Showing posts with label Geekery. Show all posts
Showing posts with label Geekery. Show all posts

Saturday, March 05, 2022

My Revelations

I want to talk about "Masters of the Universe: Revelation." But I can't. Not yet. Because as I made my way through Part 2 of the series a few weeks months ago, I figured out why it wasn't quite clicking with me. And in order to talk about that, I'm going to have to tell a story. 

Way back in 1998, my eighth grade English/Language Arts teacher, the late great Mr. McKissick, assigned us a project: Write a pitch for a TV series. I'm sure it will surprise you to learn that I was just as much of a dork-ass nerd at 14 as I am now, so naturally my pitch was...
The words "The Power of GRAYSKULL" written in way too many Windows 95 fonts.

"The Power of Grayskull," a weekly hour-long animated series that would serve as a sequel to the original He-Man and She-Ra cartoons, while also introducing the adventures of He-Ro, the hero of Preternia, who fought King Hiss long before the time of He-Man. "The Power of Grayskull" was designed as a kind of anthology series, where each hour-long block would include two to three shorter stories following one of the three main casts, with the Sorceress and the Book of Living Spells as a framing device.

It's worth remembering that in 1998, reviving a cancelled cartoon felt considerably more outlandish than it does today. There were a handful of soft-sequel reboots like "Beast Wars" and "Extreme Ghostbusters" (and "The New Adventures of He-Man" a few years earlier), but they rarely had much connection to their predecessors, for obvious reasons. 

To cast this series, I relied heavily on the original casts, with John Erwin and Melendy Britt reprising their roles as He-Man and She-Ra, respectively, and I filled in the rest of the roles as best I could with the information available on the pre-IMDb Internet. 

But not every character I wanted to use had a consistent voice actor in the original series, and not every voice actor was still around (RIP, Linda Gary). So to flesh out the cast, I looked to other prominent voice actors (i.e., the cast of "Beast Wars"). And when I exhausted that resource, I pulled a "Gargoyles" and filled in the rest with actors from "Star Trek."

In the end, I think I made some ambitious choices (Leonard Nimoy as King Hiss? Sure!), some inspired choices (Nana Visitor and Dana Delaney as Evil-Lyn and Teela? Sounds good!), some choices so on-the-nose that even a Wizard Magazine Casting Call would consider them lazy (Brent Spiner as Roboto? Didn't have to think too hard about that one, did you?), and some really, really ill-considered choices (Jennifer "Kes" Lien as the Sorceress? Oh honey, no). 

Oh! And of course I included Mark Hamill...as Tung Lashor and Twistoid.

I even started writing a pilot script, which I guess would have been one of my earliest pieces of He-Man fanfic. It's clearly an attempt to be a more mature take on the characters, beginning on the eve of Prince Adam and Princess Adora's 25th birthday, with Adora and her OTP Sea Hawk expecting twins. Adam and Teela are in a romantic relationship, and Skeletor returns after a long absence to an Evil-Lyn who is infatuated with him since he magically transformed her hate into love. 

So. Spoilers for "Masters of the Universe: Revelation" follow.

Monday, June 30, 2014

Speaking Geek

I mentioned a few weeks back that I recorded an interview with the Chippewa Valley Geek podcast, and it's up now! Listen to me pontificate, because reading my pontifications was one sense too few!

Sunday, October 23, 2011

Mr. Freeze and humility

I've been playing a lot of Arkham City when I've had a little free time here and there, and it's reminded me of a bit of weirdness surrounding one of my favorite Bat-villains, Mr. Freeze. Why "Mister"? Freeze legitimately has a doctorate. Intellectual supervillains are typically more than happy to lord their advanced degrees over society and its protectors--Doctor Octopus, Doctor Light, Doctor Double X, Doctor Sivana, Doctor Phosphorus--even when they don't actually have those degrees (I'm looking at you, dropout Doom). Looking through Wikipedia's list of fictional doctors, the only other villain who does the same is Marvel's Mister Hyde, and he took his name from a story.

Is Victor Fries the most humble supervillain in the DCU? Is this just another part of his tragic life story? Was his doctorate revoked? If so, why is Doctor Light allowed to keep his?

Curioser and curioser, the politics of comic book academia.

Wednesday, August 31, 2011

"Well, one thing's for sure: nobody's going to be looking at your face."

As is becoming a theme, new pictures have leaked from the set of "Man of Steel," giving us our first really clear look at the new Superman costume. Some key shots (stolen shamelessly from Superman Homepage and ComicVine) here:
Rock-Em Sock-Em Superheroes!
Dude's face is chiseled.
Whoops.
White boy ain't got no 'S'!

