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Pirate Bri's Grocery Adventure: Teaching Food Literacy through Shopping

Published: 20 April 2018 Publication History

Abstract

Food Literacy (FL) is associated with the improvement of autonomy and confidence around food, healthier dietary intake, and chronic disease prevention. However, to date, behaviour change research at CHI has focused on motivating healthy eating mainly through weight loss and calorie control, which can lead to poor nutritional choices as consumers optimize caloric intake over a balanced diet. To address this gap, we designed a mobile game called Pirate Bri's Grocery Adventure, that seeks to improve FL through a situated learning approach to grocery shopping. Our game leverages Self Determination Theory (SDT) to build a player's competence, autonomy, and relatedness as shoppers are encouraged to develop an understanding of the nutritional benefits of foods and are rewarded for balancing sugar, sodium, fats and fibre in their purchases.

References

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Isobel R. Contento. 2007. Nutrition education: linking research, theory, and practice. Jones & Bartlett Learning.
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Elizabeth V. Eikey and Madhu C. Reddy. 2017. "It's Definitely Been a Journey": A Qualitative Study on How Women with Eating Disorders Use Weight Loss Apps. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 642--654.
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Melanie Hingle and Heather Patrick. 2016. There are thousands of apps for that: navigating mobile technology for nutrition education and behavior. Journal of nutrition education and behavior 48, 3 (2016), 213--218.
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Maria L. Hwang and Lena Mamykina. 2017. Monster Appetite: Effects of Subversive Framing on Nutritional Choices in a Digital Game Environment. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. ACM, 4082--4096.
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Paul Krebs and Dustin T. Duncan. 2015. Health app use among US mobile phone owners: a national survey. JMIR mHealth and uHealth 3, 4 (2015).
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Scott Nicholson. 2015. A recipe for meaningful gamification. In Gamification in education and business. Springer, 1--20.
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Canadian Council on Learning. 2010. Canadian Council on Learning. Challenges in Canadian Post-secondary Education. Navigating Post-secondary Education in Canada: The Challenge of a Changing Landscape. (2010). http://en.copian.ca/library/research/ccl/costs/costs.pdf.
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Cited By

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  • (2024)Go-Go Biome: Evaluation of a Casual Game for Gut Health Engagement and ReflectionProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642742(1-20)Online publication date: 11-May-2024
  • (2023)Smartphone Apps for Food Purchase Choices: A Scoping Review of Designs and Opportunities and Challenges (Preprint)Journal of Medical Internet Research10.2196/45904Online publication date: 14-Feb-2023
  • (2023)Understanding Food Planning Strategies of Food Insecure Populations: Implications for Food-Agentic TechnologiesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581568(1-22)Online publication date: 19-Apr-2023
  • Show More Cited By

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  1. Pirate Bri's Grocery Adventure: Teaching Food Literacy through Shopping

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    cover image ACM Conferences
    CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
    April 2018
    3155 pages
    ISBN:9781450356213
    DOI:10.1145/3170427
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 20 April 2018

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    Author Tags

    1. food literacy
    2. grocery shopping
    3. mobile nutrition game
    4. self determination theory

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    • Natural Sciences and Engineering Research Council of Canada

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    CHI '18
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    CHI EA '18 Paper Acceptance Rate 1,208 of 3,955 submissions, 31%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2024)Go-Go Biome: Evaluation of a Casual Game for Gut Health Engagement and ReflectionProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642742(1-20)Online publication date: 11-May-2024
    • (2023)Smartphone Apps for Food Purchase Choices: A Scoping Review of Designs and Opportunities and Challenges (Preprint)Journal of Medical Internet Research10.2196/45904Online publication date: 14-Feb-2023
    • (2023)Understanding Food Planning Strategies of Food Insecure Populations: Implications for Food-Agentic TechnologiesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581568(1-22)Online publication date: 19-Apr-2023
    • (2023)Tailoring a Persuasive Game to Promote Secure Smartphone BehaviourProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581038(1-18)Online publication date: 19-Apr-2023
    • (2023)Self-Determination Theory and Technology DesignThe Oxford Handbook of Self-Determination Theory10.1093/oxfordhb/9780197600047.013.49(978-C48P183)Online publication date: 23-Feb-2023
    • (2023)The creation of an online grocery store for experimental purposes: A pilot studyFood Quality and Preference10.1016/j.foodqual.2023.104888109(104888)Online publication date: Jul-2023
    • (2022)Are We Healthier Together? Two Strategies for Supporting Macronutrient Assessment Skills and How the Crowd Can Help (or Not)Proceedings of the ACM on Human-Computer Interaction10.1145/35555936:CSCW2(1-25)Online publication date: 11-Nov-2022
    • (2022)Exploring for Possible Effect of Persuasive Strategy Implementation Choices: Towards Tailoring Persuasive TechnologiesPersuasive Technology10.1007/978-3-030-98438-0_12(145-163)Online publication date: 21-Mar-2022
    • (2021)Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and MotivationProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445619(1-19)Online publication date: 6-May-2021
    • (2020)Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful AppProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376801(1-13)Online publication date: 21-Apr-2020
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