is about my only complaint. I think I’m a convert.