Well, one thing's for sure: Ma Kent didn't sew that one. I'll just tackle things the way I did when the first pictures hit. Set your browsers to 'bulleted list'!
  • The Hair: Nary an S-curl in sight in these shots. It's a really minor detail, but something about his hair in these shots looks funny, like the part is off, in a way that allowing some of it to hang down on his forehead might alleviate. But it also seems to be the middle of a battle scene, so who knows?
  • The Cape: Shots with and without the cape. I'm glad it's there and it's fabric (and in at least one shot, it's clearly quite large), but I wouldn't be surprised if it were added with CGI in some of the scenes. I also wouldn't be surprised if, in the hot, humid weather we've been having in these parts, Cavill just wants to have it off as much as possible. It's a little disappointing that it doesn't have a gold shield on it, but it's hardly the first version of the Superman costume to be missing that little detail.
  • The Boots: Not much new detail on the boots. They look to have the same texture as the rest of the suit, which is okay. They're definitely better than the roboto-boots that New 52 Superman is rocking.
  • The S-Shield: It's different, in the way that the only official image suggested, looking a lot like some of the variations we saw in the Golden Age, which were eventually adapted into the Earth-2 Superman emblem. I actually like it a lot; it evokes what Morrison and Quitely originally set out to do in All-Star Superman and boil the S-shield down to simpler, more basic elements, and I think it does that job better. The clean curves and size variations make it look somewhat alien, without making it unrecognizable as the Superman symbol. I'll enjoy seeing this on all the licensed goods a lot more than I enjoyed the beveled "Superman Returns" version.
  • The Belt: Not really a belt, as it turns out, but texturing that suggests a belt. This is, frankly, what I hoped they'd be doing when they removed the briefs from the design: adding some other elements that compensate. It'd be nice to have a bit more color variation to separate things, and the converging lines do seem to draw attention toward Kal's lowercase El, but I think it generally works. The shapes remind me a little of Cosmic Boy's Waid-era costume.
  • The Texture: I could do without it, but it doesn't really distract from things. It's a little weird that it's uniform over the S-shield, but broken up by the plasticky design elements.
  • Additional Design Elements: I'll be interested to see what the harder plastic-looking bits do in the final product. Previous shots demonstrated that they're glossier than the rest of the costume, and that might very well be purposeful, to make these lines shine or glow in various sorts of ways under studio lights or in post-production. It could be taken to a ridiculous extreme, of course, but it might be another way to make the costume look otherworldly and break up the blue field. Of course, that's largely speculation. As they are, again, I wish they provided a little more contrast, but they don't really detract.
  • The Briefs: No briefs, which I still generally think is a bad thing for this costume. The other elements compensate, but still don't quite cover the fact that between the shield and the boots is almost nothing but blue, and there's nothing to tie the main costume in with the cape--which is what the briefs do, for better or worse.
  • The Colors: I'm still not thrilled with the more muted palette, which I'd hoped we'd get away from after "Superman Returns." But I've seen enough of "Watchmen" and "300" that I know 'bright shiny colors' just aren't Snyder's thing. It's not unexpected, but it would be awfully nice to have a new Superman movie that's as vibrant and colorful as "Captain America: The First Avenger."
  • Overall: I actually like it, and the more I see of it, the more I like it. There are definitely things I'd change or do differently, but I'm excited to see it in action. And remember, it could be much, much worse.

Wednesday, August 03, 2011

Low-Content Mode

In about forty-five minutes, I'll be heading down to Gen Con Indy for five-ish days of science education and geeky indulgence. As a result, things will probably be pretty quiet around here. If you're in Indianapolis, feel free to drop by our panels; I think you'll be glad you did.

And in the meantime, since I'm missing out on comics this week, try not to break the Internet or spoil "Superman" #714 too badly.

Monday, August 01, 2011

More Science!

If you'd like a taste of what we're offering at Gen Con, my good friend Don has posted videos from last year. If you enjoy them, then you're sure to love our presentations this year! If you don't enjoy them, then make sure to come by this year and see how much we've improved! Hope to see you there!

Thursday, July 28, 2011

More Miscellany

I just read the new original story in "DC Retroactive: JLA - The '70s," and it stands out as one of the best straight-up old-school comic stories I've read in awhile. I know the pendulum has swung and the media has progressed, but I really would like to see more of this kind of thing. Which is part of why I'm glad I asked my shop to pull all the Retro-Active specials, painful though it may be to my wallet. It also makes me really excited to sit down and read the Superman one later tonight, in all likelihood.

Apparently today was Mark Waid day, because another trip to the sadly terminal Borders saw me walking out with the latest two volumes of "Irredeemable" and "Captain America: Man Out Of Time." After seeing the film of the latter, I've been in the mood for some more good Cap stories (and if I'd been paid anytime recently, I would have picked up Brubaker's "Red Menace" trade too), and I've never heard a bad word associated with Mark Waid's Captain America. I've got an "Operation: Rebirth" trade around here someplace that I've never managed to read, so there's a good chance I'll be hitting that soon as well.

My other attempts to locate good Captain America stories have been somewhat mixed. I picked up the first (or 620th) issue of "Captain America & Bucky," and enjoyed it well enough. It's WWII-era, which I like to see, but I would have liked a little more Captain America and Bucky in it. I'll stick around for the first arc or so, but I'm not sure after that. I've liked every bit of Brubaker's Cap comics that I've read, but I've never gone the extra step of continuing with the series. It's partially the way Marvel organizes their trades without a clear progression from one to the next; I understand the reasons for doing that, and I saw in "Red Menace" today that there was a handy guide on the inside cover, but it does make things slightly less impulse-buy-friendly for the story continuity-minded among us. It's also part of why I've bought so little in the way of Brand New Day-era Spider-Man trades; a lack of numbers and a plethora of trades makes it unclear where I should go next without additional research that I'd rather not do.

Which, I suppose, makes me lazy. Or cheap. Or searching for an excuse. I can handle all that, I guess.

I tried to find "The Adventures of Captain America: Sentinel of Liberty" at my local shop, since I'd heard good things about it and since I'm always up for Kevin Maguire art, but there seems to be no trade, and my LCS only had the first issue. It works out okay for me; I didn't really have the money for it anyway, but it's definitely something I'll be looking into down the line.

