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Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App

Published: 23 April 2020 Publication History

Abstract

Establishing healthy eating patterns early in life is critical and has implications for lifelong health. Situated interventions are a promising approach to improve eating patterns. However, HCI research has emphasized calorie control and weight loss, potentially leading consumers to prioritize caloric intake over healthy eating patterns. To support healthy eating more holistically, we designed a gameful app called Pirate Bri's Grocery Adventure (PBGA) that seeks to improve food literacy—meaning the interconnected combination of food-related knowledge, skills, and behaviours that empower an individual to make informed food choices— through a situated approach to grocery shopping. Findings from our three-week field study revealed that PBGA was effective for improving players' nutrition knowledge and motivation for healthier food choices and reducing their impulse purchases. Our findings highlight that nutrition apps should promote planning and shopping based on balance, variety, and moderation.

Supplementary Material

ZIP File (pn8956aux.zip)
Demographic information: Participants' gender, age, height, weight, country of birth, ethnicity, and current degree program as well as self-reported perceived health, how often they shop, their budgets, confidence in selecting and preparing foods, and how often they cook and eat at restaurants. Food Data: raw data and output files from SPSS of all ANOVA statistics tests performed on food data presented in the paper, including descriptive tables and graphs. GNKQ Data: raw data and output files from SPSS of all ANOVA statistics tests performed on the General Nutrition Knowledge Questionnaire data presented in the paper, including descriptive tables and graphs.
MP4 File (paper672pv.mp4)
Preview video
MP4 File (pn8956vf.mp4)
Supplemental video
MP4 File (a672-bomfim-presentation.mp4)

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  • (2024)A Scoping Review of Food Literacy InterventionsNutrients10.3390/nu1618317116:18(3171)Online publication date: 19-Sep-2024
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  1. Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App

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      cover image ACM Conferences
      CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
      April 2020
      10688 pages
      ISBN:9781450367080
      DOI:10.1145/3313831
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      Published: 23 April 2020

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      1. food literacy
      2. gameful design
      3. grocery shopping
      4. healthy eating
      5. nutrition
      6. situated app

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      • (2024)Smartphone Apps for Food Purchase Choices: Scoping Review of Designs, Opportunities, and ChallengesJournal of Medical Internet Research10.2196/4590426(e45904)Online publication date: 6-Mar-2024
      • (2024)Developing cue-behavior association for habit formation: A qualitative study to explore the role of avatar in hypertensionDIGITAL HEALTH10.1177/2055207624126521710Online publication date: 2-Aug-2024
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      • (2024)Picky Monster: Examining the Effects of Visual Reinforcements Through Gamified Avatars and Personalized Goal Setting on Reducing Sugar ConsumptionHCI International 2024 Posters10.1007/978-3-031-61953-3_31(279-289)Online publication date: 1-Jun-2024
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