Showing posts with label retro-clone. Show all posts
Showing posts with label retro-clone. Show all posts

09 July 2010

Realms of Eternal Epic

New Haven Games has announced a “remake” of second edition Advanced Dungeons & Dragons. They’re calling it Realms of Eternal Epic. (I’m guessing the name was picked because the abbreviation they use, Ro2E, could be read as “return of 2e” or somesuch.) One of the reasons they’re calling it a “remake” instead of a “clone” is this:

...to fix some of the bad or complicated rules in the system...

Good luck getting two fans of a game to agree on what is bad. This is the reason the clones are having more success than most remakes. Make changes for legal reasons, and most people stay on-board. Make changes to make it “better”, and you lose most people. Because, while they agree some small changes could make it better, they don’t agree on the specific changes.

The bad is delicately remade with modern game theory so that only the game play improves.

This throws up another red flag for me. The vast majority of the RPG landscape was explored in the earliest years of the hobby. Find some grognards—the kind that tried every game that came out—and start talking about recent innovations, and you’ll learn about a lot of old games that trod that ground a decade or more ago. Are there still innovations to be found? Sure, but they are harder and harder to find. Is there really any “modern game theory” of any value that wasn’t known over a decade ago?

Anyway, those are just my opinions on what they’ve said so far. I wish them luck.

20 May 2010

Free RPGs

After hearing Chris Pramas talk about Green Ronin’s Dragon Age (tabletop) RPG on The Game’s the Thing, I was sold...

...but...

I’ve got some really great RPGs that are free.

(“Free” can mean a lot of things. In this instance, I mainly mean that anyone with Internet access can download the game legally at no monetary cost beyond what they’re paying for Internet service.)

  1. Labyrinth Lord
  2. GORE
  3. The (3.5) d20 SRD

Just to name three. There are many, many more.

Is Dragon Age really worth choosing over all of them? It’s “stunt system” looks worthy of consideration and possibly emulation. Other than that, though... It does look like the kind of introductory system we haven’t had since Frank Mentzer’s Basic/Expert/Companion/Master sets. Worth gifting perhaps.

I even come up against the same question with games I already own. I really like Dragon Warriors, but it’s really not so different than Labyrinth Lord.

With Labyrinth Lord...

  1. I have a print version
  2. I can print more hardcopies myself or go to a print shop and have hardcopies printed and bound
  3. I can put it on my iPad and iPhone and whatever device I have a decade hence
  4. I can search it
  5. I can copy & paste the rules to make up my own customized version
  6. My players would have free access to the rules and could do all those things as well
  7. If I wanted to publish something for the game (either for free or at a price), I could legally do so without having to pay for the right
  8. I can do all of this forever

With Dragon Warriors or Dragon Age...

  1. I have a print version (DW) or could buy a print version (DA)
  2. I could buy a PDF version for an additional cost

What’s more, Labyrinth Lord is based on my favorite edition of D&D. It has an expansion that makes it easy to import as much or as little AD&D flavor as I wish. It has a similar expansion for the flavor of original D&D. There’s a compatible post-apocalyptic game, Mutant Future. There will soon be a compatible version of Starships & Spacemen.

As you can tell, I’m a big fan of what Goblinoid Games is doing, but there are a lot of other really good free RPGs out there too.

Is any non-free system better enough than the free systems to bother with?

Even if they were, I don’t think I want a system that is that different.

17 June 2008

New game, old name

It’s ironic that fans of older editions of D&D have to come up with new names...

...while the new game keeps the old name.

Yeah, I’ve got the 4e PHB. I haven’t had a lot of time to spend with it yet. My impressions so far—which my friend Don tells me is holding true as he reads the PHB and DMG—is that it may be a good game, but it is a very different game.)

04 May 2008

Labyrinth Lord review

This RPGnet “review” by Andrew Montgomery of Labyrinth Lord doesn’t really tell you much about LL, but it does an excellent job of explaining why it exists and—in layman’s terms—why it is legal. (Whether you think it should be or not.)