Back to Mark Waid, it occurs to me that, when people talk about deconstructionist writers in the superhero genre, Mark Waid doesn't get mentioned often enough. Aside from turning out solid, straightforward superhero comics in a variety of places and styles, he's done quite a bit of work in the deconstruction mode. "Kingdom Come" is an allegory about approaches to superhero storytelling, "Empire" is about what happens when the villain wins, and "Irredeemable" and "Incorruptible" are all about taking common tropes--the ultimate hero, the dastardly villain, the fall from grace, the heel face turn--and applying them in fairly original, extreme ways. It's not his only approach, like it might be for someone like Alan Moore, and I think that's why he might not be as closely identified with the process, but I think he deserves the same kind of consideration.

So, I have this now:
Surely not as big a disaster as the Spider-Man musical.

So, yeah. Don't be surprised if I end up talking about it soon.

Wednesday, July 06, 2011

Women in Elevators

I've got feet in two big online communities. Obviously, there are the comic fans, but I'm also pretty active in the science/skepticism blogohedron. Recently, there was a flare-up--one of a series, frankly--that exposed some ugly misogyny, some unfortunately unrecognized privilege, and what the hay, touched on everyone's favorite third rail, the issue of "tone"--or, "I don't disagree with anything you said, but did you have to say it that way?"

The inciting incident was a facepalmingly common one--some dude at a conference played the creep. More specifically, awesome Skepchick Rebecca Watson announced her decision to go to bed at 4 AM, and was followed into the elevator by some guy, who proceeded to proposition her. Bottom line, it was creepy, and that's about the extent of Rebecca's initial comment on the subject, which set the whole blogosphere a-gnashin' about feminism and privilege and misogyny and so forth.

On the whole, I think the conversation has been worthwhile. There have been some truly clueless comments by some otherwise intelligent people, and I hear the comment threads are just brimming with misogyny, but it seems like several good things have come out of this incident: first, a line in the sand has been drawn, saying that prominent women in the community will no longer take this sort of treatment silently. A sizable and vocal block of feminist skeptics has formed, slamming their collective staff on the stone ground and telling the Balrog of misogyny that it shall no longer pass. Second, it's shown that no one is necessarily above privilege, and thus no one is above criticism. Finally, and most importantly, I think there's been a lot done in this situation to educate some of the thicker people who might not have gotten it any of the other times this has gone around (and I count myself somewhat among those thick-headed people). Richard Dawkins aside, I think we can all recall times when confronted with creepy people engaging in behaviors that most folks would recognize as socially unacceptable. Not all such situations have such connotations of sex and rape and objectification, but I would hope that we all know what it's like to meet someone who's a total creeper, and to apply that awkward pressure on them in hopes that they will be less creepy.

If you haven't had such experiences, then I suspect that people around you might have.

I think that's easier for most men to understand. Men might not get why women don't like being ogled and cat-called--even my brain clicks to "gee, it'd be nice if someone ogled me once in a while"1--but they get what it's like for someone to stand too close to you in the elevator, to take the urinal next to yours when there's one open on the other side of the restroom, to strike up a conversation from the next stall over...to violate any of a bajillion understood-but-unspoken rules of social conduct and trigger that weirded-out feeling.

I realize, of course, that there's a lot more to it for women, but men have fur, and I think this is something that gets through it a little. Which is why I think that this is a great example: most people see why it's a skeevy thing to do, regardless of their privilege, and not just in the intellectual, detached, "women don't necessarily like being hit on" way that's the case with most of these situations. And that's why I think this incident might actually make a difference to the (thick-headed men in the) community in a way that previous incidents haven't.

Boy, I'm rambling here. So, why am I rambling on this blog instead of the other one that would generally be more suited to this sort of thing? Mainly because I really would like to see that kind of difference happen in the nerd community at large. Ragnell linked to this post describing a strangely similar incident from a comic convention several years back. There were notable differences--Karen Healey wasn't directly propositioned, she was wearing a costume, there were multiple men--but the situation is remarkably similar: woman in an elevator receives unwanted and unwarranted advances from strange men. Strange men who apparently saw no problem with making advances toward a strange woman in an elevator.

Karen mentioned in passing another strange situation in that post:
This and like incidents have happened to me, like many women, time and time again: strange men telling me to “smile!”; strange men shouting “Show us your tits!” as they drive past; strange men groping my breasts and ass in crowded train carriages.
It's disturbing, for two reasons. One, it resonates with another such incident I encountered on the skeptical side of the blogosphere. Two, it lays bear the assumption (I think) that's going on here: women's bodies are public. Remember the open source boob project? It's the same kind of thing, but without even the token advances toward consent. A man can expect to have a bubble of personal space, violation of which results in, at the very least, that "weirded out" feeling. Women can expect the same, but must also expect to have that space violated by others (read: men) who view women's bodies as some sort of public resource, subject to public oversight.

I realize that this is a larger problem than the geek community, and my conversation with Ragnell and MadMarvelGirl on Twitter suggests that geek conventions may be better than my experience would suggest. All I know is that at GenCon or Wizard World or C2E2, I encountered my fair share of people with no apparent capacity for self-awareness or self-assessment, people ignorant of basic social mores and courtesies, people with no regard for personal space--you know, creepers. Moreover, I think geek culture shields creepy people, and largely justifies, defends, or validates creepy, socially-awkward behavior.

