Showing posts with label hackmaster. Show all posts
Showing posts with label hackmaster. Show all posts

17 June 2009

D+ v. D+

One thing I forgot to mention about HackMaster Basic: It uses (at least for combat) 1d20 + modifiers versus 1d20 + modifiers.

(If any non-game-geeks want to try to follow this, that means: The player of the attacker rolls a die—which happens to be twenty-sided instead of your standard cubic dice—and adds whatever modifiers his character is entitled to. The player of the defender does likewise. The higher total of die plus modifiers “wins”. You may have read that there is no winning in role-playing games. This is—generally—true. There are no game ending victory conditions. There are, however, minor victories along the way.)

From a design point-of-view, I love this. In actual play...not so much, and I can’t make a convincing argument for why this is so. Likely it stems—at least in part—from two of my peculiar weaknesses:

  • Remembering details
  • Mental arithmetic

When running the Lord of the Rings campaign, I often found myself doing this dance:

  1. Roll for the NPC
  2. Add the NPC’s modifiers
  3. Ask the player for their total
  4. Having completely forgotten the total for the NPC I had just calculated, calculate it again
  5. If I’m lucky, those numbers haven’t forced the player’s total from my mind...

And—of course—Decipher’s Coda system using 2d6 (your standard pair of two cubic dice) rather than a single die just added one more obstacle for my arithmetic-challenged brain.

16 June 2009

HackMaster Basic

So, a post by Jeff sent me straight to the Kenzer web site to check on the progress of HackMaster Basic.

It’s being released at the end of this month, it’s $20, and less than 200 pages. It also has a cool Erol Otus cover. They’ve got a “walk through” PDF. The first page (p. 37—it’s an except from Knights of the Dinner Table #152) of which sets the scene pretty well, I think.

Aside: The old HackMaster was AD&D expanded. Since realizing that I prefered “Expert” D&D to “Advanced”, that pretty well dampened by interest in HackMaster...except as a source for looting ideas from. (Ironically, I thought Munchkin d20 was a better game whilst HackMaster was a better joke. In practice, though, I’m not sure anyone ever played Munchkin d20 whilst HackMaster has gotten a lot of play.) The license that allowed Kenzer to build HackMaster upon AD&D, however, is no more; so they’re having to build a new HackMaster.

Under 200 pages and $20 sounds awfully good to me. I’m seeing half that looks close to my current ideas of RPG design and half that seems better than tolerable. Maybe a better halfway point between the old Expert D&D and d20 System D&D than I’ve seen so far?

I definitely expect there to be things to loot for incorporation into other D&Desque games.

10 December 2008

Kenzer on Hackmaster Basic

Kenzer & Company sued Wizards of the Coast for not having the rights to include the Knights of the Dinner Table comics in the Dragon magazine CD-ROM archive. After the suit was settled out-of-court, Kenzer suddenly had a license to publish Hackmaster—the Advanced Dungeons and Dragons spoof in the Knights of the Dinner Table—as an actual game based on AD&D.

As licenses do, this one eventually came to an end. So now Kenzer is rewriting Hackmaster to be less derivative of AD&D. They are beginning with Hackmaster Basic. David Kenzer has been dropping some spoilers about it on the Kenzer forums.

I love this particular post.