Yes, I realize that people are different, and I'm not one to say that all social rules, standards, or mores are good or justified or reasonable. I also realize that there are actual conditions (like Asperger's) that may impact someone's social intelligence. That's really beside the point, which is that the important social rules--the ones whose violation will set people off as "creepy" and elicit that weirded-out (or threatened) feeling--exist as a result of people's basic social expectations. Violating someone's personal space or ogling them in an elevator violates the basic social contract, the basic principle that people deserve to be treated as individual persons whose desires should be respected and taken into account.

The point, to reiterate, is that people--regardless of gender or dress or attractiveness or whatever--deserve to be treated like people at all times, deserve to have their wishes taken into account at all times. Cornering someone in an elevator when they're trying to go to bed, and asking them to have sex with you, is a violation of that principle. Telling someone that they should be smiling, as if you own stock in their face, is a violation of that principle.

And people should be able to bring this kind of subject up on comic blogs and forums without being shouted down by misogynists and the clueless-and-defensive.



1. My brother likes to eat Ramen noodles. He makes enough money that eating Ramen noodles is one option out of many. I suspect, if he had no choice but to eat Ramen noodles all the time, he'd like it a lot less. There's a difference between wanting a thing, and that thing happening whether you want it to or not.

Sunday, July 03, 2011

An Editorial Mistake I Can Forgive

I've been catching up on "Booster Gold" for the last couple of days, it being one of several comic series that I buy but haven't actually read in months, and along the way I came across an interesting editorial error to add to the list. No, it wasn't how Booster cryptically referred to the Perforated Man as "PF" in one word bubble, suggesting an abbreviation in the script that should have been changed for the finished page (or a typo, though when he later calls the guy "P.M.," it seems like it would have been a hell of a typo), it was this bit of signage:
Mind the seeds.

From the context and the following panels, it's clear that this is meant to be the 30th Century version of Sundollar, DC's clever ersatz Starbucks. But if you're the sort of sad, strange person who can kind of, sort of read Interlac (like me), you might notice something strange about this sign. You might have the sneaking suspicion that "sundollar" would be rendered thusly:
Yes I have the Interlac font. Shut up.

Assuming, of course, that we ignore the differences between capital and lowercase letters. Either way, if the bottom image correctly renders "sundollar," then what does the top image say?

"Sunflower." Which means, I suspect, that letterer John J. Hill could have the nerdiest entry to Damn You, Auto Correct ever.

On one hand, this is forgivable. It's a small error in a made-up foreign language with almost no bearing on the plot or issue. On the other hand, I would hope that the foreign language bits are the places where editors are keeping the closest watch, since they would make it easy for all manner of errors, slurs, and blue placeholder text, to slip through.

The backwards cover preview on the letters page--which would be totally unnoticable if not for the moderately recognizable S-shield on the left--is less forgivable.

Thursday, June 23, 2011

Come September

You've probably already seen my thoughts on the DC relaunch over at Nerdy Nothings, but I thought I'd do a little wrap-up, to see just how much things are likely to change for me in September, based on the solicitations as they stand and my current pull list. So first, I made a quick list of all the main DCU titles that I've been consistently buying. I included a few books that have recently ended and omitted miniseries, Vertigo, and Johnny DC titles. Here's the current list:

  1. Action Comics
  2. Batman, Inc.
  3. Birds of Prey
  4. Booster Gold
  5. Detective Comics
  6. Doom Patrol
  7. Flash
  8. Freedom Fighters
  9. Green Lantern
  10. Green Lantern Corps
  11. Justice League: Generation Lost
  12. Power Girl
  13. Secret Six
  14. Superboy
  15. Supergirl
  16. Superman
  17. Wonder Woman
  18. Zatanna

Eighteen regular titles. Now, here's what things will look like in September. New titles in bold, "Batman, Inc." omitted due to hiatus:
  1. Action Comics
  2. All-Star Western
  3. Animal Man
  4. Batgirl
  5. Batman
  6. Batman & Robin
  7. Batwing
  8. Batwoman
  9. Birds of Prey
  10. Blue Beetle
  11. DC Universe Presents
  12. Demon Knights
  13. Flash
  14. Frankenstein: Agent of S.H.A.D.E.
  15. The Fury of Firestorm
  16. Green Lantern
  17. Green Lantern Corps
  18. Green Lantern: The New Guardians
  19. Grifter
  20. Justice League
  21. Justice League International
  22. Legion Lost
  23. Legion of Superheroes
  24. Mister Terrific
  25. Resurrection Man
  26. Sgt. Rock & the Men of War
  27. Superboy
  28. Supergirl
  29. Superman
  30. Swamp Thing
  31. Voodoo
  32. Wonder Woman
From 18 titles up to 31. If DC's goal was to get me to buy more comics, they definitely succeeded. Some of this is lateral motion; "Justice League: Generation Lost" becomes "Justice League International," "Batman" replaces "Detective Comics." "Doom Patrol" and "Freedom Fighters" have already been cancelled; "Secret Six," "Zatanna," "Booster Gold," and "Power Girl" are being left in the pre-relaunch DCU. "DC Universe Presents" is going to replace "Superman/Batman" as "the anthology-style book that I'll buy whenever the creative team or spotlight character appeals to me."

And there are some books that are very much not new to the pull list; I bought "Blue Beetle" and "Firestorm" in their last incarnations, and I've bought "Jonah Hex" (giving way to "All-Star Western"), "Batman & Robin," and "Legion of Superheroes" at various times in the past; the latter are both fairly recent drops from my pile, as is the second Legion title, "Adventure Comics."

A good number of these are provisional; this list assumes that I'm wowed by every single book I pull in September. "Batwing," "Grifter," "Voodoo," "Firestorm," "New Guardians," "Batgirl," "Birds of Prey," "Sgt. Rock," "Mr. Terrific," "Batman & Robin," "Flash," and surprisingly "Superboy," and "Supergirl," are all on the cusp, judging by solicits and past history. If this relaunch goes really poorly, I could be back to eighteen or fewer titles come October. I don't anticipate that, and it's entirely possible that some book not on the list (like "I, Vampire," "Static Shock," "Suicide Squad," or "Teen Titans") might drum up enough buzz that I'll pick it up the following week.

Overall, I'm generally pretty excited. I think reboots are generally a bad idea, but if we must have them, then I'm at least glad to have so many options and so many choices. I just hope that the next few months provide new solicits for new titles featuring new creators, above and beyond the relatively few that are mentioned here.

Monday, May 23, 2011

Something that's been bugging me

I'll admit, I'm way behind on reading the Green Lantern books. I fell off around the time that Geoff Johns decided cutting two pages from the page count was an excuse to increase the number of double-page splashes of aliens flying at things. I haven't bothered to drop the titles yet, but I suspect that will change once I actually sit down and see what's become of them.

But I have seen some of the covers, with the Earth Lanterns becoming Rainbow Brite's posse, and it's brought to mind something that's been rolling around ever since the retcon of Sinestro's power ring (namely, that it's powered by fear, and specifically Parallax). Namely, has anyone referenced the fact that Guy Gardner used Sinestro's ring for a good long time?

Seriously, between his Green Lantern days on the JLI and JLA and his Vuldarian Warrior days, Guy Gardner rocked a yellow ring. It's the ring he had when the JLA fought Doomsday, and for awhile thereafter.

People talk about how great Hal is for conquering fear and all, but given the ring's retcon, wasn't Guy conquering that fear for months or years? There had been talk at various times about how removing the yellow impurity would drive Green Lanterns mad with power, but Guy shouldered the burden pretty well, I think (having not read his solo title at the time, it's possible that there was more drama to it). To date, I think this puts Guy just behind Hal as "Lantern who's worn the most different power rings."

I don't know, I'd just think that this is the kind of thing that would get a passing mention.

Friday, March 18, 2011

C2E2 or Bust!

I'm finally making it back to a comic convention! To give you an idea of how long it's been, the last one I went to was full of "Countdown" teasers and featured the premiere of "Batman: Gotham Knight," the second of DC's current series of direct-to-DVD animated features. So it's been awhile, and I'm stoked. I'm going to get my browse on something fierce, and I've actually got some money to burn. Plus, there's going to be a "Middleman" cast reunion, and I don't think I could possibly miss that.

So I'll be at C2E2 on Saturday, and I'll definitely be at the Middleman panel. Anyone else going?

Monday, February 28, 2011

Have you guys heard that I like Superman?

As if you couldn't tell by the two hundred and twenty little daily fanfics, my obsession has become a little...obsession-y, lately. For instance, my go-to show for background noise and entertainment while I work on other things has been the first season of "The Adventures of Superman," what with George Reeves and all. Taking a bit of a break today, I picked up the last disc of season 3 of "Lois & Clark." And I was hit with an interesting bit of synchronicity.

See, I remarked on Twitter about the "Adventures of Superman" episode I watched last night, where Perry took Jimmy on a fishing trip. Maybe I just haven't had those formative relationships with my employers, but I've never been on a fishing trip with anyone I've worked for. Or with. But hey, if Perry wants to take Jimmy under his wing, that's great. It just feels like a detail from a bygone era, real Andy and Opie stuff.

But then I watch this "Lois and Clark" episode, and Perry's handing out assignments. At the end of the spiel, he says that he wants Lois and Clark to get their story in by one, because nothing is going to stop him and Jimmy from going on their fishing trip.

I swear, if the next Superman comic I flip through has Perry and Jimmy on a fishing trip, I might take it as a sign that I need to cut back. Just so you know.

Saturday, January 22, 2011

Putting the call out

I'm trying to track down a comic for a reference, but all my attempts to do so have, so far, been in vain. Here's what I can remember:
  • It's a comic from the last fifteen years or so, I'm guessing mid-to-late '90s
  • I thought it was a Superman comic, but I could be wrong about that
  • I'm pretty sure Ron Frenz did the art
  • The plot goes something like this: a big alien monster is tearing stuff up, but is eventually stopped by the hero, whereupon an alien in a spacesuit comes to retrieve it. Turns out the big monster is the alien's pet. The hero remarks that it's kind of like a dog, after which the alien removes its helmet to reveal a very canine-looking face, and says "something like that," or something like that.
At this point, I could probably draw the alien from memory. I remember the panel where it appears vividly, and especially the clearly-photoreferenced dog face, but I can't for the life of me figure out what comic this was in. Google has been no help, and flipping through random issues may take me several more days. Anyone know what this was off the top of their heads?

Wednesday, December 01, 2010

Just a quick note

I think the Absorbing Man might be my favorite villain in all of Marvel Comics.

Yes, even more than Swarm.

Wednesday, October 20, 2010

I can pretty much die happy now

If I kept up with my podcasts better, I would have known about this weeks ago, but I don't, so I didn't. Anyway, I got mentioned by name on the only comics podcast I listen to, War Rocket Ajax! Episode #44, if you're curious, in reference to this.

So that's pretty cool. My next goal? Getting an interview. I suppose "becoming a published and popular nerdsphere author" would probably be a good intermediate step.

Friday, August 27, 2010

Bottomless Nerdity

My fianceé and I have been car shopping for a little over a month. My car is getting to be pretty unreliable, and cleaning up the oil slick in the garage every couple of weeks is fairly frustrating. We'd just about given up recently, having heard little from the local agents we had out looking for us.

Until yesterday. I got the call shortly after work that they had found pretty much precisely what we'd been looking for. It was amazing. It's got almost all the features I wanted, and it's a beautiful iridescent blue. We made our down payment, and we'll be picking it up in a week or so. I'm quite excited.

So naturally I was still thinking about the car--and its gorgeous blue color--when I texted her a little later:
The leg room certainly makes it feel bigger on the inside.

I'm thinking "Classy, and Relative Dimension in Space."

Thursday, July 29, 2010

Turnabout

I'll be honest, I liked Blackest Night. I didn't care much for the tie-in miniseries that I read (though I thought most of Johns' tie-ins were fairly good), and I thought the ending could have been a lot more daring and interesting and status quo altering than it was. But it was the kind of event comic I tend to like, and my opinion of Geoff Johns is still somewhat positive.

So when word came of "Brightest Day," I was all for it. Limited to 26 issues, it sounded like it'd avoid some of the problems of Countdown, and I was all for following characters like Martian Manhunter and Aquaman in the happier, more optimistic aftermath of Blackest Night.

And on the other side of things, "Justice League: Generation Lost" was announced with Judd Winick at the head. And while I may have associated Geoff Johns with over-the-top gore and violence and unnecessary character deaths, I associated Winick with character derailment, overwrought melodrama, and turning every series into a sociopolitical soapbox. I'm a dyed-in-the-hemp liberal, and I enjoyed the Terry Berg subplot in Green Lantern, but for awhile it seemed like Winick couldn't write anything without making it an outlet for his political views and social causes. After all the crap that the JLI crew has been through in recent years, the last thing I wanted to see happen to them was maudlin Winick.

So naturally I subscribed to "Brightest Day." But I gave "Generation Lost" a chance too, picking up the first issue at the shop.

Four issues later, I came to a decision. By issue 4 of "Brightest Day," it was clear that the series was showcasing the worst of Geoff Johns' dialogue (somehow both stilted and blunt, lacking any real sense of character or nuance) and plotting (story snippets that advance each plot a hair's breadth each issue, causing the book to move at a snail's pace) with none of the optimism implied by the name. In contrast, by issue 4 of "Justice League: Generation Lost," I was willing to assume that Keith Giffen wrote the whole damn thing.

Seriously, Winick and Giffen have put together a pretty compelling story, using an entertaining cast, and they clearly have a plan going forward. The story in "Generation Lost" has already taken a twist or two that I didn't expect (for instance, I expected the mystery of where Max was and what he wanted to last a lot longer), and making the team into a group of underdog outcasts puts them in an intriguing position. And so far every issue has either introduced something significant or moved the main story forward significantly, which is more than I could say for "Brightest Day," where I'm pretty sure Hawkman and Hawkgirl spent three issues walking through a door.

So, good on you, Judd Winick, for largely redeeming my opinion of you. It may just be that Keith Giffen turns pretty much anything he touches into gold, but I'm not so sure about that. The quality of "JL:GL" almost has me considering Winick's run on "Power Girl." Almost.

So, yeah, I switched my subscriptions around two issues ago. And I haven't looked back. If you're not reading "Generation Lost"--and especially if you're reading "Brightest Day"--you're missing out.

Friday, May 14, 2010

Stop. Just, just stop.

If you haven't read Chris Sims's excellent, excellent post "The Racial Politics of Regressive Storytelling," you should do that. It's perfect, and the ramble I'm about to write here isn't going to even approximate how brilliant that was.

Look, I understand nostalgia. I really do. I've got a complete set of He-Man DVDs on my shelf; I spent most of my high school years listening to music made 15 years before; I frequently wish I were still in college, staying up 'til all hours of the night and not caring about what would happen the next day; nostalgia's great.

But, dammit, I'd think a major part of growing up is realizing that the time you're nostalgic about wasn't as good as you remember. We all idealize some parts of the past, remembering the good bits and forgetting the bad bits. Sure, I could take out some more student loans and go back to college, but not only would I be hit with all the things I chose to forget (having no money, homework, conflicts with roommates), I'd also be that creepy loser who thinks he's still nineteen.

Well, Geoff Johns1, wake up: you're thirty-seven. It's time to stop trying to force modern comics into the stories you made up with your Super-Friends action figures.

I understand wanting to tell the cool stories you imagined as a kid. Look, I'll lay it out right here: if I were writing Superman today, I'd be cribbing some plot points and characterization from "Lois and Clark." I'd be bringing in cryogenically-frozen Nazi super-soldiers and seeing if DC had the rights to use Tempus in the comics. I wouldn't be plagiarizing--I'd put my own spin on it, I'd ask permission from and credit other writers when necessary, but I can't deny that the versions of the characters I enjoyed as a kid. To some degree, all comics fans (and consequently comics writers) have preferred interpretations of the characters, which likely gelled when they first enjoyed those characters' adventures.

And I think that's largely okay--as long as you're doing something new with it. Frankly, I like the Rainbow Lantern Corps, because it's something new. It's progressive, it changes the status quo, it shakes things up. I don't like Perry White forgetting that Clark Kent has friends or killing off Ryan Choi and sidelining Wally West to make way for previous holders of those costumes. Nostalgic storytelling can be accomplished without undoing what's been done since. For example, take a look at Karl Kesel. Whether it's in Adventures of Superman or Superboy or Fantastic Four, it's clear that Kesel's nostalgic about Jack Kirby work. I know that, even though I've never seen Kesel kill off a character to replace them with a previous counterpart, or manipulate things so that he can introduce older elements without regard to more recently-established continuity. Instead, he's done things like introducing Project Cadmus into the modern Superman mythos, putting Superboy into the Kamandi role for a story arc and playing with those dynamics, or creating new Kirbyesque characters like Kossak the Slaver.

Or better yet, look at Grant Morrison. His work, I think, is less clearly nostalgic, but there's no denying that Grant's rooted in the Silver Age. From using Awkwardman Merryman in Animal Man to reviving the Batman of Zur-En-Arrh, Grant's influences are so prevalent that they've inspired whole trade paperbacks. Yet he didn't bring these elements in by rejecting the intervening decades of Animal Man and Batman stories; he made Awkwardman Merryman into the voice of Limbo, he made Zur-En-Arrh a semi-hallucinatory failsafe put in place by the Batman who thinks of every eventuality.

It's a little like improv. Good improv results from taking what you've been dealt, adding to it, and passing it to the next person--"What are you doing with that banana?" "You never know when a gorilla is going to attack. Look out, there's one now!"2 Bad improv results from negation--"What are you doing with that banana?" "It's not a banana, it's a handgun." "Oh, um..." Negation shuts everything down. It breaks the flow of the story, it returns the segment to square one, and it's ultimately rude and self-centered. It shows a lack of respect for the other person's ideas, saying "no, my idea is better, and deserves consideration over yours." Regressing storytelling is comics' own negation, throwing out what has gone before in favor of your own personal preference. It's jarring, it's disrespectful, and it's counterproductive. More than that, it's uncreative. It's the easiest thing in the world for an improv performer to negate everything that's given to them and barrel forward with their own ideas of what the skit should be; it's much harder and requires much more thought and creativity and wit to be able to take someone else's ideas and run with them--but the end result is much, much more satisfying. The same is true for comics storytelling. It's beyond easy to ignore continuity and characterization and anything that directly preceded your story, and just barrel on through with whatever tale you've wanted to tell since you were in short pants; it's a lot harder to build on what's come before, to respect it and draw from it and incorporate it into your story, but the end result is a story which feels like a natural progression or extension of the previous works, using the same characters and setting and so forth. In ongoing, shared-universe comics, that makes for a much better reading experience than a bunch of discrete arcs next to each other featuring characters who dress the same, but that's where the similarities mostly end.
If you want to do some nostalgic storytelling, be my guest. That should be an option for everyone. But do it in a way that's progressive, that adds on what's come before and doesn't negate it. It's possible, and though it requires a bit more work, it results in a much better product.

There are two other trends in comics that need to stop, which are somewhat related. The first is a matter of stalled maturation. Nostalgic storytelling is, at least somewhat, rooted in that desire to play with the same toys you played with as a kid. But I think most people, by the time they get to the point where they can play with those toys professionally, recognize that there's something childish about all that. It's embarrassing to have those toys out in the open where everyone can see them. They realize that they have to do something to fight against that, to prove that they are, in fact, mature adults. You can already see where this is going: there are quite a lot of comic creators (and, I suppose, people in general) whose definition of "mature adult" means "violence and sex." This is, somewhat understandably, what a thirteen-year-old might think "mature adult" means, but it's sad that there are people who make it to adulthood without correcting that misapprehension. There's a place for adolescent gore and sexuality, but it doesn't make anything more "mature," and it only serves to make your immature nostalgia look like something you're ashamed of. But if you're ashamed of it, why write it in the first place?

I can think of few better examples of this idiocy than that Teen Titans debacle, where Wendy and Marvin and Wonder Dog of the SuperFriends cartoon were introduced into the comic continuity, only to have the teens brutally murdered by a monstrous Wonder Dog. If I had to guess, I'd suspect that whoever brought those characters in did so out of a genuine liking for the characters. And I further suspect that they were killed out of this misguided embarrassment, that somehow the inclusion of cartoon characters would have to be validated or justified or balanced or ameliorated by doing away with them in a "mature" way, to prove that the writer's still "cool" by some external standard. Repudiating what you really like, pretending that you don't like it, in order to appear more mature in the eyes of the cool kids isn't "adult," it's something DJ would do on an episode of Full House, leading to a valuable lesson learned and a hug with dad at the end.

Contrast that with, say, bringing Vartox into Power Girl. Vartox is a goofy character with goofy roots from a somewhat goofy era of comics. Gray and Palmiotti brought him into the modern age by embracing the goofiness, acknowledging it through their protagonist, and using it as a springboard to tell a deeper story. There's nothing grim about Vartox; he doesn't get eviscerated by the alien bug things he's brought to Earth, he doesn't rape Power Girl, he isn't decked out in guns and girls to make him seem to be more acceptable. He's played straight, but he's given depth and dimension. It's those things--plot, characterization, and depth--that are the real signs of maturity.

On the other hand, you could just play it for fun. I don't know why this seems to have been confined lately to parts of Marvel and Tiny Titans, but "because it's awesome" should be justification enough. Who cares if it's childish? Fun is fun is fun. One example I like of this is when Zan and Jayna showed up in Young Justice. It was a relatively short appearance, but the only real update they got was that they spoke in an incomprehensible alien language. No blood, no sex, just the Wonder Twins doing what they do, because it's fun.

Point: if you're going to do nostalgia, do it progressively and maturely. You want to do Superboy-Prime? Look to "Superman: Secret Origin" instead of "Infinite Crisis." Don't be the idiot man-child who mistakes "R-rated" with "mature."

The other trend I'd like to see ended is another mistake of juvenile, short-cutted storytelling: the "badass by proxy" character. Whether it's having everyone extol the virtues of some character so you don't have to show said virtues (or acknowledge that the character has never possessed such virtues in previous portrayals), or just having the character do something shocking to prove how shocking they are, this is a crappy way to get your point across. Ultimately, the latter method is the better one, as it involves showing instead of telling, but it seems that, too often, it boils down to "New Guy beats up Strong Guy to prove that New Guy is a threat" and variations thereof. When the alien can throw Worf across the room, when the unknown bad guy can knock out Superman, then you know they must be really powerful. And when the bad guy does something comically over-the-top evil for no good reason--say, killing Ryan Choi or a busload of kindergartners, then you know that bad guy is really evil.

The problem is that the trope gets way overused. If every new villain who comes up against the Justice League proves his power by knocking out Superman, pretty soon Superman looks like a wuss. If every villain who wants to prove how evil he is by killing a minor superhero or committing some act of extreme depravity, pretty soon those acts of depravity are going to make your villains some weird cross between Mengele and a moustache-twirling melodrama fiend. Also, you cheapen superhero death by making it a monthly occurrence. There are better ways to accomplish your goals of making characters badass or evil or powerful, and the big one is through good characterization, which isn't accomplished through a series of shocking actions or a series of laudatory exposition.

That point about killing characters deserves specific mention. As I've said before, part of writing comics in a shared universe setting is putting the toys back in the toybox so that the next writer can take them out and play with them. Most writers, traditionally, have left the same toys in more or less the same condition for the next writer, and I think that's fine. I think it's a sign of good writing if you leave more toys for the next guy than were there before you came along. It's bad form and bad writing to go around breaking some toys and hiding others and drawing all over a few more with permanent marker. It comes back to the matter of selfishness and self-absorption. Eric Wallace has left an indelible mark on Ryan Choi, and whoever comes along next and wants to write stories about the interesting Atom will be forced to acknowledge what Wallace did to the character, in order to undo it. Wallace has wedged himself into that character's history, scrawling his name on the toy with an X-Acto knife, so everyone who sees it later can know that Eric Wallace was there, and look what he did.

It's a sad truth of any medium that a lot of great work and great artists get forgotten. Not everyone who works hard and does their best and puts out quality work is remembered. Not all good characters are ever used again. You could spend decades churning out great comics with original characters and intriguing stories, and never achieve any real popularity with the fans or any lasting impact on the medium, your new characters and altered status quo fading into obscurity after you're off the title. All that hard work might go unnoticed by the next writer or artist, or otherwise it might just fade into limbo a few years down the line. But there are easy ways that you can make sure your run will be remembered, all you have to do is shockingly alter some character. It doesn't have to be a major character--in fact, it's the B- and C-listers who are most open for this kind of change. It doesn't have to be a death (although that generally works), it could just be a power change or a dark heretofore unseen chapter in that character's past or an atrocity committed by that character in the here and now. After that, potentially forever, future writers who want to use that character will have to explicitly acknowledge what you did, either by referencing it explicitly or changing it explicitly or denying it happened explicitly or even just by studiously avoiding it. The rape you retconned into that character's backstory, the criminal you had that hero kill, the new power you gave to that character...no matter what, that's something that will have to be addressed at some point. And your run will always be remembered as "the story where they killed/raped/depowered X"--but what's important is that it's remembered. You've achieved immortality through vandalism.

I'm going to lay it out here in bold: If you have to kill established characters to tell your story, then you're not a very good writer. This isn't to say that established characters should never die, but it ought to be an exceedingly rare incident, one which has a little pomp and circumstance around it. Killing a character to make a point, or to characterize someone else, or for shock value, or to serve most secondary purposes, is cheap, unnecessary, and a good sign of a crappy storyteller. If you can't play with the toys without breaking them, then you should play something else.


1. As an example. He's not the only one, but he seems to be leading the current pack. I'm sorry, Geoff, because I generally enjoy your writing--I even mostly liked Blackest Night--but it's not 1978 anymore.

2. True Fact: I suck at improv.

Sunday, May 09, 2010

Grail Hunting

I'm just going to lay it out here: I would love to have a Carmen Sandiego game show jacket. It might be cool to have one of the actual ones, but I'm just shocked that no one out there is selling replicas. This is a world where I can represent the Blue Barracudas or show my Camp Anawanna pride, but I can't dress like a stylish gumshoe? Way to drop the ball, Internet.

Also, I have been unable to procure any of the Aggro Crag via eBay. I think we'd all love to own a glowing piece of the radical rock, and I'd prefer to get it without the use of bungee cords, if at all possible.